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Old 07/31/09, 9:55 PM   #1426
Starfire
Honorary Toastr
 
Night Elf Priest
 
Dragonblight
Originally Posted by kortos View Post
Im having problems with my Circle of healing not hitting the maximum number of players.

Just wondering if theres a plugin for GRID that tracks the range of players to each other?

For example if i mouseover a target it will highlight all the players within 15 yards of him so i get maximum hits from Circle of healing

To me, the ability of a priest to know how many targets their CoH will hit (and when to use it) is a big part of what makes a good priest.

I don't know of such an addon, but you can always use a Mouse-over macro and target players using their overhead health bars (the default V key function).

Originally Posted by arison View Post
Everyone should start from the same place and rise based on their abilities, desires, and schedule. No one plays MMOs to *be* powerful, they play MMOs to *become* powerful. It's the journey, stupid. The rarer loot is, the more cherished it is when you get it, but only so long as there is a reasonable expectation to get it. The rarer loot is, the better it feels when you kill a boss or when $AWESOME_TRINKET drops.

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Old 07/31/09, 10:17 PM   #1427
 mutagen
Don Flamenco
 
mutagen's Avatar
 
Dwarf Priest
 
Proudmoore
Originally Posted by Valoth View Post
Regarding metagems (for Disc Healing), how valuable are they?
IE: Should i even bother considering helms that have no meta slot?
I would not consider helms with no meta slot unless the ilvl difference was huge and there weren't other factors (DKP cost or similar) involved. Specifically, though I prefer throughput stats for both Holy and Disc, the [Insightful Earthsiege Diamond] is such a large chuck of mana regen that I'll gem every helm with it and get my throughput elsewhere.

Originally Posted by DeeNogger View Post
My two (not-so-informed) sents.

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Old 08/01/09, 12:49 AM   #1428
B Ferret
Glass Joe
 
B Ferret's Avatar
 
Night Elf Hunter
 
Uldum
I currently run with a non-meta socket helmet because it was such huge upgrade from what I had. However, I would STRONGLY recommend you finding one with a meta socket. You may give up 15 mp5 and 30 Spell Power if you chose the non-meta helm. However, putting a gem in with a proc effect such as restore mana and spell cast SHOULD make up you losses. In fact it'll generally surpass them.

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Old 08/01/09, 2:02 PM   #1429
B Ferret
Glass Joe
 
B Ferret's Avatar
 
Night Elf Hunter
 
Uldum
Assuming you are healing I believe it goes something like this:
Int -> Spell Power -> Crit and Haste -> mp5-> Spirit
for Discipline at least. I found that I generally don't need any spirit and raw mp5 tends to work out better and intelligence even better.


note: I think I messed the order up a little.
Originally Posted by The Discipline Healing Thread
A. Stat Weighting
The stat ratings presented are generated from the Disc Spreadsheet that will be attached in a later section.

Thoughput stats...

* Intelligence - 0.16
* Spell Power - 1.0
* Crit Rating - 0.48
* Haste Rating - 0.59


Discipline through use of BT and with Enlightenment has a lower need for gearing to haste. It is valuable for total output at the above stat weighting up to the point you reach the "soft cap" of a total haste of 50%. At that point the GCD is 1 second and more haste impacts less of the Disc arsenal of tools. This point varies based on the buffs available and should be individually calculated.

Longevity stats...

* 1 Intelligence = 0.74 mp5
* 1 Spirit - 0.33 mp5


For those that utilize a combined stat weighting you can use the following. Though I usually work with them seperately in order to better balance my gear selection. The longevity stats are important to balance mana burn and mana gain for your playstyle, mana beyond that point is unnecessary.

Combined stats... Using a 60/40 split for throughput vs. longevity.

* Intelligence - 0.65
* Spirit - 0.22
* Haste Rating - 0.59
* Crit Ratng - 0.48
* Spell Power - 1.0
* Mp5 - 0.67

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Old 08/02/09, 11:32 PM   #1430
Refrakt
Glass Joe
 
Ninetale
Undead Rogue
 
Jubei'Thos
hi, I armory some of the priests (ex:constantius) in here and find out that one of their profession is Jewelcrafting. However, I did not see those priest socket +27Int (Dragon's Eye) on their gear. But only+ 16 Int. Why is it so?

I just learn JC and Inscription (400 to get the shoulder's enchant), so I am not sure did I pick JC as a correct profession..

Last edited by Refrakt : 08/02/09 at 11:55 PM.

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Old 08/03/09, 12:22 AM   #1431
Weazol
Glass Joe
 
Weazol's Avatar
 
Dwarf Priest
 
Bloodhoof
I have yet to get the 27int cause i just dropped tailoring for jewelcrafting.. so a few daily's and I will have it.

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Old 08/03/09, 12:27 AM   #1432
GIJebus
Bald Bull
 
GIJebus's Avatar
 
Blood Elf Priest
 
Mal'Ganis
I have to ask, what is the fascination with int? For throughput it only provides a small amount of crit but nothing more. If you're playing all your cards right it's unlikely you'll run out of mana at all so why not use more useful gems? Since Uld started I've maybe used 10 or so mana potions and I don't get innervates.

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Old 08/03/09, 12:34 AM   #1433
Starfire
Honorary Toastr
 
Night Elf Priest
 
Dragonblight
Originally Posted by Refrakt View Post
hi, I armory some of the priests (ex:constantius) in here and find out that one of their profession is Jewelcrafting. However, I did not see those priest socket +27Int (Dragon's Eye) on their gear. But only+ 16 Int. Why is it so?

I just learn JC and Inscription (400 to get the shoulder's enchant), so I am not sure did I pick JC as a correct profession..
If you don't need regen, then there's no point to stacking more Int. Although Constantius tends to aggressively pursue regen, but his guild has had Yogg-3 and Algalon for weeks (months?) now.

Also it somewhat depends on the fight. For me on Algalon-10 I feel limited by throughput, much more than endurance.

Originally Posted by arison View Post
Everyone should start from the same place and rise based on their abilities, desires, and schedule. No one plays MMOs to *be* powerful, they play MMOs to *become* powerful. It's the journey, stupid. The rarer loot is, the more cherished it is when you get it, but only so long as there is a reasonable expectation to get it. The rarer loot is, the better it feels when you kill a boss or when $AWESOME_TRINKET drops.

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Old 08/03/09, 2:39 AM   #1434
Refrakt
Glass Joe
 
Ninetale
Undead Rogue
 
Jubei'Thos
Originally Posted by GIJebus View Post
I have to ask, what is the fascination with int? For throughput it only provides a small amount of crit but nothing more. If you're playing all your cards right it's unlikely you'll run out of mana at all so why not use more useful gems? Since Uld started I've maybe used 10 or so mana potions and I don't get innervates.
I see your armory u do have max Jewelcrafting. But I wonder why you stack +19 Spellpower gem rather than Runed Dragon's Eye +32Spellpower . Isn't it will be better as you will have the gear socket bonus as Jewelcrafting allow 3 Dragon's Eye to be socketed?

Just want to know what is the reason, as I am just starting out my priest.

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Old 08/03/09, 6:47 AM   #1435
GIJebus
Bald Bull
 
GIJebus's Avatar
 
Blood Elf Priest
 
Mal'Ganis
Look again, that's Enchanting and Alchemy. On that note the I hope they ungraded the alchy stone at some point but the spellpower and flask duration bonus will probably rival the gems from JC *in 3.2.

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Old 08/04/09, 9:41 PM   #1436
riya
Glass Joe
 
Human Priest
 
Jubei'Thos
Hi there, does anyone know if there is any changes to the following stats in patch 3.2?

* Intelligence - 0.65
* Spirit - 0.22
* Haste Rating - 0.59
* Crit Ratng - 0.48
* Spell Power - 1.0
* Mp5 - 0.67

Is MP5 > Int > Spirit for Mana Regen?

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Old 08/05/09, 2:08 AM   #1437
Kashir
Piston Honda
 
Draenei Priest
 
Frostmourne
Originally Posted by GIJebus View Post
I have to ask, what is the fascination with int? For throughput it only provides a small amount of crit but nothing more. If you're playing all your cards right it's unlikely you'll run out of mana at all so why not use more useful gems? Since Uld started I've maybe used 10 or so mana potions and I don't get innervates.
I use mana potions on most hard-mode attempts, and I'm gemmed and geared favouring Intellect (and often use endurance elxirs rather than Frost Wyrm).

Maybe you're just a better healer than me, but I certainly never feel like I have no use for extra mana (unless we're talking about Hodir or other short encounters). On the contrary, there have been more than a few fights where I've run bone-dry and had to stop casting to regen.

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Old 08/05/09, 8:47 AM   #1438
Sevyvia
Glass Joe
 
Sevyvia's Avatar
 
Night Elf Druid
 
Argent Dawn (EU)
My apologies if this is categorised as a stupid question. I've read the all the threads I can on Discipline and Holy Priests, I've read gear threads and even the Shadow threads. I'm still at a loss, though. I know that EJ is about raiding, and I have levelled a Priest to 80 to make it my new healer main. The trouble is that nowhere do I see any mention of what healing spec could be considered msot forgiving for when your gear is basically just questing stuff? I would normally kit my alt out with some BoE stuff, but in this case I have no other resources for the character except what it can manage itself.

So, the (Hopefully) simple question: In fresh questing greens/blues + a very few select BoE blues, which spec is "best" to start out healing heroics for some gear? Discipline or Holy?

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Old 08/05/09, 9:30 AM   #1439
Hegen
In gear/with handbrake
 
Human Priest
 
Alleria (EU)
For this, I would suggest the ordinary discipline spec. It is better suited to tank healing in heroics with entry level gear while still providing decent AoE healing capability.

Have a look at the first post of the discipline healing compendium for a reference spec.

Originally Posted by Pewsey
Many of our snakes are 3m+ in size. They'll just take the lawnmower off you and beat the shit out of you with it to make you tender, then bite you and eat you.

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Old 08/05/09, 4:27 PM   #1440
Imua
Von Kaiser
 
Dwarf Priest
 
Kalecgos
Either spec should be okay, imo. You WILL run into some serious mana problems with either spec, also.
My preference is disc (think your cookie cutter 57/14), but I wouldn't blame people that went holy.

If you are going in with undergeared tanks and dps, you will have mana problems. The tanks take more damage, the dps can't kill things fast enough, the fight lasts longer, and that exacerbates the problem. After a few upgrades, though, things should get alot smoother. Replenishment helps, also. In the beginning, I suggest leaning towards int simply because you will have mana problems.

As your gear gets better, start going for spellpower, crit, haste, etc.

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Old 08/06/09, 1:52 PM   #1441
Psilux
Von Kaiser
 
Undead Priest
 
The Forgotten Coast
I'd actually tell you to go with a holy spec. Since your throughput and your regen will be in the toilet, holy gives you an "awww shit" button that doesn't drop your tanks aggro. I'd be more apt to use it on a continual basis (especially if you glyph it) to increase your throughput and allow you some regen time. Also, you could feasibly use gheal somewhat in holy (I know, no one does) which does have a decent hpm amount. Finally, since you are in greens, it's quite possible you will be one shotted easier giving you the ever awesome improved death talent.

On the flip side, disc is based off alot of crit talents, and your innate crit is going to suck without high int or crit gear (most greens and blues don't have crit and high levels of int). This limits your divine aegis procs.

What I did was stick with holy until I had enough gear to heal a 10 man. Once I hit that level I went disc and never looked back.

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Old 08/06/09, 6:37 PM   #1442
Rerolled
Von Kaiser
 
Undead Priest
 
Nathrezim
Has anyone else noticed that since 3.2 glyphed mind flay seems to be a 50% snare?

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Old 08/06/09, 6:40 PM   #1443
Healixor
Glass Joe
 
Dwarf Priest
 
Balnazzar (EU)
I got an itemization question:
I'm disc, I got the T8.5 shoulder tokens tonight. I got 4x bonus allready, so the shadows are better... however... we one shotted Northrend Beast (normal 25) and if the instance is gonna be that easy (heheh I wish) I might be swapping to T9 soon. Should I make sure I keep the 4x bonus by getting 5 pieces, or should I got for BiS atm?

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Old 08/06/09, 7:05 PM   #1444
Starfire
Honorary Toastr
 
Night Elf Priest
 
Dragonblight
Originally Posted by Rerolled View Post
Has anyone else noticed that since 3.2 glyphed mind flay seems to be a 50% snare?
It was commented on the Priest Q/A, guessing the Patch Notes just wasn't updated.

Originally Posted by arison View Post
Everyone should start from the same place and rise based on their abilities, desires, and schedule. No one plays MMOs to *be* powerful, they play MMOs to *become* powerful. It's the journey, stupid. The rarer loot is, the more cherished it is when you get it, but only so long as there is a reasonable expectation to get it. The rarer loot is, the better it feels when you kill a boss or when $AWESOME_TRINKET drops.

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Old 08/06/09, 7:13 PM   #1445
TheDoctor
Piston Honda
 
Human Priest
 
Arathor
Originally Posted by Healixor View Post
I got an itemization question:
I'm disc, I got the T8.5 shoulder tokens tonight. I got 4x bonus allready, so the shadows are better... however... we one shotted Northrend Beast (normal 25) and if the instance is gonna be that easy (heheh I wish) I might be swapping to T9 soon. Should I make sure I keep the 4x bonus by getting 5 pieces, or should I got for BiS atm?
Normal 25 will likely be fairly easy. Though I question what you consider "swapping to T9 soon".

ilvl232 set - Cost is 210 Triumph emblems.
ilvl245 set - Cost is 315 Triumph emblems and 5 Trophies.
ilvl258 set - Tier Tokens, which won't be possible to obtain at all for 5 weeks.

At best you can get 2 Triumph emblems per day, and an escalating 6 per week from raids (first 5 weeks). So you are looking at 2*7*5 + 6 + 12 + 18 + 24 + 30 = 160 Triumph emblems through the first 5 weeks which is at most a 4 set of ilvl232. That is if you don't get any of the Trophies from 25man and hence spend more Triumph's per piece.

As for whether you should use the Shadow T8.5 shoulders you need to look at the cost of breaking your set. If you play Disc optimally and shield a lot you should have a high uptime of the 4pc bonus. That 250SP from the 4pc will generally be greater then any difference between the two pair of shoulders and would indicate it would not be a good swap.

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Old 08/07/09, 2:25 AM   #1446
Healixor
Glass Joe
 
Dwarf Priest
 
Balnazzar (EU)
Thanks, I'll overcome the slight difference between the shadow and healing. Looking to the future I'll make sure I keep the 250 SP. Even it will take a while to get the T9.

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Old 08/07/09, 6:08 AM   #1447
Kobal
Piston Honda
 
Night Elf Priest
 
Kargath (EU)
I very recently switched to Forte(Xorcist) to keep track of my DoTs as a Shadow Priest. What I really like about Forte is, that it displays the Mind Blast Colldown and the remaining DoT times in one list in the Spell Timer.

However for me the behaviour of the Addon regarding Mind Blast is very erratic. Sometimes the Mind Blast CD is shown, and during the next try on the same boss Mind Blast, even when cast, does not show up in the Spell Timer list.

Has anyone of you made similar experiances? If yes, is there a way to fix this that I am missing?

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Old 08/07/09, 11:52 PM   #1448
MythrilShotgun
Glass Joe
 
Undead Priest
 
Perenolde
I have a question regarding the New DP and its lack of cooldown. Does that change how we start out? I mean, I was thinking nowadays something like VT>DP>Mind Blast>MF(2ticks)>SWP>VE(if haven't already)>DP (If I'm moving I'll have cast SWD/VE already)

My question I suppose would be is the addiitonal 8% additional damage for a whole new DP(Imp DP included) is worth cancelling out the rest of the duration of the old one Plus the damage from Mind Flay? If this is not so simple a question, I'll be more than happy to post in one of the Shadowpriest forums.

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Old 08/09/09, 5:09 AM   #1449
Yolan2207
Glass Joe
 
Yolan2207's Avatar
 
Undead Priest
 
Onyxia (EU)
Hi Guys,

i am not really good in maths, so i hope, that you can help me.

I use to play a shadow priest on alliance but rerolled to Holy Priest on horde.
Originally I intended to buy Darkmoon Card: Greatness [Darkmoon Card: Greatness] because this is a really nice reggen trinket.

Yesterday I got Tears of the Vanquished [Tears of the Vanquished], which is very nice too.
It definitely has no 2min procc-cd, guessing that the assumed 45s-cd is right.

I guess that the grandeur-card is still better for mana regeneration? Am i right?


Greetings

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Old 08/10/09, 4:06 PM   #1450
Maulgrym
Glass Joe
 
Human Death Knight
 
Echo Isles
I'd very much like to see some math on the new trinket myself, especially comparing it to the Darkmoon card and other available trinkets. I haven't seen anything on the Tears and the only good math for the Darkmoon Card was assuming a spirit proc.

I ran through the math on them both myself as I already had a Darkmoon Card and was planning on turning it in last week. I did it at home so don't have it to post, and honestly I'm somewhat skeptical of my results anyway, so take it with a grain of salt. If nothing else though, maybe somebody will be driven to post to show my results as incorrect.

I came up with the Darkmoon Card as ~93 mp5 and the Tears as ~118 mp5.

That was assuming a mana pool of roughly 20k since it was for my alt which isn't geared as well as you'd expect a regular Ulduar raider to be and with regular replenishment running. I did not try to model the extra benefit of using cooldowns while having the Darkmoon proc active which would provide additional bonus. I also averaged out the proc and replenishment and I'm not sure that's an accurate way to do it. With the new replenlishment giving 1% every 5 seconds you have 3 possible "pulses" of regen while the proc is active. In the real world I assume you'd very often have these not line up resulting in only 2 actual regen ticks while the proc was active thus lowering the value of the Card somewhat further.

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