- can Prayer of Mending (when it leaps from target to target) proc the 4-second duration boost? I would almost assume it has to, since otherwise I don't see how you could reach the 1.5 minute mark...
No, it doesn't. The glyph says and means "every cast" you make, not every time your healing spell lands. He was lucky.
No, my point was: Why exactly are people claiming the Dispel glyph is the third choice one? Where are we dispelling so much that it becomes useful? Because I am not seeing it. I am wanting to know if I missed something somewhere.
Originally Posted by arison
Everyone should start from the same place and rise based on their abilities, desires, and schedule. No one plays MMOs to *be* powerful, they play MMOs to *become* powerful. It's the journey, stupid. The rarer loot is, the more cherished it is when you get it, but only so long as there is a reasonable expectation to get it. The rarer loot is, the better it feels when you kill a boss or when $AWESOME_TRINKET drops.
Why exactly are people claiming the Dispel glyph is the third choice one? Where are we dispelling so much that it becomes useful? Because I am not seeing it. I am wanting to know if I missed something somewhere.
Dispel glyph screams PvP to me, or at the very least some very specific and rare encounters.
I don't see how it is the obvious mainline third choice for PvE. Running with CoH/FH/PW:S ones as deep holy.
I have a problem with my Inner Focus macro. The macro I use is simple:
/cast Inner Focus
/cast Mind Blast
It seems to work if I pause before I use it, but usually I'm already spamming the button before my Vampiric Touch cast is complet, which results in Inner Focus not being cast. Did anyone else experience this? Is there something I can add to get it to work?
Alternatively you could try it via the /castsequence route. That wouldn't be a one button approach, but since you're spamming anyway, would probably not make a difference.
No, my point was: Why exactly are people claiming the Dispel glyph is the third choice one? Where are we dispelling so much that it becomes useful? Because I am not seeing it. I am wanting to know if I missed something somewhere.
I wouldn´t say Dispel Magic should be the third glyph for PvE, at least not for a Disc Priest. The Glyph of Holy Nova is absolutely awesome, it´s basically your private CoH for your group (with the limitation of its short range, of course) and I´d strongly advise any Disc Priest to take it as third Glyph. It does stell help in 25man raids, way more than Dispel Magic at the present time.
before addon i could calculate it as (Int/80) + (Crit Rating/22.08) + 1.24 (as per wiki page)
Any changes for above formula in addon ? couldnt find enough information - and need to change formula in my calculation file
How? How could you not find the information for it?
Second (2) post in this very topic says:
1% crit = 45.9 critical strike rating
First (1) post in WotLK Healing Compendium v3.0 in this very forum says:
1% crit = 166.67 intellect
Yet, you somehow have a calculation file, so here you go.
Thank you. Information mantioned by you i have seen ofc.
May be i did wrong frasing for my problem.
Here it goes in other way.
For example we have FH. 1887-2193 heal. I want to add formula to calculate my crit % to see what numbers will it be with all +crit items/buffs i can get.
standart crit without items is 150% - so i calculate it as 2193*1.5 = 3290 max crit heal on naked char.
So question of mine was what formula i can use to calculate maximum crit numbers if i will know crit% on items/buffs
Your crit bonus doesn't change and remains to be 150%.
What does change is your base heal amounts which factor in gear and talents, so 3290 is not only max crit heal on naked char but one with 0 talents as well.
To calculate max crit numbers you need to take the max base for your spell (2193 for FH) and multiply it by all the relevant talents (actually only Spiritual Healing if you are naked) which would make it 3290*1.1=3619.
It gets a little messier if you are actually wearing cloth - there are additional talents, spellpower amounts and spell coefficients.
When your item has +90 critical strike rating, using the above formulas you know it means +2% spell crit, which means in 2 more cases out of 100 your regular heal will be a critical one.
Please PM me if you have additional questions.
Lots of questions, but I hope that people will find these on topic unlike some of the largely general questions this thread has been getting since page 3....
What is the formula that correlates spell damage to how much is absorbed by PW:S at lvl 80? Is PW:S affected by crit in any way? Is PW:S affected by the talent Twin Disciples?
What is the formula that correlates spell haste base cast time and new cast time at lvl 80?
Is Holy Nova affected by crit for both healing and damage?
Are plus healing, spell haste effects, stamina, etc. provided by talents always the outermost coefficients in calculation formulas for priests? (I ask because I know for some classes talents specifically state "base stats")
Thank you in advance for all your wisedom!
I know I'm new here but I realized no one was able to (or wanted to) answer any of these questions. Did I post this in the wrong spot or is there anything I did wrong against forum policy? If so I'm sorry, please send me a PM and I'll make sure to not do it again.
I know I'm new here but I realized no one was able to (or wanted to) answer any of these questions. Did I post this in the wrong spot or is there anything I did wrong against forum policy? If so I'm sorry, please send me a PM and I'll make sure to not do it again.
1) PW:S shouldn't be affected by crit. There's a rumour that it may be bugged, but no confirmation I've seen.
2) Yes, PW:S is affected by Twin Disciplines. It is, after all, an instant cast spell.
3) PW:S is modified by multiple talents; if you want the formula, look back over the last few pages of this thread. It's mentioned at least twice.
4) It hasn't changed. Base_Time/(1+Spell_Haste_Percentage). The only thing that changed is the Rating Coefficient, or, in other words, how much each point of haste rating is worth. The new value is 32.79, so the final equation is:
Base_Cast_Time / (1 + (Haste_Rating / 3279))
5) Of course Holy Nova is affected by crit for both healing and damage. Why wouldn't it be?
6) No, talents do not always apply as the outermost coefficients. Empowered Healing is not. Spiritual Healing is. Twin Disciplines is. Focused Power is. Divine Providence is (for spells affected). Etc.. [conclusion: most are; some are not. Imp PW:S, Borrowed Time and Empowered Healing are the primary 'nots'. Read the tooltip.]
Anyone who cannot cope with mathematics is not fully human. At best he is a tolerable subhuman who has learned to wear shoes, bathe, and not make messes in the house. - R.A. Heinlein
is there anything I did wrong against forum policy?
You might get dinged for not doing adequate searching, since some of these questions are answered elsewhere. Dunno. Anyway:
What is the formula that correlates spell damage to how much is absorbed by PW:S at lvl 80? Is PW:S affected by crit in any way? Is PW:S affected by the talent Twin Disciples?
What is the formula that correlates spell haste base cast time and new cast time at lvl 80?
Is Holy Nova affected by crit for both healing and damage?
Are plus healing, spell haste effects, stamina, etc. provided by talents always the outermost coefficients in calculation formulas for priests? (I ask because I know for some classes talents specifically state "base stats")
The spellpower coefficient for PW:S appears to be (1.5/3.5)*1.88 or about 81%. Without any talents, then, the amount absorbed is just (base)+(spellpower*(1.5/3.5)*1.88). Talents change this in various ways.
PW:S is not affected by crit. It's possible the the healing effect you get from glyphed PW:S can crit, I don't know.
PW:S is affected by Twin Disciplines.
The haste rating needed for 1% haste is described in the second post of this thread.
Holy Nova can crit both for healing and damage.
The question about outermost coefficients does not make sense as stated; only one coefficient can be 'outermost' and you list a bunch. *In general*, the intent seems to be that spellpower and bonus spellpower (e.g. Empowered Healing) are added to the base spell effect, and then percent bonuses such as from Twin Disciplines, Shadowform or what have you are applied as multipliers to that total. If they are all multipliers, then it doesn't matter in which order they are applied.
However, research shows that Blizzard's handling of these bonuses is often inconsistent. See the current thread 'Bugged scaling...' for example.
I hope this hasn't been asked before, I've searched a bunch of places and can't find anything recent.
Do I still need to use hit gear for mind controlling Razuvious 25-man adds? I've been using it the last 2 weeks just because there's no real reason not to, but I keep hearing from various people that it's unneeded now. I don't understand why that would be though, they're level 82 mobs.
I hope this hasn't been asked before, I've searched a bunch of places and can't find anything recent.
Do I still need to use hit gear for mind controlling Razuvious 25-man adds? I've been using it the last 2 weeks just because there's no real reason not to, but I keep hearing from various people that it's unneeded now. I don't understand why that would be though, they're level 82 mobs.
I think you do. I did the mind control along with a shadow priest, my mind controls ended up breaking early quite often. In the end we just let the shadow priest mind control for almost the full minute, and I would only mind control for about 20 seconds, then he would taunt back and go for the full minute again.
If you're wondering about the healing required to keep up the Understudy without Bone Armor/Shield Wall, it's not so bad, just blow your Pain Suppression or Guardian Spirit ~ 3 healing priests (1 Pain Suppression, 2 Guardian Spirits).
Oh, P.S. even though I am only mind controlling for 20 seconds, I've still had it break early -- granted I know random is random, but I do think hit is useful there.
Originally Posted by arison
Everyone should start from the same place and rise based on their abilities, desires, and schedule. No one plays MMOs to *be* powerful, they play MMOs to *become* powerful. It's the journey, stupid. The rarer loot is, the more cherished it is when you get it, but only so long as there is a reasonable expectation to get it. The rarer loot is, the better it feels when you kill a boss or when $AWESOME_TRINKET drops.
Yes, you need hit gear for Razuvious. They're level 82s (I think ... confirm/deny?), and wearing hit gear means you can avoid all "resist checks" provided you keep the mob in range. I've only had one early break in 3 kills, and it was because I got stupid and forgot about the range check and tried to chase Razuvious across the room. I'm wearing 11%, btw ... it's so trivial to get that I figured why not?
There's a blue hat reward in Icecrown that has 50+ hit, plus I wear some old shadow gear (Hyjal cloak, T6 shoulders with 2x12 hit gems), and the 71 hit trinket from Heroic VH and some random other pieces. If you can be capped, you should be ... why screw around with it?
[you also can't count on raid debuffs, so you need to be passively capped]
Anyone who cannot cope with mathematics is not fully human. At best he is a tolerable subhuman who has learned to wear shoes, bathe, and not make messes in the house. - R.A. Heinlein
I use Taliafear's fantastic tanking gear spreadsheet to figure out what I need to run, rep, craft, etc on my tank. Are there any similar lists for Holy Priests? Looking for something that basically ranks gear in some sort of objective fashion for Holy Priests. Specifically looking for pre-raid and not just best-in-slot. Doesn't have to be a spreadsheet, any sort of list would be great.