The simple question:
I have been calculating around the Healer T8 4 pieces Setbonus for Priests and I think it is much better than gearing in T9. Is that the case. And if so. Are you keeping your T8.5?
So for a Disc Priest this is plain 250 SP. World of Logs says it has an avarage uptime of 75%. But I think its up 100% of the time u need it - cause when you are not casting shields, there is obviously noting to heal.
Now lets see what the T9.25 set bonuses have to offer: Item - Priest T9 Healing 2P Bonus (Prayer of Mending) - Spell
hmm quite ok. If you are using Prayer at all. Wich I dont. soo... Its nothing. Also Blizz sucks for nerfing the spell and then unerfing it via set bonus. Thats stupid and I wont support that! Item - Priest T9 Healing 4P Bonus (Divine Aegis and Empowered Renew) - Spell
Jeah thats better. But still a small amount. Lets do the math:
World of Logs says Aegis absorbed 2.650.851 Damage that one night.
So 10% Would have increaded that amout by 265.085.
Lets look at the 150 more spelldmg from T8:
Calculating all heals got me at about 4% increase with flashheal for example.
Pencance got 15 more from 150 more spell.
prayer got 5%
So 16.396.739 - wich is my total heal that one night - increased by 5% lets me pump up my heal by 819.836 Wich is roughtly 4 times the amount the t9 Set Bonus gave us.
Conclusion:
I will keep my T8.5 and buy a better weapon for my dkp instead!
Whats your opinion about this. Did I miscalculate something? Am I missing a important point.
Also note that I am totaly ignoring the +int and spirint and stanima on the new gear. Cause I dindt get oom in hero 25 kolo so far and also the raid dmg isnt to hi. So I dont need more Stanima as well.
I can't understand.
PoM is just a simple fire and forget GCD spell. You get basically 4 free flash heal.
Ok, this spell tends to overheal a bit and if other priests are spamming too, you must assign targets to prevent crushing oneanother PoM.
But other than that, every fight in Coliseum is PoM friendly and most Ulduar fights too.
Yeah 4 pieces T9 bonus is not so good for disc as T8, but things changes for holy. My opinion is that current bonuses maded for holy priest. But 258 ilvl is so OP. And T9 pieces are BiS atm.
The only time i feel insecure in that encounter is the transition from mounted to normal combat, before the tank has scooped all the mobs.
A lot of people don't realize that damage done during the mounted combat phase has its aggro carry over to the non-mounted phase. Generally, this doesn't matter on my server, since most pugs opt to run out of the zone to reset the mobs anyway (which resets their threat tables), but if people don't/won't do that on your server, I'd watch damage done in Recount or whatever you use during the joust phase, after the trash are dead, and try to stay below the tank in damage done. Just toss shield breaks or stand on one that's already been dismounted if you want to feel useful.
The iLvl 232 T9 set is probably not worth losing the T8 4pc... Primarily for Discipline Priests that can maintain a high uptime of 'Disciplined Power'.
Once you start looking at the stat shift from replacing all of the 4 pieces with iLvl245+ gear there is clearly a benefit at that iLevel change to upgrade. The 2pc T9 bonus should be taken advantage of as Disc, while the 4pc can be mostly factored out of your gearing decisions. Though you may still find that the set pieces are better than other options available.
The T9 4pc would be worthwhile on Heroic Twins for Holy Priests using a full renew spec and heavy renew usage, as it is a fairly viable option. Otherwise the 4pc is pretty sad for both Holy & Disc.
Renew is amazing for Twins, and I would think (but have not seen the Heroic version in 25 man) it is amazing for Anub'arak.
The Discipline bonus is a bit lackluster though. Maybe I don't crit often enough or something.
Originally Posted by arison
Everyone should start from the same place and rise based on their abilities, desires, and schedule. No one plays MMOs to *be* powerful, they play MMOs to *become* powerful. It's the journey, stupid. The rarer loot is, the more cherished it is when you get it, but only so long as there is a reasonable expectation to get it. The rarer loot is, the better it feels when you kill a boss or when $AWESOME_TRINKET drops.
I honestly haven't had a lot of trouble healing H ToC as disc, no matter what class of tank I have. That said, I won't try to do it with a tank that I haven't worked with a time or two (at least) before, unless they come very highly recommended from a trusted guildy.
The whole instance seems to focus on coordination. If you have a group that knows what they're doing (stay out of the bad stuff, dps in the right places) it isn't staggeringly hard, for the most part.
That said..
In the first boss fight, make sure that your group knows the order they're taking things in. Plenty of time to figure it out. Group composition can change what order things are taken in, so I won't make recommendations other than 'have a plan, and know why that is the plan'. I will say that many of the groups I've been in tend to 'cheat' in that we run on dismount, to get a cleaner pull, since failing to do so can make things difficult (plus it allows for buffing/lance check/finalize strat if required). Nothing exceptional in that fight, though, really. Shield liberally (you should be doing that as disc, anyhow), pennance/flash as needed. Keep POM on cooldown. I rarely need to PoH in that fight.
Boss 2, Paletress:
Can be painful. Worse that most compositions of bosses in fight one. Shield liberally, BT POH if you have time after fears, assuming your tank is high enough to sustain it. Dispel what you can, as soon as you can (as most things in here, your time and mana is a lot better spent decursing that healing through it). Be prepared for spikes from paletress while her nightmare tries to eat your tank. Sometimes I need to use Divine Hymn here - but I'll PI myself and try to keep up with that first (shorter CD). Watch your mana - its best to mana up before the third group of adds and then engage, if you can.
Boss2, faceroller:
Cheese. Face away from his nova, make sure everyone does. Shield/decurse his hammer victims. Easiest boss in the place.
Black Knight:
Be ready to HoH in transitions if you need to. Don't forget to use your shadowpuppy. This fight can be mana intensive.
P1:
Pretty simple. Make sure the ghoul is burned down quickly - don't be afraid to fade if you need to. Decurse/shield/heal in that order. Abolish Disease is nice here (for most of this fight, IIRC).
P2:
Much easier (simple) if you have a DK to AotD. Otherwise, the ghouls need to be AE'd down as fast as possible. Nothing too special healing wise - watch your aggro, be ready to fade. Its easy for a ghoul or two to be unnoticed in some cases.
P3:
Preshield, and be ready to spam PoH. I often PI-spam PoH, be ready to pop Divine Hymn. I try to have IF up for DH - it makes for a very nice combo. P3 is really a healer trial and secondly a DPS test, with the healer trying to spam group heals as rapidly as possible - significant incoming group-wide damage means that if you as a healer can't keep up, or go OOM too quickly, its a wipe. DPS must take him down before that happens - they should be saving CDs for this phase (except AotD - see above).
Really, though... H ToC is ... Know your role, know the fights, profit.
P1:
Pretty simple. Make sure the ghoul is burned down quickly - don't be afraid to fade if you need to. Decurse/shield/heal in that order. Abolish Disease is nice here (for most of this fight, IIRC).
Just going to comment on this; Shackle the ghoul, run to the other side of the tank - and it will explode where it stands when BK dies.
As for TOC5, I'm running as disc myself - and only once have i had problems in this place. 4 melee, DK tank doing Warrior, Rogue and Shaman. Melee damage is pretty high, BUT it's avoidable. So if melee suck, you're going to have hell.
There's not much to do really. And be ready to save Pain Suppression for when the warrior uses Mortal Strike.
That's it other than already suggested.
P3 BK, i preshield everyone - let them drop to about half, pop Inner Focus + HoH, if he didn't die about now, spam PoH. Reaply shields as needed.
He should go down fast though.
Just going to comment on this; Shackle the ghoul, run to the other side of the tank - and it will explode where it stands when BK dies.
Good point.
Most of the groups I've run with, ghoul is down fast enough that I don't get a chance to shackle. I'm primarily running it these days to help guildies gear up, and for emblems/daily. It wouldn't surprise me to find out there are further upgrades for me outside of emblems and raids, but I'm not expecting to see anything I can use for my main (healing) spec, these days.
Secondly, I'm pretty horrible at things other than stuff that is pretty directly healing related. Frankly, shackling should have, but didn't, occur to me. Its my biggest weakness, and I accept that. Lesson: Healing - being a healing priest - is about more than casting spells on your friends, and knowing how to move. Sometimes, a major contribution is in something like shackling.
I can't understand.
PoM is just a simple fire and forget GCD spell. You get basically 4 free flash heal.
Ok, this spell tends to overheal a bit and if other priests are spamming too, you must assign targets to prevent crushing oneanother PoM.
But other than that, every fight in Coliseum is PoM friendly and most Ulduar fights too.
Or am I missing something important about PoM ?
I just realized something strange!
The German Tooltip states that the Set bonus increases "Prayer of Healing" by 20% not mending... Item - Priest T9 Healing 2P Bonus (Prayer of Mending) - Zauber - World of Warcraft (Gebet der Heilung = Prayer of Healing)
There seems to be a pretty bad typo in there. Well I'll goona stay in T8 until I can get the heroic T9, where the raw stats outpass the 250 sp bonus.
So on my realm i have recently noticed freakin big amount of holy priests using Intellect trinkets. I'am playing disc priest, and it's hard for me to understand why on earth would holy priest prioritiaze Int over SP or Spi. So the question is, did anything ground breaking happen recently that Holy priests should use +Int trinkets for other reason than keeping up Int:Spi ratio. Are they are doing something wrong or is it me?
So the question is, did anything ground breaking happen recently that Holy priests should use +Int trinkets for other reason than keeping up Int:Spi ratio. Are they are doing something wrong or is it me?
Int is currently (read: since start of Wotlk) the best regen stat for priests, holy and discipline alike. Mana pool size, shadow fiend and replenishment are all dependent on int. Have a look at the WotLk healing compendium for details.
Originally Posted by Pewsey
Many of our snakes are 3m+ in size. They'll just take the lawnmower off you and beat the shit out of you with it to make you tender, then bite you and eat you.
...but regen is less useful for priests as your gear gets better, simply because you aren't running out of mana. Unless you are doing hard modes, but even then - priests are not necessarily gearing with regen in mind, because throughput is so dang important.
In general, int is good to shoot for in the earlier stages, but you reach a point, roughly around the time you get the "Epic" achievement where you start to shoot for regen rather than int. (Like your next bracers will go for the +SP enchant rather than the +int enchant, etc.)
so...... im afraid to say it kinda but what do any holy priests think about getting the shadow tier 9 chest over the healing purely for the haste? ive seen 2 holys in it already, im personally gonna wait for robes of ascent .
so...... im afraid to say it kinda but what do any holy priests think about getting the shadow tier 9 chest over the healing purely for the haste? ive seen 2 holys in it already, im personally gonna wait for robes of ascent .
If you're not running out of mana, why get 5/5 holy instead of 4/5 holy and 1/5 shadow with more crit oder haste on it? ;-)
Question: Do the shields stack?
Example: Heal for 10000, shield for 1500. No damage. New heal for 10000, is the shield now 3000 or new 1500?
If it doesn't stack, i have a new question: Is the shield overwriting intelligent?
Example: Heal for 10000, shield for 1500. No damage. New heal for 100, is the shield now 15 or still the old 1500?
But maybe it stacks, so this would come to mind: Is there a limit for the shield value?
Example: Heal for 10000, shield for 1500 Damage. No damage. New Heal for 10000, shield for 2000...
Question: Is there a priority list for Divine Aegis, PW:S and this shield buff?
Example: PW:S for 5000 with critical glyphheal for 1000. Divine Aegis provides a shield for 300 (lasts 15 sec.) and Scarab Brooch a shield for 150 (lasts 8 sec.). The shielded target takes damage now - so how is the order of absorbtion?
a) Blind chance?
b) The biggest shield first?
c) The smallest shield first?
d) The shield with the longest remaining duration first?
e) The shield with the shortest remaining duration first?
f) Other scheme?
I've been farming this trinket for years with my ally priest, but without success.
I think this trinket is powerful. Other people say, the shield effect counts overhealing and shields are created by every direct heal that is able to hit critically. So in phases with group damage, this trinket grants an even more powerful benefit from PoM and PoH for 30 sec...
In phases with fast hits onto the tank, this provides Flashheal or Greater Heal a nice bumper.
I think it has potential and is worth testing
Question: Do the shields stack?
Question: Is there a priority list for Divine Aegis, PW:S and this shield buff?
I haven't tested it in a few months, but when I did, here were the results. The Scarab Brooch shield does not stack with itself-- the new shield always overwrites the old shield regardless of which shield had the larger absorption left. It did not stack with renew ticks. This may have changed given that full overheal renews are now listed in the combat log, and that change was made expressly so Val'anyr could proc shield stacks.
I highly doubt there is some intelligent "smallest shield to largest shield" selection process for applying damage. I haven't tested it, but it's probably something like first shield applied to last shield applied.
At any rate, I've kept the trinket around for a while in case there's some fight where it's really useful. It's hard to justify a trinket that does nothing for 5/6ths of the fight though and is really good for the other 1/6th. In theory it might be good in phase 2 of Mimiron hard mode, for example, or phase 2 of Vezax.
Question: Is there a priority list for Divine Aegis, PW:S and this shield buff?
Example: PW:S for 5000 with critical glyphheal for 1000. Divine Aegis provides a shield for 300 (lasts 15 sec.) and Scarab Brooch a shield for 150 (lasts 8 sec.). The shielded target takes damage now - so how is the order of absorbtion?
a) Blind chance?
b) The biggest shield first?
c) The smallest shield first?
d) The shield with the longest remaining duration first?
e) The shield with the shortest remaining duration first?
f) Other scheme?
For DA/PW:S they act in accordance with "Shortest Duration effect first" which is similar but not equal to (e). It is rather difficult to control the situation well enough to verify that (e) would be the case or not. Though what I always saw was DA consumed prior to the PW:S when taking sufficient incoming damage. I have never tested with the Scarab Brooch so can not comment on its operation in relation to the other effects in question.
Just based on the effectiveness of Val'anyr which has significantly higher uptime compared to the Brooch, and the prior operation as tested by Tedv (if still valid). The Brooch wouldn't be a wise choice of trinket, imo.
Is it really a upgrade?
Please keep in mind that my Gear is really Spell Power heavy. So I need my trinkets to provide me MANA! Also I have 200 more Spirit than Int raidbuffed.
Last edited by Kunstbanause : 09/16/09 at 7:08 PM.
There's more net regen on the 128 intellect on [Talisman of Resurgence] than you get from the combination of the static +84 spirit *and* the use effect on [Spirit-World Glass]. You should have replaced the glass months ago.
"Best trinkets" for a spec vary wildly based on what other gearing decisions you've made. Personally, I like to keep a little regen on both trinkets if possible. If not (i.e. using something like [Eye of the Broodmother]), I would go with a pure throughput trinket and a pure regen trinket paired. The best pairing item for Eye is probably [Spark of Hope] for Holy and [Meteorite Crystal] for Disc. I'd say Spark of Hope for Disc too, but the spirit is just so badly itemized that it makes it hard to justify. Either one works, though.
If you have access to heroic ToC and such, the [Solace of the Fallen] (245 or 258) are absolutely ridiculous trinkets, and you should be going for one. The combination of very high spellpower and solid-to-high-near-consistent regen is hard to beat.
Last edited by constantius : 09/16/09 at 7:53 PM.
Anyone who cannot cope with mathematics is not fully human. At best he is a tolerable subhuman who has learned to wear shoes, bathe, and not make messes in the house. - R.A. Heinlein
So I recently leveled a priest to 80 and I was wondering how useful renew is for discipline.
This is debated in my guild a lot and someone keeps raising the point that it cannot proc aegis or inspiration, but others insist that it's best to keep all possible HoTs rolling on the tank at all times and that it should take #1 priority whenever it's not up.
What is the general consensus on using renew as discipline?
(sorry if this got asked already, I really don't have the time or desire to read through 62 pages)
In 95% cases I could use renew, Shieding or PoM is a better choice.
Exceptions being, I'm waiting for Steelbreaker Fusion punch and don't want to Shield too soon nor incant FH.
Or I took some damage, no raid healer around me and I'm sure I wont get hit again.
Or (as raid healer) in Anubarak P3 all the raid is shielded and someone is below 30% life.
Or to heal a OOM warlock in GT4 while running.
Recently I have noticed priests getting intellect/spirit instead of spellpower/spirit in their blue sockets and wanted to understand the reasoning behind this. Would having a bigger mana pool instead of more regen really be better? Or am I just not understanding it clearly.
A bigger mana pool is more regen. Shadowfiend, Hymn, Manatide, Innervate, Replenishment, Rapture all scale off max mana, so having more mana means you get more back.
"I have nothing personally invested in my own opinions. I'm just, like, inviting you to join me on the bandwagon of my own uncertainty." -Taylor Mali
A bigger mana pool is more regen. Shadowfiend, Hymn, Manatide, Innervate, Replenishment, Rapture all scale off max mana, so having more mana means you get more back.
Innervate actually restores mana based on the druid's base mana pool. At level 80 this is about 8,000 mana.
The rest is absolutely true.
Last edited by glassdirigible : 09/17/09 at 5:42 PM.
Reason: missed an apostrophe