A bigger mana pool is more regen. Shadowfiend, Hymn, Manatide, Innervate, Replenishment, Rapture all scale off max mana, so having more mana means you get more back.
And to clarify further, Intellect is currently a much better regen stat than Spirit.
Spirit partially redeems itself by providing a Spellpower conversion for Holy, but unfortunately no such conversion exists for Disc.
I feel like i'm getting worked on Recount by Resto Druids/Shamans and I'm healing my ass off (I'm disc). Couple questions so I know i'm on the right track.
-Shields are basically free if they're going to be removed am I right?
-I'm at about 2k+heals unbuffed, just gem straight int? or spellpower/int gems? I'm gemming straight spellpower atm to get up to about 2.2k then I was going to switch over to spellpower/int.
-WTF is with greater heal? I took it off my bar. Am I the only one not using it?
-Would healing 10/25 mans be easier as holy? I started as holy and kept running out of mana, no real big o shit buttons besides Guardian. So I switched to Disc and I was amazed at how much easier it was. I like Disc for 5 mans, but.. come on i'm getting hammered by pretty much every other healing class in 10/25.
-Shields are basically free if they're going to be removed am I right?
-I'm at about 2k+heals unbuffed, just gem straight int? or spellpower/int gems? I'm gemming straight spellpower atm to get up to about 2.2k then I was going to switch over to spellpower/int.
-WTF is with greater heal? I took it off my bar. Am I the only one not using it?
but.. come on i'm getting hammered by pretty much every other healing class in 10/25.
All this info is in this thread, but here goes as I'm in a good mood.
Shields: There's a 12 second cooldown on Rapture, so no. Unless all your shields pop at once, or you only shield 1 target.
Gems: Gem for Spellpower, unless socket bonus is good. And you ofcourse need to meet the meta requirement. But it's simple, if you have mana problems gem for int, if you don't gem for spellpower.
Greater Heal; Depends on your job. I never use it though, but it's good if you're purely tank healing. IF coupled with Borrowed Time.
Hammered; Parse the combatlog to a site such af worldoflogs.com, and you should be way higher. But in pure healing (shields aside), you WILL be lower. I'm lowest of our healers, but include shields and i'm usually 2nd. Not that meters matters, as long as you still have mana and people aren't dying.
Is there a mod currently available the tracks the ICD on Rapture mana procs?
I'm thinking of a bar-countdown type mod that provides a visual clue when your shield will proc mana again, so it may be cast on yourself for the 4.5% mana or attempt a multi-pop.
Is there a mod currently available the tracks the ICD on Rapture mana procs?
I'm thinking of a bar-countdown type mod that provides a visual clue when your shield will proc mana again, so it may be cast on yourself for the 4.5% mana or attempt a multi-pop.
Does the T9 2pc change our opening rotation? (VT-DP-MB-MF2-SWP) I was just noticing that with the 2pc, if you DP then VT, they line up and end at the same time so it would be easier to reapply them. I was wondering if this was significant to simplify the rotation, or not.
Does the T9 2pc change our opening rotation? (VT-DP-MB-MF2-SWP) I was just noticing that with the 2pc, if you DP then VT, they line up and end at the same time so it would be easier to reapply them. I was wondering if this was significant to simplify the rotation, or not.
No. Pretty much all openings are fine as long as you get a 5 stack of weaving before you put up pain. Arguably you could even do 5 ticks of Mind Flay and then load up dots so that all your initial dots would have +15% extra damage, and I suspect this is the highest DPS opening. But the amount of damage it provides is so meaningless that I've never bothered theorycrafting it.
No. Pretty much all openings are fine as long as you get a 5 stack of weaving before you put up pain. Arguably you could even do 5 ticks of Mind Flay and then load up dots so that all your initial dots would have +15% extra damage, and I suspect this is the highest DPS opening. But the amount of damage it provides is so meaningless that I've never bothered theorycrafting it.
ty. One more: I should forego Merlin's robe and shoot for t9.5 in every slot but head with the new Ony helm, right? I'm wondering what to spend my badges on right now.
No. Pretty much all openings are fine as long as you get a 5 stack of weaving before you put up pain. Arguably you could even do 5 ticks of Mind Flay and then load up dots so that all your initial dots would have +15% extra damage, and I suspect this is the highest DPS opening. But the amount of damage it provides is so meaningless that I've never bothered theorycrafting it.
hmm, with light weave embroidery this might actually be the most damage as you get to cast all dots with + 250 spell power.
How many ticks of Devouring Plague would it take to be worth spending the GCD on if the mob will be dying soon?
Say a mob is going to die in about 12 seconds; is it worth your while to cast Devouring, or is it more efficient to just slip in an extra mind flay?
By my very rough calculations, Mind Flay would do generally about 6k damage over 2.75 seconds. Devouring Plague ticks for about 1.3k/tick plus the instant nuke portion for about 1.5k.
Devouring Plague has to tick approximately four times + the instant nuke portion to justify the cast over a mind flay.
So I guess my question is...do my numbers seem right, or is there something I overlooked?
ty. One more: I should forego Merlin's robe and shoot for t9.5 in every slot but head with the new Ony helm, right? I'm wondering what to spend my badges on right now.
But the short summary is that if you are getting 245 T9, then yes, that's the correct gearing pattern. If you can only get 232 T9, we haven't theorycrafted it. In either case, using the new Onyxia helm is a good idea.
My short question: Why do my critical heals from the PW:S-heal- glyph not grant an Aegis-shield, when i cast it on other players?
I thought they want to fix this problem, but i don't have exact informations. Please explain me, what you know about this problem
Short answer: you don't. Disc is not designed for rapid target switching, and doesn't have throughput on more than one target. You might be able to pull it off with extensive help from a druid (full 3xLB + Rejuv + Regrowth on each tank, then they wander off to do something else for 10 seconds), but it's highly doubtful you can do it solo. You just don't have the tools.
If you have two tanks + raid damage, and you want to bring the best healer composition in two bodies, it's holy paladin + <anything>. You have to leverage Beacon where and when you can.
Anyone who cannot cope with mathematics is not fully human. At best he is a tolerable subhuman who has learned to wear shoes, bathe, and not make messes in the house. - R.A. Heinlein
Has the damage reduction of inspiration been factored into any of the healing throughput calcs in the compendium? Granted, it's limited to melee damage reduction. I haven't seen it in WoL.
The tooltip for Inspiration doesn't mention renew crits invoking inspiration. Does it? Someone asked earlier about PoM (also not in armory tooltip) and the response was that it does.
You won't see a bar for how much reduction inspiration provides. You will only see the buff gained on players and its uptime. Im not sure if it is even considered or even if it should be seeing as we aren't the only class providing the buff, also no empowered renew doesn't proc inspiration. PoM is well known for proccing many things it shouldn't.
Im currently in Ulduar 10 Hard mode and ToC 10 Which we do 25 Ulduar and ToC25 When we can , And I seem to not be getting the dps I should, Im hitting my rotation when I should be and keeping my DoTs up when Im moving, My DPS was 3600 Before I switched SW:P And Mind Flay around, Now I seem to be stuck at 2600 Lucky to get higher then that And I know I should have been higher then 3600 I would think , Trash pulls I do fine When It Requires AoE But With Mind Sear Who wouldn't But I would like to get my number's up on single target's I have switched my rotations around on Test Dummy's Im at a total blank Not sure what it is Im doing wrong.
My Current Rotation
VT , MindBlast , DP , MindFlay , SW: P , SW: D
When I have a Chance and Wont loose time on my Rotation And I throw SF out During Bloodlust mostly or I know there will not be Big Burst's of Damage coming. I have pretty Decent gear Which I should be pulling more DPS I would think, I've read the thread's and Everyone seems to be clashing On shadow , And Its mostly Naxx raids and such Unless I missed something, Any Suggestions?
I was also wondering about the tier 9 bonus is it worth it from the 8.5 4 set bonus for the VT bonus? And Is There A Dps SpreadSheet for 3.2.2?
Last edited by constantius : 09/28/09 at 5:41 PM.
Reason: Fixed to make my eyes bleed less.
Is the tier 8.5 2 piece set bonus worth keeping(as Disc) going forward into tier 9 content, or is it better to drop the set altogether for off-set pieces?
As a holy priest, what gems should I be throwing in here? I was going to do 23 spell all the way down - but now im considering a mix of 20 intel, 23 spell, 20 intel.
Still gem for socket bonuses, but aim to get spellpower in every gem.
Anyone who cannot cope with mathematics is not fully human. At best he is a tolerable subhuman who has learned to wear shoes, bathe, and not make messes in the house. - R.A. Heinlein
I seem to have too much regen, which is only increasing as I accumulate higher ilvl gear, so I'm trying to find efficient places to swap regen for throughput. I'm working on getting [Eye of the Broodmother] and will hopefully get [Solace of the Defeated] if it ever drops.
Is swapping trinkets a sensible gearing solution to get more thorughput? Or should I instead focus on getting more stam/int/spell/crit/haste pieces and keep [Spark of Hope]? (Maybe something like [Enlightenment]?)
I'm having a hard time figuring out the full value of the mana cost reduction effect vs. other forms of regen.
I seem to have too much regen, which is only increasing as I accumulate higher ilvl gear, so I'm trying to find efficient places to swap regen for throughput. I'm working on getting [Eye of the Broodmother] and will hopefully get [Solace of the Defeated] if it ever drops.
Is swapping trinkets a sensible gearing solution to get more thorughput? Or should I instead focus on getting more stam/int/spell/crit/haste pieces and keep [Spark of Hope]? (Maybe something like [Enlightenment]?)
I'm having a hard time figuring out the full value of the mana cost reduction effect vs. other forms of regen.
2x [Solace of the Defeated] is the clear best in slot option. If you only have one, Spark of Hope is a good option. [Pandora's Plea] is almost as good as well. And I'd use [Eye of the Broodmother] over spark if for some reason I had way, way too much mana. Those are the only options worth considering, I believe.