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Old 11/30/08, 9:53 AM   #151
AlmtyBob
Glass Joe
 
Human Warrior
 
The Underbog
Originally Posted by Jipakazoid View Post
AlmtyBob, why don't you just use Loot Rank for WOLTK ?
If you don't have your own list of stats weights, there are several posted around.
I'm making a spreadsheet with Lootrank using Dwarf Priest's weights. It just seems like it's making some odd picks here and there. One problem was there was no weight to stam, so I made it half the weight of the lowest weighted stat, but it still occasionally does things like rank a 160-ish green higher than a 200 rare item. I also like having it in spreadsheet format so I can tick off items as I move up the loot ladder.

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Old 11/30/08, 10:32 AM   #152
The Not So Evil
Piston Honda
 
The Not So Evil's Avatar
 
Night Elf Priest
 
Trollbane (EU)
There is always a possibility to use Rawr for such.

Rawr - Coder of HolyPriest (Healer) and ShadowPriest (DPS) Modules.
Get Your Rawr 2.3.x!

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Old 12/01/08, 12:10 AM   #153
Tabiyat`
Glass Joe
 
Troll Priest
 
Shadowsong
I have some concern with the stat allocation for tier 7.

If a discipline priest is to stack mp5 and ignore spirit, it seems like tier 7 (besides the chest piece) for a disc priest is completely undesirable. I checked the loot tables for naxxramas to get an understanding of what offerings there were for cloth gear, and there seems to be plenty of gear with stam, int, crit, and mp5, and also quite a bit of gear with the stam, int, spirit combo. But, then the tailoring patches favor spirit, etc. I know I am getting knitty-gritty, but it seems to me that one can outfit the holy priest's desired stats much more successfully and thoroughly than a discipline priest can stack discipline stats.

Do discipline priests want tier seven gear at all? What is the consensus on gear offerings for discipline?

Last edited by Tabiyat` : 12/01/08 at 12:18 AM.

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Old 12/01/08, 2:51 AM   #154
Kashir
Piston Honda
 
Draenei Priest
 
Frostmourne
Why would you want to stack mp5 as a Disc Priest? With the itemisation weightings, spirit is still slightly better than mp5 with the added bonus of becoming a decent stat if you respec to Holy. It's not that mp5 is good for Disc, it's just that spirit isn't very good either.

If there's any stat you want to "stack" as Disc, it's Intellect, at least until the point where you can chain-cast without any mana troubles.

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Old 12/01/08, 4:02 AM   #155
Imua
Von Kaiser
 
Dwarf Priest
 
Kalecgos
Which is why some would argue that the dps-side of T7 may be better for disc. The chest and shoulders have +hit, so those would be waste stats. However, the helm has a yellow slot instead of a red, and has 51 crit instead of 50 haste. The gloves also have a yellow slot instead of a red with 41 haste on them that the healing gloves don't have.

In the end, though - I think you'd still just go for all the healing pieces, just so you don't look like a weirdo. The set bonuses seem not terribly optimal, esp. for disc.

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Old 12/01/08, 5:21 AM   #156
lassenc
Von Kaiser
 
Draenei Shaman
 
Jaedenar (EU)
Originally Posted by Imua View Post
Which is why some would argue that the dps-side of T7 may be better for disc. The chest and shoulders have +hit, so those would be waste stats. However, the helm has a yellow slot instead of a red, and has 51 crit instead of 50 haste. The gloves also have a yellow slot instead of a red with 41 haste on them that the healing gloves don't have.

In the end, though - I think you'd still just go for all the healing pieces, just so you don't look like a weirdo. The set bonuses seem not terribly optimal, esp. for disc.
With the upcoming dualspecs, the DPS set for disc priest would be a win IMO.

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Old 12/01/08, 6:12 AM   #157
Lhyssa
Von Kaiser
 
Undead Priest
 
Onyxia
Originally Posted by Tabiyat` View Post
I have some concern with the stat allocation for tier 7.

If a discipline priest is to stack mp5 and ignore spirit, it seems like tier 7 (besides the chest piece) for a disc priest is completely undesirable. I checked the loot tables for naxxramas to get an understanding of what offerings there were for cloth gear, and there seems to be plenty of gear with stam, int, crit, and mp5, and also quite a bit of gear with the stam, int, spirit combo. But, then the tailoring patches favor spirit, etc. I know I am getting knitty-gritty, but it seems to me that one can outfit the holy priest's desired stats much more successfully and thoroughly than a discipline priest can stack discipline stats.

Do discipline priests want tier seven gear at all? What is the consensus on gear offerings for discipline?
I do not know how the set bonuses work for Disc, as they feel much stronger for Holy and the talent synergies within, but I've always heard that spirit and mp5 are close to interchangeable (if allocated and judged correctly) as a Disc priest, as spirit gets benefit from Meditation regen and scales with BoK. It's not as though you gain NO benefit from spirit, it's just a smaller one than the benefit holy receives. I wouldn't call them wasted points.

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Old 12/01/08, 6:15 AM   #158
Lhyssa
Von Kaiser
 
Undead Priest
 
Onyxia
How does PoM choose targets? Did it get the smart target treatment, is it range-based (I swear it goes through my melee more than it does my ranged), or is it random?

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Old 12/01/08, 7:56 AM   #159
Crow
Von Kaiser
 
Blood Elf Priest
 
Outland (EU)
Originally Posted by Lhyssa View Post
I do not know how the set bonuses work for Disc, as they feel much stronger for Holy and the talent synergies within, but I've always heard that spirit and mp5 are close to interchangeable (if allocated and judged correctly) as a Disc priest, as spirit gets benefit from Meditation regen and scales with BoK. It's not as though you gain NO benefit from spirit, it's just a smaller one than the benefit holy receives. I wouldn't call them wasted points.
There are two reasons why spirit is worse for disc than for holy:

1) You don't get additional spellpower from it
2) You don't spend as much time out of 5SR as holy

Spirit scales for disc the same way it does for holy (5% from enli/SoR, 10% from BoK). The first point is irrelevant when you compare spi to mp5. The second does matter, as 100% casting time makes mp5 slightly better. Further information as to exact difference can be found here: http://elitistjerks.com/f77/t35208-w...15/#post990568 and here: http://elitistjerks.com/f77/t35208-w...15/#post990555

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As far as I know PoM jumps to the target with lowest current health, that is in range.

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Old 12/01/08, 11:20 AM   #160
constantius
Soda Popinski
 
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Dwarf Priest
 
Shadowsong
There is some oddities in the code for PoM. For some reason, it is more likely to jump to me, 20 yards behind the tank, at full health, than to a rogue/warrior/shaman/whatever standing directly behind the mob that is currently being tanked, at 90% HP.

I believe it's probably a bug with the code choosing the lowest current health, rather than the lowest current percentage, or the highest current missing health. It should be jumping to the person currently missing the most health, who was not the previous target. It doesn't.

Just to clarify:
- PoM on tank, tank takes damage, PoM jumps
- rather than choosing a dps at 95% HP, whose absolute HP pool is greater than mine (thanks, cloth!)
- it jumps to me, also within range, with the lowest absolute HP pool in the group (~ 18k with PW:F)

Anyone who cannot cope with mathematics is not fully human. At best he is a tolerable subhuman who has learned to wear shoes, bathe, and not make messes in the house. - R.A. Heinlein

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Old 12/01/08, 5:20 PM   #161
ArmHead
Glass Joe
 
Blood Elf Priest
 
Alterac Mountains
Glyph Update

I'm trying to update my original post with the gathered information based upon what other posters have said. Does this look more reasonable?

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Old 12/01/08, 6:28 PM   #162
Lhyssa
Von Kaiser
 
Undead Priest
 
Onyxia
Originally Posted by Crow View Post
There are two reasons why spirit is worse for disc than for holy:

1) You don't get additional spellpower from it
2) You don't spend as much time out of 5SR as holy

Spirit scales for disc the same way it does for holy (5% from enli/SoR, 10% from BoK). The first point is irrelevant when you compare spi to mp5. The second does matter, as 100% casting time makes mp5 slightly better. Further information as to exact difference can be found here: http://elitistjerks.com/f77/t35208-w...15/#post990568 and here: http://elitistjerks.com/f77/t35208-w...15/#post990555

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As far as I know PoM jumps to the target with lowest current health, that is in range.
Yes, I know that Disc is always in the five second rule and doesn't get the spellpower bonus, etc, but if the spirit converts to Meditation mp5 at a higher rate than the mp5 on your current piece, then the spirit piece isn't a bad choice (not that this usually happens on said pieces). I still think Disc is likely better off making a custom set of gear as the t7 bonuses aren't that strong for them.

Anyway, all of that is close to a moot point, as Disc's regen is based on their INT, not their SPR or MP5 values. Meditation and MP/5 help out, but they are about as important for their regen and sustainability as mp/5 is for a holy paladin. Nice to have, but not the core.

Last edited by Lhyssa : 12/01/08 at 9:11 PM.

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Old 12/02/08, 3:33 AM   #163
Gourd
Piston Honda
 
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Draenei Priest
 
Scilla
Originally Posted by Lhyssa View Post
How does PoM choose targets? Did it get the smart target treatment, is it range-based (I swear it goes through my melee more than it does my ranged), or is it random?
Unless I am mistaken, PoM will bounce either to whatever party/raid member within 20 yards is at the lowest health percentage, or the party/raid member within 20 yards who was just healed by it.

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Old 12/02/08, 7:37 AM   #164
Crow
Von Kaiser
 
Blood Elf Priest
 
Outland (EU)
Originally Posted by Lhyssa View Post
Yes, I know that Disc is always in the five second rule and doesn't get the spellpower bonus, etc, but if the spirit converts to Meditation mp5 at a higher rate than the mp5 on your current piece, then the spirit piece isn't a bad choice
Perhaps I have oversimplified my post. By 'mp5 is better than spi' I meant it in terms of item level values -> 3 mp5 is more regen than 8 spirit. I attempted to explain this in the post I linked (as this thread is for simple q/a only). Even as a disc I would not take mp5 piece over spi piece unless it offered a significantly better mana regen. 8 spirit is ~2.5 mp5.

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Old 12/02/08, 8:22 AM   #165
nyrangerrob
Glass Joe
 
Orc Shaman
 
Aerie Peak (EU)
As Disc, with Penance and the Flash Heal glyph, I find I rarely use Greater Heal unless Borrowed Time is up. Is it still worth going with 5/5 in Divine Fury or could I make do with 2/5 Divine Fury and get 3/3 Imp Renew?

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Old 12/02/08, 9:11 AM   #166
typobox
Don Flamenco
 
Human Priest
 
Alexstrasza
Improved Renew just really isn't worth it. Certainly not worth moving 3 points from something useful into it. With a 2.8 second Greater Heal, you're going to cast it even less because you'll be the last one to finish a heal on a target when you do use it. The times where you need a Greater Heal are often the same times where you need a heal to land as quickly as possible. It's certainly worth considering removing 5/5 Divine Fury from a Disc build, but Improved Renew isn't where those points should be headed.

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Old 12/02/08, 9:51 AM   #167
nyrangerrob
Glass Joe
 
Orc Shaman
 
Aerie Peak (EU)
Thanks for the answer. Maybe I need to modify my healing style some more if what your saying is Renew itself isn't worth it. I currently almost always have Renew on the tank when I'm healing them (as soon as I have 3x Grace I'll cast Renew and refresh whenever it fades).

I guess my feeling was that I use Renew more than I do Greater Heal. I don't see anywhere else I can put the 3 points as I need to reach Inspiration so it's either 5/5 Divine Fury or spread them into either Healing Focus or Imp Renew. Of those two I prefer Imp Renew, however I can see what you're saying so I'll probably just keep 5/5 Divine Fury.

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Old 12/02/08, 11:21 AM   #168
constantius
Soda Popinski
 
constantius's Avatar
 
Dwarf Priest
 
Shadowsong
I would suggest you track your tank healing for a couple of nights (/combatlog turns on the log) and upload the logs to a parser like StasisCL or WWS. Then check to see just how often you cast Renew, and comparatively, how often it actually ticks. Both of these numbers should be evident from the parsing.

Then do a quick efficiency check. If Renew isn't ticking more than 2x per application, it's just not worth casting. The math that we did in the Beta thread basically came down to this ...

If { Renew ticks all 5x } and { you have 2000 spellpower } then { it's marginally less efficient than Flash Heal, with Glyph } for { holy priests } assuming { Serendipity, SoL, and IHC procs from a 20% crit rate }.

For a Discipline priest, since you obviously don't get *any* of those procs, Renew should come out as *slightly* more efficient than Flash, even Glyph'd, but the issue is that Renew doesn't buy you anything. You can't get Rapture or Divine Aegis procs from Renew; it can't crit, so you don't get Inspiration up-time, and the healing is mediocre.

They really need to buff Renew, because as it stands right now, the only reason I use it (and the only place I use it) is for movement-heavy fights where my tank might be running off with a mob out of range of me for a few seconds. Last night on Sarth+3, I used it a *lot* on my tank, because he was tanking 2 drakes, and kiting out of range of me during Lava Surge. As the Surge went off I'd refresh Renew, PW:S, then PoM on the run, and that'd be enough that he'd only be at 50% when I got back to him.

Anyone who cannot cope with mathematics is not fully human. At best he is a tolerable subhuman who has learned to wear shoes, bathe, and not make messes in the house. - R.A. Heinlein

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Old 12/02/08, 2:12 PM   #169
MegaKenny
Glass Joe
 
Draenei Shaman
 
Stonemaul
My friend told me that The Egg of Mortal Essence procs off of VE, since I don't have that many badges I can't test it myself just yet.

Has anyone else tried it yet?


Edit-Thanks for moving my post, it was supposed to be here in the first place.

Last edited by MegaKenny : 12/02/08 at 2:31 PM.

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Old 12/02/08, 4:19 PM   #170
Auvii
Glass Joe
 
Blood Elf Warlock
 
Shadow Council
Real bugs?

This was posted over on the Healing forums for WoW. I take information with a grain of salt on that site. Can anyone confirm or deny these?


"These bugs have been around for a very long time and I would love to see some sort of attention paid to them.


Rapture:
Rapture returns mana on Divine Aegis and PW:Shield based on the target's mana pool instead of my own. IE: Zero mana regained on Warrior/Rogue/DK/Druid.

I have 22k mana raid buffed. Its a pretty big loss in mana regenerated when I am getting returns based on Zero mana (prot warrior/Druid/DK) or 6kish mana (Prot pally)


Divine Aegis
This ability currently does not stack with PW:Shield as it is supposed too.


Reflective Shield
This ability currently only reflects damage if the shield is applied to myself. "

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Old 12/02/08, 5:09 PM   #171
Cahrin
Von Kaiser
 
Gnome Warlock
 
Medivh
Originally Posted by constantius View Post
I believe it's probably a bug with the code choosing the lowest current health, rather than the lowest current percentage, or the highest current missing health. It should be jumping to the person currently missing the most health, who was not the previous target. It doesn't.
Why should it jump to the person missing the most health? From a completely transparent (i.e. not taking the mechanics of the specific encounter into concern) point of view, the person with the least amount of hitpoints is the most vulnerable to death.

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Old 12/02/08, 5:23 PM   #172
Nurru
The beatings will stop once morale improves
 
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Nurru
Undead Priest
 
No WoW Account
Originally Posted by Cahrin View Post
Why should it jump to the person missing the most health? From a completely transparent (i.e. not taking the mechanics of the specific encounter into concern) point of view, the person with the least amount of hitpoints is the most vulnerable to death.
Lowest hit points is awkward for two reasons:
  1. It will pretty much never jump back to the tank or various melee (specifically plate)
  2. Mending heals after the hit, so the lowest HP person is also possibly the person most likely to waste mending. They need to survive the next hit.

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Old 12/02/08, 6:02 PM   #173
constantius
Soda Popinski
 
constantius's Avatar
 
Dwarf Priest
 
Shadowsong
Mostly, as Nuuru said, I don't want it bouncing to me. I don't really need PoM. But with 19.6k raid-buffed HP, it almost never goes to the rogues who are down 3k, because 23k-3k > 19.6k. It's stupid. They had (maybe still do, I haven't double checked) the same issue with the smart targeting on CoH: it was targeting the people with the lowest overall HP, not the people *missing* the most HP. It was really odd on beta to hit CoH and watch it miss the MT repeatedly because even though he was down 8k HP, he still had more than anyone else in the room. I believe they fixed it, since I haven't seen the same thing happen on Live, but I might be mistaken.

Anyone who cannot cope with mathematics is not fully human. At best he is a tolerable subhuman who has learned to wear shoes, bathe, and not make messes in the house. - R.A. Heinlein

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Old 12/02/08, 8:54 PM   #174
Starfire
Honorary Toastr
 
Night Elf Priest
 
Dragonblight
At what point is BoK better than BoW?

Originally Posted by arison View Post
Everyone should start from the same place and rise based on their abilities, desires, and schedule. No one plays MMOs to *be* powerful, they play MMOs to *become* powerful. It's the journey, stupid. The rarer loot is, the more cherished it is when you get it, but only so long as there is a reasonable expectation to get it. The rarer loot is, the better it feels when you kill a boss or when $AWESOME_TRINKET drops.

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Old 12/03/08, 12:37 AM   #175
Saigone
Von Kaiser
 
Human Priest
 
Hellscream (EU)
I'm interested to know what relative values fellow priests are putting on spellpower vs crit for leveling/soloing assuming a Holy Spec with SoL. ie 1% crit = what amount of spellpower when comparing items.

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