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12/04/08, 1:30 AM
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#201
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Don Flamenco
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Originally Posted by Asti
- I keep hearing 57 as a magic number for the cookie-cutter Disc and Holy builds, but I haven't been able figure out where the 57th point goes in Holy (see Talent Calculator - World of Warcraft for the 56 that seem obvious). Any ideas?
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I think it's not so much that 57 is a magic number, but rather that 14 is the magic number for the "other tree", nabbing either Inner Focus & Meditation, or Desperate Prayer & Inspiration.
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12/04/08, 1:57 AM
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#202
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Piston Honda
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Is anyone using Test of Faith in their raiding spec? If so, why? I can't see how it's particularly useful, as odds aren't great that your tank will survive long if left at 50% (or less) to get the bonus healing/crit.
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Well, it's a deep Holy talent and Holy is more likely to be raid healing. I think Test of Faith probably works very well to boost throughput of Circle of Healing in particular, just because the smart targeting means that you will very often be getting some benefit. As for the tank 'being left' to get the bonus healing, I don't think the idea is that you will try to live up to the talent's name by delaying your heals; rather, the tank will, in a tough fight, be below half health quite a lot of the time just because he's getting pounded on. Some of your heals will therefore get the benefit, which amounts to 9% on average (for affected spells) for three talent points. I don't think it's quite as good as Spiritual Healing, but it's not bad, and I like the way it's designed to work hardest when you need it most (unlike say Serendipity).
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12/04/08, 4:02 AM
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#203
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Von Kaiser
Blood Elf Priest
Emeriss (EU)
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Originally Posted by Asti
- Is anyone using Test of Faith in their raiding spec? If so, why? I can't see how it's particularly useful, as odds aren't great that your tank will survive long if left at 50% (or less) to get the bonus healing/crit.
Thanks for the answers, and hope this helps the community.
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When I saw this question the first thing that popped into my mind was Patchwerk (25 man) -> hatefull strikes. The tank is almost 100% sure to be under 50% health after a hatefull strike (if not avoided of course) so the benefit from Test of Faith is invaluable to this fight especially if you are not very well geared (my case).
There is also the benefit to CoH mentioned in the post above and PoM of course.
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12/04/08, 6:49 AM
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#204
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Piston Honda
Blood Elf Priest
Twisting Nether (EU)
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Originally Posted by Tashia
When I saw this question the first thing that popped into my mind was Patchwerk (25 man) -> hatefull strikes. The tank is almost 100% sure to be under 50% health after a hatefull strike (if not avoided of course) so the benefit from Test of Faith is invaluable to this fight especially if you are not very well geared (my case).
There is also the benefit to CoH mentioned in the post above and PoM of course.
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There are a long list of abilities that take a tank under 50% regularly where this talent kicks in. Maexxna's web wrap and Malygos breath are two others.
I don't know if Test of Faith is to be relied on though. It will save lives here and there of course but it is no Pain Supression or Guardian Spirit.
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12/04/08, 7:20 AM
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#205
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Von Kaiser
Blood Elf Priest
Kazzak (EU)
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Originally Posted by Sebalot
There are a long list of abilities that take a tank under 50% regularly where this talent kicks in. Maexxna's web wrap and Malygos breath are two others.
I don't know if Test of Faith is to be relied on though. It will save lives here and there of course but it is no Pain Supression or Guardian Spirit.
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I like to know that I have test of faith, I do alot of 5mans, so it can come in handy alot of times on sleep timers etc.
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12/04/08, 9:22 AM
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#206
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Glass Joe
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Excellent, thanks for the collective answers. Re: Test of Faith, the tank healing was my main concern, as I figure there's plenty of sniping from other healers that are likely to push a single focused target out of below 50%. The benefit to CoH had definitely been lost on me, and that does seem highly valuable. Any ideas on the Twin Disciplines + SoL casts?
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12/04/08, 10:46 AM
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#207
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Glass Joe
Undead Priest
Hellfire (EU)
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Originally Posted by Asti
Any ideas on the Twin Disciplines + SoL casts?
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Looking at my flash heals during a Patchwerk fight (so all on the same target), none of the SoL'ed Flashes seem any higher than the average during that fight. So I don't think they are affected by TD.
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12/04/08, 12:05 PM
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#208
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(^________^)
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What does BiS stand for?
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12/04/08, 12:12 PM
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#209
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Glass Joe
Human Priest
Twisting Nether
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Originally Posted by bekayoh
What does BiS stand for?
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Best in slot.
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12/04/08, 1:54 PM
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#210
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Von Kaiser
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Originally Posted by Shaejin
[Je'Tze's Bell]-I just had one drop an hour ago, I'll post some WWS data in the forum in a day or two.
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Eagerly awaiting this  though it will only make me hate not having it more.
Originally Posted by Asti
- Is anyone using Test of Faith in their raiding spec? If so, why? I can't see how it's particularly useful, as odds aren't great that your tank will survive long if left at 50% (or less) to get the bonus healing/crit.
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As others have said there are many fights that will Knock the F#$# out of the tank, or you will be otherwise occupied, and the tank will very shortly be at low health..
Some Naxx Examples
Patchwerk (hits hard)
Maexxna (you are stunned, while the tank continues to be hit, i.e. out of the stun, tank needs heals fast and hard)
Gluth (stomp -- reduces everyone's health, including the MT, healing the MT fast is important).
I've had one too many libations with lunch, so that's a short list, but I'm sure there's more.
So on top of this talent helping "oh ##$" moments, it also helps in these boss fights that are literally designed to put your tank at very low (much below 50%) health percentages. Uh... much more than most boss fights are designed to put your tank below 50%...
The other question that needs to be asked is with the const holy(14/57/0) build, where else would you put the 3 pts? Healing prayers/Holy Reach and lightwell? I use PoM alot, and CoH a decent amount, But still take test of faith instead...
Last edited by Nomad_Wanderer : 12/04/08 at 2:04 PM.
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12/04/08, 2:47 PM
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#211
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Glass Joe
Undead Priest
Laughing Skull
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Early Disc Talents
This is not a very critical question, but it does involve something that has been bugging me lately and I haven’t seen any opinions on the matter so far.
I am raiding with another priest who is speccing into improved fortitude and so I keep thinking putting those two points into it is unnecessary. However, there doesn’t seem to be any other practical talents regardless. Is it better to just throw them in there and overlap the talent with him while raiding so I have it when I’m doing my own thing; or is this an opportunity to throw two points into Martyrdom/Silent Resolve (the first three being in Imp. Inner Fire)?
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12/04/08, 3:54 PM
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#212
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Glass Joe
Human Priest
Shadow Council
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[Spark of Life] or [Soul Preserver] for a holy priest in 5s/10s? (Keeping [Darkmoon Card: Blue Dragon] in my other slot.)
Having not been able to figure out a good model for the proc on Soul Preserver, I'm keeping it on anyway for the time being because its spellpower bonus is significantly better than the haste on Spark. The Spark of Life is said to have a standard 45-sec ICD, so I think we can safely assume about 1 PPM for a value of 176 * (15/60) = 44 mp5.
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12/04/08, 4:01 PM
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#213
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Glass Joe
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Originally Posted by Shaejin
I just had one drop an hour ago, I'll post some WWS data in the forum in a day or two.
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I was hoping it would show some sort of proc in the WWS data, but I can't find it. The trinket simply increases MP5.
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12/04/08, 4:44 PM
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#214
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Von Kaiser
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Originally Posted by Shadybane
This is not a very critical question, but it does involve something that has been bugging me lately and I haven’t seen any opinions on the matter so far.
I am raiding with another priest who is speccing into improved fortitude and so I keep thinking putting those two points into it is unnecessary. However, there doesn’t seem to be any other practical talents regardless. Is it better to just throw them in there and overlap the talent with him while raiding so I have it when I’m doing my own thing; or is this an opportunity to throw two points into Martyrdom/Silent Resolve (the first three being in Imp. Inner Fire)?
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I would expect that you're probably running heroics on your offnights, so Imp Fort is still benefitting you there... If you're absolutely opposed to having 2 priests in the same raid have imp fort, I say martyrdom is slightly more useful than silent resolve.(threat just doesn't seem to be a problem, and who needs defense against your fort buff being dispelled..)
Still martyrfom and silent resolve are both marginal imo for a pve healing priest.
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12/04/08, 4:57 PM
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#215
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Von Kaiser
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Originally Posted by eliah
[Spark of Life] or [Soul Preserver] for a holy priest in 5s/10s? (Keeping [Darkmoon Card: Blue Dragon] in my other slot.)
Having not been able to figure out a good model for the proc on Soul Preserver, I'm keeping it on anyway for the time being because its spellpower bonus is significantly better than the haste on Spark. The Spark of Life is said to have a standard 45-sec ICD, so I think we can safely assume about 1 PPM for a value of 176 * (15/60) = 44 mp5.
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[Soul Preserver] has a flat 2% proc rate (like [Eye of Gruul]), and no internal CD that I've found (though I may be wrong). My main annoyance with it is that SoL procs eat the Healing Trance buff, so I basically lose the 800 less mana on next spell cast if I don't pay attention. I assume it does the same with HC procs as well.
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12/04/08, 5:01 PM
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#216
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Honorary Toastr
Night Elf Priest
Dragonblight
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And Inner Focus. But it does work with CoH, PoM, Renew and PWS. It's most likely the best trinket for pure CoH spam, however.
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Originally Posted by XI-
No loot bro. Didn't you get the memo, when raiders care about loot they're all shallow asshats, when casuals care about loot they're part of the noble proletariat striving forth to advance themselves while maintaining the tight bonds of friendship and family unity, and juggling their difficult schedule of jetsetting the world and spending time with their supermodel wives and 2.5 picture book children.
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12/05/08, 3:16 PM
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#217
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Von Kaiser
Blood Elf Priest
Kazzak (EU)
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How are you other Disc priests dealing with AoE damage and healing it up where mobility is key? Like on loken.
I have Holy Nova glyph with heals for alot more than CoH atm. but its quite hard to get all within range.
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12/05/08, 3:35 PM
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#218
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Piston Honda
Night Elf Priest
Trollbane (EU)
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If you do Loken right, Everyone will be in range, and Penance, ProM and Glyph'ed Holy Nova does the job perfectly!
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12/05/08, 4:27 PM
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#219
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Piston Honda
Human Priest
Alexstrasza (EU)
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Also, glyphed FH is insanely efficient in near-to-zero overhealing scenarios. You can afford to cast a ~1,3 second cast at most times.
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12/05/08, 4:42 PM
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#220
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Banned
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Still martyrfom and silent resolve are both marginal imo for a pve healing priest.
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I'm not sure 'marginal' does justice to the complete lack of any PvE value for these talents. Personally, I'd dump those two points in Unbreakable Will - which at least has an outside chance of occaisionally be of use (although, truthfully, I'd say keep the points in IPW:F - the other Priest could always get trampled by oxen on raid night and then where would you be?).
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12/05/08, 6:01 PM
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#221
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Von Kaiser
Night Elf Priest
Twisting Nether (EU)
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Originally Posted by constantius
5 * 0.005575 * sqrt{Int} * Spirit = OO5SR regen
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The regen formula doesn't seem to give me the correct regen when I test it ingame. Neither does it give me the value listed in the char screen, nor is it the same as the constant I can derive myself by buffing with spirit, nor does it give me correct result when looking at a change of spirit by buffing myself. From what I can tell at my stat levels (857 int, 639 spi), it seems closer to 0.03 * sqrt{Int} * Spirit.
Simply plugging in 80 spirit into the formula doesn't give me the correct change in regen on my char screen. Accounting for MS and Enlightenment doesn't make much of a difference.
I derive the constant by assuming a formula of:
R = K * spi * sqrt(int)
Taking the first derivative for spirit and int gives me:
dR/dS = K * sqrt(int)
dR/dI = K * spi / ( 2 * sqrt(int) )
Then plug in change in regen, change in spirit and my current int and spirit values to find K.
Am I doing something wrong?
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12/05/08, 6:13 PM
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#222
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Piston Honda
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Well, let's see. Your character sheet shows two regen figures, 681 OO5SR and 316 I5SR. This suggests that you actually have 521 mana regen from stats and 160 mp5 (constant) from items, so that
I5SR = 160 + 30% (Meditation) * 521 = 316 (observed)
O5SR = 160 + 521 = 681 (observed)
Then the question is whether 521 is the value predicted by the usual formula. You have 639 spirit and 857 int.
5 * sqrt(857) * 0.005575 * 639 = 521.44
Yup, sure enough!
I'm guessing you've made a mistake by including the mp5 from items rather than subtracting it from the total. Obviously one other thing to do would be to verify that your items add up to 160mp5, but I'll leave that to you.
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12/05/08, 7:27 PM
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#223
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Glass Joe
Night Elf Priest
Khadgar (EU)
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COH getting a CD?
There was a lot of discussion before WOTLK launched about COH - and WG I think - getting a cooldown. When this was announced forums everywhere went into a frenzy, creating ways to potentially nerf COH without giving it a CD, but I've not seen anything official confirming when or how COH will be nerfed.
I was looking through MMO's blue tracker and noticed this on a Paladin themed thread -
"Malygos is a slightly different situation. We kept amping up the damage of Vortex because CoH and WG could just easily heal through it. We finally decided those two spells were just OP and pushing priests and druids into just relying on that one spell too much. With the cooldown on COH and WG we will probably nerf the Vortex. I say probably because players are farming the encounter already so I’m not 100% that things will go from farm to impossible with this change, but we’ll be sure to test it out a lot and watch for your feedback."
Source: Ghostcrawler - MMO-Champion BlueTracker - Fixing Holy pallies the "Blizzard Way"
Has a CD been confirmed? If so, can someone kindly provide a link?
Thanks in advance.
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12/05/08, 8:04 PM
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#224
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Honorary Toastr
Night Elf Priest
Dragonblight
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Originally Posted by lassenc
How are you other Disc priests dealing with AoE damage and healing it up where mobility is key? Like on loken.
I have Holy Nova glyph with heals for alot more than CoH atm. but its quite hard to get all within range.
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Eh, I wouldn't/don't use Holy Nova. I use my under advantages though, I cast Power Word: Shield every cooldown. I keep Prayer of Mending up. I use Renew as needed/while running. And I use Borrowed Time Prayer of Healing. And of course, Penance on the main tank.
As Discipline I pretty much never run out of mana, even without Replenishment (assuming it is a 5 man).
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Originally Posted by XI-
No loot bro. Didn't you get the memo, when raiders care about loot they're all shallow asshats, when casuals care about loot they're part of the noble proletariat striving forth to advance themselves while maintaining the tight bonds of friendship and family unity, and juggling their difficult schedule of jetsetting the world and spending time with their supermodel wives and 2.5 picture book children.
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12/05/08, 10:14 PM
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#225
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Piston Honda
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Originally Posted by bbartlog
Looking at this, it would appear that there is a specific amount healed that corresponds to the mana return cap: 9330 health. If I heal this much, I get back 2.5% of max mana. Healing more than this gets no additional benefit from Rapture. Healing less than this will never hit the Rapture cap. Only Greater Heal seems like it can heal this much, and for Disc priests will probably only pass this mark on a crit.
Simple questions:
- is my understanding of this mechanic correct?
- is the constant in the above formula correct?
- does this mean Discipline priests won't want to use Greater Heal as much?
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Regarding using greater heal as discipline, the cap on rapture is another reason to cast flash heal or penance over greater heal. Perhaps more importantly, the shorter, faster bursts from flash heal are also less likely to result in overheals, which is very important since rapture returns on overhealing are zero. So a complete overheal with greater heal hurts quite a bit.
In addition, grace stacking is easier with multiple smaller heals, being completely driven by the number of heals and not their size, and procs of inspiration are similarly driven by the number of crits, not their size. So several factors make flash heal more appealing and greater heal less appealing for discipline priests.
Originally Posted by Poor
Is Aegis better than IH for a full disc build? I would think IH would be better for mana efficiency if you're non-stop healing the tank than aegis would.
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Divine Aegis is better for mana efficiency than IH for deep discipline builds in almost every case. As noted above, there are several reasons a discipline priest would prefer to cast flash heal over greater heal, especially in a multihealer environment where overhealing is a risk.
Also, remember that DA shields both increase your effective output as well as your mana efficiency, since absorbed damage returns mana via rapture (although it's partially bugged at the moment).
It's important to realize that rapture returns a lot of mana and is crucial for discipline's healing efficiency. If you look at WWS parses and check out mana returns from rapture it's a few hundred percent more than replenishment, which is also based on max mana. Anything that affects how much mana you get back from rapture is very important.
Originally Posted by Auvii
This was posted over on the Healing forums for WoW. I take information with a grain of salt on that site. Can anyone confirm or deny these?
"These bugs have been around for a very long time and I would love to see some sort of attention paid to them.
Rapture:
Rapture returns mana on Divine Aegis and PW:Shield based on the target's mana pool instead of my own. IE: Zero mana regained on Warrior/Rogue/DK/Druid.
I have 22k mana raid buffed. Its a pretty big loss in mana regenerated when I am getting returns based on Zero mana (prot warrior/Druid/DK) or 6kish mana (Prot pally)
..."
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Originally Posted by Tabiyat`
Could anyone simply confirm that Rapture is not dependent on the heal-target's mana pool or lack thereof, but will always proc and calculate the priest's mana pool?
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Rapture returns from heals are based on the priest's maximum mana.
Rapture returns from absorbed damage are based on the target's maximum mana, which is a bug.
The bit about not returning mana from druids is false, however. The amount of mana returned is based on the druid's maximum mana, and it does not matter that he's in bear form and doesn't have a mana bar. There are some more details in this post on these forums.
Also, for reference, here is the original bug report on the WoW forums. Tell your friends. Maybe they'll fix it.
Originally Posted by bbartlog
The bug you are thinking of is specifically for Aegis and Rapture together, not for Rapture in general. Healing a target will return mana to the priest as intended (based on the priest's mana pool), but if a crit heal procs Divine Aegis and the Aegis absorbs damage, *that* Rapture mana refund will be calculated incorrectly, using the mana pool of the target with the Aegis.
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That is completely correct, and I'd add that the same is applies to absorbed damage from a power word: shield as well as from a divine aegis shield.
Originally Posted by Shaejin
Does anyone know how Pain Suppression reduces threat?
A. It reduces 5% of all threat acquired during its 8 second duration.
B. It reduces 5% of total threat acquired over the entire fight, all at once, as soon as it lands on its target.
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B. It is not like fade. The threat does not return later. However, in practice you can forget about the threat aspect of pain suppression. 5% isn't generally enough to change aggro in almost any scenario, whether it's a dps that has pulled off the tank or whether it's on the tank. While I've seen people fear tanks losing aggro with it, I have never seen this happen... ever. I have seen it prevent wipes by saving the tank, however...
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