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Old 01/21/09, 11:25 AM   #226
Luthi
Von Kaiser
 
Human Priest
 
Sen'jin
Originally Posted by Snowy View Post
Another small feature I've noticed is IDS will continue to stack/refresh at 10 on any dot tick. (It'll also continue to stack on Renew ticks, but only if it actually does effective healing) I can't say I really paid attention to this pre-patch so feel free to correct me if I'm wrong.

IDS pre-patch did NOT refresh on dot/hot ticks. I played my paladin last night instead of my priest, (On whom I forgot to pickup/use the new taunt >.>) so I didn't actually see the amazing changes people are reporting. Also, I have to wait until friday to do any raid content

Last edited by Snowy : 01/22/09 at 4:44 PM. Reason: removed misery bug talk

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Old 01/21/09, 12:32 PM   #227
wayth
Von Kaiser
 
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Draenei Priest
 
Magtheridon
I too noticed the IDS change. It was a bit odd not seeing a stack show up on initial casts, but with the dot ticking mechanic I get to 10 stacks and keep them up a lot easier so I can't say I'm terribly disappointed.

Another note, with the fix to SW making it only apply 1 stack of shadow weaving, is anyone else's mind flay now applying 2 stacks? My cast rotation, after I noticed, is now VT > DP > MB > MF > SW:P > normal priority system.

Last edited by Snowy : 01/22/09 at 4:44 PM. Reason: removed misery bug talk

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Old 01/21/09, 7:36 PM   #228
Althor
Great Tiger
 
Troll Priest
 
Jubei'Thos
Originally Posted by wayth View Post
I too noticed the IDS change. It was a bit odd not seeing a stack show up on initial casts, but with the dot ticking mechanic I get to 10 stacks and keep them up a lot easier so I can't say I'm terribly disappointed.

Another note, with the fix to SW making it only apply 1 stack of shadow weaving, is anyone else's mind flay now applying 2 stacks? My cast rotation, after I noticed, is now VT > DP > MB > MF > SW:P > normal priority system.
And yes, Mind Flay is now applying 2 stacks of Shadow Weaving. To be honet, I hope they leave this as is. Our other Shadow Weaving stacking spells all take 1 GCD to cast. Mind Flay (when not clipped early) uses up 2 GCDs. Seems only fair it apply 2 stacks of Shadow Weaving.

Last edited by Snowy : 01/22/09 at 4:45 PM. Reason: removed misery bug talk

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Old 01/22/09, 1:53 AM   #229
Jastah
Glass Joe
 
Blood Elf Rogue
 
Undermine
Hey there. I'm new to a Shadow PRiest, so I've been reading up on them.

In all the rotations/priorities that I've seen, I haven't seen VE anywhere, and I was wondering why? It's another DoT, and a mana regen.

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Old 01/22/09, 2:08 AM   #230
eXa
Glass Joe
 
Human Death Knight
 
Trollbane (EU)
Originally Posted by Jastah View Post
Hey there. I'm new to a Shadow PRiest, so I've been reading up on them.

In all the rotations/priorities that I've seen, I haven't seen VE anywhere, and I was wondering why? It's another DoT, and a mana regen.
You are mixing up vampiric embrace with vampiric touch.

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Old 01/22/09, 2:44 PM   #231
Furism
Glass Joe
 
Night Elf Priest
 
Elune (EU)
Originally Posted by Jastah View Post
In all the rotations/priorities that I've seen, I haven't seen VE anywhere, and I was wondering why? It's another DoT, and a mana regen.
Vampiric Embrace is not a DoT. In the spell priorities you've seen, only harmful spells are taken into account. VE is basically a "cast at your leisure", since it provides a pretty good HP regen and costs only one GCD every minute. Personally, I cast it over MF (opening sequence excluded).

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Old 01/22/09, 4:41 PM   #232
• Snowy
Not a Super Macho Man
 
Snowy's Avatar
 
Blood Elf Priest
 
Mal'Ganis
I'm removing all the Misery bug posts, or editing them out (mine included) to avoid any unnecessary confusion to people who read this thread at a later date, since the bug wasn't even active for a day.

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Old 01/22/09, 6:33 PM   #233
cthylla
Glass Joe
 
Draenei Priest
 
Staghelm
Devouring Plague in opening sequence

Forgive me if this is a stupid question- I have read that DKs spread DP, but did not see conversation pertaining to the possible DPS benefit to us.

If there are perhaps 2-3 mobs to be dotted (more than that and I normally MS), is there a worthwhile benefit to casting DP as the first spell (or even second) when there is a death knight to spread it to additional mobs for you? Just for example's sake, an unholy DK opening sequence is typically plague strike, icy touch, then pestilence. All 3 are instant casts (of course with the GCD in between).

I normally like to use DP just before I cast SW: P in the hoped that it benefits slightly more from my shadow weaving, but I am wondering if there there is greater benefit to cast it sooner.

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Old 01/22/09, 9:59 PM   #234
Coruscafire
Glass Joe
 
Undead Priest
 
Mug'thol
Originally Posted by cthylla View Post
If there are perhaps 2-3 mobs to be dotted (more than that and I normally MS), is there a worthwhile benefit to casting DP as the first spell (or even second) when there is a death knight to spread it to additional mobs for you? Just for example's sake, an unholy DK opening sequence is typically plague strike, icy touch, then pestilence. All 3 are instant casts (of course with the GCD in between).

On pretty much any +1 mob pull when there's a DK in the group I usually make it a point to assist the DK and cast DP right away on the target so pestilence will spread it; it's easy fire-and-forget damage on the other targets. This is also most definitely worth it to do even when you are mind searing as well. This does tend to happen more on trash pulls anyways though, so losing the bonus from SW isn't as big of a deal. If you're really lucky you might be able to ask your DK to wait a little longer before using pestilence, but I find its usually easier to just put plague up right away.

On single target bosses I just cast it once SW is fully stacked as usual, DK or not.

Last edited by Coruscafire : 01/22/09 at 10:13 PM.

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Old 01/23/09, 4:45 AM   #235
cloudscraper
Von Kaiser
 
Tauren Druid
 
Stormrage (EU)
DP as #1 cast on packs, if you have a DK with you, is highly recommended.

Altought one of the core statements of this community is: In the end, who cares about trash mobs?

Friends are people that you think that are friends, but they're really your enemies...

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Old 01/23/09, 7:01 AM   #236
Dezzimal
Piston Honda
 
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Undead Priest
 
Shattered Hand
Originally Posted by wayth View Post
I too noticed the IDS change. It was a bit odd not seeing a stack show up on initial casts, but with the dot ticking mechanic I get to 10 stacks and keep them up a lot easier so I can't say I'm terribly disappointed.
Illustration was hotfixed sometime today. It now only procs from initial DoT casts, mindblast and shadow word: death. It still does not proc from mindflay like it has since the release of 3.0.8.

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Old 01/23/09, 8:53 AM   #237
Whatev
Von Kaiser
 
Troll Priest
 
Stormreaver
Originally Posted by cloudscraper View Post
DP as #1 cast on packs, if you have a DK with you, is highly recommended.

Altought one of the core statements of this community is: In the end, who cares about trash mobs?
In general, yes. But the "trash mobs" that come with Sartharion can be kind of important to deal with.

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Old 01/23/09, 10:03 AM   #238
cloudscraper
Von Kaiser
 
Tauren Druid
 
Stormrage (EU)
Originally Posted by Whatev View Post
In general, yes. But the "trash mobs" that come with Sartharion can be kind of important to deal with.
Indeed... they'd rather be called adds than trash mobs though ... And I don't think any serious WoW- philosopher would underestimate adds. xD

In short, the thing is: never target anything different from a DK's target when he's about to Pestilence ^_^

Friends are people that you think that are friends, but they're really your enemies...

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Old 01/23/09, 11:14 AM   #239
cthylla
Glass Joe
 
Draenei Priest
 
Staghelm
Originally Posted by cloudscraper View Post
DP as #1 cast on packs, if you have a DK with you, is highly recommended.

Altought one of the core statements of this community is: In the end, who cares about trash mobs?
My bad, I thought this thread was about squeezing out every last bit of DPS humanly possible.

My mindset was with Whatev, but I could have clarified that beforehand. Anyhow, thank you for the quick response!

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Old 01/23/09, 1:26 PM   #240
Luthi
Von Kaiser
 
Human Priest
 
Sen'jin
Originally Posted by Dezzimal View Post
Illustration was hotfixed sometime today. It now only procs from initial DoT casts, mindblast and shadow word: death. It still does not proc from mindflay like it has since the release of 3.0.8.
Hopefully sometime soon mindflay with revert to proccing a stack, because with 7 seconds between mind blast casts, even a little pause or change in mechanic can cause the stack to drop.

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Old 01/23/09, 4:41 PM   #241
jdgaynor
Attack of Opportunity Cost
 
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Troll Priest
 
Icecrown
On K'T last night I found that glyph'd Mind Flay was reducing the skeletons to 10% move speed. Did anyone else experience anything similar?

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Old 01/23/09, 5:28 PM   #242
cloudscraper
Von Kaiser
 
Tauren Druid
 
Stormrage (EU)
It is included in the Patch Notes.

It has been restored a 10% speed reduction on the glyphed mind flay, instead of the 0% pre 3.0.8

Friends are people that you think that are friends, but they're really your enemies...

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Old 01/23/09, 7:25 PM   #243
Luthi
Von Kaiser
 
Human Priest
 
Sen'jin
Originally Posted by jdgaynor View Post
On K'T last night I found that glyph'd Mind Flay was reducing the skeletons to 10% move speed. Did anyone else experience anything similar?
Pre-patch, with the glyph of mind flay glyph I noticed that channeling on these skeletons reduced their speed, by approximately 50%, I'm not sure why.

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Old 01/23/09, 7:40 PM   #244
jdgaynor
Attack of Opportunity Cost
 
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Troll Priest
 
Icecrown
Originally Posted by cloudscraper View Post
It is included in the Patch Notes.

It has been restored a 10% speed reduction on the glyphed mind flay, instead of the 0% pre 3.0.8
I'm saying that the skeletons were moving at 10% speed (instead of 90% of it) when I mind flay'd them. I wanted to know if anyone else noticed this also.

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Old 01/24/09, 12:33 AM   #245
Tymir
Von Kaiser
 
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Draenei Priest
 
The Forgotten Coast
Yes, I can confirm that skeletons on KT move at 10% speed whilst under the effects of mind flay (or at least they move extremely slowly).

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Old 01/24/09, 2:26 AM   #246
Dezzimal
Piston Honda
 
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Undead Priest
 
Shattered Hand
Originally Posted by Luthi View Post
Hopefully sometime soon mindflay with revert to proccing a stack, because with 7 seconds between mind blast casts, even a little pause or change in mechanic can cause the stack to drop.
Just noticed that the card was hotfixed again a short time ago, such that mindflay now procs a stack of it.

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Old 01/26/09, 4:51 PM   #247
Luthi
Von Kaiser
 
Human Priest
 
Sen'jin
Originally Posted by Dezzimal View Post
Just noticed that the card was hotfixed again a short time ago, such that mindflay now procs a stack of it.
Yes, I noticed this as well, I'm quite glad they fixed it.

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Old 01/27/09, 10:33 PM   #248
Thangrol
Glass Joe
 
Dwarf Priest
 
Bonechewer
Originally Posted by LucidityAxel View Post
Simulationcraft is an excellent source for dps caster stat weightings.
I've heard for a while now about how Simulationcraft is good for determining the stat weights so I recently downloaded it. However upon getting the program and actually trying to run it, I've realized that learning how to use it is way beyond my grasp of understanding of computers and command line.
I know it seems like I'm freeloading now, but I'd appreciate someone posting the stat weights for 3.0.8.

I've heard a few sets of values one being:
spirit - .28
int - .29
haste - .62
crit - .83
SP - 1.28
hit - 1.59

and another set as:
spirit - .37
int - .34
haste - .66
crit - .88
SP - 1.39
hit - 1.61

I, and others I'm sure, would be very happy if someone could verify either of these as right, or the actual values if these are wrong.

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Old 01/28/09, 4:52 AM   #249
Tainter
Don Flamenco
 
Undead Priest
 
Frostwhisper (EU)
The way I see it simulcraft isn't necessary at the moment. Gear decisions are fairly easy until you get completely heroic raid geared out and start wondering about perfect stat balancing. Until then decisions should run along lines such is this:

- Get/stay hitcapped
- Take crit over haste
- Take crit/haste/hit over spirit/MP5 (valorous gloves for example have refreshingly little spirit)
- Take spirit over MP5
- Gem/enchant hit until capped then stack spell power

If you can't join them?
Beat them.

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Old 01/28/09, 11:54 AM   #250
LucidityAxel
Piston Honda
 
Troll Priest
 
Tichondrius
If you are just looking for numbers to plug into Pawn or something similar, then you can use their sample output:

SampleOutput - simulationcraft - Google Code

It's fairly recent and should be good enough for a general estimate. I do this sort of thing for many of my alts.

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