Need some input guys. Perhaps you could help me out?
So, I got bored and decided to write up my own little gear checker application. I took the information on Pseudo-Power (PP) and the list of Best Raiding Gear Available from shadowpriest.com and fed it into my application. What this application does is calculate a maximum summation of Psuedo-Power forming the theoretically "best" raiding gear set available. The constraint was maximizing PP around hit cap (289 hit). I parsed this set:
Helm: Hood of Rationality PP: 235.39(Hit PP: 0.0)
Neck: Wyrmrest Necklace of Power PP: 116.11(Hit PP: 153.07)
Shoulder: Mantle of Dissemination PP: 157.06(Hit PP: 0.0)
Cloak: Pennant Cloak PP: 138.37(Hit PP: 0.0)
Chest: Gown of the Spell-Weaver PP: 172.94(Hit PP: 253.58)
Wrist: Unsullied Cuffs PP: 122.07(Hit PP: 0.0)
Hands: Valorous Handwraps of Faith PP: 164.19(Hit PP: 0.0)
Waist: Leash of Heedless Magic PP: 159.2(Hit PP: 0.0)
Legs: Leggings of Mortal Arrogance PP: 219.17(Hit PP: 0.0)
Feet: Arcanic Tramplers PP: 147.72(Hit PP: 0.0)
Ring1: Signet of Manifested Pain PP: 131.53(Hit PP: 0.0)
Ring2: Signet of the Malevolent PP: 70.94(Hit PP: 125.82)
Mainhand: Torch of Holy Fire PP: 661.93(Hit PP: 0.0)
Offhand: Surplus Limb PP: 95.18(Hit PP: 131.02)
Wand: Gemmed Wand of the Nerubians PP: 53.5(Hit PP: 73.66)
Trinket1: Illustration of the Dragon Soul PP: 260.0(Hit PP: 0.0)
Trinket2: Dying Curse PP: 170.0(Hit PP: 249.52)
Best psuedo-power: 3383.3 with 287 hit(assuming Ice Walker).
Now the above PP above does not take into any enchants with the exception of the 12 hit from Ice Walker, so the actual number would be higher. For the purpose of this calculation the rest were irrelevant.
Doing some simple math on the gear it yields the combined stats below.Now these numbers take into account enchants, Twisted Faith, 10 stacks of the Dragon Soul trinket, and Inner Fire (174 SP):
Crit rating: 431 (9.39% Critical)
Haste rating: 448 (13.66% haste)
Hit Rating: 287
Intellect: 909 (~6.75% Critical)
Total Critical Chance: ~16.14%
Mathematically, this is the best set..but practically I am not so sure, so I am looking for input.
Now, as a note, Illustration of the Dragon Soul is currently calculated at 260 PP. Post nerf it will only be worth 180 PP putting it slightly below the Sundial of the Exiled (which registers as 182.35 PP). If one were to subsitute the Sundial for the Dragon Soul, static Spell Power would drop, but crit would increase by 1.83%.
Right now this suit, to me, seems haste heavy and lacking in crit. What are your thoughts?
Yay for them fixing MF! Boo for them nerfing SW stacking!
Quick question though, given the changes provided by the blue post. Have you thought about using Mind Sear at the beginning? This is just initial reaction and has not been tested, just a theory. If you start out with Mind Sear SW is stacked the moment it is cast, not whether it does damage. So cast it and then immediately after start your normal stacking process. You dont have initial threat because its not doing any damage, and instead of spending 1.5 seconds casting a second VT and thus postponing your first tick, your only losing a GCD, or maybe even just getting 1 tick of MF would do the trick. Definately something that is going to have to be played around with. But anyway, thanks for the post, I'm stoked about the MF fix!
As for SW:D, not so nice of Blizz. I'm not sure If VE puts up SW or not, but it could be a good opener seeing as how they are removing the mana cost of the spell, so just like the Mind Sear it would only be taking up the GCD.
Quick question though, given the changes provided by the blue post. Have you thought about using Mind Sear at the beginning? I know it may sound stupid at first, but think about it. This is just initial reaction and has not been tested, just a theory. If you start out with Mind Sear SW is stacked the moment it is cast, not whether it does damage.
Uh, No. The reason you see 5 Stacks of SW instantly, is because you normally cast it on a group of mobs needing AoE damage. You then hit 5 mobs and gain the charges. You can't just hit Patchwerk with a MS and instantly gain 5 stacks. That just isn't how it works
So with the correction to the timing of MF is it going to be better to clip them in favor of MB again? During Blood Lust, for example, I can't quite get 3 full MF's in between MB's. Now that it's fixed would it be beneficial to get 2 and 2/3 MF's in then MB or is it going to make that much difference?