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Old 01/07/09, 1:41 AM   #151
Tymir
Von Kaiser
 
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Draenei Priest
 
The Forgotten Coast
Kakitajamie -

I think what he was trying to say was that crit increases DPS variance more than haste, which is true.

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Old 01/07/09, 5:34 AM   #152
Minko
Glass Joe
 
Blood Elf Priest
 
Shattered Hand
Need some input guys. Perhaps you could help me out?

So, I got bored and decided to write up my own little gear checker application. I took the information on Pseudo-Power (PP) and the list of Best Raiding Gear Available from shadowpriest.com and fed it into my application. What this application does is calculate a maximum summation of Psuedo-Power forming the theoretically "best" raiding gear set available. The constraint was maximizing PP around hit cap (289 hit). I parsed this set:

Helm:  		Hood of Rationality 	  	PP: 235.39(Hit PP: 0.0)
Neck:  		Wyrmrest Necklace of Power 	PP: 116.11(Hit PP: 153.07)
Shoulder:  	Mantle of Dissemination 	PP: 157.06(Hit PP: 0.0)
Cloak: 		Pennant Cloak 			PP: 138.37(Hit PP: 0.0)
Chest:  	Gown of the Spell-Weaver	PP: 172.94(Hit PP: 253.58)
Wrist:  	Unsullied Cuffs 		PP: 122.07(Hit PP: 0.0)
Hands:  	Valorous Handwraps of Faith 	PP: 164.19(Hit PP: 0.0)
Waist:  	Leash of Heedless Magic 	PP: 159.2(Hit PP: 0.0)
Legs:  		Leggings of Mortal Arrogance 	PP: 219.17(Hit PP: 0.0)
Feet:  		Arcanic Tramplers 		PP: 147.72(Hit PP: 0.0)
Ring1:  	Signet of Manifested Pain 	PP: 131.53(Hit PP: 0.0)
Ring2:  	Signet of the Malevolent 	PP: 70.94(Hit PP: 125.82)
Mainhand:  	Torch of Holy Fire 		PP: 661.93(Hit PP: 0.0)
Offhand:  	Surplus Limb 			PP: 95.18(Hit PP: 131.02)
Wand:  		Gemmed Wand of the Nerubians 	PP: 53.5(Hit PP: 73.66)
Trinket1:  	Illustration of the Dragon Soul PP: 260.0(Hit PP: 0.0)
Trinket2:  	Dying Curse 			PP: 170.0(Hit PP: 249.52)
Best psuedo-power: 3383.3 with 287 hit(assuming Ice Walker).
Now the above PP above does not take into any enchants with the exception of the 12 hit from Ice Walker, so the actual number would be higher. For the purpose of this calculation the rest were irrelevant.

Doing some simple math on the gear it yields the combined stats below.Now these numbers take into account enchants, Twisted Faith, 10 stacks of the Dragon Soul trinket, and Inner Fire (174 SP):
Spellpower: 2533
Crit rating: 431 (9.39% Critical)
Haste rating: 448 (13.66% haste)
Hit Rating: 287
Intellect: 909 (~6.75% Critical)
Spirit: 606
Total Critical Chance: ~16.14%

Mathematically, this is the best set..but practically I am not so sure, so I am looking for input.

Now, as a note, Illustration of the Dragon Soul is currently calculated at 260 PP. Post nerf it will only be worth 180 PP putting it slightly below the Sundial of the Exiled (which registers as 182.35 PP). If one were to subsitute the Sundial for the Dragon Soul, static Spell Power would drop, but crit would increase by 1.83%.

Right now this suit, to me, seems haste heavy and lacking in crit. What are your thoughts?

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Old 01/07/09, 9:09 AM   #153
Zhivago
Glass Joe
 
Undead Priest
 
Thrall
I just read in the patch notes on MMO Champion for 3.0.8 here that SW will only apply one stack of Shadow Weaving per cast. So what is the beginning rotation now?

I am thinking: VT -> VT -> MB -> SW -> DP

Two VT spams since your finger is already there.

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Old 01/07/09, 9:54 AM   #154
warheathen
Glass Joe
 
Undead Priest
 
Thrall
Yay for them fixing MF! Boo for them nerfing SW stacking!

Quick question though, given the changes provided by the blue post. Have you thought about using Mind Sear at the beginning? This is just initial reaction and has not been tested, just a theory. If you start out with Mind Sear SW is stacked the moment it is cast, not whether it does damage. So cast it and then immediately after start your normal stacking process. You dont have initial threat because its not doing any damage, and instead of spending 1.5 seconds casting a second VT and thus postponing your first tick, your only losing a GCD, or maybe even just getting 1 tick of MF would do the trick. Definately something that is going to have to be played around with. But anyway, thanks for the post, I'm stoked about the MF fix!

Last edited by warheathen : 01/07/09 at 12:53 PM.

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Old 01/07/09, 10:31 AM   #155
Cyberspace
Glass Joe
 
Troll Priest
 
Ner'zhul
Yup can't wait for the MF fix.

As for SW:D, not so nice of Blizz. I'm not sure If VE puts up SW or not, but it could be a good opener seeing as how they are removing the mana cost of the spell, so just like the Mind Sear it would only be taking up the GCD.

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Old 01/07/09, 10:42 AM   #156
Minko
Glass Joe
 
Blood Elf Priest
 
Shattered Hand
Originally Posted by warheathen View Post
Quick question though, given the changes provided by the blue post. Have you thought about using Mind Sear at the beginning? I know it may sound stupid at first, but think about it. This is just initial reaction and has not been tested, just a theory. If you start out with Mind Sear SW is stacked the moment it is cast, not whether it does damage.
Uh, No. The reason you see 5 Stacks of SW instantly, is because you normally cast it on a group of mobs needing AoE damage. You then hit 5 mobs and gain the charges. You can't just hit Patchwerk with a MS and instantly gain 5 stacks. That just isn't how it works

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Old 01/07/09, 10:47 AM   #157
warheathen
Glass Joe
 
Undead Priest
 
Thrall
You misread my post or perhaps I didnt make it clear. What I meant was that "1 stack of shadow weaving" is put up when MS is cast, not when it damages a target.

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Old 01/07/09, 11:04 AM   #158
Minko
Glass Joe
 
Blood Elf Priest
 
Shattered Hand
Originally Posted by warheathen View Post
You misread my post or perhaps I didnt make it clear. What I meant was that "1 stack of shadow weaving" is put up when MS is cast, not when it damages a target.

I would like to see this. Because my Mind Sear does not proc SW unless it damages someone.

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Old 01/07/09, 11:19 AM   #159
Furism
Glass Joe
 
Night Elf Priest
 
Elune (EU)
Originally Posted by Cyberspace View Post
I'm not sure If VE puts up SW or not, but it could be a good opener.
It doesn't put SW up, otherwise yes it would be perfect in the opening cast sequence.

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Old 01/07/09, 11:28 AM   #160
orbnubbins
Glass Joe
 
Undead Priest
 
Gurubashi
So with the correction to the timing of MF is it going to be better to clip them in favor of MB again? During Blood Lust, for example, I can't quite get 3 full MF's in between MB's. Now that it's fixed would it be beneficial to get 2 and 2/3 MF's in then MB or is it going to make that much difference?

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Old 01/07/09, 11:31 AM   #161
Althor
Great Tiger
 
Troll Priest
 
Barthilas
Originally Posted by Furism View Post
It doesn't put SW up, otherwise yes it would be perfect in the opening cast sequence.
No more so than Mind Flay would. Except Mind Flay actually does stack Shadow Weaving from hitting the target of the spell and it costs a lot less mana.

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Old 01/07/09, 12:20 PM   #162
Nvs
Glass Joe
 
Night Elf Priest
 
Stonemaul
So what does this mean exactly?

"# Shadow Word: Pain now will gain the correct damage modifiers for the creature type of the target."

/edit to Clarify...I don't recall creature type affecting damage of SW:P, so what does this bug fix do?

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Old 01/07/09, 12:27 PM   #163
Akhtal
Von Kaiser
 
Blood Elf Warlock
 
Mug'thol
Yeah I was asking myself the same question, unless that means it's for Shadow Weaving/Thaddius Polarity/etc

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Old 01/07/09, 12:33 PM   #164
The Not So Evil
Piston Honda
 
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Night Elf Priest
 
Trollbane (EU)
Troll 5% damage bonus vs Beasts maybe?

Rawr - Coder of HolyPriest (Healer) and ShadowPriest (DPS) Modules.
Get Your Rawr 2.3.x!

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Old 01/07/09, 12:56 PM   #165
warheathen
Glass Joe
 
Undead Priest
 
Thrall
Wow, my apologies minko, had about 2 1/2 hours sleep last night, and was talking out of my ass. Sorry for the confrontation.

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