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Old 09/21/09, 12:25 PM   #751
Uzziel
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Uzziel
Human Priest
 
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Originally Posted by Mormalent View Post
I have recently joined a new guild and am at a slight disadvantage gear wise. Im currently in mostly 232 gear and the rest of the guild im running with is sitting at a minimum 3 peice 245. I understand My dps would naturally be lower but in most cases im between 30-35% lower. I read one post saying SP's generally do 25-30% less dps than a pure dps class. Is this true?The guild im in complain when i cant push 5k dps and that is all the time unless its a multy-mob pull.
We are currently on Northrend Beasts 25 man Hardmode and i hit what i think to be a respectable 4.5k dps. Are they right to think i should hit +5k dps or am I at a disavantage Class wise as well as gear wise.
This is a pretty accurate example of what is going on, though it should be stressed that making up the "gear gap" won't make up the "DPS gap" that is currently happening with SPriests. As far as breaking 5k DPS, that is a pretty good benchmark to shoot for, especially if you are aggressive with multidotting. It should be noted that single target burning the snobolds is how the fight should play out, but as a Shadow Priest your placement on Recount will take a hit if you do this. Multidotting is a great way to cheese the meter and get people off your backs.

Saying that it is 20-30% lower than a pure DPS class is misleading, because at this point in the patch cycle, even hybrid melee (druids, Dks) are pulling 20-30% more DPS than shadow priests. Even boomkins are pulling substantially more damage than us in most burn fights. There are a number of threads both on shadowpriest.com as well as the US WoW Forums (Damage Dealing) that have in depth reviews of our current issues. As much as it frustrates me, I am going to keep my complaining off of the EJ forums - everyone here already knows there is an issue.

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Old 09/21/09, 1:17 PM   #752
frega
Glass Joe
 
Blood Elf Priest
 
Mannoroth
Originally Posted by Nadnerb5 View Post
This is a pretty accurate example of what is going on, though it should be stressed that making up the "gear gap" won't make up the "DPS gap" that is currently happening with SPriests. As far as breaking 5k DPS, that is a pretty good benchmark to shoot for, especially if you are aggressive with multidotting. It should be noted that single target burning the snobolds is how the fight should play out, but as a Shadow Priest your placement on Recount will take a hit if you do this. Multidotting is a great way to cheese the meter and get people off your backs.

Saying that it is 20-30% lower than a pure DPS class is misleading, because at this point in the patch cycle, even hybrid melee (druids, Dks) are pulling 20-30% more DPS than shadow priests. Even boomkins are pulling substantially more damage than us in most burn fights. There are a number of threads both on shadowpriest.com as well as the US WoW Forums (Damage Dealing) that have in depth reviews of our current issues. As much as it frustrates me, I am going to keep my complaining off of the EJ forums - everyone here already knows there is an issue.
I think most veteran spriests has known this for sometime. We've been asking for scaling since before 3.1 was released. In Ulduar, most QQ was averted by having mobs to multidot / aoe.

Last edited by frega : 09/22/09 at 9:00 PM.

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Old 09/21/09, 1:23 PM   #753
tedv
Observation: I am awesome
 
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Mal'Ganis
For the record, if you are at the 232 gear level, you should be doing more than 5k damage. I would expect somewhere in the 5k to 5.5k range. But yes, your damage will be significantly lower than other classes on most fights.

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Old 09/21/09, 4:30 PM   #754
Gofa
Piston Honda
 
Draenei Priest
 
Aman'Thul (EU)
Here's a log of our last week's kill of Northrend Beasts (I was disc this week): World of Logs - Real Time Raid Analysis

Admittedly my gear is better than yours, but anyway you should be able to push ~5500 with your gear. Please also note that my gear was worse last week than it currently is. Yes, I *do* multidot snobolds and both worms if possible, but remember you're a shadow priest and that's how we work. Even though some people say it's all meter whoring, in the end it helps killing things faster. All snobolds have to die anyway so dotting all of them is a good idea in this fight, while you maintain your single target dps on the focussed snobold.

On a side note, your gear can be improved. Your meta gem is inferior and also your boot enchant is - 8% runspeed is really nice on Beasts. You could also spec into -2min cooldown on your shadowfiend to further increase your dps.

Last edited by Gofa : 09/21/09 at 4:42 PM.

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Old 09/21/09, 4:58 PM   #755
Mormalent
Glass Joe
 
Undead Priest
 
Kel'Thuzad
Thanks for the tips. Ill change up my spec,meta and boot enchant for tonight. I generally dot up one snobold between MB's on gormack. As my guild concentrates all dps to burn them fast there is rarely a time when there are 2 up. Im new to SP and once again thank you all for the imput.

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Old 09/22/09, 2:05 PM   #756
losliabh
Glass Joe
 
Troll Priest
 
Eitrigg
Question on Glyphs

First of all, thank you for providing this information - it's been extremely helpful in raising my dps. One question I have is regarding glyphs: Why increase the range of mind flay (with Mind Flay glyph) rather than increasing the aoe radius of mind sear?

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Old 09/22/09, 2:16 PM   #757
Nurru
The beatings will stop once morale improves
 
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Nurru
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Originally Posted by losliabh View Post
First of all, thank you for providing this information - it's been extremely helpful in raising my dps. One question I have is regarding glyphs: Why increase the range of mind flay (with Mind Flay glyph) rather than increasing the aoe radius of mind sear?
99% of AOE situations end up with the mobs stacked up on each other on a single tank, or on an offtank who pulls them next to the primary target. Mind Flay range is always useful.

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Old 09/22/09, 2:22 PM   #758
• Snowy
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Blood Elf Priest
 
Mal'Ganis
Increasing the range on Mind Flay falls along the same lines of putting run speed on your boots, more or less. It lets you set up further away from the boss, and gets you in range quicker on any fights where adds are tanked in different spots. It's a huge benefit for Yogg-Saron, for example.

For Mind Sear, *usually* adds are all tanked together, so the benefit there is non-existent in those cases.

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Old 09/23/09, 7:46 PM   #759
Plea
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Undead Mage
 
Twisting Nether (EU)
Does Vampiric Touch have the highest priority only because it provides replenishment? I see that Devouring Plague deals the most damage per cast, expecting that it should be the top priority spell.

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Old 09/23/09, 7:53 PM   #760
Nurru
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Nurru
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Originally Posted by Plea View Post
Does Vampiric Touch have the highest priority only because it provides replenishment? I see that Devouring Plague deals the most damage per cast, expecting that it should be the top priority spell.
You're not taking Misery - Spell - World of Warcraft into account.

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Old 09/23/09, 8:12 PM   #761
Plea
Don Flamenco
 
Undead Mage
 
Twisting Nether (EU)
I'm plain dumb.

Last edited by Plea : 09/24/09 at 11:43 AM.

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Old 09/23/09, 8:49 PM   #762
Enreekay
Glass Joe
 
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Blood Elf Mage
 
Dunemaul
You are not taking durations into account. Vampiric Touch lasts 15 seconds, whereas Devouring Plague lasts 24.
The important part of a DoT is how much it ticks for, not its overall damage, and on the log you linked VT is ticking for almost 900 more damage.

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Old 09/24/09, 12:01 AM   #763
ved
Glass Joe
 
Undead Mage
 
Mannoroth
What has the change to Twisted Faith done to the scale value for Spirit listed in the OP? It wouldn't be doubled, as there was also an increase in Improved Spirit Tap's up time.

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Old 09/24/09, 12:45 AM   #764
Venaliter
Von Kaiser
 
Undead Priest
 
Azjol-Nerub
Originally Posted by ved View Post
What has the change to Twisted Faith done to the scale value for Spirit listed in the OP? It wouldn't be doubled, as there was also an increase in Improved Spirit Tap's up time.
Spirit went from being just under 20% to just under 30% as a dps stat.

therefore, spirit on gear is about 50% better then it was prebuff.

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Old 09/24/09, 2:01 AM   #765
Iluminati
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Human Priest
 
Earthen Ring
With the changes to IST and Twisted Faith I believe most raid buffed and T8+ geared priests (40% crit, 700+ spirit) will see the best performance out of this build:

13/0/55+3

The addition of Mind Flay to IST means much better uptime and the changes to Twisted Faith increase the bonus spellpower received from the spirit increase. I prefer to put the 3 remaining points in Improve VE and Inner Focus for utility, but you can put them wherever you like based on your preference and raid need.

(Thanks to Frewe for proposing this build to me)

Last edited by Iluminati : 09/24/09 at 3:28 AM.

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