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Old 11/12/09, 2:05 PM   #301
Rej
Piston Honda
 
Undead Priest
 
Doomhammer
I agree, the very nature of 2v2 (and some 3v3 comps) demands that you utilize every tool at your disposal. If you're not being aggressive and not using offensive dispels, manaburns, and fears, then your team is bringing considerably less to the table than other teams.

It all boils down to control of the match. A nuke contribution at the right time or an offensive Fear at the right time can push the opposing team into a bad position and lead to a win. If you don't play with an aggressive mindset, you'll never be able to take advantage of those opportune moments. Better gear will simply make aggressive play easier.

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Old 11/12/09, 4:27 PM   #302
AbotnamedEhh
Glass Joe
 
Blood Elf Priest
 
Azuremyst
I agree with you on the play style but how about cleave teams? When they come out im sighted at only 24.8k hp and am then usually charged/stunned into a gargoyle/bladestorm/strangulate. Or any type of combinations but it usually starts with my self being nuked, now if i survive by some act of god then we end up winning, but more often than not i end up dead in teh first 15 to 25 seconds, and this is through pain supression, my trinket, desperate prayer.

Now my dps "claims" to be cc'ing at least one of the dps (i run mage rouge preist, my mage always says he sheeps) but i still tend to find my self face down pretty fast in at least 50% of our matches.

Next big question, how much Resil should i sacrifice for spell power? (trinket wise)

Right now i have 50k honor about 10 badges saved up i can turn in for another 10k, and i have 21WG marks.

Now do i replace my 108resil trinket with a battle masters, and my other one with The 25wg mark one with 100 ish spell power? because thats close to 200 resil and will put me back down in the 700's.

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Old 11/12/09, 4:47 PM   #303
Chirality
Don Flamenco
 
Night Elf Warrior
 
Greymane
Originally Posted by AbotnamedEhh View Post
I agree with you on the play style but how about cleave teams? When they come out im sighted at only 24.8k hp and am then usually charged/stunned into a gargoyle/bladestorm/strangulate. Or any type of combinations but it usually starts with my self being nuked, now if i survive by some act of god then we end up winning, but more often than not i end up dead in teh first 15 to 25 seconds, and this is through pain supression, my trinket, desperate prayer.

Now my dps "claims" to be cc'ing at least one of the dps (i run mage rouge preist, my mage always says he sheeps) but i still tend to find my self face down pretty fast in at least 50% of our matches.

Next big question, how much Resil should i sacrifice for spell power? (trinket wise)

Right now i have 50k honor about 10 badges saved up i can turn in for another 10k, and i have 21WG marks.

Now do i replace my 108resil trinket with a battle masters, and my other one with The 25wg mark one with 100 ish spell power? because thats close to 200 resil and will put me back down in the 700's.
I would say: 1050 or so Resil, then start stacking spellpower.

Battlemaster's is amazing, well worth it. (I also use Living Ice Crystals, and save myself or my teammates via that small heal every minute that's usable while silenced and interrupts).

For cleave? Hide. It's basically all on your teammates to burst down someone. For a TSG (Paladin/DK/Warrior) or its Druid variant, you generally want to try to Sap the DK and open hard on the warrior (Cheap Shot->Kidney->Dismantle to prevent Shield Wall / Reflect). If you get off the sap properly, you can assist your teammates in DPS....otherwise, you hide and hope that you don't have to come out. Have your teammates open on the Warrior and switch hard to the Death Knight, and try to only come in line of sight of the Death Knight when you have no other choice (to heal your Rogue) and hopefully in a way that the Death Knight doesn't have time to grip you...

Sure, I die all the time 100%-0 in a Death Grip -> Strangulate -> Bladestorm, but if you ever survive the Bladestorm (Pain Suppression yourself in mid-air and then pray) you can typically win the game. /shrug. Like I said though, vs TSG it's on your teammates to Sap, Frost Nova, Polymorph, and otherwise peel for you. If you ever have all your main heals on cooldown or active on you (Renew, Prayer of Mending, PW:S, Penance, Abolish Disease) try to dispel whatever target your teammates are on, and blow your Shadowfiend as additional offensive pressure (and hope it doesn't get Intimidating Shouted off).

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Old 11/16/09, 1:26 PM   #304
Rej
Piston Honda
 
Undead Priest
 
Doomhammer
Originally Posted by Chirality View Post
For cleave? Hide. It's basically all on your teammates to burst down someone. For a TSG (Paladin/DK/Warrior) or its Druid variant, you generally want to try to Sap the DK and open hard on the warrior (Cheap Shot->Kidney->Dismantle to prevent Shield Wall / Reflect). If you get off the sap properly, you can assist your teammates in DPS....otherwise, you hide and hope that you don't have to come out.
This illustrates a key part of any Arena strategy - take initiative. If your team gets their openers off and your openers counter the opposing team's openers, you're way ahead. Grabbing control of the match from the start means you can maintain that control with greater ease. Sap, Nova, Polymorph, and Cheapshot are all excellent openers that will stop a Warrior or DK from reaching you, and all you have to do is stay out of LOS until things are under control.

1050 is a good amount of resilience, I personally prefer a little higher since I don't run a strong comp like RMP. When your team can't really peel off you, the extra resilience comes in handy. With RMP, the extra spellpower will be more beneficial.

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