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01/02/09, 4:35 PM
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#46
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Glass Joe
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Originally Posted by Pewpewarrows
I'm really very confused about the choices you made in that build. First, the 5 points in Shadow. When I first glanced at the numbers of your spec (14/52/5)...
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Alright, thank you for the feedback, really all I was looking for. Most of what you said seemed like it was a general communities thoughts, and it makes sense. I did go for the imp spirit tap for extra mana, but I suppose it wouldnt really be worth it, and maybe black out would be interesting to try. I'll definitely be trying the hybrid spec below mine with a SoR glyph when we do arenas this week and see how it works out. Seeing that build is I think more of what I was wanting to go for, minus the part where I really did like GS as a great clutch survivability button. But yah, I suppose I agree in that its not really worth it to go so deep with PvE talents to get to it.
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01/03/09, 2:47 PM
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#47
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Glass Joe
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I've been running 2s with a fury warrior friend of mine for fun. It's been going fairly well, for the most part (mid 1700s right now). I decided to go with this spec PvP Disc 52/19 for now.
Survivability has been much of a concern especially with double dps. It's the reason I didn't bother to pick up improved mana burn. I haven't had much opportunity to use it effectively.
The games are typically very fast so mana for me hasn't been much of an issue. I have been thinking about dropping the 2 points I put in Rapture except I haven't quite decided where I would put them. Any advice would be greatly appreciated, I'm not much of a pvper when it comes to arena.
Also, on the note of gear, I was under the impression from guildmates and through the grapevine that priests have been stacking resil gems in their gear. I was wondering if this really was the case. I had decided to gem for an nice overall balance even though I'm not anywhere near the resil cap. (I'll be at about 720 resil once I finish grinding honor for my cape)
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01/05/09, 3:34 AM
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#48
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Von Kaiser
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I was browsing the top 100 priests today. I know that "this is the spec that brutal gladiator xxx uses" posts are mostly useless because they are based on specific teams and playstyles, but there are some things to note. 57/14 is by far the most 'successful' spec I guess you would say, with a few 20/51s, and only two or three FW/BR hybrids. Looks like very very very few took divine fury, if any at all. Everyone I checked was using 5/5 spell warding. Additionally, it looks like the jury is out on crit builds, was about half and half in terms of people taking Aegis and 5% crit versus other things.
I'm pretty pleased with disc as a spec (but that's definitely not saying priests are fine overall). Aside from the obvious bugs, balance issues, and just plain numbers that need to be tweaked- the foundation is really very strong for pvp compared to all the other healers (part of me continues to believe core paladin flaws will be very magnified whenever games start to last more than 20 seconds).
Borrowed time is, as far as I am concerned, the most powerful pvp talent we have available to us in any tree. The things you can pull off with the haste are pretty amazing, it feels rogue-like with how fast you can dish out the globals and micromanage instants. It's certainly has become the most exciting talent I've played with so far. It's adds a huuuuuggeee level of depth to an otherwise relatively shallow cap of doing things every 1.5 seconds. Hopefully damage will even out so we can actually go toe to toe with it in our bag of tricks more often.
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01/05/09, 5:50 AM
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#49
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Mr. Sandman
Dwarf Priest
Defias Brotherhood (EU)
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Originally Posted by woobsauce
SoR really isn't/shouldn't ever be necessary. If you're spending most of your heals as a corpse you're doing it wrong. Either stack your teams differently, or adjust your playstyle accordingly.
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Angel + Glyph is the entire reason that priests are even remotely viable right now in arena.
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01/05/09, 6:28 AM
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#50
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Von Kaiser
Blood Elf Priest
Outland (EU)
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Originally Posted by Mearis
Angel + Glyph is the entire reason that priests are even remotely viable right now in arena.
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Whenever we get killed within single CS we tend to agree with this, but I second what Shatter Combo w/ Fries reported. There are almost no top-rated (2k+) priests that have SoR. I guess its all about kiting skills and partner peeling abilities...
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01/06/09, 7:10 AM
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#51
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King Hippo
Night Elf Priest
Silvermoon (EU)
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Crit/aegis has a statistical effect in longevity for disc, which is significant. It makes no real noticeable difference to survivability. Taking crit rating with a PvP spec is such poor return that no priest is going to have more than 15% crit.
Grace can be helpful, but I personally think I am going to give it a miss.
Divine fury has always been optional and very dependent on composition. A holy fire/mindblast/death combo takes 3.5 seconds instead of 3 with divine fury and gheal for disc is really not that much better. It can be useful in some combos, but its neither here nor there in others.
After trying specs out the things I cannot live without are rapture, borrowed time, penance, pain suppression, aspiration, meditation and healing focus. From the optionals, the talents that seem to make the most difference are silent resolve when you are being dispel spamed, absolution (especially if dispel is glyphed) as a huge chunk of my mana goes to abolish disease/dispel, martyredom and desperate prayer.
Penance is an incredibly good spell You can deliver 67% of its power in under 1 second even under heavy fire and its really tough for a DPS to react fast enough to stop it if you cancel the 3rd tick. If you are safe from interrupts, then penance adds incredible burst breaking power.
The fact that the first tick is instant is huge. It means that even if you are being at the end of a CC train and you have used PoM/PWS, you still have a spell you can use. With aspiration it means that you always have a very decent instant to fire in between CC attempts.
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01/09/09, 10:03 AM
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#52
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Glass Joe
Плафф
Undead Priest
Non-US/EU Server (EU)
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I'll start with this one (playing 2x2 with mage):
Talent Calculator - World of Warcraft
Actually i have very bad equip right now, so i was trying to max my survivability versus burst damage, so mb i'll change some points to DF+SL later, but i think this build much better for starting.
about Divine Aegis:
these shields don't stack. They override each other so is it really worth 3 points? So if your penance crits twice in a row, you will not have a 2*0.3*amount absorb. It will be 0.3*amount only.
And one more question:
Does disc. priest should wear +crit armor set instead of +spirit? +crit will improve our offensive spells, DA and other talents too, so it seems thar +crit armor set will be preferable on higher ratings (1800+) with aggressive style. Am i right, or spirit is much better?
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01/10/09, 4:36 PM
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#53
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Glass Joe
Undead Priest
Anub'arak (EU)
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Hello,
I followed ur discussion very intensively and i am thinking about new ways of putting my skillpoints every day. It´s my first arena season with my priest, in the past i played my mage in arena. I tried a lot specs, at the moment I´m playing deep disc with a rogue in 2n2(1800).
Whether priests should take crit or spirit items in pvp is a significant question. I decided to take crit on non-set-items and spirit on the set items, but i´m also thinking about taking crit on all items. We all now when u play against double damage teams or damage-palas, or whatever does hard damage at the moment, games won´t take very long. That´s why I think crit is in the moment better for priests. With a high crit rating and a nearly always criting PoM I can survive much longer. There are many new ccs and silence-effects in the game, so every heal is important. I have 22% crit in PvP at the moment(5% skilled), but i will loose about 2% when i have deposited my last PvE items. Furhtermore I made very good experience with Divine Aegis, with 20% crit in PvP it´s really nice, especially in cooperation with Reflective Shield.
I thought a long time about taking Divine Fury and Searing Light or not. After playing with my rogue together a few games, i mentioned that it would be strong, but 7 points are too many for dealing more damage with one spell, because i never use gheal in arena. Instead i do mind blast - SW : D, or I try to concentrate on ccing the mate of my enemy. In general there is not very much time for damage or cc, because the amount to heal is huge. I don´t now, from where I should take these 7 points, but I think later in this season or in next season this talent will be mentionable again. Of course everything is a question about the way u play.
Someone in this discussion said that there are no priests in high-rating with SoR. That´s wrong. It´s rare, but one day ago the priest with the best rankings had a 50/21 spec. With the glyph the spirit is strong, but i think i can´t abdicate Penance. In 2n2 it´s really strong, in 3n3 i would spec SoR, because the possibility that u die very early is very high and healing 21seconds longer without getting interrupted is very strong.
Let me say a word to some talents from which i think they are useless. There are namely 2 many spec. Improved PW:S and Blessed Recovery. I think about Improved PW:S someone talked about in this discussion. He looked up how it really works and he found out that it´s a very little amount of +absorbing it gives our shield.
Blessed Recovery was weak the last seasons and it is still, i tried it out, because i thought "hey, crits a really high at the moment, why not?" I really was disappointed but the truth is I can invest the three points better.,
Here is the spec, I will try soon, at the moment I have a similar spec with little changes, but till now this is the best i can think of (for 2n2). I hope for ur feedback.
Talent Calculator - World of Warcraft
Ysaya(Hellava)
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01/11/09, 5:16 PM
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#54
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Don Flamenco
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Originally Posted by Pewpewarrows
Out of all the possible class makeups you can encounter in arena, the only ones that are doing significant spell damage are:
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You forgot Death Knights. There is an overwhelming number of them in any bracket at any given time.
Originally Posted by Tzeni
Can you elaborate on this point? Specifically, are you saying that Resilience is the better way to go for survivability, or are you saying that gemming for any sort of survivability is a crutch?
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Gemming for resilience (primarily) will do you far more good for survivability than gemming for stamina, until you hit the resil cap. With 10 slots for gems in my gear, my gems (despite my awful shoulders) makes up 180 of my resil. If I had a full gearset it would be just over 200. A few thousand more HP allows you to eat a couple more crits (depending on the attacks), but I feel its just better to prevent them all together by gemming/gearing against it. Fwiw, I'm about to regem my gearset slightly, for gem socket bonuses. Also, Resil acts as a buffer to manadrain. I'm not a dwarf. Viper sting and I are enemies, at best. Good hunter teams annihilate priest teams, on the whole.
Originally Posted by Mearis
Angel + Glyph is the entire reason that priests are even remotely viable right now in arena.
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Mearis, I've run without it in all three brackets. For the moment, the SoR glyph is pretty awesome, but its gone next patch (unless thats changed), so relying on it seems rather meaningless. Also, based on the teams I run it just hasn't been necessary. If I ran less CC heavy teams it might call for it, but as mentioned earlier in this thread the majority of the top priests feel its not necessary, and I agree with them. Without penance and PS, your utility seems slightly nerfed. You lose burst healing, haste, mana returns, etc. My experience in 2's/3's is that our losses aren't usually because I died, but because one of my partners did. Cutting out my strongest burst healing spell, and fastest spell just seems unnecessary. Not to mention, by having penance alone, you save gcd's from not having to gheal (not to mention borrowed time). The more offensive pressure you can muster, the better. And having utility is really what this class is all about, not single minded survivability.
Also, in regards to holy spec - the reason I dont take it, is that with a full mooncloth set (as opposed to satin), you'll end up with sub 8% crit. Going from 8-13% is just far too insignificant to lose .5s off both offensive and defensive spells. Let alone Searing Light. I've updated my spec slightly for 2's/3's:
Talent Calculator - World of Warcraft
I'm still unsure as to 2/5 Mental Agility vs. 4/5 Rapture. I also like putting 1 pt in BR just for more trash buffs, and 1pt anywhere else is just insignificant. As is my gearset has virtually no crit, and I just cant see Divine aegis as being terribly useful.
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01/12/09, 6:04 AM
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#55
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Mr. Sandman
Dwarf Priest
Defias Brotherhood (EU)
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Originally Posted by woobsauce
Gemming for resilience (primarily) will do you far more good for survivability than gemming for stamina, until you hit the resil cap. With 10 slots for gems in my gear, my gems (despite my awful shoulders) makes up 180 of my resil. If I had a full gearset it would be just over 200. A few thousand more HP allows you to eat a couple more crits (depending on the attacks), but I feel its just better to prevent them all together by gemming/gearing against it. Fwiw, I'm about to regem my gearset slightly, for gem socket bonuses. Also, Resil acts as a buffer to manadrain. I'm not a dwarf. Viper sting and I are enemies, at best. Good hunter teams annihilate priest teams, on the whole.
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I agree, I don't think resilience really helps that much though vs viper.
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Mearis, I've run without it in all three brackets. For the moment, the SoR glyph is pretty awesome, but its gone next patch (unless thats changed), so relying on it seems rather meaningless. Also, based on the teams I run it just hasn't been necessary. If I ran less CC heavy teams it might call for it, but as mentioned earlier in this thread the majority of the top priests feel its not necessary, and I agree with them. Without penance and PS, your utility seems slightly nerfed. You lose burst healing, haste, mana returns, etc. My experience in 2's/3's is that our losses aren't usually because I died, but because one of my partners did. Cutting out my strongest burst healing spell, and fastest spell just seems unnecessary. Not to mention, by having penance alone, you save gcd's from not having to gheal (not to mention borrowed time). The more offensive pressure you can muster, the better. And having utility is really what this class is all about, not single minded survivability.
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I very much look forward to being able to spec penance, but right now, with 800 resilience, I really cannot justify it. Last week we ended up playing about ~20 games of 3s, and ended up dropping about 60 points to a 3 dps team of DK/Arcane Mage/Ret. I play BM hunter/Arcane Mage/Priest - their entire strategy was this, they'd ride up mounted, drop anti-magic zone on top of me, strangulate me, and unload every single cooldown. Starting with mending/shield, I'd always die before I'd get a single GCD off. My team-mates are both very good and were trying to peel as hard as they could, but the frost mage gets bop instantly, the DK has anti-magic zone and the ret is just zerging down.
With angel, I get a 25 second window to help my team-mates win the 2 vs 3, but without it I'd just die even faster.
Quite simply, classes are able to spam immunities and just zerg anyone person down, and if you want to be viable you need a way to survive that cooldown spam. I dread to imagine how much faster I'd die if I didn't have blessed resilience on top of focused will.
Also, in regards to holy spec - the reason I dont take it, is that with a full mooncloth set (as opposed to satin), you'll end up with sub 8% crit. Going from 8-13% is just far too insignificant to lose .5s off both offensive and defensive spells. Let alone Searing Light. I've updated my spec slightly for 2's/3's:
Talent Calculator - World of Warcraft
I'm still unsure as to 2/5 Mental Agility vs. 4/5 Rapture. I also like putting 1 pt in BR just for more trash buffs, and 1pt anywhere else is just insignificant. As is my gearset has virtually no crit, and I just cant see Divine aegis as being terribly useful.
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I agree completely with your disc spec and your thoughts on crit.
This might be a meta-game thing, but on our battlegroup the teams that end up dominating are all unholy DK/ret paladin/third where the third is either an arcane mage / a mutilate rogue / a feral druid. Going without angel seems like suicide, literally. I also agree with you that the glyph is horribly overpowered and should be nerfed, but I was hoping they'd actually fix the rest of PvP before kicking down priests further.
What also sucks is that right after zerging me down, the paladin tipically bubbles, they all run behind a corner, and he just spams HL to reset the fight. 7000+ non-crit HL from a melee hybrid are fun ;/
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01/12/09, 7:00 AM
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#56
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Don Flamenco
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Originally Posted by Mearis
This might be a meta-game thing, but on our battlegroup the teams that end up dominating are all unholy DK/ret paladin/third where the third is either an arcane mage / a mutilate rogue / a feral druid. Going without angel seems like suicide, literally.
What also sucks is that right after zerging me down, the paladin tipically bubbles, they all run behind a corner, and he just spams HL to reset the fight. 7000+ non-crit HL from a melee hybrid are fun ;/
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It seems to be slightly different in our battlegroup. Double dps + healer seems to be a lot more prevalent in Stormstrike. Literally all of the top20 in our battlegroup run double dps + healer. So targeting opposing dps is far from uncommon. As such specs generally necessitate diversity, rather than pure survivability.
Also, my point on viper wasn't really to point it out as a necessity, but rather as just a perk.
Also, Ysaya, have you even read this thread yet?
Most of your spec is fine, but I really think Enlightenment sucks horribly. 5% stam/spirit/haste at the cost of .5s off of some pretty awesome spells just seems like a hardly worthwhile trade off. You're spending 5 talent points for 59 stam, 18.5 spirit, and 5% haste. That just seems like a drop in the bucket to me when compared to the utility of Divine fury. Not to mention searing light. Even without searing light, holy fire does more damage than MB, so I don't see why you'd MB over it.
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01/12/09, 11:27 AM
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#57
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Collateral Damage
Undead Priest
Whisperwind
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Running rogue/priest in 2's, I really feel like penance has saved a lot more games for us than SoR glyph would have. Not just in terms of healing my rogue, but also in terms of offensive pressure. Even against good shaman, I can usually get 2 penance volleys off when healing before I get hit with ES, which is still a lot of healing.
I've been changing up my spec a bit every time I spec back to disc, and last night I tried dropping some points out of Mental Agility into Imp. PW:S, and at first I really noticed the difference in mana, but the games vs. war/sham where the warrior was rage starved the entire round each round made me feel a little bit better about it.
The huge downfall of penance is when I get focus fired due to us being unable to bring enough offensive pressure/control. In these cases it does nothing. Conceptually, I just don't like SoR/SoR glyph, because it's so theoretically easy to counter just by running away/resetting (although in practice I realize this doesn't happen as much, especially sub 2000 bracket). The worst is mirror matches. I just get owned by their rogue way faster than the other priest gets owned by mine. But we haven't seen any mirror matches since he upgraded out of blue daggers so maybe that will change.
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<Kalroth> ( . Y . )
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01/12/09, 11:41 AM
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#58
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Mr. Sandman
Dwarf Priest
Defias Brotherhood (EU)
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What deep disc tools exactly help you tank rogues? Blessed Resiilence is clearly better than anything past 35+ in disc.
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01/12/09, 12:26 PM
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#59
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Glass Joe
Плафф
Undead Priest
Non-US/EU Server (EU)
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After 4 days of playing disc (2x2 with rogue, 3x3 with rogue and mage). i have changed my talent build to this one:
Talent Calculator - World of Warcraft
With Renew,FH,PW:S glyphs.
Its more mana effective and completely non-crit build, so with this build you should ignore +crit at all, but pay more attention to +spelldamage and +spirit.
I didn't pick up Reflective Shield cause in 3.0.8 it will work on priest only, so i think this talent doesn't worth 3 points.
Also i didn't pick up Martyrdom cause i think this talent become almost useless. with healing focus you have 70% pushback reducing so even with GH you'll have only 0.3 seconds max pushback.
You should use GH with this build when it's possible. PW:S+GH combo will be effective if Penance on CD.
Improved Healing and Rapture makes Penance almost free if it heals without overhealing and -% to healing debuffs on target.
As for me, Grace is good enough to spend 2 points. +6% to healing taken, -3% damage taken, and additional 3 buffs (harder to dispell).
I still have not tough equip, but when i'll get more then 700res and about 19.5k hp buffed i'll change my build leaving Spell Warding or Blessed Recovery to 1 point and add 2 points to Searing Light (if i'll prefer more agressive style) or Mental Agility.
PS. PW:S question: With all disc. talents PW:S should absorb (2230+1550*(0.3+0.4))*1.15 = 3812 damage, but i have had some testings about 1 hour ago and rogue's ambush strike hitted me about 7k damage and ~5250 was absorbed. So, there is huge difference of ~1400 absorbed damage. How does it happens? May be armor reducing included in 5250?
PPS. Penance question: does Twin Disciplines and Mental Agility affects Penance? I'm asking about it because Mind Flay is affected by TD and Penance have same mechanics as MF.. but i'm still not sure 
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01/12/09, 12:32 PM
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#60
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Collateral Damage
Undead Priest
Whisperwind
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Originally Posted by Mearis
What deep disc tools exactly help you tank rogues? Blessed Resiilence is clearly better than anything past 35+ in disc.
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Perhaps I wasn't clear, but I was trying to say that when a rogue is on me is probably the time where being penance spec helps the least.
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