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Old 12/12/08, 7:03 PM   35 links from elsewhere to this Post. Click to view. #1
 Snowy
Mr. Sandman
 
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Undead Priest
 
Mal'Ganis
Shadowpriest WWS Thread

I don't believe the Simple Question/Answer thread is a good or particularly logical place to be putting questions about WWS analysis. So this thread is born.

Please, please, PLEASE do not just post your WWS and ask us to analyze it, or post asking us to rate your gear. Put some context into your post. Say "I noticed that I'm doing significantly less DPS than other similarly geared shadowpriests, and I'm curious as to what could be causing it" and so on.

Some very general things you can look for in your own parses if you think you're not up to snuff:

1) Vampiric Touch/Devouring Plague uptime: Look at the length of the fight, convert to seconds. Divide by 3. This theoretically should be the number of VT/DP ticks you should have. In actuality, a good number is 90% or so of that -- i.e. if the fight is 300 seconds long, I hopefully have at least 90 ticks of VT/DP. Anything under 80% uptime means you are slacking off here.

2) Mind Blast hits. Again, take the length of the fight in seconds. Divide that by your Mind Blast cooldown (it should be 5.5!) plus 1.5. (this should end up having you divide by 7 in almost all cases) Compare that to the number of Mind Blasts you actually cast. Get as close to 100% as you can. For example, with that 300 second long fight, the maximum number of Mind Blasts you could cast would be 42.

Also note that some fights are ideal for analysis, and some much less so. Patchwerk for example is a great fight to analyze how well you are at maximizing DPS. A fight like Gothik with a bunch of low HP mobs -- not so good.

One other helpful hint: Install a DoT timer of your choice if you don't have one. I use DoTimer personally.

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Old 12/17/08, 5:54 PM   #2
Aural
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Mal'Ganis
I'll start this out (and give searchers an idea of baseline)

Here's the parse of my guild's recent Patchwerk kill.

Ecto and I have roughly equivalent gear, but he has 5/5 imp Mindblast and I've only got 3/5. Are those 2 talent points enough to explain the 100~ish difference in our dps?



Another thing to mention is being sure you stack 5/5 shadowweaving before you put up SW-P, otherwise your dot will be ticking for less.

Something I've been thinking of starting a new thread on is SW-P maximization... since it seems to carry non-spellpower modifiers (crit, damage boosts ala Thaddius), I'm wondering if starting every fight with a destruction potion right before the boss is pulled will add that much more to the Pain ticks.

Last edited by Aural : 12/17/08 at 6:06 PM. Reason: Added Tip
 
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Old 12/17/08, 5:58 PM   #3
windcape
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Magtheridon (EU)
Well, look at the numbers:

24 MBs versus 28.
VT damage: 169389 versus 175165
Mind Flays, 114 versus 124, 326152 dmg versus 297132

Both gear, DoT uptime, and also your gimp talent build matters.

Why would you EVER, EVER, not spec into 5/5 Mind Blast? It's been defacto since the 2.4 change to spellhaste.
You get much less out of haste on your gear if you don't have 5/5.
 
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Old 12/17/08, 7:47 PM   #4
 etrnl
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Tichondrius
From what I have seen with SW:P is that any direct increase in spellpower will be accounted for on each tick, where as any percentage based modifier will not (Power Sparks, Shadow Weaving, etc.). The spellpower from a Destruction Potion wouldn't have an effect past it's duration, I don't think. You spend 6 seconds (no lag, perfect execution) getting SWx5 (VT, DP, MB, SW), that leaves 2 ticks of SW:P with the 120sp bonus to it.

If you can prove me wrong on this, go ahead. Just stating what I already know from playing around with SW:P, P&S, and MF.
 
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Old 12/17/08, 8:07 PM   #5
LucidityAxel
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So I'm looking at my last Patchwerk to see where I can improve:

Wow Web Stats

I was staring at this and wondering how in the world I only managed to cast eleven Mind Blasts in a three-minute fight when I looked at the total damage. If I did 151k damage with only eleven casts, I'd have to be averaging almost 14k per cast, which simply isn't possible with my gear. Something isn't right here.

I'll report this on the WWS forums for further investigation, but in the mean time you guys might want to double-check your detailed breakdowns before reading too much into them.
 
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Old 12/17/08, 8:22 PM   #6
 Snowy
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You landed 24. 11 hits, and 13 crits.

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Old 12/17/08, 9:35 PM   #7
Luthi
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Sen'jin
Thank you for pointing that out snowy. I thought I was doing a terrible job with my mind blasts, by my calculations, I was doing one every 12 seconds. After a reinspection I realized I was missing a column, it turns out I average one every 7.83 seconds.

Last edited by Luthi : 12/17/08 at 9:36 PM. Reason: punctuation
 
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Old 12/18/08, 10:06 AM   #8
artann
Glass Joe
 
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Greetings , long time lurker first time poster here.

This is our lasts week's wws from Patchwerk , i tried and keep a tidy cycle but as seen in the report some mistakes were made (low DP uptime for instance) and it leads me to another simple question , is it worth canceling flay to switch to mind blast asap?My priest is prety well geared atm mostly from 25 man enconters and i belive i can get bether numbers out of it if i change my game play , thanks in advance for any coments.

Last edited by artann : 12/18/08 at 10:15 AM.
 
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Old 12/18/08, 1:11 PM   #9
Krames
Glass Joe
 
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Turalyon
In TBC I believe that it was more dps efficient, if you had the mana, to clip your MF. I don't believe this is the case now that MF can crit. I would suggest finishing out your MF, because some of those crits are pretty nasty.
 
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Old 12/18/08, 1:35 PM   #10
 etrnl
Blueberry
 
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Originally Posted by artann View Post
Greetings , long time lurker first time poster here.

This is our lasts week's wws from Patchwerk , i tried and keep a tidy cycle but as seen in the report some mistakes were made (low DP uptime for instance) and it leads me to another simple question , is it worth canceling flay to switch to mind blast asap?My priest is prety well geared atm mostly from 25 man enconters and i belive i can get bether numbers out of it if i change my game play , thanks in advance for any coments.
MF no longer ticks in thirds, the first tick occurs about half way through a channel, the second right at the end and the last one after the channel has completed. Clipping MF is not really an option because of this. It starts to become really mana inefficient and a loss of DPS because of this new erratic behavior.

EDIT:That makes sense, should have probably known how Arcane Missles worked before replying. Looks like this is being reverted in 3.0.8, though.

Last edited by etrnl : 12/19/08 at 11:59 AM. Reason: Thank you for correcting, tedv
 
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Old 12/19/08, 6:17 AM   #11
Mearis
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Hey, last night in Naxx I had an exceedingly bad parse on Patchwork. I was having horrid lag, but nowhere near enough to explain how absolutely horrible my damage was.

After, looking at the WWS, I saw that my dots were ticking for almost no damage and later in the rest of Naxx my dot ticks seemed similarly anemic.

Anyone has ever had anything similar occur? Check it out:

Wow Web Stats during Sarth 3 drakes:


Wow Web Stats during Patchwork:

and during the rest of Naxx my damage was incredibly low. I am not particularly concerned with my rotation being abysmal since the lag was horrendous, but I was shocked at how low my dots were ticking in the rest of the evening, especially compared to Riendra but I cannot really find rhyme or reason for this.

My gear was not broken, and at least on Patchwork I was still flasked from Sartharion. How could my vampiric touch end up ticking for 1400 average, down from 2200 average the previous attempt? Even assuming I had forgotten to shadowform (I hadn't) that still doesn't even come close to accounting the difference.
 
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Old 12/19/08, 10:02 AM   #12
tedv
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Mal'Ganis
Originally Posted by atheira View Post
MF no longer ticks in thirds, the first tick occurs about half way through a channel, the second right at the end and the last one after the channel has completed. Clipping MF is not really an option because of this. It starts to become really mana inefficient and a loss of DPS because of this new erratic behavior.
That's not technically true. Mind Flay stole the arcane missile code but NOT the graphic. To understand what this means, you need to understand how Arcane Missiles works. Every second the client renders a bolt being "fired", which lands half a second later. But the moment the bolt leaves your hands, the damage it deals will lock in. The damage just don't apply to the target for half a second.

In other words, the timeline for arcane missiles looks like this:

0: Start of Arcane Missiles cast
1: Bolt #1 fires and server computes damage. Client renders bolt leaving your hands.
1.5: Bolt #1 has its damage applied to target. Client should have rendered bolt impacting target by now
1: Bolt #2 fires and server computes damage ...
1.5: Bolt #2 has its damage applied to target ...
...
5: Bolt #5 fires
5.5: Bolt #5 applies damage to target

But it's worth noting that Arcane Missiles takes exactly 5 seconds to cast. At time 5, you can cast another spell and it won't "eat" the last bolt. That bolt will still land at time 5.5.

What does all of this have to do with Mind Flay? Well each mind flay tick has the half second "bolt" delay even though the client isn't rendering a bolt. A mind flay will deal damage at the 1.5, 2.5, and 3.5 second marks if you have perfect latency, which is why so many people are reporting that Mind Flay feels lagged. It's not lag. It's just a bug in when the server applies damage. However, this doesn't affect the optimal time to break casting. If you cast a new spell at 2.1 seconds, the second bolt will be locked in and you'll still get the second Mind Flay tick at 2.5 seconds.
 
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Old 12/19/08, 1:12 PM   #13
 Snowy
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Originally Posted by Mearis View Post
Even assuming I had forgotten to shadowform (I hadn't) that still doesn't even come close to accounting the difference.
Well in all honesty that very well could explain the difference. Don't forget you're not only losing out on 15% more damage, you're also forfeiting the extra dot damage from your crit %, which could be 40% or so if you're properly waiting for debuffs on the mob.

That may not resolve your claim you were in shadowform, just pointing out if you weren't, it's a lot more detrimental than you think.

Just to test -- completely unbuffed with 5x Shadow Weaving, in Shadowform my SWP does 1082. If I drop Shadowform, it's 786. 786*1.15*1.1969=1082. Your 1400 would go 1400*1.15*1.40=2254.

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Old 12/19/08, 1:30 PM   #14
Mearis
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I thought of that, but I checked my buffs and I was in shadowform. I am trying to think if for some reason my character ss might have been bugged, but it looks unlikely. I will double check if I can find anything in my log about gaining/losing shadowform after a res, I guess it is possible - if you check mindflay/mindblast they seem a bit low as well even with 15%, but that might have been just shitty luck on RNG.
 
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Old 12/21/08, 1:16 PM   #15
Karoshi
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Here's the WWS from our last raid: Wow Web Stats - Archavon, Naxxramas, Malygos & Sarth3-wipes
For testing I ran with 160 hitrating and suprisingly there seem to be no misses among those 24,9 million dmg (6 hours). 0,3% miss on MF and 1,2% on MS (only on trashmobs as far as I can see). I say "no misses" here, because the minimal MF misses and the MS misses on trash also occured with 312 hitrating.

Here's the Patchwerk breakdown: Wow Web Stats - 4461 dps, but at least according to the log I was slacking with MB, though the fight didn't feel like I missed more than 0,5 sec here and there to keep VT&DP running. Would focussing more on MB add too much risk on losing too many DoT ticks?

 
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Old 12/22/08, 12:01 PM   #16
Luthi
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Originally Posted by Karoshi View Post
Here's the WWS from our last raid: Wow Web Stats - Archavon, Naxxramas, Malygos & Sarth3-wipes
For testing I ran with 160 hitrating and suprisingly there seem to be no misses among those 24,9 million dmg (6 hours). 0,3% miss on MF and 1,2% on MS (only on trashmobs as far as I can see). I say "no misses" here, because the minimal MF misses and the MS misses on trash also occured with 312 hitrating.

Here's the Patchwerk breakdown: Wow Web Stats - 4461 dps, but at least according to the log I was slacking with MB, though the fight didn't feel like I missed more than 0,5 sec here and there to keep VT&DP running. Would focussing more on MB add too much risk on losing too many DoT ticks?
Looks like your DP/VT uptime is a 87%, which isn't bad, but could be better.
You have a mind blast every 8.21 Seconds, again not bad but could be better.

Overall I think you need to use less mind flay, as the percentage of damage coming from it is actually quite high, and place a higher priority on your dots and MB.
 
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Old 12/23/08, 11:40 PM   #17
Cads
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Here's my Patchwerk breakdown from last night: Wow Web Stats

Glad I decided to post this here and use Snowy's OP to analyze it because I'm not doing as well as I thought. I had a Mind Blast every 7.88 seconds which is OK, but my uptime on VT and DP is quite low. I believe I am likely clipping VT on occasion.

My damage breakdown is very strange compared to most of the others I've seen here too. 40% from Mind Flay, and more from VT than Mind Blast. That Mind Flay had a much higher crit rate than Mind Blast helps explain this but still 40% seems like a lot more than the others posted here. Perhaps I have more haste than most? (420 - 12.81%)

One final thought/question. We had a very late heroism - Patch was at about 20% - and ended the fight with 11 seconds left on it. During the heroism I saw my DPS increase by about 200, from 4100. It took me most of the fight to break 4k, for some reason I was struggling at 3800 until about 30-40%. Anyway I'm wondering what time people are using hero/bloodlust to maximize its effectiveness?
 
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Old 12/24/08, 12:53 AM   #18
Starfire
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Originally Posted by atheira View Post
From what I have seen with SW:P is that any direct increase in spellpower will be accounted for on each tick, where as any percentage based modifier will not (Power Sparks, Shadow Weaving, etc.). The spellpower from a Destruction Potion wouldn't have an effect past it's duration, I don't think. You spend 6 seconds (no lag, perfect execution) getting SWx5 (VT, DP, MB, SW), that leaves 2 ticks of SW:P with the 120sp bonus to it.

If you can prove me wrong on this, go ahead. Just stating what I already know from playing around with SW:P, P&S, and MF.
But, in theory you should be able to use: [Potion of Wild Magic] right? Not so much for the 180 spell-power, but for the 60 crit rating. Right? I don't actually know the answer.

Originally Posted by XI- View Post
No loot bro. Didn't you get the memo, when raiders care about loot they're all shallow asshats, when casuals care about loot they're part of the noble proletariat striving forth to advance themselves while maintaining the tight bonds of friendship and family unity, and juggling their difficult schedule of jetsetting the world and spending time with their supermodel wives and 2.5 picture book children.
 
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Old 12/24/08, 3:05 PM   #19
woobsauce
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Originally Posted by Cads View Post
One final thought/question. We had a very late heroism - Patch was at about 20% - and ended the fight with 11 seconds left on it. During the heroism I saw my DPS increase by about 200, from 4100. It took me most of the fight to break 4k, for some reason I was struggling at 3800 until about 30-40%. Anyway I'm wondering what time people are using hero/bloodlust to maximize its effectiveness?
It's used to maximize the mage/warrior dps. Shadowpriest dps is hardly worth basing bloodlust around. The idea is that stacking bloodlust to add to the molten fury/execute (I think I'm forgetting something else here) dps will end the fight sooner. Despite blizzard's attempts to cut it out, cooldown stacking is still extremely powerful.
 
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Old 12/25/08, 4:05 AM   #20
Cads
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Originally Posted by woobsauce View Post
It's used to maximize the mage/warrior dps. Shadowpriest dps is hardly worth basing bloodlust around. The idea is that stacking bloodlust to add to the molten fury/execute (I think I'm forgetting something else here) dps will end the fight sooner. Despite blizzard's attempts to cut it out, cooldown stacking is still extremely powerful.
Wasn't trying to imply that it should be built around maximing spriest DPS. So it still seems the best time to use it is towards the end of the fight. Just gets tricky because we used ours at about 20% and had 11 seconds left on it when the fight ended. I assume 30-40% would be optimal then.
 
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Old 12/25/08, 5:10 AM   #21
Manes
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Frostmourne
This might seem like a silly question, but, should I worry if I'm recasting VT/DP .1-.5 seconds before the debuff is due to wear off? I'm worried I might be losing potential ticks, but according to the most recent patchwerk report (Wow Web Stats [no heroism thanks to trigger happy shamans]) I'm holding about 90% uptime on VT and DP.
 
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Old 12/29/08, 1:48 AM   #22
Hadessa
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Ysera
So ever since the release of WoTLK I have been playing the same way as TBC, clipping MFs for MBs and using SW. I guess I was just being stubborn even after reading everything on how I shouldn't be. I did not notice a huge difference with other WWS I saw, but after trying it tonight. I got Wow Web Stats . I think next week with the new weapon I got and if we run out usual 3 healer I can break 5k easily.

 
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Old 01/02/09, 1:37 PM   #23
tallaximp
Glass Joe
 
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Stormreaver
I'm trying to figure out how I can possibly break 5k without another class' buffs (Focus Magic, Tricks, etc). Can anyone help me out? I used Potion of Wild Magic in the beginning for SW:P, I was flasked, food buffed, etc.

Wow Web Stats

My armory has my disc gear, so I have 2024 spell power (without IF), 20.4% crit, 286 hit, 240 haste.
 
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Old 01/06/09, 7:54 AM   #24
Vurrin
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Hyjal
The easiest way to raise your DPS on PW is to bring more DPS. cut about 20-30 seconds off your kill and viola your heroism uptime jumps up and you've gained DPS. Your raid has 2-4 people not pulling their weight, obviously accidents happen and such, but your DPS would probably be closer to 5k with 2-3 more people pushing 4k+ dps. All in all I find increasing heroism up time about 5% is good for 150+ more dps at the end of the encounter when you're doing 4200+ prior which would put you right at or about 5k DPS. Of course your ranking in the guild won't be changed since everyone will benefit about as much as you or more, but if 5k is a personal milestone that is the best way to achieve it.

Otherwise your VT uptime and rotations seem very tight, so the other option is to improve your gear for example drop the hit gem and group with a draenii.

Wow Web Stats is my parse and I don't come close ( no elemental shm, no wild magic, and bad VT uptime), but the shorter fight, and consistent dps from my guild helps me out a lot despite my poor play and high lag.
 
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Old 01/08/09, 7:11 AM   #25
artann
Glass Joe
 
Undead Priest
 
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Close but still so far from the most wanted 5k dps on our friend sadly it's harder then it looks! This weeks WWS showed me a 4850 dps mark and most of it is due to the RNG god! Acording to the formula to find out the perfect amount of Mind blasts i missed 2 of them ... now my main issue is to find out were since i keeped the cycle as tigth as possible , any coments are welcome.
 
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