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Old 01/08/09, 1:28 PM   #26
Renraku
Service with a smile!
 
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Troll Priest
 
Emerald Dream
WWS Loading...

DPS Time: 163s - 4836 DPS

Theoretical DoT tics: 54
SWP: 51 - 94% | DP: 53 - 98% | VT: 50 - 92%

Mind Blast hits: 163/7 = 23 with 23 actual hits.

Having Crypt Fever and using something other than a Destruction Potion would have put me over 5k, I'm positive. I used the pot in the beginning during Blood Lust. I might of used SW more than necessary, but I tried to reserve it as a replacement for Mind Flay if I couldn't get the full duration. Still, it seems kind of high with 1 every 15 seconds. What I haven't looked into is how much of Mind Flay got clipped. Any insight on that in particular would be appreciated.

Nitpicking aside I'm content with the results!

Vulajin: "oh god" [pause] "my weapons are broken"
 
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Old 01/08/09, 2:53 PM   #27
Supermerkicus
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Gorefiend
re:

What does all of this have to do with Mind Flay? Well each mind flay tick has the half second "bolt" delay even though the client isn't rendering a bolt. A mind flay will deal damage at the 1.5, 2.5, and 3.5 second marks if you have perfect latency, which is why so many people are reporting that Mind Flay feels lagged. It's not lag. It's just a bug in when the server applies damage. However, this doesn't affect the optimal time to break casting. If you cast a new spell at 2.1 seconds, the second bolt will be locked in and you'll still get the second Mind Flay tick at 2.5 seconds.
Forgive me, but I'm a little confused here.

Are you saying that MF isn't actually clipped at the end of the spell, and that even if we cast something else when the duration is over that we'll get the last tick of damage?
 
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Old 01/08/09, 4:46 PM   #28
Luthi
Von Kaiser
 
Human Priest
 
Sen'jin
It helps if you think of it as not having the mind flay animation, but rather the arcane missiles animation. The tick OCCURS at 3.0 seconds, and then there is an invisible bolt of shadow damage that flies from you to the mob in about .5 seconds and deals damage.
 
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Old 01/08/09, 5:06 PM   #29
nataku
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Dwarf Priest
 
Tichondrius
It is probably a good time to dig up that old thirds texture for casting bars and start aggressively clipping MF for higher priority spells again. Due to the new MF ticking, I have been allowing MF casts to complete even if something comes off cooldown or a DoT falls off.
 
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Old 01/12/09, 2:23 AM   #30
Falim
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Dwarf Priest
 
Shattered Hand
Damn, getting close. 4994:

Wow Web Stats

Should be able to break it easily with the mind flay fix.
 
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Old 01/12/09, 8:21 AM   #31
artann
Glass Joe
 
Undead Priest
 
<Eon>
Grim Batol (EU)
Originally Posted by Falim View Post
Damn, getting close. 4994:

Wow Web Stats

Should be able to break it easily with the mind flay fix.
The RnG god smiled upon your face , your armory shows you a 15% ish crit and you got 44% on MF and 66% on mindblast! You did lost a few ticks on VT that migth be your ticket to the 5k mark , never the less congratz on numbers they are exelent.
 
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Old 01/13/09, 3:51 PM   #32
trumpetx
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Undead Priest
 
Skullcrusher
Originally Posted by Luthi View Post
It helps if you think of it as not having the mind flay animation, but rather the arcane missiles animation. The tick OCCURS at 3.0 seconds, and then there is an invisible bolt of shadow damage that flies from you to the mob in about .5 seconds and deals damage.
You do realize that this is 100% incorrect, right?

Mind Flay is clipping the final tick if you cast something immediately following it. This has been confirmed fixed in the upcoming 3.0.8 patch (assuming the PTR notes = 3.0.8 notes). Why would they fix something that's not broken?

Test it for yourself. Set up a [nochannel] macro and spam MF -> MB on a target. You'll see 2 ticks of MF and 1 hit of MB. Of course, if 3.0.8 comes out today, this is moot -- just saying though... it is currently bugged.
 
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Old 01/13/09, 8:25 PM   #33
pizzr
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Turalyon
Wow Web Stats - clipped my MF quite a bit, and some dots i let fall off I'm really going to try and push hard tonight, see if i could squeeze some stuff out.
 
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Old 01/14/09, 2:42 AM   #34
Luthi
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Sen'jin
Originally Posted by trumpetx View Post
You do realize that this is 100% incorrect, right?

Mind Flay is clipping the final tick if you cast something immediately following it. This has been confirmed fixed in the upcoming 3.0.8 patch (assuming the PTR notes = 3.0.8 notes). Why would they fix something that's not broken?

Test it for yourself. Set up a [nochannel] macro and spam MF -> MB on a target. You'll see 2 ticks of MF and 1 hit of MB. Of course, if 3.0.8 comes out today, this is moot -- just saying though... it is currently bugged.


I checked this ingame a few minutes ago, and you're 100% correct, thank you for clarifying this for me. Since I've been accidently clipping every single one of my mind flays since i started raiding, I should expect somewhere in the region of a 250-400 dps increase on fights with very little movement after they patch this, I'm thinking.
 
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Old 01/14/09, 10:38 AM   #35
trumpetx
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Undead Priest
 
Skullcrusher
Originally Posted by Luthi View Post
I checked this ingame a few minutes ago, and you're 100% correct, thank you for clarifying this for me. Since I've been accidently clipping every single one of my mind flays since i started raiding, I should expect somewhere in the region of a 250-400 dps increase on fights with very little movement after they patch this, I'm thinking.
Yep... I'm not entirely happy with my SP dps right now - I figure post patch it'll go up a tad and I'll be a much happier camper (and the rogues will drop like rocks too, so I should effectively rocket up quite a few spots comparatively)
 
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Old 01/14/09, 11:36 AM   #36
LucidityAxel
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Troll Priest
 
Tichondrius
Originally Posted by pizzr View Post
Wow Web Stats - clipped my MF quite a bit, and some dots i let fall off I'm really going to try and push hard tonight, see if i could squeeze some stuff out.
You WWS parse is a perfect example of why the overall dps number is a misleading indicator of how well someone actually performed on a fight. Vioc had two more VT ticks, one more DP tick, and one more Mind Blast than you did. He solidly outperformed you and would have been ahead if his damage per cast were anywhere near yours.
 
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Old 01/14/09, 12:18 PM   #37
Suitengu
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Blood Elf Priest
 
Exodar
My first Patchwerk as shadow usually my guild has me go holy for the fight. Wow Web Stats

4'13 fight 4k dps

138 MF ticks - 70 VT ticks - 30 MB - 73 DP ticks - 81 SW:P


I might have gotten another 100 dps or so but the Unholy DK died mid fight losing Ebon plague, but of course the warlock would have also benefited and stayed just as far ahead of me. I'm doing better than the other shadow priest but I think I'm missing something, any input would be appreciated.
 
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Old 01/14/09, 1:15 PM   #38
pizzr
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Undead Priest
 
Turalyon
Originally Posted by LucidityAxel View Post
You WWS parse is a perfect example of why the overall dps number is a misleading indicator of how well someone actually performed on a fight. Vioc had two more VT ticks, one more DP tick, and one more Mind Blast than you did. He solidly outperformed you and would have been ahead if his damage per cast were anywhere near yours.
I wouldn't go that far as saying 'soildly outpreformed' me. He got 2 extra MB in due to his haste. His spell dmg is equal to mine. The difference in me getting 5k DPS and others not getting it, is due to people not using SWD in their rotation. Also I believe Crit makes or breaks you. Yes Haste is nice, Yes Spirit is Nice. But Crit = the stat in WOTLK. For some oddly reason, i see SPs with so much haste but little crit. If people would switch the 2 around, you'll see higher parses.

But hey, 5k DPS is a misleading number, and total dmg output is as well. Since I didnt keep up VT or DP.
 
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Old 01/14/09, 3:18 PM   #39
orbnubbins
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Undead Priest
 
Gurubashi
Originally Posted by pizzr View Post
I wouldn't go that far as saying 'soildly outpreformed' me. He got 2 extra MB in due to his haste. His spell dmg is equal to mine. The difference in me getting 5k DPS and others not getting it, is due to people not using SWD in their rotation. Also I believe Crit makes or breaks you. Yes Haste is nice, Yes Spirit is Nice. But Crit = the stat in WOTLK. For some oddly reason, i see SPs with so much haste but little crit. If people would switch the 2 around, you'll see higher parses.

But hey, 5k DPS is a misleading number, and total dmg output is as well. Since I didnt keep up VT or DP.

I don't know. I think that a balance needs to be reached. I recently switched up some gear and went from 434 haste and 491 crit (17%) to 333 haste and 591 crit (19.34%) unbuffed. I have around 2k SP unbuffed with either set. My DPS dropped significantly on every boss from the week before. With the same buffs my Patchwerk WWS shows about a 500 DPS decrease from 4.7k to 4.2k.

Could that be me not being comfortable with the slower cast times and GCD? Or perhaps the RNG gods? I don't have access to the WWS but when I do I'll put them up.

What I'm saying is that while crit is great for some, haste isn't as bad relative to crit as people are making out.
 
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Old 01/14/09, 4:54 PM   #40
LucidityAxel
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Tichondrius
Haste and crit are multiplicative of each other, not additive. I want a healthy amount of both. I don't want to stack one at the expense of the other.

There are multiple points in a fight where I will need to recast VT, DP, or MB (or all three) with 1.5 seconds of each other. I am GCD-bound in this situation. The only stat that will help me in this situation is spell haste.
 
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Old 01/15/09, 2:52 AM   #41
acella
Glass Joe
 
Draenei Priest
 
Burning Legion
Originally Posted by LucidityAxel View Post
You WWS parse is a perfect example of why the overall dps number is a misleading indicator of how well someone actually performed on a fight. Vioc had two more VT ticks, one more DP tick, and one more Mind Blast than you did. He solidly outperformed you and would have been ahead if his damage per cast were anywhere near yours.
It might be worth a point that Pizz had about 24 seconds of Trick of the Trade buff going for him, which I assume would come out to quite a bit in such a short fight.
 
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Old 01/16/09, 4:41 PM   #42
Frostbless
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Khadgar
Hey first time posting been sneaking around reading posts lately. I have a WWS of mine but it doesn't have patchwerk on it unfortunately the person who logged was out for that fight. I noticed a HUGE difference in myself and our other SPriest, I did notice i was using VE when it was up and he wasnt and that i didnt have SW:P in my rotations. I will now be adding it and such.

Here is the WWS of the 2 of us for Anub'Rekhan (if there is a better boss to take logs on plz tell me.) I just became shadow as of lvl late 74 and was holy from 1-74.

Any ideas or suggestions besides what ive already posted would help a ton.
 
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Old 01/18/09, 7:39 PM   #43
Worshaka
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Worshaka
Troll Priest
 
Jubei'Thos
Originally Posted by artann View Post
The RnG god smiled upon your face , your armory shows you a 15% ish crit and you got 44% on MF and 66% on mindblast! You did lost a few ticks on VT that migth be your ticket to the 5k mark , never the less congratz on numbers they are exelent.
When you think about raid buffs, a 40% crit rate isn't that unusual. 15% base crit + 4% from Mind Melt, you will get at least 1% from kings, AI, MoTW, etc... 5% from Boomkin/Ele Shammy, 10% from winter's chill or Improved Scorch... we're at 35% crit just from that and i'm sure there is a few percent here or there in stuff i'm forgetting about...

44% on MF isnt that RNG friendly but I have to admit the 66% on MB is
 
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Old 01/18/09, 8:33 PM   #44
Manes
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Night Elf Priest
 
Frostmourne
Is there a reason for a discrepency between WWS parses and recount? Last nights patchwerk (Wow Web Stats) shows me doing 4630 dps, where as recount only records 4550. Which is the true value?

Last edited by Manes : 01/18/09 at 8:41 PM.
 
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Old 01/19/09, 5:14 AM   #45
 Cadfael
Playing Nelf until Tauren Priests
 
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Perenolde (EU)
Originally Posted by Manes View Post
Is there a reason for a discrepency between WWS parses and recount? Last nights patchwerk (Wow Web Stats) shows me doing 4630 dps, where as recount only records 4550. Which is the true value?
It's just difference in counting seconds for encounter/activity time.

WWS standard DPS value is shit anyway. It displays your activity DPS, that is, the total damage done divided by the time it saw you active within a 5 seconds window. This is why you can have higher DPS shown but you are lower in it's basic ranking than someone else with lower DPS shown (compare Shadowlol/Zerroeffectz in that parse). You could theoretically open up with 10'000 damage on second one, die instantly and it would display a very high DPS value, while it would be in fact a very low DPS over the whole encounter. If you want to see encounter DPS, click in WWS on "columns" on the right hand side and activate "Avg. DPS" in the DPS section which will display your Damage done / encounter time which is the one by which it actually orders and ranks players per default but does not show normally.

Your personal peak DPS is mostly irrelevant, this one is the actual damage done during the encounter. You will see it has you there with 4498 DPS and this is actually nearer to what recount showed but not by much. The difference here is still the time both tools saw as total time for the fight. As such, you can either accept there is no one single true answer or always include some percentage "measurement failure".
 
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Old 01/19/09, 6:39 AM   #46
frega
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Blood Elf Priest
 
Mannoroth
Originally Posted by orbnubbins View Post
I don't know. I think that a balance needs to be reached. I recently switched up some gear and went from 434 haste and 491 crit (17%) to 333 haste and 591 crit (19.34%) unbuffed. I have around 2k SP unbuffed with either set. My DPS dropped significantly on every boss from the week before. With the same buffs my Patchwerk WWS shows about a 500 DPS decrease from 4.7k to 4.2k.

Could that be me not being comfortable with the slower cast times and GCD? Or perhaps the RNG gods? I don't have access to the WWS but when I do I'll put them up.

What I'm saying is that while crit is great for some, haste isn't as bad relative to crit as people are making out.
Haste might be the way to go I think.

I'm more crit geared myself and a fellow shadowpriest is more haste + pure spellpower geared. Even though I'm vastly more geared (kel's ring, cosmic light from sapph), the haste shadowpriest would almost always be just under me in damage in WWS parses. Although, I'm usually playing above 350ms(oceanic) and too stubborn to use the mind flay glyph(range sensitive fights).
 
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Old 01/19/09, 8:54 AM   #47
Manes
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Night Elf Priest
 
Frostmourne
Post a patchwerk parse, I can almost guarantee that the low gap between yours and his DPS has little to nothing to do with haste and more related to poor dot uptime/mb casts. Anecdotal accounts shouldn't be given as advice.
 
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Old 01/20/09, 7:52 AM   #48
Worshaka
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Worshaka
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Jubei'Thos
And the fact you mention he has superior Spellpower.
 
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Old 01/20/09, 11:51 AM   #49
Luthi
Von Kaiser
 
Human Priest
 
Sen'jin
Originally Posted by frega View Post
Haste might be the way to go I think.

I'm more crit geared myself and a fellow shadowpriest is more haste + pure spellpower geared. Even though I'm vastly more geared (kel's ring, cosmic light from sapph), the haste shadowpriest would almost always be just under me in damage in WWS parses. Although, I'm usually playing above 350ms(oceanic) and too stubborn to use the mind flay glyph(range sensitive fights).
I would have trouble on several fights if not for the mind flay glyph, my guild tends to tank KT on his throne, putting alot of people between me and KT. As well, I like to stand as far back from malygos as possible (Although, that may not affect me as his hitbox is massive).
 
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Old 01/20/09, 12:35 PM   #50
Pillowtalk
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Undead Priest
 
Altar of Storms
Partial Resists

I could not find any discussion on these boards about the partial resists that show up frequently and seem to account for ~5% mitigated damage on wws parses. I am new to shadow and having healed for the better part of 3 years I am very unfamiliar with partial resist mechanics. Can this damage be recovered via spell penetration or any other game mechanics or are these resists unavoidable? If this has been discussed pre-wrath then a link to the discussion would be greatly appreciated.
 
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