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Old 01/20/09, 12:48 PM   1 links from elsewhere to this Post. Click to view. #51
ildon
Don Flamenco
 
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Undead Priest
 
Whisperwind
It can't be removed. It's like glancing blows for melee.
 
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Old 01/21/09, 4:48 PM   #52
stormofdreams
Glass Joe
 
Human Priest
 
Nordrassil
Help way below similar sp's

Please give me any insight on what I can do to improve my dps. Ive looked at patchweks from similary geared priests and they are atleast 300-500 dps above me it seems. I believe i am casting SW:P too early being that my rotation is ve, dp, SW:P, mb, flay. I also read some other peoples starting rotations but they account for SW:D applying 2 stacks when that was supposedly fixed in this patch. One concern is clipping flays... If one of my dots is gonna go down while im flaying to i clip the flay to keep the dot up?

Wow Web Stats

Thank you for your time.
 
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Old 01/21/09, 5:00 PM   #53
Nurru
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Undead Priest
 
Mal'Ganis
Originally Posted by stormofdreams View Post
Please give me any insight on what I can do to improve my dps. Ive looked at patchweks from similary geared priests and they are atleast 300-500 dps above me it seems. I believe i am casting SW:P too early being that my rotation is ve, dp, SW:P, mb, flay. I also read some other peoples starting rotations but they account for SW applying 2 stacks when that was supposedly fixed in this patch. One concern is clipping flays... If one of my dots is gonna go down while im flaying to i clip the flay to keep the dot up?

Wow Web Stats

Thank you for your time.
Frankly, your dot uptimes and casts need work:

Vampiric Touch: 60 ticks * 3 = 180 / 217 = 83%
Shadow Word: Pain: 71 * 3 = 213 / 217 = 98%
Devouring Plague: 64 * 3 = 88%
Mind Blast: 23
For a 217 second fight you should have at best something around 32-34 Mind Blasts. You also used Shadow Word: Death quite a few times despite such low dot / mb uptime, so I'm confused why you're doing it. It's typically a spell cast merely when MB is somewhere in the realm of 1.5-2 seconds left on cooldown depending on latency if you have nothing to refresh. Your casting needs to be a lot tighter, but you also need to keep in mind that 3:37 is a long kill by most WWS standards so comparing yourself to Priests with sub 3 minute kills is going to be a bit skewed.

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Old 01/22/09, 11:46 AM   #54
Falim
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Shattered Hand
Originally Posted by Nurru View Post
Frankly, your dot uptimes and casts need work:

Vampiric Touch: 60 ticks * 3 = 180 / 217 = 83%
Shadow Word: Pain: 71 * 3 = 213 / 217 = 98%
Devouring Plague: 64 * 3 = 88%
Mind Blast: 23
For a 217 second fight you should have at best something around 32-34 Mind Blasts.
The best you can do is 31 since mind blast has a cast time. 23 is still low, but realistically 27-28 would be closer to expected.
 
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Old 01/25/09, 8:07 AM   #55
acella
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Draenei Priest
 
Burning Legion
I'd like if you guys would look at my WWS parse closely and tell me what you think. I've been steadily trying different things, and I've been improving my DPS every week, coming very close to the 5k mark this time but not quite hitting it (although I think I would if it my guild had better overall DPS).

This week, I was able to have a higher DOT up time but not quite at 90%+. I am thinking that maybe I should start off with a VT cast, and maybe time it better with the pull since to improve my DPS presence. In this particular parse, I did not cut off any MF casts in order to refresh a dot with better timing, is that something I should reconsider?

Also I've noticed that my Mind Blast count is a little low, I had 11 casts in a 177 second fight, so I'm wondering if I should be cutting off MF casts in order to fit a few more MB in. I also chose not to cast SW at all, and am open to reconsideration on that, but I just don't see where I can fit it in or if I should even bother to.

Every week I improve by trying to figure out a game plan ahead of time, but with the success of my most recent Patchwerk kill, I'm seeing less room for improvement, so I would much appreciate any opinions you guys can throw my way.

WWS

Edit: I typically have a MS of around 200-250, which unfortunately, I can not improve until FIOS decides to move into my neighborhood!
 
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Old 01/25/09, 12:33 PM   #56
Nivoglibina
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You asked if you should consider clipping Mind Flays to refresh dots more perfectly. However, you don't use SW. Best option would be to start using SW whenever you see a Mind Flay <-> Dot refresh collision coming.
 
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Old 01/27/09, 3:53 PM   #57
Flayvah
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Winterhoof
Originally Posted by Nurru View Post
but you also need to keep in mind that 3:37 is a long kill by most WWS standards so comparing yourself to Priests with sub 3 minute kills is going to be a bit skewed.

Something that hasn't really been made abundantly clear anywhere in the WoTLK threads is that as your raid's total dps increases, so does your personal dps. Personally I racked my brain for about three weeks over why there were shades with comparable gear doing 500-600 more dps than me on a Patchwerk parse where they theoretically had performed worse in terms of managing their rotation. Then I came to remember numerous discussions on Brutallus.

To reiterate what has been said in numerous threads containing Brutallus parses, as your raid kills the boss faster, the percentage of time spent inside of heroism/lust increases as the time of the encounter decreases. In addition to this the percentage of the fight you spend trinketed and potted with wild magic also increases. These two things cause dps total to inflate during the encounter, which if its short, will leave your number inflated when the encounter ends.

So, time for an example. Heres one of my WWS that illustrates this point.

My numbers:
4374dps over 4'36" (Insanely long kill done in a 20man achievement run with alts present)

39 mind blasts out of an ideal 40 (276 / 6.88 = 40) *edited to account for haste
90% VT uptime... 83ticks / an ideal 92 (276 / 3)
92% DP uptime... 85 / 92
95% SW:P uptime... 88 / 92

with SW cast every 34.5 seconds.

So, my total dps is by all comparisons not very high on the grand scale despite the fact that it was by all means a solid performance in terms of dot Uptimes and MB casts. I hope this has clarified a few things for people scrolling down this thread.

*edit for mild capitalization errors*

Last edited by Flayvah : 01/28/09 at 4:32 PM. Reason: Edited to account for haste
 
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Old 01/27/09, 8:00 PM   #58
Nivoglibina
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Very nice parse there, and well illustrates your point.
I assume you are clipping Mind Flays to reach these percentages, or are you delaying casts for thenths of seconds?
 
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Old 01/27/09, 8:25 PM   #59
Flayvah
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Winterhoof
Yes, I clip at 2 seconds if something needs refreshing, hooray for the old thirds bar texture.
 
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Old 01/28/09, 12:03 PM   #60
LucidityAxel
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Tichondrius
For a fight that long, you need to take spell haste into account.

Assuming you had something like the 293 haste in your current armory profile, your actual cast time on Mind Blast is 1.38 seconds, which means the best you can possibly do is 6.88 seconds between casts. 276 / 6.88 = 40.11, so you actually left a single Mind Blast on the table.

Still damn good (especially for a fight that long), just not perfect!

Last edited by LucidityAxel : 01/28/09 at 12:04 PM. Reason: typos
 
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Old 01/28/09, 2:11 PM   #61
Luthi
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Human Priest
 
Sen'jin
Flayvah, I'm a little disturbed by your wws, compared to a very recent one of mine.

Wow Web Stats

I have approximately the same dps as you, in a much shorter fight. How much effect does heroism have on the total dps of a shadow priest relative to time? I, like you, didnt have a boomkin druid or an elemental shaman, and we have very similar gear, so I feel my dps should be higher than yours, comparatively speaking.

Edit: The only real difference I notice in the wws is that you cast shadow word: death 6 times, versus my 0, and that your mindflay damage % is 7 less than mine.
 
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Old 01/28/09, 3:21 PM   #62
LucidityAxel
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Tichondrius
Given typical pre-Ulduar raiding gear levels, an extra 30% haste should ballpark around 300-400 dps for the forty seconds of the buff all by itself.

You would, of course, see a greater impact if you saved cooldowns, on-use trinkets, or other consumables like Potion of Wild Magic to use in conjunction with the buff.
 
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Old 01/28/09, 5:47 PM   #63
Flayvah
Glass Joe
 
Draenei Priest
 
Winterhoof
Originally Posted by LucidityAxel View Post
For a fight that long, you need to take spell haste into account.

Assuming you had something like the 293 haste in your current armory profile, your actual cast time on Mind Blast is 1.38 seconds, which means the best you can possibly do is 6.88 seconds between casts. 276 / 6.88 = 40.11, so you actually left a single Mind Blast on the table.
Thanks for pointing this out. I had totally forgotten to account for this. I edited my previous post accordingly.

Originally Posted by Luthi
The only real difference I notice in the wws is that you cast shadow word: death 6 times, versus my 0, and that your mindflay damage % is 7 less than mine.
I'm going to break it down for other people reading that probably don't feel like rooting through WWS links.

Your Numbers: 4331 over 3'09"

MB: 23/27 <--- including personal haste
Vt: 54/63 (85%)
SW:P: 57/63 (90%)
DP: 58/63 (92%)

My interpretation of this is that the quality of performance is more heavily reflected in shorter fights in terms of DPS totals, which is really nothing new. Statistically speaking, this is why outrageous trends occur when you have a small set of data to work with; IE spriests being able to have dps totals of 5k on Patchwerk with less than perfect MB casts and DoT up-times (see the posts in the middle of this page).

Also, regarding SW casts. Theoretically, it nets a DPS increase but its minuscule:

*WARNING Napkin Math Incoming*

Taken From my parse up the page:

SW's Expected Damage Per Cast:
(( 6 * 3334 ) + ( 2 * 6776 )) / 8 = 4194.5

vs. if I were to cast another mindflay

(( 113 * 1861 ) + ( 59 * 3832 )) / 172 = 2537.0

From these numbers, and assuming that I was given exactly 1.5 seconds to cast before a refresh is needed (in reality this is probably not the case, but bear with me). I gained 13260 extra damage over the course of the fight, or 48.04 average dps.

(( 4149.5 - 2537 ) * 8) / 276

Keeping in accordance with what has been said since day one, SW is purely a stylistic choice at the moment. If a player can't easily predict an incoming collision with DoT refreshes, mindflay will always net you more than an SW used at the wrong time, that is to say at any point but a 1.5 second dot refresh collision. Personally, I choose to use it out of habit.

Last edited by Flayvah : 01/28/09 at 5:52 PM. Reason: minor corrections
 
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Old 01/29/09, 4:30 PM   #64
fip
Von Kaiser
 
Gnome Warlock
 
Proudmoore
So a question I have after reading and trying to follow the Shadowpriest community on this forum so far is: is anyone really breaking 5k dps as a Shadowpriest right now? Does nobody seem bothered by this? I am watching almost every other class break 5k dps with ease, ie: the vast majority of players are doing it, without gimmicks, on other classes. Yet I've only heard of 1 maybe 2 parses ever posted with dps that high on Patchwerk from Shadowpriests, and it seems to be more of a fluke, or extremely gimmicky pots/consumables used.
 
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Old 01/29/09, 7:31 PM   #65
Aural
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Mal'Ganis
So, my guild has 2 raiding shadowpriests. Usually, we're within 100~ dps of each other, discounting gimmick fights. However, last night he totally blew me out of the water.

Meters Here

There's not much of a gear discrepancy between us, and I fat-fingered my rotation at one point, but with a cursory examination of the parse I couldn't figure out what caused such a massive difference between us.
 
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Old 01/29/09, 8:02 PM   #66
Nivoglibina
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Human Priest
 
Lightbringer (EU)
The log show avarage hits of his spells are quite a bit higher, which suggests more spellpower. Compare for instance the non-crit Mind Flay ticks and VT ticks.
 
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Old 01/29/09, 11:55 PM   #67
LucidityAxel
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Tichondrius
I don't know that the "vast majority" of players are hitting 5k on Patchwerk. You have to keep in mind that the kind of person who participates on EJ forums is a cut above the typical WoW player. Regardless of class, you need a good chunk of Naxx/Sarth/Malygos gear and some minimal competence to sustain 5k dps.

I do think Priests are a bit behind Mages and Warlocks, given similar gear levels. This is borne out by Simulationcraft and actual dps parses. Blizzard has access to all of this data. We can't control how they decide to scale Priest dps versus other classes, so I think the best thing to do is to play the best we can and let Blizzard sort it all out in the long run.
 
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Old 01/30/09, 12:17 AM   #68
Cyberspace
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Undead Priest
 
Drak'thul
I've usually done really good DPS but for some reason on our last Patch attempt I didn't do so well. I was wondering if you guys could help me out.

WWS report
 
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Old 01/30/09, 12:05 PM   #69
LucidityAxel
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Tichondrius
Fight length is 168 seconds:

Spell - Max / Actual
MB - 24 / 21 (87.5%, missed 3 casts)
VT - 56 / 51 (91.1%, missed 5 ticks)
DP - 56 / 49 (87.5%, missed 6 ticks)

Ideally everything would be 90% or better, but this is not a terrible performance. Clipping Mind Flay a bit more aggressively to get in one or two more Mind Blasts would help.

Check your average damage per cast and crit percentage with earlier WWS parses. If it is lower this time, then perhaps you were missing a flask or a totem or something similar.
 
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Old 01/31/09, 3:51 AM   #70
Luthi
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Human Priest
 
Sen'jin
I tightened up my rotation, and was rewarded this week with a much higher patchwerk dps than I've ever had before: http://wowwebstats.com/bwqjr2gb2wcaq?s=392021-428034&a=x25f0878
Is this fairly decent? What kind of top end numbers are we looking at as a class?
 
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Old 02/01/09, 7:31 PM   #71
Gomba
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Windrunner
Originally Posted by Luthi View Post
I tightened up my rotation, and was rewarded this week with a much higher patchwerk dps than I've ever had before: http://wowwebstats.com/bwqjr2gb2wcaq?s=392021-428034&a=x25f0878
Is this fairly decent? What kind of top end numbers are we looking at as a class?
Yes that is a very good parse, 5.2k seems to be what well geared shadow priests should be pulling now. I went with a much different rotation than yours though I do like yours more.

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Old 02/01/09, 11:19 PM   #72
dwayna
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Troll Priest
 
Talnivarr (EU)
Hello, I was wondering if i could preform any better on a training dummy with my current gear..

i just want to make my playstyle flawless. hope anyone can point out the problems

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Old 02/02/09, 1:42 AM   #73
Motrin
Glass Joe
 
Dwarf Priest
 
Farstriders
Is there any way to figure out an optimum number of mind flay ticks during a given fight length?

The reason I ask is that I have raided with a couple of shadowpriests since SSC and I consistently do in the neighborhood of 20% or more mind flay ticks then either of them. Our gear levels accounts for some dispaity in the WWS, but our DoT uptimes are usually pretty close and blasts are too. The glaring disparity is always the number of flay ticks. The fight below shows me at 124 ticks, one of them at 90 and the other at 88. I'd really like to see them get over the hump as it were, and I don't know how to help them.

Also, are there any tips about how to flay more? I've thought a lot about how I do it, and the only thing I can come up with is that I spam flay while Blast or Touch is casting (since it won't interrupt it, and will start as soon as the cast lands) and on the GCD after DP or a VE cast.

Here's a WWS:

Wow Web Stats
 
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Old 02/02/09, 4:27 AM   #74
Flunx
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Troll Priest
 
Vashj (EU)
Originally Posted by Motrin View Post
I spam flay while Blast or Touch is casting (since it won't interrupt it, and will start as soon as the cast lands) and on the GCD after DP or a VE cast.
This combined with the fact that the other two shadow priests aren't hit capped is probably the reason for that. Trublood had 5.4% miss on his Mind Flay on that fight.
 
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Old 02/02/09, 12:19 PM   #75
 Snowy
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Mal'Ganis
You do have 100+ more haste rating than the other two spriests -- while that wouldn't explain 20% more, that combined with the +hit would at least be part of the issue.

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