Yes that is a very good parse, 5.2k seems to be what well geared shadow priests should be pulling now. I went with a much different rotation than yours though I do like yours more.
I couldnt figure out the difference between you and I, gomba, but I've arbitrarily decided that the difference between our parses is the presence of an unholy DK in yours, which would have increased my damage by 3%, aproximately 150 dps.
Well my dps has gone up considerably since my first post in this thread but I cant seem to reach 5k, or any where near it for that matter. I'd concider myself a well geared shadow priest, and I am beating the other priest by 600 dps, but priests with similar gear that posted WWS are doing 400-600 more dps than me.
Wow Web Stats The fight lasted 183 seconds I did 4671 dps.
VT - 51 SWP - 56 DP - 55 MB - 21 MF - 119
The other priest had 1 more tick of SW:P and 2 more ticks of VT. When VT or DP drops I always finish my mind flay, should i clip it to reapply the dots instantly or finish the cast? Also when say VT is dropping and it has lets say 3 seconds left, is it alright to refresh it early or should you wait for it to drop off entirely.
After the Shadow word Death nerf with it only giving 1 stack of shadow weaving, my current start of the rotation has been MF MF VT DP SW:P. The mind flay giving 2 stacks is nice but im not sure if i should cast both fully or start the cast and clip them just for the stacks. After the 5 stack is up Ive just been trying to keep VT/DP up as priority and keep MB on CD MFing in between timers.
Just a tad worried I can't hit 5k dps and I'm running out of gear to upgrade my dps, after I replace my rings/cape everything else is a slight upgrade, most of which I cant afford to lose the hit to upgrade to.
Since the SWD change, I've been opening with VT > DP > MB > MF > SWP, and started aggresively clipping my mind flays at the 2.0 second mark, and as you can see a few posts above, it increased my damage by quite a lot.
My math on this might be quite a bit off, but the way I justified to myself that clipping mind flays is beneficial is thinking of the damage per cast time. Your mind flay average damage is about 2000 x 1.20 for crit so 2400 per cast second.
Your VT does 2900 per tick x 5 = 14500 in 1.5 seconds of cast time, so approximately 10000 damage per cast second, placing as a higher priority due to wasting less potential.
Non of my math above actually takes into account anything at all, so numbers would greatly vary, but i think it illustrates my point well.
Well my dps has gone up considerably since my first post in this thread but I cant seem to reach 5k, or any where near it for that matter. I'd concider myself a well geared shadow priest, and I am beating the other priest by 600 dps, but priests with similar gear that posted WWS are doing 400-600 more dps than me.
Wow Web Stats The fight lasted 183 seconds I did 4671 dps.
VT - 51 SWP - 56 DP - 55 MB - 21 MF - 119
The other priest had 1 more tick of SW:P and 2 more ticks of VT. When VT or DP drops I always finish my mind flay, should i clip it to reapply the dots instantly or finish the cast? Also when say VT is dropping and it has lets say 3 seconds left, is it alright to refresh it early or should you wait for it to drop off entirely.
After the Shadow word Death nerf with it only giving 1 stack of shadow weaving, my current start of the rotation has been MF MF VT DP SW:P. The mind flay giving 2 stacks is nice but im not sure if i should cast both fully or start the cast and clip them just for the stacks. After the 5 stack is up Ive just been trying to keep VT/DP up as priority and keep MB on CD MFing in between timers.
Just a tad worried I can't hit 5k dps and I'm running out of gear to upgrade my dps, after I replace my rings/cape everything else is a slight upgrade, most of which I cant afford to lose the hit to upgrade to.
My rotation is Pain, Plague, Touch, Blast, Flay, Pain, Death, Blast and then go from there. I try my hardest to not clip my flays and I Death whenever all of my dots are up and Blast has that second left on CD. Also with this rotation you can use a Wild Magic pot before the pull to get the extra damage on your initial dots and then speed pot at the lust/hero.
How do people in alliance guilds feel about staying at 10% hit and relying on dranei aura? We have a shitload of dranei, but I notice that I occasionally get resists when I think I am near enough to one to get the aura.
It has like a 30 yard range to anyone in the party, you shouldn't have an issue on most fights of staying in range. Even if you step out of range for a bit you still only have ~1% chance of getting resisted. We have a fairly low amount of draenei and have to spread them out for the dps and I can't remember the last time I was resisted in a group or raid with a draenei on any movement intensive encounter.
I've personally been trying to get as close as possible to the cap with the draenei aura and assume that if I can't get it for a specific fight it means we either don't have a shaman in the raid nor 2 of our tanks, which at that point would indicate the boss was trivial anyway... I think that's something you should be assuming with the number of draeneis in your raids and the likelyhood of having one in your party (I'm an officer, so I always get one as my DPS is among the top in our raids... your milage may vary)
Perhaps someone got mind controlled and cast a buff on him?
Possibly, but I wouldn't bet on it. If it's a recurring problem, I'll be on my toes for it. It would be easy to replicate since I wasn't really doing anything different.
Possibly, but I wouldn't bet on it. If it's a recurring problem, I'll be on my toes for it. It would be easy to replicate since I wasn't really doing anything different.
I missed a few myself mid fight tonight, but it seem it was a bit of an issue with the moonkin druid in our group using a lower ranked version of faerie fire, and it completely fixed itself after I swore at him on vent.
I noticed the problem when misery wasnt showing up in my dotimer as a debuff on the target.
question: mind blast just comes off cooldown and vampiric touch's timer is at 1.3(let's assume cast speed is 1.3). Mind blast first then apply VT or VT first then MB?
Even though VT may be a higher dps spell than MB, MB needs to take priority in this specific situation. If you prioritize VT you end up in a vicious cycle of delaying your MB which is by far a greater dps loss than the 1.4s of VT you miss out on. Consider this cycle if you prioritize VT:
VT is applied (0.0s) -> Mind Blast is cast (1.3s) -> MB on CD for 5.5s (6.8s) -> Mind Blast is cast (8.3s) -> Mind Blast is on CD for 5.5s (13.8s)
You are again 1.2s from VT being up and are at a juncture where you must decide to cast VT or MB. If you cast VT this cycle resumes itself, delaying your next mindblast by 1.3s per cycle. Average that 1.3s every 2 mindblasts and you might as well have only specced 4/5 imp mind blast.
On the flip side, should you pioritize MB you will land your VT at (16.4s), a 1.4s loss of VT uptime. However, with MB on a 6.8 second cycle and VT on a 15s cycle the overlap of MB and VT cast times should only occur once every 4 cycles... or about once per minute.
In summary, it is better to lose 1.4s of VT per min than 5.2s of MB per minute.
Even though VT may be a higher dps spell than MB, MB needs to take priority in this specific situation. If you prioritize VT you end up in a vicious cycle of delaying your MB which is by far a greater dps loss than the 1.4s of VT you miss out on. Consider this cycle if you prioritize VT:
VT is applied (0.0s) -> Mind Blast is cast (1.3s) -> MB on CD for 5.5s (6.8s) -> Mind Blast is cast (8.3s) -> Mind Blast is on CD for 5.5s (13.8s)
You are again 1.2s from VT being up and are at a juncture where you must decide to cast VT or MB. If you cast VT this cycle resumes itself, delaying your next mindblast by 1.3s per cycle. Average that 1.3s every 2 mindblasts and you might as well have only specced 4/5 imp mind blast.
On the flip side, should you pioritize MB you will land your VT at (16.4s), a 1.4s loss of VT uptime. However, with MB on a 6.8 second cycle and VT on a 15s cycle the overlap of MB and VT cast times should only occur once every 4 cycles... or about once per minute.
In summary, it is better to lose 1.4s of VT per min than 5.2s of MB per minute.
Hum thats a good explanation. Ill hav eto give it some thought and see where I should adjust my spell choice. It would help me get in a few more MB i think.
My last patch i was at 7.65 sec between MB and this change mighthave helped me get in one maybe 2 more somewhere without droping my VT uptime too much. I have 5500 as my new goal and this change should help alittle. Though I might realistically need a MH and neck or bracer upgrade to hit it.
What pots are peopleusing? From my numbers Wild Magic is the clear winner but I do see alot of very good parses using speed. Is this mainly due to a stockpile of them from before the change to wild magic?
Well my dps has gone up considerably since my first post in this thread but I cant seem to reach 5k, or any where near it for that matter. I'd concider myself a well geared shadow priest, and I am beating the other priest by 600 dps, but priests with similar gear that posted WWS are doing 400-600 more dps than me.
Wow Web Stats The fight lasted 183 seconds I did 4671 dps.
VT - 51 SWP - 56 DP - 55 MB - 21 MF - 119
The other priest had 1 more tick of SW:P and 2 more ticks of VT. When VT or DP drops I always finish my mind flay, should i clip it to reapply the dots instantly or finish the cast? Also when say VT is dropping and it has lets say 3 seconds left, is it alright to refresh it early or should you wait for it to drop off entirely.
After the Shadow word Death nerf with it only giving 1 stack of shadow weaving, my current start of the rotation has been MF MF VT DP SW:P. The mind flay giving 2 stacks is nice but im not sure if i should cast both fully or start the cast and clip them just for the stacks. After the 5 stack is up Ive just been trying to keep VT/DP up as priority and keep MB on CD MFing in between timers.
Just a tad worried I can't hit 5k dps and I'm running out of gear to upgrade my dps, after I replace my rings/cape everything else is a slight upgrade, most of which I cant afford to lose the hit to upgrade to.
Your rotation could use improvment as im sure you already know. Also from WWS i doenst look like you are using the herbalism consumable (i dont know the name but didnt see it). A easy dps upgrade would be switching to JC. you would gain 64 spell power and crit(or hit) rating in exchange for 16spirit.
However its not gear thats holding you back from 5k its the rotation getting 3 more mind blasts in that fight should be achievable while still keeping VT uptime over 90%. Of course higher RDPS would help too.
Hum thats a good explanation. Ill hav eto give it some thought and see where I should adjust my spell choice. It would help me get in a few more MB i think.
My last patch i was at 7.65 sec between MB and this change mighthave helped me get in one maybe 2 more somewhere without droping my VT uptime too much. I have 5500 as my new goal and this change should help alittle. Though I might realistically need a MH and neck or bracer upgrade to hit it.
What pots are peopleusing? From my numbers Wild Magic is the clear winner but I do see alot of very good parses using speed. Is this mainly due to a stockpile of them from before the change to wild magic?
5500 should be easily possible, depending on your group comp. Your gear is very close to my gear level and I achieved it with a very slow kill last week, as our total raid damage was low and we did it with 24.
looking through that parse made me realize I should be using my shadowfiend more :P
1GCD for shadow fiend would be around 10k damage in exchange for 1.3 tics of MF. I have only been using it on long fights like Sarth 3 but have overlooked it as a dps spell. I will have to remember to use it more in Naxx when it is a negleted spell for me.
What pots are peopleusing? From my numbers Wild Magic is the clear winner but I do see alot of very good parses using speed. Is this mainly due to a stockpile of them from before the change to wild magic?
Wild Magic before the pull for the initial rotation and then speed at the hero when all dots are up for flay spam.
looking through that parse made me realize I should be using my shadowfiend more :P
1GCD for shadow fiend would be around 10k damage in exchange for 1.3 tics of MF. I have only been using it on long fights like Sarth 3 but have overlooked it as a dps spell. I will have to remember to use it more in Naxx when it is a negleted spell for me.
My guild calls for pets, then uses heroism 3 seconds later, so as to get heroism on the shadowfiends, trees and ghost wolves as well.
Been racking my head on trying to tighten my 'rotation' and I don't think I can get it any better. I've seen simcrafts that place Shadow above 5,000 dps and I've come very close to that. I've seen WWS reports of Shadow priests doing 5.4k 5.5k which is consistent with the latest simcraft.
I'm convinced that outside of tightening up on Mind Blast a little that it has to be something to do with my gear setup. Currently I've got my gear balanced out so perfectly that I'm at exactly 289 hit rating even but something has to be missing somewhere. More spell power or more crit maybe. My haste is rather high but I greatly enjoy the 2.4 sec Mind Flay I get in the raids and my crit after talents is ~~32%.
Here's a WWS and Armory link. I'd greatly appreciate any feedback you may have on gear suggestions. I'm usually better at keeping Mind Blast cooldowns tighter than I did on Patchwerk in this report but also note that this is the highest DPS I've pulled on Patchwerk so far. Maybe I will break the 5k mark when I get a Torch of Holy Fire and/or Surplus Limb. I doubt, however, that the few gear upgrades I have left that stay consistent with my placement of stats to slots will push my dps to 5.5k.
Here I am again, I hit the 5k mark but I feel I should be doing better, looking at Luthi's WWS/gear (pretty similar) makes me wonder what I am doing wrong. I feel that I should be at least doing 5,100+.
I tried out putting in a little SWD to raise my uptime % with my dots, and while it helped, I don't think that's what really pushed me. I think I can get that 92%+ uptime without using SWD to close the gaps. So next week I'm going to try again w/o SWD and see how I do.
After looking at my casts, I'm kind of lost to see what I need to improve on. Its hard for me to tell, but maybe I'm letting my mindflays somehow clip on last tick? Any insight would be greatly appreciated. I've never used potions (somehow never even occurred to me), but would that make the DPS difference I'm looking for?