This seems to be the best I've done on a Patchwerk as of yet. I know I'm missing quite a few gear upgrades (Armory Profile) such as Illustration, Pennant Cloak, Unsullied Cuffs, etc. However, for my gear are these numbers looking alright? I've been trying to do some comparative research and I don't see too much of a difference in numbers from priests doing 5.2-5.4k except average dot numbers which is merely a spell power issue.
Any help is greatly appreciated. Thanks again ^_^
edit:
I realized the fight was very long. It usually isn't, unsure why things went so slow this week. Our kills are usually 2:45 and under.
Mindflay refreshing the spellpower value of SW:P has been working the same from 3.0.2 through 3.1. It's %-based damage multipliers and crit % value that don't get refreshed. The reason you would want to refresh it with wild magic pots is for the crit %, not for the spellpower.
One of my guildies' dps is significantly less than can be expected of a shadow priest. This particular fight was extremely low, but if you check other bosses he is on the lower end as well. Now, I'd like to give him an advice, but when it comes to priests I'm clueless. Could someone look at this wws and at least give me something that really stands out and would help him to improve? A detailed analysis would be even more appreciated
One of my guildies' dps is significantly less than can be expected of a shadow priest. This particular fight was extremely low, but if you check other bosses he is on the lower end as well. Now, I'd like to give him an advice, but when it comes to priests I'm clueless. Could someone look at this wws and at least give me something that really stands out and would help him to improve? A detailed analysis would be even more appreciated
He is:
More than 1% over the hit cap. Over 2% over with the Draenei bonus. He should shift some hit rating towards DPS stats.
Using Ember Skyflare Diamond instead of Chaotic Skyflare Diamond.
Not exalted with Sons of Hodir, so his shoulder enchant is bad.
Using a Resilience enchant on his PvE robes instead of stats.
Using +23 spell power on bracers instead of +30.
Specced for Shadow Affinity and Spirit Tap at the expense of Improved Shadow Form and Improved Vampiric Embrace.
Getting some casts interrupted on Ignis, giving him an 8 second lockout.
Dropping shadow form to greater heal himself after some of the Flame Jets, then not returning to shadow form.
To clarify, he should not be dropping Shadow Form to heal himself at all, but forgetting to return to shadow form is extra bad. Just take 3 points from Shadow Affinity and 1 point from Inner Focus to fill out 2/2 Vampiric Embrace and 2/2 Improved Shadow Form. Improved Vampiric Embrace will be more than enough to keep himself topped off.
Good day all, I have been doing raiding for a while, and just joined a better guild then I was used too, and one of the conditions of course is making sure your on top of your game. I have been trying diffrent casting rotations and everything and just cant seem to find a good rythym on casting and rotation to sustain what I keep getting told I SHOULD be at.
Heres a WWS and a WMO parse from last night's Ulduar 10 man we were on.
ANY and all sugestions would be greatly appreciated!
Good day all, I have been doing raiding for a while, and just joined a better guild then I was used too, and one of the conditions of course is making sure your on top of your game. I have been trying diffrent casting rotations and everything and just cant seem to find a good rythym on casting and rotation to sustain what I keep getting told I SHOULD be at.
Heres a WWS and a WMO parse from last night's Ulduar 10 man we were on.
ANY and all sugestions would be greatly appreciated!
- Picking up mind melt would probably be useful.
- Switch out gear to drop your hit and gain other stats.
- Just make sure to keep refreshing your DoTs when they are off CD.
Good day all, I have been doing raiding for a while, and just joined a better guild then I was used too, and one of the conditions of course is making sure your on top of your game. I have been trying diffrent casting rotations and everything and just cant seem to find a good rythym on casting and rotation to sustain what I keep getting told I SHOULD be at.
Heres a WWS and a WMO parse from last night's Ulduar 10 man we were on.
ANY and all sugestions would be greatly appreciated!
There are lots of things which could be said, and probably have been said elsewhere which will help, but I'll try a few suggestions:
In Hodir 25, use the buff areas better. Casters can and do hit 10k dps on that fight (actually I've seen 14k, but then again that mage was squished).
In Kologarn 10, your play is really bad for several reasons:
1. Mind Blast is your best source of single target dps. In that fight length, ideally you'd cast it 33 times. You cast it 12 times. Every time MB is off cooldown, use it unless Mind Sear presents a better option.
2. Your dot uptimes are really bad. For a 237 second fight, you kept Shadow Word: Pain up 15.2% of the fight. This should be over 90%. You kept VT up 38%, which again should be over 90%. DP also was not refreshed often enough. If you really want to maximize damage on this fight, keep pain and VT up on both Kologarn's right arm (squeezing arm) AND his body. Dots, as they get really good benefit from the spellpower coefficient, are incredibly powerful for dps.
If you don't have one already, get a mod to track dots (try the Shadowpriest MOD thread for several good suggestions). Then, go practice on a target dummy. Focus on keeping VT, Pain, and DP up while hitting MB every time it's off cooldown. Once you get that, throw flay in during any free time. Doing this should increase your dps by a bunch in raid situations.
I tried to test my DPS output on a training dummy (In UC, Alone) and also to test rotations, I tried 3 Rotations over 3.5minutes each set and not using Dispersion or Shadowfiend Each time my DPS Peaked @ 2535 DPS (Recount) with only Inner Fire Buffed on me.
Being in Naxx/Maly/Uld10 man gear i was a little disappointed, so i figure 'I know what - I'll completely buff myself' - so i popped on Fort/SPR and Inner fire and ate some Crit food, tried the 3 rotations again, with no changes but the buffs.
My DPS went DOWN by 110 to 2425 DPS.. I couldnt figure what the hell was wrong, so i redone them and focused on the most natural rotation of VT > SW;P > MB > DP > MF > MB > SW;P and so on.. (the one im most confident of maintianing high uptime on and by rotation i mean 'Opening sequence') which i did 3 times again. Still 2.4..
So i click off all the buff's and re-buff inner fire and go again - 2.5k
Perplexed i fully re-buffed but this time ate SP food and set off again 3 times 2.4...
Now call me silly but, when you *Buff* yourself shouldn't you get stronger and not weaker?
Is there something inherent in the training dummies that means they dont give good feedback?
Am i the only experiencing this issue? Should i be worried? Should i not be paying attention to them at all?
Should my DPS be higher based on my gear set? Here is my last 10 Ulduar WWS Results - Avengelyne's Report with an overall 2.6 this is incrediably low - unfortunately i cant link my armory as i got upgrades from that run but we are back 2 moro night and i can record those for you guys and link my armory to go with it.
Any info or insight would be apprieciated - i'm getting rather frustrated overall - Going to Naxx 25 in Naxx 25 gear and getting a 4.6k DPS on Patchwerk then going again with a mix of Ulduar 10/25 and Naxx 25 gear and barely being able to reach 4k flat let alone 4.6k is really disconcerting..
Anyone else noticed an Overall drop, not just us but every caster, in DPS since Patch 3.1? Or is it just me?
Major lurker here and posted a couple times, but not really in regards to my personal performance and the figures behind it.
I decided to start using WWS this week and did so last night for Naxxramas 25. Our guild is doing Ulduar at least twice a week and the third night is either Ulduar again or Naxxramas, depending on different reasons.
Last night, I did a WWS for Naxxramas 25 as shadow (I've been healing for a while and while I love healing, shadow has been designated as my spec for the guild) and was pretty pleased with how I did. I imagine there's more I can improve on and have tried to do last night, but I'm not sure if it's good enough. I received a cloak upgrade last night and also got an offset piece, but I also put a +23 haste enchant on the new cloak (as opposed to the +15 haste enchant I had on my Shroud of the Citadel).
Naxx25 WWS Parse
As you can see, we did Plague + Military + Sapphiron + Kel'Thuzad. I still feel like I'm not doing something right, even with the increase in DPS on a lot of fights compared to what I've done before.
I tried taking Shadow Word: Death out of my main rotation and left it as situational (for instance, when Sapphiron takes flight or when I'm running through the safety dance at Heigan). I'm debating changing out a major glyph for the Mind Flay glyph because on fights like Heigan, the MT kept pulling him out of my range.
Your dps is quite low at first glance. I don't have much time to go through the parses at the moment, but the gems in your shoulders and helm don't make any sense for Shadow. If you can pick up a [Dying Curse] I'd highly recommend using it over your [Mercurial Alchemist Stone] so you aren't needing to gem everything for hit.
A quick scan of your Sapphiron reveals:
SWP uptime: 66% uptime
VT uptime: 46% uptime
DP: 73% uptime
Mind Blast usage: 20 casts (in a perfect world you'd have closer to 40)
Keep in mind all these numbers are obtained simply by looking at the fight duration. Sapphiron has some wiggle room with dots falling off and casts not being used while moving for ice blocks. However, these are still egregious numbers. You need to ensure your dots are up at all times and cast mind blast whenever it is available. There's not really any excuse for SWP to be falling off that much, even on an encounter like Sapphiron. All of your dots should be closer to a 95% uptime.
Same deal with Loatheb:
SWP uptime: 78%
VT uptime: 43%
DP uptime: 66%
Mind Blast usage: 26 (out of potentially 37)
Yeah for now, the helm I have is for both shadow and discipline. I haven't been able to get a hold of a second helm, which is what I was hoping for last night. The helm in my armory is the helm that I use primarily for discipline healing. My biggest problem is trying to get some good hit gear, primarily trinkets. There's still a ton of competition for gear because not only do I have to deal with other DPS casters, I also have to deal with different people coming to raids every time. We don't have a set loot system and we probably never will, so I can either run H-VH until my eyes bleed or wait until I can either get a Dying Curse or Living Flame.
I still run with the basic Blizzard UI, which also comes with the basic debuff listing above my action bars. I tried out ag_UnitFrames before and went back to the Blizzard UI for crash reasons, but I might give it another shot.
On Loatheb, I was on spore breaking duty. I'll definitely work on the lack of uptime, though. That seems to be my biggest problem, along with making sure my DoTs are being cast at the right time and that I'm not wasting a full duration of VT because I either forgot to reapply it or I got jumpy and recast it with more than 5 seconds left on it.
Spore breaking duty shouldn't take more than 1 SWD really when it's in the right place, so it's not really something that *should* be preventing you from keeping your DoTs on the boss. The ability to focus on other stuff than pure DPS while still going good damage is what will make you a better player
Spore breaking duty shouldn't take more than 1 SWD really when it's in the right place, so it's not really something that *should* be preventing you from keeping your DoTs on the boss. The ability to focus on other stuff than pure DPS while still going good damage is what will make you a better player
You make a really great point, as well. My biggest issue has been my inability to pay attention to DoTs, so my solution for that is to redownload DoTimer and use it this week. I'll run another WWS (because this week is Naxxramas for some gear upgrades to be able to do Ulduar 25) and see how much of a difference it makes when I pay more attention to DoTs than nuking pure DPS.
Hai guise, I'm running into a wall here and thought my last chance to get around it was to post here. :P
I'm currently in decent gear, most of it around iLvl213, some of it still mp5 gear from when I was Disc. I'm at 2004SP self-buffed, hitcapped with Misery and buff food, 17.20% crit and 7.93% haste unbuffed. My priorities at the moment are VT > Mind Blast > Devouring Plague > Mind Flay, using Shadow Word: Death when it's appropriate and avoiding spending a single moment without casting anything. My DoTs have a high uptime and I MB almost instantly off cooldown.
Despite this, I can't seem to do any decent DPS; most raids see me waving between 2600 and 3600 depending on both the encounter and my luck.
No, that's a problem with WWS. It doesn't show the critical ticks, for example look at SW:P. 41,082 damage over 20 ticks with 1,030 average - that means I'd have to have a 100% crit rate to even reach 41k damage. WWS only counts non-crit ticks.
No, that's a problem with WWS. It doesn't show the critical ticks, for example look at SW:P. 41,082 damage over 20 ticks with 1,030 average - that means I'd have to have a 100% crit rate to even reach 41k damage. WWS only counts non-crit ticks.
If WWS only counted non-crit ticks, then most of us using Potion of Wild Magic before applying SW:P to get the crit chance refreshment would also have the same problem. Why would people suggesting using the potion if it's not going to matter as far as recording on WWS is concerned?
WWS does list crits. If you click on the spell's column it will expand to show a hit/crit separation. In the case of SWP you had 20 hits, 10 crits over the course of a 1:33 fight. Both SW:P and DP are around 96%, while VT is lower at 84%. Much higher than Enreekay's 66% claims.
Considering it was a wipe attempt and your raid comp doesn't have Bloodlust or many caster synergies (no totems, moonkin, etc), 3.3k doesn't seem that bad for a 10 man. It would be much more helpful if you could get a parse with actual boss kills. I assume you were not flasked?
No, I wasn't flasked/fooded at all, but I was rather curious what I could do to still improve. Considering that this is the same priority and uptime (I use FaceMelter) I'm having a hard time figuring out why I never get close to breaking 4k on any fights when 5k is supposedly easy. I'll try to get a WWS done of tonight's raid and post it here in case it still sucks. :P
No, I wasn't flasked/fooded at all, but I was rather curious what I could do to still improve. Considering that this is the same priority and uptime (I use FaceMelter) I'm having a hard time figuring out why I never get close to breaking 4k on any fights when 5k is supposedly easy. I'll try to get a WWS done of tonight's raid and post it here in case it still sucks. :P
As Nuuru mentioned, you're missing out on a spell damage debuff (unless your destro warlock was putting up CoE, but WWS isn't showing it), a crit buff (such as moonkin aura or elemental oath), a spellpower buff (totem of wrath, demonic pact, etc), wrath of air, and heroism. Those definitely have an impact on dps, so generally in 10 mans where you won't have all of them, the results will be a little skewed if you're comparing them to the dps that others were pulling in 25 man raids (and possibly with flasks/food buffs as well).
No, that's a problem with WWS. It doesn't show the critical ticks, for example look at SW:P. 41,082 damage over 20 ticks with 1,030 average - that means I'd have to have a 100% crit rate to even reach 41k damage. WWS only counts non-crit ticks.