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Old 12/20/08, 9:34 AM   #1
constantius
Soda Popinski
 
Pandaren Priest
 
Windrunner
Raids & Healing in 3.0 (as a priest)

Since the Compendium is mostly about specs, and theorycraft, I thought it might be nice to have a thread similar to Snowy's, where priests can talk about specific fights, and how they heal them. No theorycrafting allowed -- just questions, discussion, and analysis.

If you have a WWS/Stasis parse to go with your question, absolutely post it. Ideally, questions in this thread will not be simple enough to be answered in the Simple/Simple thread. If it's one line, put it there. If it's about a fight in 3.0 (Naxx/Sarth/Malygos), put it here. Be sure to explain what role you are asking about -- it's very different describing healing a tank vs raid on Sarth+3, for example. Also make sure you list what spec you are, so the responses can be tailored to your playstyle.

I'll start it off with a general Sarth+3 'discussion' (10-man). I was working on it this past week with a suboptimal group, and was healing the drake+add tank. The spike damage from dual shadow breaths + dual melee swings (2 drakes up) was absolutely brutal. Anyone have any suggestions for predicting that damage, or mitigating it? As most of you know, I raid as holy; GS-spec atm. We were running as HPaladin/HPriest for our 2 healers; drake tank was a warrior.

Anyone who cannot cope with mathematics is not fully human. At best he is a tolerable subhuman who has learned to wear shoes, bathe, and not make messes in the house. - R.A. Heinlein

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Old 12/20/08, 1:25 PM   #2
Newpriest
Glass Joe
 
Blood Elf Priest
 
Crushridge
Originally Posted by constantius View Post
I'll start it off with a general Sarth+3 'discussion' (10-man). I was working on it this past week with a suboptimal group, and was healing the drake+add tank. The spike damage from dual shadow breaths + dual melee swings (2 drakes up) was absolutely brutal. Anyone have any suggestions for predicting that damage, or mitigating it? As most of you know, I raid as holy; GS-spec atm. We were running as HPaladin/HPriest for our 2 healers; drake tank was a warrior.
I was tank healing on 3-drake Sartharion (25-man) this week. It may seem like stating the obvious, but with a warrior tank we were trying to coordinate Shield Wall followed by Guardian Spirit to counteract the breath (we later found this out to be a poor strategy and will be having our druid tank Sartharon tomorrow night). Predicting when it's incoming might be a bit tricky however.

On 10-man, discipline might potentially be a more ideal spec, since Power Word: Shield will be absorbing a lot more damage, and Pain Suppression would also potentially be more useful than Guardian Spirit. Not sure if you'd be willing to respec for a 10-man, though.

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Old 12/20/08, 1:46 PM   #3
constantius
Soda Popinski
 
Pandaren Priest
 
Windrunner
Originally Posted by Newpriest View Post
I was tank healing on 3-drake Sartharion (25-man) this week. It may seem like stating the obvious, but with a warrior tank we were trying to coordinate Shield Wall followed by Guardian Spirit to counteract the breath (we later found this out to be a poor strategy and will be having our druid tank Sartharon tomorrow night). Predicting when it's incoming might be a bit tricky however.

On 10-man, discipline might potentially be a more ideal spec, since Power Word: Shield will be absorbing a lot more damage, and Pain Suppression would also potentially be more useful than Guardian Spirit. Not sure if you'd be willing to respec for a 10-man, though.
I was referring to healing the *drake* tank; healing the Sarth tank is an entirely different task. And yes, as you said, it's all about rotating cooldowns in that situation (and hoping your raid gets Shadron dead *fast*).

Anyone who cannot cope with mathematics is not fully human. At best he is a tolerable subhuman who has learned to wear shoes, bathe, and not make messes in the house. - R.A. Heinlein

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Old 12/20/08, 3:13 PM   #4
Isin
Piston Honda
 
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Undead Priest
 
Borean Tundra
My one bit of advice as a healing priest from a raid fight that I wish I had known earlier- Even though Patchwerk 25 is a lot of tanks taking damage, it's really best to just single target heal on that fight (at least from my experience). I think what was hurting our raid early on is we were having some shammies chain heal and I was using COH if all the tanks were down a little. I think what this was doing though was bumping the Hateful tanks up just a tiny bit over the melee dpsers, but not topping them off before the Hateful strike came in.

When we changed our assignments around and just had shammies and priests solo-target heal, we 1 shot him.

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Old 12/20/08, 4:35 PM   #5
kolboi
Glass Joe
 
Undead Priest
 
Hydraxis
Could start precasting GH and cancel cast pretty late so that if he doesn't need healing you don't waste mana. Also try keeping a PoM up and renew eventhough it's not the most efficient way it sure beats losing the tank. Also maybe try following up GH with a flash heal incase you canceled then the tank gets pummeled. You could always cancel that cast as well.

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Old 12/20/08, 5:31 PM   #6
Sinndir
Great Tiger
 
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Night Elf Priest
 
Medivh
Originally Posted by Isin View Post
My one bit of advice as a healing priest from a raid fight that I wish I had known earlier- Even though Patchwerk 25 is a lot of tanks taking damage, it's really best to just single target heal on that fight (at least from my experience). I think what was hurting our raid early on is we were having some shammies chain heal and I was using COH if all the tanks were down a little. I think what this was doing though was bumping the Hateful tanks up just a tiny bit over the melee dpsers, but not topping them off before the Hateful strike came in.

When we changed our assignments around and just had shammies and priests solo-target heal, we 1 shot him.
As far as I have witnessed, in 25-man Patchwerk he will not attack a melee who has full health unless a hateful tank dies or unless the melee pulls aggro (we actually had a warrior do this sustaining high 6k+ DPS).

Depending on your healer setup, I find as a priest it is always better just to continually cast GH and let them land, overheal or not. I have enough regen I don't even cancel anymore as I prefer the chance to get a crit to get a chance for IHC as well as for inspiration uptime to be good as well. I have also seen/heard priests predominantly using flash heal on that fight. PoM also works wonders on that fight.

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Old 12/20/08, 5:36 PM   #7
Woozle
Von Kaiser
 
Undead Priest
 
Mannoroth
Originally Posted by Sinndir View Post
As far as I have witnessed, in 25-man Patchwerk he will not attack a melee who has full health unless a hateful tank dies or unless the melee pulls aggro (we actually had a warrior do this sustaining high 6k+ DPS).

Depending on your healer setup, I find as a priest it is always better just to continually cast GH and let them land, overheal or not. I have enough regen I don't even cancel anymore as I prefer the chance to get a crit to get a chance for IHC as well as for inspiration uptime to be good as well. I have also seen/heard priests predominantly using flash heal on that fight. PoM also works wonders on that fight.
This has been my experience as well. The benefits of PoM aren't only the healing it does, but the increased uptime of inspiration between multiple tanks to mitigate damage.

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Old 12/20/08, 5:47 PM   #8
Sinndir
Great Tiger
 
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Night Elf Priest
 
Medivh
Originally Posted by Woozle View Post
This has been my experience as well. The benefits of PoM aren't only the healing it does, but the increased uptime of inspiration between multiple tanks to mitigate damage.
Absolutely, and if you are Surge of Light spec'd keeping a SoL proc in the bag incase you get behind. Though after a couple weeks doing 25-man Naxx and your healers grabbing some loot, Patch becomes very easy.

Definitely our optimal spells for Patch are: PoM, then either GH or Flash depending on your setup.

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Old 12/20/08, 7:38 PM   #9
Thelyna
I park my feet under my desk.
 
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Night Elf Druid
 
Dragonblight
Originally Posted by Sinndir View Post
As far as I have witnessed, in 25-man Patchwerk he will not attack a melee who has full health unless a hateful tank dies or unless the melee pulls aggro (we actually had a warrior do this sustaining high 6k+ DPS).
Confirmed, Patch's HS is now whichever of #2 and #3 on threat have highest health. Consequently, if your third tank is a Fury warrior that's trying to use a 3.4spd 2H axe to build threat with, your melee are going to have to watch themselves.

Anyone confirmed what happens if a ranged person moves into #3 on threat? Curious if he'll run over and smack them, drop to the third person in melee range, or just hit OT1 again (and presumably kill them).

Ahem, anyway, Sarth+2 (Tene/Vesp), 25-man (as holy) - I was assigned to heal the DKs on whelp/blaze duty, but it seemed every other flame wave they (the blazes) would get enraged and start beating the snot out of the DKs - do we need another healer to help on the add tanks, better movement from the tanks, or something else? (we had a rogue with Anesthetic Poison keeping the blazes de-enraged as much as possible, but it seemed like if they got enraged it was 50/50 if the tanks would get spiked before I could do anything about it)

Originally Posted by DeeNogger View Post
The other day I accidentally a fire ball 10 feet high.

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Old 12/20/08, 7:57 PM   #10
Lambi
Don Flamenco
 
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Blood Elf Priest
 
Talnivarr (EU)
Originally Posted by constantius View Post
...

I'll start it off with a general Sarth+3 'discussion' (10-man). I was working on it this past week with a suboptimal group, and was healing the drake+add tank. The spike damage from dual shadow breaths + dual melee swings (2 drakes up) was absolutely brutal. Anyone have any suggestions for predicting that damage, or mitigating it? As most of you know, I raid as holy; GS-spec atm. We were running as HPaladin/HPriest for our 2 healers; drake tank was a warrior.
It's a terribly hard fight for 2 healers at that point since you'll have raid damage from the add downstairs, you'll be constantly fearing for your MT getting huge hits (3rd drakes add puts up a horrible debuff), and you'll have to keep both the spawn tank, add tank and the raid up.

To properly help you out I need you to explain to me how you cope with the portals and adds downstairs (I suspect you ignore them until 2nd drake is down?) and what is tanking the fire spawns etc?

Beacon is essential, personally I feel it's best used on the fire spawn tank since that means you don't have to focus on him too much.

My best advise for you is to glyph for PoH, put the drake tank, spawn tank and the 2 DPSers most likely to take the most damage in your group. Tell the spawn tank and drake tank to stand very close to each other so you can PoM bounce them (this is one of the few encounters where a 6 bounce PoM actually is good), PoH whenever the tanks are on "steady" hp, follow the PoH with a quick CoH if needed or a SoL proc on a tank if that's needed. Tell the tank you're healing to use last stand for the first breath they do, GS the 2nd breath (this is the breath where lots of raid damage is incoming together with fire spawns, wall and so on...). When GS is up you focus on healing the rest of the raid, you actually want the tank to get saved and healed by GS, and after this he should shield wall.

Depending on DPS you only have 1 drake left now, if not you'll have to put use of those lifesaving cooldowns when you feel the raid is taking the most damage or when you have to move awkwardly. Safest is ofcourse just to use 3 healers and save you from as much randomness as possible... even with 3 healers it's a rather random and hard fight depending on the type of tanks you're using.

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Old 12/20/08, 9:05 PM   #11
Bjork
Piston Honda
 
Human Priest
 
Sylvanas (EU)
Running two healers is playing RNG if you ask me and you should expect some instagibs. You obviously don't have any choice if your DPS can't keep up with three healers, so here's a few tips from my experience running two healer setup.

1. Make sure that beacon doesn't fall off (work on tank positioning).
2. If you have a DK in the raid, use Devouring Plague and make sure he spread it on the whelps during first drake - you want all the DPS you can have and you should easily be able to regen the mana back. It will tick for 1k+ on all whelps.
3. Enter the critical phase with everything up and 100% mana, your paladin should be fine anyway. Then just GH > CoH > PoM, rinse and repeat, just spam it. The only way you can keep up is burning 200% of your mana pool in 45 seconds. Also Lightwell for DPS is golden and you should use early in the fight so you can have two when you need it. It doesn't matter really if your're oom after that anyway, you've won the fight. I suggest going really, really OOM a few times so you know your limits before conserving.
4. Threat will be a problem, only fight in the game I reccomend specing Silent Resolve.
5. Do not spec SoL, it's a HPS decrease and it's all about numbers there.
6. I didn't use much PoH, mainly because I wasn't in the tankgroup. If i was in the tankgroup I might consider it, but as you say ... you can't really take your eyes off the drake tank for a long time. With some haste a PoH will mean that you're off the drake tank for 2,5 + 2,0 seconds - which is too much.
7. Make sure your elemental tank consumes PoMs. He should be on the drake aswell for DPS and just pick them up. If your elemental tank is running around in the middle instead of staying on the drake, you will need to use a lot more time keeping him up.

The drake tank obviously needs to use every CD aswell to keep up, communicating SW or even make a plan for it can be very helpful. If you know your tank will use a 15 seconds SW (4p t7) when 3rd drake lands, it can save you a lot of work. Save LS for double breaths.

Last edited by Bjork : 12/20/08 at 10:33 PM.

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Old 12/21/08, 9:07 AM   #12
Ayreon
Piston Honda
 
Undead Priest
 
Drak'thul (EU)
Originally Posted by constantius View Post
I'll start it off with a general Sarth+3 'discussion' (10-man). I was working on it this past week with a suboptimal group, and was healing the drake+add tank. The spike damage from dual shadow breaths + dual melee swings (2 drakes up) was absolutely brutal. Anyone have any suggestions for predicting that damage, or mitigating it? As most of you know, I raid as holy; GS-spec atm. We were running as HPaladin/HPriest for our 2 healers; drake tank was a warrior.
On our kill we used the same healer setup (holy priest + holy paladin - with elemental shaman helping out with healing the raid after Tenebron was killed - we simply couldnt kill him in time with 3 fulltime helaers) but we had the priest (me) healing Sartharion tank (unholy DK) and the paladin healing add tank (warrior) and drake tank (druid) in order to make full use of beacon. He didn't really have any difficulty keeping them up (and since healing Sartharion tank is a full-time job, especially when disciples are up, I couldn't help him with anything else but an occasinal PoM). Overall, this fight is definitely the most challenging stuff I have healed to date.

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Old 12/21/08, 12:55 PM   #13
Lambi
Don Flamenco
 
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Blood Elf Priest
 
Talnivarr (EU)
Originally Posted by Ayreon View Post
On our kill we used the same healer setup (holy priest + holy paladin - with elemental shaman helping out with healing the raid after Tenebron was killed - we simply couldnt kill him in time with 3 fulltime helaers) but we had the priest (me) healing Sartharion tank (unholy DK) and the paladin healing add tank (warrior) and drake tank (druid) in order to make full use of beacon. He didn't really have any difficulty keeping them up (and since healing Sartharion tank is a full-time job, especially when disciples are up, I couldn't help him with anything else but an occasinal PoM). Overall, this fight is definitely the most challenging stuff I have healed to date.
Wow that's really impressive that you managed to pull the healing off when you were on the Sarth tank. How did you manage to keep the DPS classes alive?

Edit: I'm stupid, you clearly stated that the elemental shaman kept them alive. Well done

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Old 12/22/08, 12:06 AM   #14
Caggy
Von Kaiser
 
Tauren Hunter
 
Azjol-Nerub
Well I think one thing is as it is, DK tanks have bad damage spikes due to how their mitigation works. Until the next patch hits, I'd figure a DK main tank is gonna be an interesting heal.

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Old 12/22/08, 1:02 AM   #15
nterr0r
Glass Joe
 
Dwarf Priest
 
Burning Legion
Any tips for healing Sapphiron in a 10 man Naxxramas?

The group I've been going with understands the fight mechanics quite well but when trying to keep up the raid from the frost aura damage, there comes a point where I find myself running out of mana fairly quickly. I've also been trying to maximize using my Shadowfiend, Hymm of Hope (for what its worth), and cheating the OO5SR with Inner focus.

In terms of gear I know where are many upgrades I can get but drops have been very unlucky for me and I am wearing the best I can until I get upgrades.

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