If someone had 50% crit raid buffed their other stats would have to be suffering. Do you know the name of this priest, I'd really like to see these armory profiles of people who are either a) ignoring spell power or b) ignoring haste.
from my small knowlage of disc. your pretty much like a palidian for the most part stacking crit and haste. He said that he had upwards of 30k mana raid buffed and you dont really need spirit. The stacking int gives you more spell power and crit and im pretty sure he would get haste gear but wouldnt seem totally needed. Ill try and see if i can get his name and link his armory sometime soon.
If someone had 50% crit raid buffed their other stats would have to be suffering. Do you know the name of this priest, I'd really like to see these armory profiles of people who are either a) ignoring spell power or b) ignoring haste.
As disc with enlightenment and borrowed time, you don't need much haste at all, especially since so many of our spells that we rely on are instants. The only spells that i find haste useful are with FH, and PoH, and FH's fast enough as it is that i don't usually miss haste.
Honestly, I am starting to get pretty concerned with how much mana doesn't matter anymore with 2 replenishers in the raid. I almost never pop fiend and I am constantly casting. Granted, we still usually run content with more healers than necessary, but I find it hard to get to 1/2 mana much less run OOM on most encounters.
We may be getting some nice tools i bet, but i there is no way that replenish and the current int mana regen system will remain untouched for long.
As disc with enlightenment and borrowed time, you don't need much haste at all, especially since so many of our spells that we rely on are instants. The only spells that i find haste useful are with FH, and PoH, and FH's fast enough as it is that i don't usually miss haste.
Honestly, I am starting to get pretty concerned with how much mana doesn't matter anymore with 2 replenishers in the raid. I almost never pop fiend and I am constantly casting. Granted, we still usually run content with more healers than necessary, but I find it hard to get to 1/2 mana much less run OOM on most encounters.
We may be getting some nice tools i bet, but i there is no way that replenish and the current int mana regen system will remain untouched for long.
Haste lowers your global cooldown too, so even if you cast a lot of instant spells, it still is useful.
It is useful. But with %5 talented haste, and BT buff, coupled with how crit is good with both throughput and regen, it is easy to see why disc can pretty much forgo haste in favor of crit. I can see how haste is much much better for holy given the heal style and increased use of GH.
This person clearly chose to ignore haste. Seems to work for them though.
Even that profile, which is the highest amount I have seen yet is at 34% unbuffed, that would bring the crit rating to 45% (according to Rawr, and I even added in the best consumables and the skinning profession, and focused magic). The fact of the matter is, 50% crit in raid buffs is not a 'realistic' situation. 40% sure, 30-35% much more likely and you are not giving up other stats such as spellpower or haste.
Originally Posted by rooj
As disc with enlightenment and borrowed time, you don't need much haste at all, especially since so many of our spells that we rely on are instants. The only spells that i find haste useful are with FH, and PoH, and FH's fast enough as it is that i don't usually miss haste.
Honestly, I am starting to get pretty concerned with how much mana doesn't matter anymore with 2 replenishers in the raid. I almost never pop fiend and I am constantly casting. Granted, we still usually run content with more healers than necessary, but I find it hard to get to 1/2 mana much less run OOM on most encounters.
We may be getting some nice tools i bet, but i there is no way that replenish and the current int mana regen system will remain untouched for long.
Tell me you aren't serious? Borrowed time is used how often? A difference between a 1.2 or a 1.3 flash heal and a 1.5 flash heal is quite a bit. As for relying on instants, our disc priest who is a 'very' strong healer has tremendous amounts of effective healing done via flash heal. Sure he uses PoM, but renew takes a backseat as it should. So the instants you are relying on are PoM and Shield? Penance is affected by the haste, and as Root said, the haste brings your GCD down from 1.5. If you could get enough haste to bring that to 1.0 you would be laughing.
No matter how much crit you want to stack, you will still never match the throughput you gain from haste.
[edit]
As for holy using greater heal more, yes more than disc, but flash healing is still the preferred method of healing raid members. Tank healing of course but that is another story.
A disc priest will always be throwing around shields, that's where their strength is so borrowed time is up quite a lot. And the extra crit from weakened soul is too huge a bonus to ignore.
I have found that with PI on a 1.6 sec CD, borrowed time, the Haste Badge trinket and the standard 5% haste gain from talents, I am valuing Crit much higher then haste for sure. The more effective healing that is done with a crit means more mana back to you.
I checked at the time you posted, they only had a scoreboard for total healing at the time, not effective healing. The change aside, it's still largely worthless, as having total high numbers depends on DPS severely lacking and at the same time running with a bare minimum of healers. The top ranked Sapphiron healer heals in a fight of around 10 minutes. That's really a lot for 25man Sapph and the total numbers for that fight length are not overly impressive. It gets worse for the Kel'thuzad numbers.
Going after meters is a difficult and dangerous thing for healers, to say the least. Let's not pursue scoreboards that really push for the totally wrong goals. This route is doomed.
I never said it was there before, just an update. Don’t be so defensive about things.
Even with weak dps or long fights it does start to hint at the relative strengths between the classes - assuming they are all in those long raids.
I also said for what they are worth and said it would be better for the stats to be averages by class on bosses, not a top 10 etc.
Looking at lots of different sources of information does help to build a view on wow healing, you may not agree on every thing, but ones opinion does not equal fact.
Not sure how to go about this, but I'd like to see some place where you guys can share WWS's of your current 25-man raids (and if you have) as well as your older raids. I'm very interested to see how everyone is stacking up; not just priests but other healing classes with their buffs/nerfs as well.
Not sure if it would call for a new thread but I have a bunch of spare time at work and enjoy looking at WWS parses. So if you feel free to share please do!
here is our first 3d.25 kill - I wont make excuses but here it is for what its worth Yes we took our time getting there :P
I also said for what they are worth and said it would be better for the stats to be averages by class on bosses, not a top 10 etc.
Looking at lots of different sources of information does help to build a view on wow healing, you may not agree on every thing, but ones opinion does not equal fact.
It's very easy to form opinions around facts that are not in fact true. That happens all the time, even here. Now, if you post a new source of statistical information, this is a good thing, thank you.
At the same time, before I use a source of statistical information, I want to make sure I understand how this information is made up and what it really says and what it doesn't say.
In this case, the scoreboard is a very misleading thing, which is what I wanted to point out. As for what classes can do in very long fights, no, you cannot even see this in the scoreboard. Reason: As I said, you will see players from raids where DPS sucks a lot on the top. Under normal circumstance, you won't find the best players for each healing class in the effective healing scoreboard, because they don't usually team with raids where the entire DPS sucks a lot. So, no, you don't really see the relative capabilities of each class.
You can actually take information out of that site, but only if you drill down and if you are very careful. The ranked data sets are pretty strange which is mostly due to the criteria of that scoreboard. Look at the #1 paladin in the HPS scoreboard for Gothik. He's only doing 2% of his HLs as effective healing. Either there's someone playing specifically to top this scoreboard, or he's just lazy beyond imagination. The reason doesn't really matter - it's very dangerous information to build opinions on.
Also note that some computed numbers on that site are false. In addition to what I pointed out earlier, effective healing percentage seems to be broken. For the mentioned paladin, the site lists 9,70% effective healing total, while 5,91% is correct. The overheal percentage of "94,00%" is at least roughly correct, though one wonders why they list two decimal places if in fact they round to a full percent. Another reason to watch your step when using that site.
Last edited by Hegen : 01/29/09 at 5:40 AM.
Reason: Typos
Originally Posted by Pewsey
Many of our snakes are 3m+ in size. They'll just take the lawnmower off you and beat the shit out of you with it to make you tender, then bite you and eat you.
Disc is also "limited" by the cd of penance, shields and pom, which are not affected by haste.
The effect of haste is therefore sublinear (or more precisely, at most linear with a coefficient lower than 1, meaning that 1% haste doesn't mean 1% more healing, unlike for holy priest).
It's very easy to form opinions around facts that are not in fact true. That happens all the time, even here. Now, if you post a new source of statistical information, this is a good thing, thank you.
At the same time, before I use a source of statistical information, I want to make sure I understand how this information is made up and what it really says and what it doesn't say.
In this case, the scoreboard is a very misleading thing, which is what I wanted to point out. As for what classes can do in very long fights, no, you cannot even see this in the scoreboard. Reason: As I said, you will see players from raids where DPS sucks a lot on the top. Under normal circumstance, you won't find the best players for each healing class in the effective healing scoreboard, because they don't usually team with raids where the entire DPS sucks a lot. So, no, you don't really see the relative capabilities of each class.
You can actually take information out of that site, but only if you drill down and if you are very careful. The ranked data sets are pretty strange which is mostly due to the criteria of that scoreboard. Look at the #1 paladin in the HPS scoreboard for Gothik. He's only doing 2% of his HLs as effective healing. Either there's someone playing specifically to top this scoreboard, or he's just lazy beyond imagination. The reason doesn't really matter - it's very dangerous information to build opinions on.
Also note that some computed numbers on that site are false. In addition to what I pointed out earlier, effective healing percentage seems to be broken. For the mentioned paladin, the site lists 9,70% effective healing total, while 5,91% is correct. The overheal percentage of "94,00%" is at least roughly correct, though one wonders why they list two decimal places if in fact they round to a full percent. Another reason to watch your step when using that site.
If you look at the numbers provided by the report, you will see the % over healed is correct.
It is worth noting the % effective healing is related to the total effective healing by the raid, not the healer’s total healing.
The above link provides an example of this; 276146 effective healing is 22.38% of 1233690 total healing done.
The effective healing of 957544 is correct at 27.75% when you look at the total effective healing done by the raid for this boss encounter.
As a further check if you add effective and over healing it adds correctly to raw healing done for the player. I agree the rounding and reporting two significant numbers doesn’t make sense.
The numbers for the druid seem to be ok.
If I then look at a paladin to make sure there are not issues with that class and reporting, I get the following.
The % over healed is correct, i.e. 3371104 raw healing with 1769940 effective healing works out as 52.50% - this is as reported. Again the significant digits are silly.
The 1.6mil effective healing is also 30.42% of the total 5263691 effective healing done by the raid on that boss.
Is there any value in the top 10? I never claimed anything from the numbers. But you assume that average dps equals average healing?
We could take that assumption one stop further and say all the healers are equally average; this will leave to the relativity between classes being maintained.
It would be fair to say, with a sample set of 10 per encounter the numbers are low and not significant in many ways, hence why I posted that an average by class by boss for all fights would be a better report.
If you can link the paladin where the numbers are broken I would like to look at it to better understand the issue.
For disc there simply is no comparison between haste and crit. As mentioned before nearly all the GCD affected spells are not helped much by haste due to their own CDs, (PW:S, PoM, Penance). I do rely on Flash Heal for a fair % of my throughput, but they are almost always cast already with the BT buff, (PWS>Penance > FH). Crits help just about nearly all my spells, helps with DA which in turn increases mana returns via Rapture.. there just isn't any competition with haste. Of course, this isn't to say i ignore haste completely, but once i hit 5% or so haste from gear, i don't worry too much about it, since with talents that already puts me at 10% haste which is more than enough.
I think i agree with what constantius said in a different thread.
Originally Posted by constantius
If you're holy, a good rule of thumb is between 12 and 13% unbuffed. This brings you to ~ 21% raid-buffed, which drops GHeal to 2.0 seconds. It also lowers your GCD to 1.25 seconds, which is nice for throughput.
If you're disc, less is needed, especially since you have 5% talented. Anywhere from 5 to 10% is fine; don't stack it, but if a good piece has it (like [Band of Channeled Magic] or [The Sanctum's Flowing Vestments]), by all means get some. Stacking crit in every single slot isn't necessarily the best plan: balanced stats are good stats.
For disc there simply is no comparison between haste and crit. As mentioned before nearly all the GCD affected spells are not helped much by haste due to their own CDs, (PW:S, PoM, Penance). I do rely on Flash Heal for a fair % of my throughput, but they are almost always cast already with the BT buff, (PWS>Penance > FH). Crits help just about nearly all my spells, helps with DA which in turn increases mana returns via Rapture.. there just isn't any competition with haste. Of course, this isn't to say i ignore haste completely, but once i hit 5% or so haste from gear, i don't worry too much about it, since with talents that already puts me at 10% haste which is more than enough.
I think i agree with what constantius said in a different thread.
I share a similar philosophy, DA is great to have - even if it doesn't shield for very much, that's still essentially free mana (as opposed to rapture gains on spell casts which you pay for) and if you think of rapture as "Increases your critical heal effect by 30% and it doesn't overheal" (excepting shields on people where they don't take damage - which is rare) it becomes a LOT more appealing.
When you look at haste, I think I sit around 12% unbuffed. Raidbuffed I get about 1.29s flash heals (no wrath of air, we're very melee heavy and only have 1 shaman lately) and as much as faster flashes would be nice - the amount of haste I would need to stack would significantly impact my crit, so it's not worth it.
Err, why wouldn't you be using/gaining Borrowed Time every 4 seconds? Unless it's a fight like Patchwerks where there's only 3 possible targets to apply the buff too.
But anyways, GC just made a comment (about Paladin's, but this follow-up is Priest related)... The outlook looks good.
Q u o t e:
Offtopic: Why is Flash Heal now the main go-to spell over Greater Heal?
Maybe efficiency isn't valued and priests don't have enough GCDs in between cooldowns....
Originally Posted by arison
Everyone should start from the same place and rise based on their abilities, desires, and schedule. No one plays MMOs to *be* powerful, they play MMOs to *become* powerful. It's the journey, stupid. The rarer loot is, the more cherished it is when you get it, but only so long as there is a reasonable expectation to get it. The rarer loot is, the better it feels when you kill a boss or when $AWESOME_TRINKET drops.
Preemptive shielding is often not the optimal action. There are very few instances in which rolling three shields has true benefit (PW being one, 3D very arguably being another, and there are probably a few other examples). I consider the thought process is "I'll shield and maybe it'll actually absorb, but even if it doesn't I still get BT" to be flawed. You can really only predict damage on 1-2 targets on the average boss fight. A 0 absorb shield and a BT FH is worse overall than two FHs (or 1.8 FHs, whatever the equivalent is if you consider the total time of casting for PW:S - BTFH).
More importantly, preemptive shielding on non-tanks has a relatively major drawback. Consider the scenario where a person is going to take >100% of their health + your PW:S value in damage over some period of time. Say, for simplicity's sake, the damage occurs linearly over the duration t. From what point from 0 to t would you consider the most effective time for the absorb to take place? Remember that, from a healer's point of view, the probability that you'll heal a random person in the raid (assuming they're not a priority player, i.e. a tank, a healer, or someone with a specific and special role in a fight) increases (probably exponentially) as their health decreases (there's arguably a point at which the probability decreases when their health gets too low - the "it's too late" factor, but this is more speculative). If you cast your shield at t=0, you're prolonging notification to the other healers that the person is taking damage. Further, you've now reduced the time that other healers have to heal the person. They now only have t - the amount of time your shield takes to absorb fully to heal the person. If you shield later on, you prolong the window in which other healers know the person needs to be healed, giving them more time to react and more time to save the person taking damage.
You could argue that damage isn't taken linearly. The same argument still applies. The only time it fails is if the damage will kill the person in one shot (i.e. 3D breaths), or more generally, within a time frame in which you cannot land a PW:S. Obviously this case warrants the preemptive cast.
The bonus from Renewed Hope may warrant keeping WS permanently up on a tank. The issue I have with it is that you prevent yourself from using a really important spike-damage tool. You're essentially letting your shield absorb damage that may or may not be part of a spike that will has a high probability of killing your tank. Saving your shield lets you make the call on when a spike's going to kill.
Anyhow, the entire point of this was that using BT as a scapegoat for gearing haste is folly. The benefits of Crit are diminishing due to DA not stacking, and Crit is a stat that increases the randomness of healing. if I could choose a strategy to battle random spike damage, it wouldn't be a tool that's also reliant on randomness (random * random = lots of random). I would rather rely on something consistent (haste, SP). That being said, Crit is still a very valuable stat, so I'm forced to gear for it. DA not stacking just frees us from having to stack it elusively.
@Rooj - Even if you are casting PW:S on CD, claiming that "they are almost always cast already with the BT buff" is incorrect, as you only cast 60% of spells with BT up and that's not "almost always". Further, Penance not eating BT is almost certainly a bug. Using that bug as a basis for developing a play style is not a good idea.
For disc there simply is no comparison between haste and crit. As mentioned before nearly all the GCD affected spells are not helped much by haste due to their own CDs, (PW:S, PoM, Penance). I do rely on Flash Heal for a fair % of my throughput, but they are almost always cast already with the BT buff, (PWS>Penance > FH). Crits help just about nearly all my spells, helps with DA which in turn increases mana returns via Rapture.. there just isn't any competition with haste. Of course, this isn't to say i ignore haste completely, but once i hit 5% or so haste from gear, i don't worry too much about it, since with talents that already puts me at 10% haste which is more than enough.
I think i agree with what constantius said in a different thread.
How is there no comparison? Instant cast spells benefit greatly from haste, not only that but PW: Shield and Renew get absoultly zero benefits from crit, while the GCD reduction via haste is great. Penance and PoM receive greater HPS gains from haste than from Crit as well.
Cahrin explains 'off shielding' to get Borrowed Time better than I possibly could have, and I fully agree. If you are tossing out shields just to get Borrowed Time and they do no absorb, you are worse off than if you would have just keep casting flash heals. Let's face it, Disc Priests (and even Holy now) are flash healers and using your other tools on their 'mini cooldowns' (and I'm sure many of us agree the whole cooldown healing thing is stupid).
As far as the rolling shields, and the pre-emptive shielding... in all seriousness with the raid encounters currently available to us there is nothing where it is 'really' beneficial (save Sarth 3-D and the breath mitigation). Come Ulduar, these shields for consistent Borrowed Time buffs may be more realistic, but as of now it is more of a 'fun' gimmick to play with and I'm sure you would yield better healing results if you just flash healed instead of off shielding.
First, i believe a developer on the forums did clearly state that Penance not consuming BT is NOT a bug and was working as intended.
Second, I can think of many different scenarios where pre-emptive shielding is in fact a very good play, especially with the glyph as PWS works as another mini-instant heal which is very useful for controlling raid damage and not just tank damage. Because of Weakened Soul, the ability to use PWS on the tank is not controlled by the CD on PWS itself, and in fact it is possible to continually be able to keep PWS on the tank and use it on someone else anyhow. There is no reason to not have PWS up on the tank or to "save it" for the hairy situations. The only spell i tend to save for spike damage for the tank is penance.. It is much more effective than using a PWS.
Your point about damage being done linearly or not is unconvincing. PWS and its absorption are heals, they are in fact a better form of heal in that there is no chance of an overheal if there is consistent damage. Moreover because PWS has a decently long duration there is very little risk that a PWS will be "wasted" and absorb no damage. If every fight was a pure tank and spank, then sure, i can see how PWS can be "wasted", but that just isn't the case. There isn't a ton of raid-wide damage but there is certainly enough and more importantly in a predictable manner that using PWS on non-tanks won't mean wasted heals.
i can also point out that in most of the encounters we are on, i am the only disc priest and there usually happens to be more than one tank for an encounter. There could be an add tank, or a rotation tank.. in those scenarios it is easy to keep PWS on cooldown as i can bounce PWS on multiple tanks.
Finally, your point doesn't address the main issue, which is why haste is not as useful to disc when it comes to throughput.
You too easily dismiss the DA regen from rapture simply because it doesn't stack...with PWS... or itself... but that affects a minority of situations and not really the point. DA as pointed out before is not only a "free" heal, it is "free" regen since its absorption doesn't cost any mana.
I never dismissed haste as a stat altogether, but the benefits from crit for disc outweigh it by a fair amount.
Maybe i am missing something, but POM's cooldown makes the benefit from haste minor as it can only affect the GCD portion.
Btw it isn't quite a good comparison to compare 2 FHs (with haste) versus 1 PWS and FH using BT in this discussion. Remember while my haste would be lower my crit chance would be quite higher, my 1 FH in that scenario is likely to have increased output anyhow and not just by the crit multiplier of 1.5, but also with the chance of a DA proc.
I think that the DA proc has been undervalued by the holy priests. It is a very very nice increase to both output and mana via rapture.
I will say that i started healing first by a) valuing haste much higher, b) using GH more often, c) reactive use of PWS on spike dmg. Once i began experimenting, i found that it is very easy to PWS on raid members that will absolutely use the full effect, this comes from learning our raiders and their tendencies as well as the encounters and when to expect dmg. Perhaps this is because we aren't quite cutting edge (about to kill malygos on 25 and did Sarth +1), but there are always plenty of raid-wide heals to go around.
It really isn't hard to ensure that PWS isn't wasted at all, even to the point of casting it on full cooldown. And while i understand why personal anecdotes are not useful, i will say that since i adjusted my playstyle my healing output has increased dramatically.
Finally, and what hasn't been addressed, is that if you really are looking for a "balanced" type character which i think is a good goal, then because of the inherent 5% from enlightenment and at least some benefit from BT (you can reduce it to 2% effectiveness if you like), then item-wise it is better to focus on crit for a while before having to turn your eyes to haste. I think there may also be something to the fact that disc does not get the spirit based increase to spellpower that holy does.
Moderators, I hope this is not considered quote splitting as it is from two different posts.
Originally Posted by rooj
First, i believe a developer on the forums did clearly state that Penance not consuming BT is NOT a bug and was working as intended.
-snip-
There is no reason to not have PWS up on the tank or to "save it" for the hairy situations. The only spell i tend to save for spike damage for the tank is penance.. It is much more effective than using a PWS.
-snip-
You too easily dismiss the DA regen from rapture simply because it doesn't stack...with PWS... or itself... but that affects a minority of situations and not really the point. DA as pointed out before is not only a "free" heal, it is "free" regen since its absorption doesn't cost any mana.
I never dismissed haste as a stat altogether, but the benefits from crit for disc outweigh it by a fair amount.
Can you put a link (source) to where a blue post said it was not a bug? As far as saving PW: Shield, if you have yet to do many attempts on 3-D Sarth that get to the part where the breaths will one shot your tanks and you are not saving your PW: Shield for 'right' before that breath hits, well then you need to try it because you want to save your shield. Similarly to how I save my CoH until I see 3 or more people take damage, if one does I just flash, if two do I flash both. Just because an ability has a cooldown (two in the case of PW: Shield) does not mean it is to be used everytime you can but rather in good circumstances. (Also, the heal from PW: Shield is negligible, it is simply a drop in the bucket on the average 25-man raider, and a scratch on a 25-man tank.)
You're right, there is decent amount of raid damage going around, and you're right your shield will probably be absorbed. However, with that being said you are in a way contradicting the claim that crit is very good for disc priests. Your shield cannot crit, thus you only gain Borrowed Time as opposed to casting consecutive flash heals which: a) can crit for increased throughput b) return mana (two fold) via Rapture & Divine Aegis left behind. My next point requires me to quote your second post:
Originally Posted by rooj
Btw it isn't quite a good comparison to compare 2 FHs (with haste) versus 1 PWS and FH using BT in this discussion. Remember while my haste would be lower my crit chance would be quite higher, my 1 FH in that scenario is likely to have increased output anyhow and not just by the crit multiplier of 1.5, but also with the chance of a DA proc.
I think that the DA proc has been undervalued by the holy priests. It is a very very nice increase to both output and mana via rapture.
Finally, and what hasn't been addressed, is that if you really are looking for a "balanced" type character which i think is a good goal, then because of the inherent 5% from enlightenment and at least some benefit from BT (you can reduce it to 2% effectiveness if you like), then item-wise it is better to focus on crit for a while before having to turn your eyes to haste. I think there may also be something to the fact that disc does not get the spirit based increase to spellpower that holy does.
Flash heals, of any Disc priest are not that likely to crit. Anything below 50% crit and you cannot rely on it, it is still not critting more often than it is critting, so the throughput of a critical heal cannot always be counted on, but the haste on any heal, or shield can (aside from Aegis). And finally about Divine Aegis, the proc I do not think is undervalued but it just isn't game breaking or even 'very good'. It is a marginal talent that more often is a regen tool rather than a throughput tool, again you cannot rely on crits because your heals crit less often than not.
As you said, balance is key. I found that out the hard way as I was stuck in the sunwell mentality and had upwards of high 500 to 600+ haste in Decemeber. I also was not keen on the idea of Surge of Light, and now that I've switched to grabbing some crit gear (I still have ~500+ haste) I find my character to be better well rounded.
I really do urge you Disc priests to not get tunnel visioned about critical healing because the fact is, while it is nice, until you can get above 50% (without having poor other stats) it is still unreliable. Spell Power and Haste are always effective.
Preemptive shielding is often not the optimal action. There are very few instances in which rolling three shields has true benefit (PW being one, 3D very arguably being another, and there are probably a few other examples).
3D10man, is perhaps the best place to use 3 shields. If you go with enough haste, you can actually put yourself in the DPS group and PoH with borrowed time. My PoH with borrowed time is at 1.8-1.9 seconds, that's me healing both the main tank and the raid plus the actual huge benefit of absorption on the other tanks/raid members. Try it during torment, you'll be in love with it.
You're right, there is decent amount of raid damage going around, and you're right your shield will probably be absorbed. However, with that being said you are in a way contradicting the claim that crit is very good for disc priests. Your shield cannot crit, thus you only gain Borrowed Time as opposed to casting consecutive flash heals which: a) can crit for increased throughput b) return mana (two fold) via Rapture & Divine Aegis left behind.
Don't forget that with Renewed Hope shielding your target is also increasing your crit chance. There is way too much incentive for a Disc Priest to keep shields on CD.
Demonology buff is only offensive, so we're stuck with 280 for the duration.
Not true, its a straight spell power buff. Was getting ~10 spell power more from it than wrath in tonights raid, but if it proced when warlock trinketed it was closer to 100. Since it scales so well with gear it's just going to get better and better.
Hmm, they changed it from Beta, which was the last time I saw the buff. Interesting.
Anyone who cannot cope with mathematics is not fully human. At best he is a tolerable subhuman who has learned to wear shoes, bathe, and not make messes in the house. - R.A. Heinlein
In Sarth3D/25, I can be assigned to various healing duties.
But I have a problem with the drakes tanking healing assignement.
My problem is throughput, I have all the mana that I want. But when the tank receives damages from 2 breaths and a routine claw attack, I have very serious difficulties in upping the tank's life. And when I go to the main tank for pain suppression, more often than not the drakes tank's life is too low and he dies before I can resume my healing.
I heal the tank with penance on cd, shield on cd and flash heal in between. Pom on cd too. I was told to switch to greater heal instead of flash heal. Do you believe it will fix my problem ?
Feel free to criticize my stuff, spec or healing methods.