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Old 03/07/09, 11:39 AM   #401
Jesta
Glass Joe
 
Night Elf Druid
 
Destromath
Originally Posted by Hegen View Post
What do you mean by "pure holy crit spec"? Did you just stack crit in your gear as much as possible or did you actually make changes to the vanilly holy raiding specs? Could you please post you priest's name so we can have a look at gear and talent build?
Ah sorry, i have the basic talent build. Or close to it, i have crit stacked across my gear.

Noshift on Alexstrasza. = The World of Warcraft Armory


Originally Posted by HegenTainter
A while ago there was a discussion about the max attainable crit chance for a holy priest and someone linked to a profile that had close to 40%, but only about 100 haste rating. I had a quick look through the achievements and I think that priest had pretty much done everything there is to do. So I concluded that it's a viable way of gearing. I'm currently in the process of changing some of my haste for crit, because I'm a bit concerned about 3.1. It's unlikely though that I'll be able to get rid of all my haste by then.
I was up to 44.35 raid buffed. (crit elixir and food aswell.) 15 haste rating from something. So yes, haste is non existent in my gear. The point is you don't need it due to having the 30% haste from talents up at all times. If i ever have a full 1.4 second flash it feels like it is taking forever cause I'm used to something below the gcd now.

I am of the opposite opinion for 3.1, I am changing alot of my crit for haste for 3.1. Since the 30% haste buff was removed, I'm not sure i can handle having full cast times.

If mana is a non issue in uld liek it is in naxx, I may even consider stacking haste to absurd levels for PoH spam as a disc priest. But I have a feeling mana will be alittle harder to come by. But thats a discussion for the 3.1 thread.

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Old 03/09/09, 3:48 AM   #402
Sharajat
Piston Honda
 
Night Elf Priest
 
Scarlet Crusade
A discussion of HPS reminds me of a friend's druid, where he and the other druids conspired to make the Druid class leader the top healer in an MC run by chain innervating him every time he was low on mana, just to shut people whining about the meters up.

He rocked the meters. Of course I think they had a few extra wipes, but hey, meters were topped. Everyone kinda shut up after that.

On a more relevant note, I actually think removing IHC is a good thing in the long run. Crit granting haste is a bit silly - it really removes the distinction of the two stats.

Reports from the PTR strongly suggest that healing is very predictable (if required in large amounts) in ulduar. Hopefully that means more encounters like Sarth, less encounters like Malygos. If that's the case, haste might be less important. If you can predict incoming damage, you can queue heals, and do other tricks to mitigate the damage, which completely removes much of the need for haste.

It would be a little unusual, but that's life.

P.S. They really need to bite the bullet and remove MP5 and just merge it with spirit. Seriously, they do the exact same thing now. Just the exact. It's really stupid.

Last edited by Sharajat : 03/09/09 at 3:57 AM.

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Old 03/09/09, 6:59 AM   #403
Kaltezar
Glass Joe
 
Blood Elf Priest
 
Kirin Tor (EU)
Originally Posted by Sharajat View Post
P.S. They really need to bite the bullet and remove MP5 and just merge it with spirit. Seriously, they do the exact same thing now. Just the exact. It's really stupid.
According to this post from Ghostcrawler. Removing either a regen stat is in the Blizzard's pipeline.

Considering Replenishment and Spirit working both along with Intelligence, I think it would be pure logic to remove MP5 from the game.

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Old 03/10/09, 2:20 PM   #404
sephine
Glass Joe
 
Human Priest
 
Silvermoon
Sarth + Positioning

so my guild is working on Sarth+2d in 25man, leaving the 1rst and 2nd drakes up. We've only attempted the fight twice or thrice with the proper amount of people (read: with full raid). I've been assigned to healing the MT on Sarth, and as it was working pretty well for the most part, i expect to consistantly be assigned to Sarth tank as i am Disc spec. On both occassions i was healing MT solo, mostly because of lack of healers and expeirence at the encounter and knowledge of strats, however i was having no problem keeping the MT healed up.

The problem was with the tanks and/or Sarth's positioning to avoid the Fire walls.
We're using pretty much the "standard" positioning ( i think, granted i have no idea whats going on with the drake and add tanks ) as out lined here Sartharion With 3 Drakes | The Place For Intelligent Discussion.
With the except that on our last raid night of attempts on the fight, i was standing in opposite positions, ie next to the lava towards the south/entrance and running under Sarth to avoid walls from the west.

The problem i was having towards the end of the night, and that i'd had on previous attempts at this fight was that sometimes when the tank would move to the southern positioning to avoid walls from the East, Sarth would shift slightly-- causing his tail/hind legs to point towards the entrance rather then off to the East. This would put me in range of his tail swipe, and would cause me a death, followed shortly by the MT.

So, i'm wondering if simply swaping my movement pattern to follow the linked Strat will solve this, or is there some slight variation that the tank is or isnt making that's causeing Sarth to shift?

Edit: I forgot to mention, that if i tried to reposition by positioning myself further West i would sometimes get breathed on, if Sarth Breathed while the tank avoided walls from the East. And that the tank is making the pull him self, with the raid moving north from the East side of the island-- maybe its the directionality of his pulling.


sorry, its a long one, but i can't seem to find any more details about MT and Mt healer positioning.


Also--- To people who've been Solo healing Naxx10, sounds like everyone's doing this as holy. my guild seems to have picked me to heal their attempts at Naxx8. We haven't really had any serious attempts at this. Do you think it would be possible as Disc, or would respecing holy be the best answer? Granted i will most likely have a Shadow Priest who sometimes doubles as healing to help out in some situations, but i'd like to do as much of it as possible completely solo.

Last edited by sephine : 03/10/09 at 2:30 PM.

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Old 03/10/09, 2:53 PM   #405
Elimbras
Don Flamenco
 
Dwarf Priest
 
Eitrigg (EU)
For Naax 8, we didn't try it, but I guess that the easiest composition is 2 tanks, 2 heals and 4 dps.
2 heals are easy, but provides security in lots of cases.
4 dps well geared are really enough to end Naax.

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Old 03/10/09, 3:16 PM   #406
Imua
Von Kaiser
 
Dwarf Priest
 
Kalecgos
A tail swipe shouldn't KILL you. It should be a minor annoyance at best. If a tail swipe kills you, you're doing something wrong.

Having said that, all you have to do is just move a bit. If you are on the edge of the island, you most likely won't get tail swiped. When the tank moves Sartharion back, just move back a few steps to make sure you're not in the breath cone.

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Old 03/10/09, 5:08 PM   #407
Moirenn
Glass Joe
 
Night Elf Druid
 
Emerald Dream
Sarth 3D - 10 man

I am posting here to get your feedback/ideas for how I can improve my healing for 3-drake Sartharian (10 man). I have already read through some of the older posts related to this, and found them helpful. I am currently specced Discipline, but I switch-hit.

My guild's attempts last night were erratically good or bad. However, even during "good" attempts, it seemed like things could be better. Basically, we were consistently able to down Tenenbron and were at the last 20% of Shadron when the main problems began. At this point, the raid would begin to take huge chunks of damage from twilight torment, and meanwhile our drake tank would be taking large spike damage from Vesperon and Shadron.

My main concern is whether I could be doing more (I am the MT-healer). I would like to know if other MT healers actively heal the raid/OTs and if so, how they manage to balance that with mitigating breaths and ensuring MT survival. Currently, I try to help out with putting up shields on our two off-tanks, and maybe (maybe!) blowing a penance on someone, but it seems like if I ever do this, our MT will immediately take a big hit and I will not have a heal queued or a cooldown to use.

We run with 3 tanks (DK = Main Tank; Warrior = Drake tank; DK2 = Add tank) and 2 healers (me (Disc Priest) and a resto druid). Our DPS was a mix of melee and ranged, which might have contributed to our problems (ret paladin, mage, rogue x2, elemental shaman). I am assigned to heal the main tank, which is also my role in the 25-man version. The resto druid heals everyone else.

I'm open to critique about gear/spec/consumables as well as advice on rotation or approach.

Armory for my character = The World of Warcraft Armory

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Old 03/10/09, 5:20 PM   #408
typobox
Don Flamenco
 
Human Priest
 
Alexstrasza
As a Holy Priest assigned as the MT healer for 10+3, I pretty much just camped on the MT the whole time unless I got a break and there was someone in range who needed a heal. This didn't happen often. However, we ran with a 3 tank/3 healer setup, so there was no shortage of healing in the raid/drake tanks. With only two healers, you may need to help out a bit more. The spot where you're wiping (the time with Shadron and Vesperon simultaneously up) is by far the hardest part of the fight, and once you kill Shadron, you'll probably be golden. I know we only had one post-Shadron wipe before winning.

However, we did have a stacked DPS group (all melee). That's probably how we were able to get away with the 3/3/4 comp. It may help you to try to stack your DPS a bit better. This is not really that hard of a fight to heal if your add tank is doing his job. The biggest test is just getting Shadron down before you get overwhelmed.

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Old 03/10/09, 6:04 PM   #409
TheDoctor
Piston Honda
 
Human Priest
 
Arathor
Originally Posted by sephine View Post
-Snip-
The problem was with the tanks and/or Sarth's positioning to avoid the Fire walls.
We're using pretty much the "standard" positioning ( i think, granted i have no idea whats going on with the drake and add tanks ) as out lined here Sartharion With 3 Drakes | The Place For Intelligent Discussion.
With the except that on our last raid night of attempts on the fight, i was standing in opposite positions, ie next to the lava towards the south/entrance and running under Sarth to avoid walls from the west.

The problem i was having towards the end of the night, and that i'd had on previous attempts at this fight was that sometimes when the tank would move to the southern positioning to avoid walls from the East, Sarth would shift slightly-- causing his tail/hind legs to point towards the entrance rather then off to the East. This would put me in range of his tail swipe, and would cause me a death, followed shortly by the MT.

So, i'm wondering if simply swaping my movement pattern to follow the linked Strat will solve this, or is there some slight variation that the tank is or isnt making that's causeing Sarth to shift?

Edit: I forgot to mention, that if i tried to reposition by positioning myself further West i would sometimes get breathed on, if Sarth Breathed while the tank avoided walls from the East. And that the tank is making the pull him self, with the raid moving north from the East side of the island-- maybe its the directionality of his pulling.


sorry, its a long one, but i can't seem to find any more details about MT and Mt healer positioning.


Also--- To people who've been Solo healing Naxx10, sounds like everyone's doing this as holy. my guild seems to have picked me to heal their attempts at Naxx8. We haven't really had any serious attempts at this. Do you think it would be possible as Disc, or would respecing holy be the best answer? Granted i will most likely have a Shadow Priest who sometimes doubles as healing to help out in some situations, but i'd like to do as much of it as possible completely solo.
We don't tank Sarth in the position you posted. Though I will tell you that he can shift and you will have to adjust accordingly. I probably would not recommend standing near the entrance side for two reasons...
1) Your add tank will have a tough time picking up adds that get on you.
2) You will have little room to adjust your position relative to Sarth.

As shown you would use the break in the wall that the tank is using for one side of the waves, and should transition towards the bulk of the raid and slightly west for the other wave direction. I say to move north and slightly west so that you avoid any tail situations. If you are very near the hind legs and if the tank reacts before you do for the off-position wall you could get in tail swipe range. It shouldn't kill you unless you can't get out of the wall in time because of it. Once the wall passes you need to move back south and slightly east to avoid cleave/breath.

For Naxx - Depending on your gear you can do it Disc spec though it isn't as easy as it might be Holy. Just make sure that you are in the group with 5 so you can use PoH / Holy Nova effectively, and watching the other 3 with Flash/PW:S. Though I don't see the necessity to do 8man Naxx with 1 healer.

Last edited by TheDoctor : 03/10/09 at 6:10 PM.

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Old 03/10/09, 8:51 PM   #410
sephine
Glass Joe
 
Human Priest
 
Silvermoon
Sorry, i did not mean i was getting killed by the tail swipe it's self, but rather getting hit in subsquent fire walls-- i was getting tail swiped after the tank moved back to his initial position, rather than in transition.


But, its looking like standing on the North side of Sarth is a much better idea.... and in that not standing under Sarth but on the other side of him, which is what i was not doing in the first place, that i decided to stand on the south end of the island. And it is true we did have some incidents of adds coming after me and out of range of the add tank-- something i had not thought of. i guess my real question should have been, Why stand on the north side. Hope i get to try this tonight.


8-man naxx with one healer simply because 10mans are on our off-nights, we don't always have the best dps (yeah, probably a bad idea on the raid leader's end). suppose i should stick to solo heal a run with 10 people.

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Old 03/11/09, 10:52 AM   #411
Lurchington
King Hippo
 
Lurchington's Avatar
 
Tauren Druid
 
Mannoroth
Well, finally back to the raid game after sitting out all of post-Kara TBC.

I'm pretty happy with my gear so far, and currently targeting only about 3 high priority upgrades, with everything else being 1st of 2nd Best in Slot. I

I'm a pretty standard COH 14/57/0 spec and I plan to stay holy in 3.1.

Currently the only issue I'm seeing is the convincing some of the loot council that mainhand/offhand is currently a better deal than 2H Staves. I did pick up [Damnation] last night, looking ahead to the proposed/rumored 2H weapon spellpower enchant. I'll use that until I pull any of the 226/213 ilevel mainhands.

edit - I made a ilvl 213 crit staves vs. ilvl 213 MH/OH comparison to prove my point: Item Comparison Tool - World of Warcraft

Last edited by Lurchington : 03/11/09 at 1:07 PM.

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Old 03/11/09, 7:10 PM   #412
Syringe
Glass Joe
 
Undead Priest
 
Area 52
Has anyone successfully healed Sarth 10 3D with a 3/2/5 tank/healer/dps group where the two healers are a Disc Priest and a Holy Priest? Most of what I've seen here is Holy Pally/Holy Priest for two healer and I'm seriously wondering if we should switch it up. It makes more sense from a pure HPS output stance, but some members of our achievement group are a little disinclined to add that healer. As the Holy Priest I'm covering both the add and drake tanks while the Disc has been on the Sarth tank. Unfortunately keeping both my tanks up with a whelp spawn about the same time Shadron lands (with Tenebron still up) is a bit of a struggle, and I'm really thinking we're wasting our time with a bad healer set up.

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Old 03/11/09, 9:17 PM   #413
Allesin
Von Kaiser
 
Undead Priest
 
Cenarius
I have done that comp 3/2/5 with disc priest/resto shaman (disc priest on sarth). I am generally holy, but found it advantageous to spec disc for that, just for the easier recoveries on the sarth tank.

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Old 03/11/09, 11:46 PM   #414
Starfire
Honorary Toastr
 
Night Elf Priest
 
Dragonblight
Originally Posted by Syringe View Post
Has anyone successfully healed Sarth 10 3D with a 3/2/5 tank/healer/dps group where the two healers are a Disc Priest and a Holy Priest? Most of what I've seen here is Holy Pally/Holy Priest for two healer and I'm seriously wondering if we should switch it up. It makes more sense from a pure HPS output stance, but some members of our achievement group are a little disinclined to add that healer. As the Holy Priest I'm covering both the add and drake tanks while the Disc has been on the Sarth tank. Unfortunately keeping both my tanks up with a whelp spawn about the same time Shadron lands (with Tenebron still up) is a bit of a struggle, and I'm really thinking we're wasting our time with a bad healer set up.
3 healers and 3 tanks is overkill. I've done it with both 2 tanks and 3 tanks, but never with 3 healers. (2 tanks, imo, only works if there's a rogue to tricks of the trade, but that's another topic).

Disc Priest (me), I healed the main tank + my party, which included the 2 other tanks. The Holy Priest healed everything else. I would throw my PoM and PWS on the other tanks. I also burned Power Infusion on the Holy Priest when the third drake landed. We also both used Divine Hymn when the third drake landed.

I used Penance to reactively heal the breaths. PWS before the breaths.

For the 2 tank/2 healer setup, we used Disc Priest and Holy Paladin. Rogue ToT FoK everything to the drake tank.

Originally Posted by arison View Post
Everyone should start from the same place and rise based on their abilities, desires, and schedule. No one plays MMOs to *be* powerful, they play MMOs to *become* powerful. It's the journey, stupid. The rarer loot is, the more cherished it is when you get it, but only so long as there is a reasonable expectation to get it. The rarer loot is, the better it feels when you kill a boss or when $AWESOME_TRINKET drops.

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Old 03/12/09, 12:05 AM   #415
Mezmeryze
Glass Joe
 
Troll Priest
 
Twisting Nether
Originally Posted by Lurchington View Post
Well, finally back to the raid game after sitting out all of post-Kara TBC.

I'm pretty happy with my gear so far, and currently targeting only about 3 high priority upgrades, with everything else being 1st of 2nd Best in Slot. I

I'm a pretty standard COH 14/57/0 spec and I plan to stay holy in 3.1.

Currently the only issue I'm seeing is the convincing some of the loot council that mainhand/offhand is currently a better deal than 2H Staves. I did pick up [Damnation] last night, looking ahead to the proposed/rumored 2H weapon spellpower enchant. I'll use that until I pull any of the 226/213 ilevel mainhands.

edit - I made a ilvl 213 crit staves vs. ilvl 213 MH/OH comparison to prove my point: Item Comparison Tool - World of Warcraft
What exactly is your loot council's stance on the reason behind MH/OH not being a better deal than 2H staves? Is it a matter of other classes feeling like they're not getting a fair shot at a piece of gear for other spirit-based DPS/healers?

I think they need to examine the current loot tables, plus the proposed Ulduar and badge gear loot tables for 3.1, and examine what's best for each class based on both stats and build. I had a couple of guilds in the past who had problems with certain classes rolling on gear over other classes, but that was primarily due to preferences from the raid leader(s).

My current guild's stance is that if it's an upgrade, priests are more privvy to spirit-laden cloth gear than mages and warlocks especially if there's MP5 on it. Rings, OHs, MHs, etc are of an exception because they want everyone to have a fair shot at an upgrade.

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Old 03/12/09, 10:00 AM   #416
Vihermaali
Piston Honda
 
Vihermaali's Avatar
 
Troll Death Knight
 
Magtheridon (EU)
Originally Posted by Lurchington View Post
Currently the only issue I'm seeing is the convincing some of the loot council that mainhand/offhand is currently a better deal than 2H Staves
The difference between staves and mh/oh is that staves usually have higher amount of normal stats (int, spi, sta), but mh/oh has higher amount of "green stats" (spellpower, crit, haste).

If you are in need of sta/int/spi a staff may be your choise. If you need more pure healing power go for mh/oh. It all depends what you have focused on in other pieces of gear. Also as a personal opinion, I think staffs are more convenient because it's 1 item. You don't have to to hunt for that 2nd piece of puzzle when upgrading weapon.

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Old 03/26/09, 12:08 PM   #417
Rachellie
Glass Joe
 
Draenei Priest
 
Drenden
In the 25 man Inspector Raz fight priests are used to mind control....in some cases the raid does not have 2 shadow avaialable and may need to use a holy or discipline......is it true that when using Mind Control the higher your hit rating the better it will stick...i.e. not break? Just thinking of taking along some ebonweave pieces or higher hit items to swap out if asked to be one of the MC roles.

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Old 03/26/09, 12:17 PM   #418
Elimbras
Don Flamenco
 
Dwarf Priest
 
Eitrigg (EU)
Yes, you do need some hit pieces (or more precisely, it is really useful to wear them). I don't recall precisely the amount of hit to reach, bu it is not very high, but it's definitely something to take into account.
If you can loot some hit pieces when no dps want it, you'll be fine quickly. You don't need a hole set, just a few pieces. The trinket is heroic violet hold is really good for it.

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Old 03/26/09, 1:07 PM   #419
typobox
Don Flamenco
 
Human Priest
 
Alexstrasza
6% is the cap - bring some food and a couple of random pieces of gear and you'll be good.

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Old 03/26/09, 2:15 PM   #420
Rachellie
Glass Joe
 
Draenei Priest
 
Drenden
May I ask, I have been practicing MC as a healer and had a lot of trouble with it breaking or not lasting its full timer is that because of the low hit.....mine is now 12.

Also when you say 6%, can I ask 6% of what.

Thanks!

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Old 03/26/09, 2:16 PM   #421
Rachellie
Glass Joe
 
Draenei Priest
 
Drenden
Never Mind I see now where Blizzard tells you the % that the hit number translates to.......Noob me.

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Old 03/26/09, 2:24 PM   #422
ld1938
Glass Joe
 
Dwarf Priest
 
Седогрив
Originally Posted by Rachellie View Post
Never Mind I see now where Blizzard tells you the % that the hit number translates to.......Noob me.
Theres a simple question/answer sticky at the top of this thread. You'll probably want to stick to that for awhile lest you get banned again.

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Old 03/26/09, 4:48 PM   #423
Breklin
Von Kaiser
 
Breklin's Avatar
 
Worgen Priest
 
Lightbringer
I raid as Disc (but shadow on offnights - hence my current armory FYI). Every week since release I've mced on Razuvious and I've never worn any hit gear whatsoever and never had an issue with a resist or early break. Could it be luck? Sure but given the times I've done this with no issue makes me believe hit is not necessary.

Also, make sure no Paladins in your raid are running shadow resist aura or that other priests buff shadow prot *after* you MC the Understudies. This is the only thing that would cause issues with resists and early breaks.

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Old 03/26/09, 7:18 PM   #424
Fitch
Glass Joe
 
Undead Priest
 
Kargath
Originally Posted by Breklin View Post
I raid as Disc (but shadow on offnights - hence my current armory FYI). Every week since release I've mced on Razuvious and I've never worn any hit gear whatsoever and never had an issue with a resist or early break. Could it be luck? Sure but given the times I've done this with no issue makes me believe hit is not necessary.

Also, make sure no Paladins in your raid are running shadow resist aura or that other priests buff shadow prot *after* you MC the Understudies. This is the only thing that would cause issues with resists and early breaks.
There is no hit required that I can tell --- I don't know any Priests who use it. Just remove the Aura and Shadow Prot which for whatever reason do seem to sometimes affect it. On the few attempts where I have experienced problems, there've been 3 Priests in the raid, and I always wondered if it's possible for Priests in the raid to be 'primed' to MC, but I imagine it's probably just the Aura.

I'd like to add to that you should NEVER start channeling another MC while you are already MC'ing a target (to make the transition quicker) --- it can potentially bug you out and prevent you from MC'ing another target for a good part of the rest of the fight.

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Old 03/26/09, 7:30 PM   #425
constantius
Soda Popinski
 
constantius's Avatar
 
Dwarf Priest
 
Shadowsong
Originally Posted by Rachellie View Post
May I ask, I have been practicing MC as a healer and had a lot of trouble with it breaking or not lasting its full timer is that because of the low hit.....mine is now 12.

Also when you say 6%, can I ask 6% of what.

Thanks!
MC has a max range. 99.999% of the issues people have with MC are with trying to move the MC'd target out of range of themselves. At that point, you get dramatically increased chance to break, so that it rarely lasts another two ticks (4 seconds).

Notice the range: Mind Control - Spell - World of Warcraft. Don't try to stand on the ramp and MC an add halfway across the circle. It will break. Tank Raz near the bottom of the ramp, with 20' of you, and you should remove most of your issues.

I run 13% hit on that fight (because I can, not because I need to), and I've never had a break occur that wasn't my own fault. If you stand in a static position, relative to the add tanking spot, and the actual Raz tanking spot, you should be fine.

Anyone who cannot cope with mathematics is not fully human. At best he is a tolerable subhuman who has learned to wear shoes, bathe, and not make messes in the house. - R.A. Heinlein

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