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01/27/09, 11:58 PM
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#46
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Zor*
Zorops
Blood Elf Priest
No WoW Account
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For clipping Mindflay Quartz LatencyMF2 : WoWInterface Downloads : Priest
It shows the time when your 2nd MF tic will occur, with the quartz latency taken into account. If you have sub-100 ping shouldn't really matter, but for those with more lag it helps some. Have been using it for a few raids now, and seems to work well.
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Originally Posted by Ardente
The vet gave him an enema and he fucking assploded everywhere.
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Originally Posted by kenlyric
Did you try to flush a tampon down the kitty?
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01/28/09, 1:54 AM
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#47
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Von Kaiser
Draenei Priest
The Forgotten Coast
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Originally Posted by Zoroaster
For clipping Mindflay Quartz LatencyMF2 : WoWInterface Downloads : Priest
It shows the time when your 2nd MF tic will occur, with the quartz latency taken into account. If you have sub-100 ping shouldn't really matter, but for those with more lag it helps some. Have been using it for a few raids now, and seems to work well.
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Works brilliantly from the testing I have done on it so far. It's always great when a simple UI modification helps the class as a whole progress.
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01/31/09, 3:28 AM
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#48
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Glass Joe
Night Elf Priest
Elune (EU)
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Last edited by Furism : 04/15/09 at 11:07 AM.
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02/01/09, 2:18 AM
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#49
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Von Kaiser
Draenei Priest
The Forgotten Coast
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What is the maximum precision you can use for:
if TargetDebuffExpires(VT 1 mine=1) # Suggests Vampiric Touch 1 sec before elapsed
Spell(VT doNotRepeat=1)
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02/01/09, 5:49 AM
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#50
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Von Kaiser
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Nice work Furism. I Started using the new script you posted, and for the most part it works like a charm. I have however, stumbled upon a conflict, not so much with the mod, but with our buffs... I'll explain.
I used Ovale for the first time on Heroic Malygos the other day. Since I have become so used to staring at the boss to time my debuffs and such, I had to get used to looking at the mod. This is where the conflict was spotted. in the instruction for check buff you put it at 5, for obvious reasons, how ever, initial mind flay was being suggested twice. This was happening consistently in various raids afterward, so I tried dummy testing. I am not sure if this is "working as intended" or not, but Mind Flay appears to apply 2 stacks of Shadow weaving, and while it counts toward SW:P damage already, Ovale was not registering the 2nd buff and again suggested Mind Flay. This only happened in the beginning of a fight and I have grown to simply ignore the mod on initial rotation. The problem does not appear to affect any other part of Ovale's function.
I was not able to find any articles/posts about SW bugs, so I assume it is either intended, or no one has really noticed yet. Any information/suggestions you might have would be greatly appreciated.
Last edited by Bowchikabow : 02/01/09 at 5:51 AM.
Reason: Spelling
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02/03/09, 9:53 AM
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#51
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Glass Joe
Night Elf Rogue
Kirin Tor
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I'm using an addon called "Pawn" that breaks down equivillency ratings and base stats to give a piece of gear an overall value to make comparisons easier. I originally got this addon for my rogue, and I trust the values that were given in the rogue class forums on this site.
I am wondering if anyone is familiar with this addon and if so, does anyone have some reliable equivilency ratings for hit capped, and non-hit capped SPriests? I've tried to do the math myself but my eyes are now bleeding, I have a headache and I am getting conflicting values from other sites.
Sorry for the QQ but this was the best place I could think of for this question.
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02/05/09, 11:07 AM
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#52
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Glass Joe
Undead Priest
Bloodfeather (EU)
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Originally Posted by Scyonne
I'm using an addon called "Pawn" that breaks down equivillency ratings and base stats to give a piece of gear an overall value to make comparisons easier. I originally got this addon for my rogue, and I trust the values that were given in the rogue class forums on this site.
I am wondering if anyone is familiar with this addon and if so, does anyone have some reliable equivilency ratings for hit capped, and non-hit capped SPriests? I've tried to do the math myself but my eyes are now bleeding, I have a headache and I am getting conflicting values from other sites.
Sorry for the QQ but this was the best place I could think of for this question.
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Hi... I'm also using Pawn and my story is similar to yours... started using it on my rogue and loved it. I found scales for both Hit capped and non-Hit capped.
Not Hit Capped
( Pawn: v1: "Shadow Priest": Intellect=0.19, RedSocket=19, CritRating=0.61, ShadowSpellDamage=1, MetaSocket=36.51, HitRating=1.12, HasteRating=0.56, BlueSocket=10.68, YellowSocket=13.91, SpellPower=1, Spirit=0.21, ColorlessSocket=19 )
Hit Capped
( Pawn: v1: "Shadow Priest - Hit Capped": Intellect=0.19, RedSocket=19, CritRating=0.61, ShadowSpellDamage=1, MetaSocket=36.51, ColorlessSocket=19, HasteRating=0.56, BlueSocket=10.68, YellowSocket=13.91, SpellPower=1, Spirit=0.21 )
these are the only ones i found... i'm not sure they are properly set but since i couldn't find others and i don't know how to make the maths, i'll acept them and use them for now.
if someone have sugestions, i'd appretiate them
thanks
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02/05/09, 11:42 AM
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#53
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Service with a smile!
Troll Priest
Emerald Dream
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Pawn Values
These are the values from the latest sample output on Simcraft
Keep in mind this is in DPS and not Psuedo Power
Priest_14_0_57
int=0.28 spi=0.33 spp=1.33 hit=1.71 crit=0.85 haste=0.63
Priest_14_0_57_NoSWD
int=0.26 spi=0.31 spp=1.36 hit=1.57 crit=0.84 haste=0.83
If you have some free time then it's best to run Simcraft yourself and get values based on your actual gear, but this is a bit more up to date.
Last edited by Renraku : 02/05/09 at 11:47 AM.
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Vulajin: "oh god" [pause] "my weapons are broken"
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02/16/09, 10:56 AM
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#54
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Glass Joe
Night Elf Priest
Elune (EU)
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Originally Posted by Tymir
What is the maximum precision you can use for:
if TargetDebuffExpires(VT 1 mine=1) # Suggests Vampiric Touch 1 sec before elapsed
Spell(VT doNotRepeat=1)
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You can go to as low as one decimal (.1). There are new functions since the last release of Ovale where you can take haste into account.
Originally Posted by Bowchikabow
Nice work Furism.
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Thanks. The problem is not Ovale, I think, because I never noticed it getting a buff stack value wrong. I think that for some reason Mind Flay is bugged until you cast it once. Then it works fine. So it's bugged in the opener, but not in the subsequent casts.
I brought this up to the Ovale developer, but he's a moron (I'm saying this because he reads this thread) and hasn't checked why yet.
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02/27/09, 12:58 AM
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#55
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Piston Honda
Undead Priest
Shattered Hand
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I made a little video showcasing EventHorizon. I honestly think this mod is capable of making any shadowpriest play better from my experience with it. Despite my enthusiasm for it I am horrible at describing what it does to other shadowpriests convincingly such that they might give it a try.
YouTube - Event Horizon WoW Addon
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02/27/09, 4:50 PM
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#56
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Von Kaiser
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Very helpful video Dezzimal, I wasn't particularly interested in the mod before I saw your video, but I'll be giving it a test run in OS3 tonight.
Is it a somewhat simple mod to install?
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03/01/09, 4:20 PM
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#57
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Collateral Damage
Undead Priest
Whisperwind
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There's basically zero configuration. There's just an anchor on the top right corner to move it around, and /eventhorizon toggles it on and off, and that's it (unless you want to edit the LUA files). The anchor is really small and only visible when you hover over it.
Personally, I didn't really like it. I'm going to keep trying it but it's really not doing anything different than what I was already doing in my head with cooldown counters and debuff filter. It may be *slightly* more accurate, but nothing that would really change for me beyond latency or haste, I think. I felt like it was distracting me from DPS, but I assume that would change if I used it more and actually took time to adjust to it, so we'll see.
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<Kalroth> ( . Y . )
<buttbot> ( . BUTT . )
<Kalroth> <3
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03/01/09, 6:57 PM
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#58
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Von Kaiser
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Originally Posted by ildon
There's basically zero configuration. There's just an anchor on the top right corner to move it around, and /eventhorizon toggles it on and off, and that's it (unless you want to edit the LUA files). The anchor is really small and only visible when you hover over it.
Personally, I didn't really like it. I'm going to keep trying it but it's really not doing anything different than what I was already doing in my head with cooldown counters and debuff filter. It may be *slightly* more accurate, but nothing that would really change for me beyond latency or haste, I think. I felt like it was distracting me from DPS, but I assume that would change if I used it more and actually took time to adjust to it, so we'll see.
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I picked it up and DID like it, more than anything else I've ever used.
You're right, there wasn't much configuration, and the mod comes with SWD as one of the bars by default, but that was easily removed by opening and changing the LUA file.
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03/04/09, 9:49 AM
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#59
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Von Kaiser
Draenei Priest
Anetheron (EU)
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Originally Posted by ildon
Personally, I didn't really like it. I'm going to keep trying it but it's really not doing anything different than what I was already doing in my head with cooldown counters and debuff filter. It may be *slightly* more accurate, but nothing that would really change for me beyond latency or haste, I think. I felt like it was distracting me from DPS, but I assume that would change if I used it more and actually took time to adjust to it, so we'll see.
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Emphasis mine. That was kind of the idea for the addon: To do things that you would have to do in your head. "Will I have to cast MB,VT,SWD or MB,SWD,VT?" Of course you can find an answer to that question with a lot of addons, like DoTimer for example. But the bars don't help much, so you have to look at the different timers, compare those times to your cast time, compute differences in your head, etc. What I wanted for EventHorizon is to get answers to questions like that with just a quick glance at the bars. I wanted to spend less time looking at the interface, and spend more time looking out for Lava Strikes and Frost Blasts. So it's not really a matter of accuracy, it's more about how and what information is presented. And yes, it probably will take some time to adjust.
Anyways, your statement "it was distracting me from DPS" is worrying me quite a bit, because the addon is obviously supposed to help you with DPS. Could you elaborate a bit on what you found distracting? Maybe I should fine-tune the default config somehow to make it display less information for new users?
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03/05/09, 4:50 AM
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#60
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Piston Honda
Undead Priest
Dalaran (EU)
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Originally Posted by Tifi
Anyways, your statement "it was distracting me from DPS" is worrying me quite a bit, because the addon is obviously supposed to help you with DPS. Could you elaborate a bit on what you found distracting? Maybe I should fine-tune the default config somehow to make it display less information for new users?
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The thing is that it's always moving, which makes sense in the "guitar-hero" logic of it but is quite distracting overall. If your design goal is to provide a simple way to answer the question "what should I cast next ?" (plus maybe the spell to cast after that) then I think your addon does entirely too much.
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