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Old 02/24/09, 3:14 PM   #181
Iwachiten
Glass Joe
 
Undead Priest
 
Altar of Storms
New Talent: Soul Warding: Reduces the cooldown of your Power Word: Shield ability by 4 sec., and reduces the mana cost of your Power Word: Shield by 30%.
Holy crap....A PW:S that can be cast as fast as your GCD allows?
Based on a 1.5sec GCD, this is like 3-4 PW:S in the same span of time (if Borrowed Time effects your GCD....not sure).

This is 3-4X the output on PW:S, and at a decreased cost!

Divine Aegis - Divine Aegis effects will now stack, however the amount absorbed cannot exceed 125*level (of the target).
Divine Aegis that stacks up to10,000. There is no way I could complain.

Grace: Duration increased to 15 seconds, but now is only limited to one target.
It's nice that it's easier to keep up...However how will this be handled?
If I heal another party member, will it remove it from the tank and apply it to someone else?
Also, this removes the ability of a Disc priest to keep up grace on multiple targets.
This looks like major trouble to me.

Glyph of Penance *new* -- Reduces the cooldown of Penance by 2 sec.
Enough said...

Rapture (Tier 8 ) revamped. Now a 3 point talent. When your Power Word: Shield is completely absorbed or dispelled you are instantly energized with 1.5/2.0/2.5% of your total mana, and you have a 33/66/100% chance to energize your shielded target with 2% total mana, 8 rage, 16 energy or 32 runic power. This effect cannot occur once every 12 seconds.

Since the 12 second limiter applies ONLY to the 2% total mana, 8 rage, 16 energy or 32 runic power given to other targets.

For comparison:
With a 20k mana pool, a FULLY EFFECTIVE penance would give somewhere around 440 mana. Given a 2sec cast, this is ~ 1100 MP5.
A fully effective Flash Heal would give ~190 mana. Given a 1.5sec cast, this is ~633 MP5

A fully absorbed PW:S will return 500 mana based on a 20k mana pool. Given a 1.5sec GCD, this is ~1666MP5. This is a bit harder in some instances because it will only be returned if the shield if fully used, but for other cases, such as spamming shileds before a vortex...you will actually recieve a HUGE series of mana gains.

HOWEVER, PW:S is now our primary spell (next to penance). It's cost has been reduced by 30% to compensate, so it's really not that big of a deal. Penance is already dirt cheap, and Flash Heal is getting its cost reduced further.

*New Talent* Improved Flash Heal, Tier 7, 3 point talent - Reduces the mana cost of your Flash Heal by 5/10/15%, and increases the critical effect chance of your Flash Heal by 4/7/10% on friendly targets at or below 50% health.
The reduced cost will help Disc in its mana longevity.
The crit is pretty damn nice as well (understatement).

Meditation (Tier 3) now increases mana regeneration by 17/33/50%. (Previously 10/20/30%)
This should help with regen a little bit....or not considering the new mana regen model.

Focused Will (Tier 7) now increases spell critical strike chance by 1/2/3% in addition to its previous effect.
Although we have gained 4 extra talent points now that enlightenment and rapture are 3 points talents (down from 5).
This will be taken by Improved Flash Heal (3 point talent) and Soul Warding (1 point)

It's still a little too PvP-y to be taken for PvE IMO.

Power Infusion: This effect now has a new spell effect and sound.
Kinda curious about this. Anyone able to see what it does?

Last edited by Iwachiten : 02/24/09 at 3:38 PM.

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Old 02/24/09, 3:18 PM   #182
skittled
Glass Joe
 
Draenei Priest
 
Outland (EU)
Originally Posted by Squeakster View Post
Grace now lasts 15 seconds and I just had it up both on a druid tank and myself at the same time, so it looks like the 1 target only might be false (or bugged).
The developers seem a little scatter-minded at the moment. You might have noticed that a few of the patch notes are inconsistent with themselves, especially the ones pertaining to Disc. For example:

-- Grace: Duration increased to 15 seconds, but now is only limited to one target. (was also in leaked notes, and shows on patch notes when PTR is installed)
But: Grace (Tier 9) now lasts 15 sec. (Previously lasted 8 sec) (from second batch of patch notes)

-- Reflective Shield:This talent has been removed.
But: Reflective Shield has been moved from Tier 7 to Tier 5. It is now a 2 point talent and causes 22/45% of the damage you absorb with Power Word: Shield to reflect back at the attacker.

-- Hymn of Hope: This spell has been removed.
But: Glyph of Hymn of Hope *new* -- Your Hymn of hope provides 3 times the normal amount of mana per time, but its duration is 50% shorter.


I would say we'll have some clarifications in the next few days, and I'm reasonably sure that Grace being able to affect more than one target is working as intended.

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Old 02/24/09, 3:36 PM   #183
Squeakster
Piston Honda
 
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Dwarf Priest
 
Eitrigg
Yeah I agree, there are a lot of inconsistencies in their patch notes so what they really intend is kind of a mystery.

The new PI graphic is pretty cool, the target is surrounded by some flames. The new sound is nothing special.

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Old 02/24/09, 4:01 PM   #184
Squeakster
Piston Honda
 
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Dwarf Priest
 
Eitrigg
Either this is another bug with Rapture or refreshing PWS counts as the first PWS being dispelled.



2/24 15:45:48.290 SPELL_AURA_APPLIED,0x01000000007B5559,"Squeaksterr",0x10511,0x01000000007B5559,"Squea ksterr",0x10511,48066,"Power Word: Shield",0x2,BUFF
2/24 15:46:04.284 SPELL_AURA_REFRESH,0x01000000007B5559,"Squeaksterr",0x10511,0x01000000007B5559,"Squea ksterr",0x10511,48066,"Power Word: Shield",0x2,BUFF
2/24 15:46:04.568 SPELL_ENERGIZE,0x01000000007B5559,"Squeaksterr",0x10511,0x01000000007B5559,"Squeakste rr",0x10511,47755,"Rapture",0x2,504,0


The PWS wasn't used up, after weakend soul wore off I recast PWS on myself and I still got the 504 mana back. Probably a bug.

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Old 02/24/09, 4:10 PM   #185
Alv!ra
Von Kaiser
 
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Troll Priest
 
Kor'gall (EU)
Overall I'm liking what I'm seeing. The concerns on rapture are certainly valid, but till we see some more feedback from the PTR testing, I'll keep hoping (and believing) that blizzard will end up with a more or less similar netto mana regeneration for all five healer specs.
My biggest concern is to the spamability of pw:shield, but this will first of all depend on the type of encounters we'll be seeing in Ulduar. Looking at "spike damage" and "pressure damage" on the raid, I still think our PW:S will be best for coping with the spike damage, and leaving outhealing solid pressure damage (mostly) to the raidhealers.
If nothing else, no cd on pw:s and the 2 sec lower cd on penance from glyph will help increase our tank healing capabilities quite a bit.

As for the glyphs, I suppose we'll be looking at Penance as the new definite no-brainer, with PW:S, Flash Heal and Holy Nova or Prayer of Healing all valid for the two other slots. Presumably, PW:S, FH and Penance will be the preferred choices of these, given that we will still remain single target healers, and might as well dualspec to holy if the fight requires us to aoe heal often.

Last edited by Alv!ra : 02/24/09 at 4:59 PM.

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Old 02/24/09, 4:14 PM   #186
xeonio
Glass Joe
 
Dwarf Priest
 
Silver Hand
I was updating my blog and did a bunch of random math for the new stuff...

Priest Base Mana Pool: 3863
Flash Heal: 18% of Base Mana (696)
Flash Heal (glyph): 627
Flash Heal (talent): 592
Flash Heal (additive): 522
Flash Heal (multiplicitive): 533

PWS: 23% of Base Mana (889)
PWS (mental agility): 801
PWS (soul warding): 623
PWS (mental / soul): 534
PWS (mental / soul / rapture w/28k mana): 114
PWS (mental / soul / rapture w/22k mana): 204

Rapture 1.5% Amounts:
22k * 1.5% = 330
28k * 1.5% = 420
30k * 1.5% = 450
31k * 1.5% = 465
36k * 1.5% = 540
1k mana = 15 mana

Some of that is of course already known stuff but I just copy / pasted from my notepad. I'm wondering why people are using 2.5% instead of 1.5% though.

Rapture (Tier 8 ) revamped. Now a 3 point talent. When your Power Word: Shield is completely absorbed or dispelled you are instantly energized with 1.5% of your total mana, and you have a 33% chance to energize your shielded target with 2% total mana, 8 rage, 16 energy or 32 runic power. This effect cannot occur once every 12 seconds.

Is how it reads on mmo-champion.com. While most fights you might not be able to get extra shields consumed, on the higher end stuff I can see getting those eaten pretty easily. Saph, Sarth, Maly, Kel'thuzad... with a 2.5% instead of 1.5% the number needed to gain mana from PWS is MUCH lower. I assumed that Mental Agility & Soul Warding are additive... are they multiplicitive?

Rapture 2.5% Amounts:
22k * 2.5% = 550
23k * 2.5% = 575
28k * 2.5% = 700
1k mana = 25 mana

At 22k mana you will see a gain in mana from using PWS... which is everyone? I don't think their intention is to make disc priests learn how to abuse the mechanic. I currently run 28k mana raid buffed. Conservatively if I shield 5 peeps before Vortex I've gained 830 mana in 5 seconds. I'm almost certain it can't be 2.5%.

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Old 02/24/09, 4:20 PM   #187
Dagny
Glass Joe
 
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Human Priest
 
Darkspear
Originally Posted by xeonio View Post
Rapture (Tier 8 ) revamped. Now a 3 point talent. When your Power Word: Shield is completely absorbed or dispelled you are instantly energized with 1.5% of your total mana, and you have a 33% chance to energize your shielded target with 2% total mana, 8 rage, 16 energy or 32 runic power. This effect cannot occur once every 12 seconds.
Is rank 1/3 I believe? That's what's showing up on MMO talent calc. So 3/3 brings you to 2.5% and 100% chance to energize...

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Old 02/24/09, 4:24 PM   #188
Squeakster
Piston Honda
 
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Dwarf Priest
 
Eitrigg
Yeah it's 2.5% with three points in Rapture. It goes 1.5/2.0/2.5. The chance of energizing the target goes 33/66/100.

On the PTR my PWS is 532 mana with all of the applicable talents which means Mental Agility and Soul Warding are additive.

I assume the flash heal glyph and talent will also be additive but right now the talent is bugged and is providing to mana reduction.

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Old 02/24/09, 4:29 PM   #189
Hyperbolicious
Glass Joe
 
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Human Priest
 
Korgath
Originally Posted by xeonio View Post
Rapture (Tier 8 ) revamped. Now a 3 point talent. When your Power Word: Shield is completely absorbed or dispelled you are instantly energized with 1.5% of your total mana, and you have a 33% chance to energize your shielded target with 2% total mana, 8 rage, 16 energy or 32 runic power. This effect cannot occur once every 12 seconds.


At 22k mana you will see a gain in mana from using PWS... which is everyone? I don't think their intention is to make disc priests learn how to abuse the mechanic. I currently run 28k mana raid buffed. Conservatively if I shield 5 peeps before Vortex I've gained 830 mana in 5 seconds. I'm almost certain it can't be 2.5%.
"This effect cannot occur once every 12 seconds" pertains to the 2.5% mana back on shield absorption/dispell, a 12 second CD on an effect that is limited by the 15 second duration of weakenend soul would be redundant.

So in best cast scenario you are looking about around 250 mp5 from rapture with 24k mana.

EDIT: Well then either the limitation stated in the tooltip needs to be removed ( obvious lack of purpose ) or the no CD limit on the mana return is a bug, I am thinking the ladder

Last edited by Hyperbolicious : 02/24/09 at 4:36 PM.

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Old 02/24/09, 4:31 PM   #190
Squeakster
Piston Honda
 
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Dwarf Priest
 
Eitrigg
Originally Posted by Hyperbolicious View Post
"This effect cannot occur once every 12 seconds" pertains to the 2.5% mana back on shield absorption/dispell, a 12 second CD on an effect that is limited by the 15 second duration of weakenend soul would be redundant.

So in best cast scenario you are looking about around 250 mp5 from rapture with 24k mana.
Read the past two pages of this thread, the 12 second CD does not currently apply to the 2.5% mana return via rapture.

Edit - Specifically this post

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Old 02/24/09, 4:36 PM   #191
Dagny
Glass Joe
 
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Human Priest
 
Darkspear
Originally Posted by Hyperbolicious View Post
"This effect cannot occur once every 12 seconds" pertains to the 2.5% mana back on shield absorption/dispell, a 12 second CD on an effect that is limited by the 15 second duration of weakenend soul would be redundant.

So in best cast scenario you are looking about around 250 mp5 from rapture with 24k mana.
Either that, and the PTR is broken atm, OR, they're applying the 12 second penalty to the energize portion of the talent, since technically you could spam shield in AoE dmg and return ungodly amounts of mana/energy/rage/rp to several people without limit, as long as they were taking consistent damage.

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Old 02/24/09, 4:43 PM   #192
Hyperbolicious
Glass Joe
 
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Human Priest
 
Korgath
Yeah I apologize for my lack of reading the previous posts, but if the 12 seconds CD is ONLY on the energize is correct the only time the CD would come into play is if

A) they only get the mana/rage/runicpower/energy when the shield is fully consumed

and B) The shield breaks after weakened soul debuff has worn and a new PW:S is instantly applied and is consumed within that 12 second.

I really don't see how this extremely situational circumstance should warrant a limitation via an internal cooldown, or I fail to see how it would be overpowerd.

This is what leads me to believe the 2.5% mana return not being limited by the 12 second CD statement in the tooltip to be a bug.

We shall see.

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Old 02/24/09, 4:48 PM   #193
chase
Piston Honda
 
Dwarf Priest
 
Malygos
Originally Posted by Squeakster View Post
Read the past two pages of this thread, the 12 second CD does not currently apply to the 2.5% mana return via rapture.

Edit - Specifically this post
If you get the chance can you test it on someone else? You stated that you didn't see the "proc" of the additional mana on yourself just the 2.5% and not 4.5%. Is the 2% mana/16 rage/32 RP proc working on others, just not yourself?

How I would test it:
PW:S a tank and wait for weakened soul to wear off.
PW:S him a second time.
Does both he and you get the proc? (As you stated it provides 2.5% of your max mana when doing this on yourself)

Get a tank to pull something that hits rather hard.
PW:S him and see if he gains rage/mana/RP upon consumption of the shield.

PW:S a tank and have him pull once weakened soul has worn off. (Or is about to wear off)
Once first shield is fully consumed, cast PW:S again.
Check if he got one or two procs of the rage/mana/RP. (If the mob hits hard enough it should be sub 12 sec between consumption of both shields)
Check if you got one or two procs of the 2.5% max mana.

Not sure how much useful information this all provides though, as you said, you are getting a consumed shield proc upon overwriting your current shield. Sounds kinda buggy to me.

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Old 02/24/09, 4:48 PM   #194
Janraea
Don Flamenco
 
Tauren Druid
 
Dunemaul
Edit: Gah! This thread is moving fast. >.<
Removed redundant content.

Possible reason for the 12 second cooldown on Rapture - has anyone tested whether two different targets can get the mana return yet? (the target mana return, not the caster one).

Let's say a priest and two druids walk into a bar. The priest casts a shield on both the druids (who are trees) - the trees then both get hit for enough to pop the shield, 3 seconds apart. Do they both get 2% of their mana back, or only the first?

It would definitely make sense to me to have a cooldown between target regens - the effect of not having one in aoe fights would be that the priest could spam pw:s and improve the raid's regen pretty significantly.

Last edited by Janraea : 02/24/09 at 4:56 PM.

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Old 02/24/09, 4:56 PM   #195
Squeakster
Piston Honda
 
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Dwarf Priest
 
Eitrigg
Originally Posted by chase View Post
If you get the chance can you test it on someone else? You stated that you didn't see the "proc" of the additional mana on yourself just the 2.5% and not 4.5%. Is the 2% mana/16 rage/32 RP proc working on others, just not yourself?

How I would test it:
PW:S a tank and wait for weakened soul to wear off.
PW:S him a second time.
Does both he and you get the proc? (As you stated it provides 2.5% of your max mana when doing this on yourself)

Get a tank to pull something that hits rather hard.
PW:S him and see if he gains rage/mana/RP upon consumption of the shield.

PW:S a tank and have him pull once weakened soul has worn off. (Or is about to wear off)
Once first shield is fully consumed, cast PW:S again.
Check if he got one or two procs of the rage/mana/RP. (If the mob hits hard enough it should be sub 12 sec between consumption of both shields)
Check if you got one or two procs of the 2.5% max mana.

Not sure how much useful information this all provides though, as you said, you are getting a consumed shield proc upon overwriting your current shield. Sounds kinda buggy to me.

Yeah I want to test exactly what you have written here, unfortunately the PTR is really lagging and crashing a lot so it might have to wait until later tonight. I did manage to test some of this with a druid tank and when the shield was used up he did gain 8 rage and I gained 504 mana, although it was so laggy I couldn't see if he could get the 8 rage more than once every 12 seconds.

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