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Old 02/24/09, 4:56 PM   #196
Hyperbolicious
Glass Joe
 
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Human Priest
 
Korgath
Originally Posted by Janraea View Post
Edit: Gah! This thread is moving fast. >.<
Removed redundant post.
Ha ha, yeah if what you and I just posted is the reasoning behind the 12 second internal CD it still doesnt make much sense, you will still not receive this "energize" effect more then twice every 30 seconds no matter how you work the system.

Which even gives you a 6 second gap in the internal cooldown which cannot be circumvented.

If they would just change it to a 15 second ICD instead of the odd 12 seconds then my mind would no longer be on the verge of explosion.

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Old 02/24/09, 5:01 PM   #197
Janraea
Don Flamenco
 
Tauren Druid
 
Dunemaul
Originally Posted by Hyperbolicious View Post
Ha ha, yeah if what you and I just posted is the reasoning behind the 12 second internal CD it still doesnt make much sense, you will still not receive this "energize" effect more then twice every 30 seconds no matter how you work the system.
If they would just change it to a 15 second ICD instead of the odd 12 seconds then my mind would no longer be on the verge of explosion.
My current guess (edited in above, but this thread moves too fast), is that the 12 seconds is a global cooldown on the effect - two different targets can't benefit from the 2% gain within 12 seconds of each other.

If they can, it gives rise to 'stand in the fire regen' - casting pw:s on a target that's standing in fire gains mana for both players, so standing in the fire can be beneficial, if disc healing isn't gcd-limited.

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Old 02/24/09, 5:31 PM   #198
Gonzeaux
Glass Joe
 
Night Elf Priest
 
Duskwood
Wow, I was just starting to get a good handle on stat weighting for choosing gear. It would appear that the new changes make crit a significantly more attractive stat than it already was. And the Rapture changes will surely devalue haste for us by a good chunk, since we won't necessarily have the mana to sustain spammy healing. And of course we'll also have to worry more about stacking regen stats than we currently do.

Since we'll be using our Naxx gear in Ulduar, does anybody have any idea what stat weighting should be in gearing for Ulduar?

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Old 02/24/09, 6:04 PM   #199
TheDoctor
Piston Honda
 
Human Priest
 
Arathor
Originally Posted by Hyperbolicious View Post
"This effect cannot occur once every 12 seconds" pertains to the 2.5% mana back on shield absorption/dispell, a 12 second CD on an effect that is limited by the 15 second duration of weakenend soul would be redundant.

So in best cast scenario you are looking about around 250 mp5 from rapture with 24k mana.
It may be a bug that it is currently not limited on the priest. It is also possible that there will be a coming change that reduces WS under 12 seconds.

I await updated patch notes and blue responses to understand the true change.

If it is working as intended on the PTR right now...

- Per Target: (25k * 0.025 / 15 * 5) = 208.3mp5
- Maximum - Every GCD cast PW:S all consumed: (25k * 0.025 / 1.0 * 5) = 3125mp5

Limited to 12 sec...

- Maximum - Consumed shield every 12 sec: (25k * 0.025 / 12 * 5) = 260.4mp5

Current Rapture returns...

- If I remember correctly the maximum return from Rapture is somewhere around 2000mp5 @ 25k mana. Accounting for 100% effective healing and DA consumption.
- I personally in live data have seen as high as ~1200mp5.

Summary
Based on the numbers and Blizzards goal of making mana management a concern there being no 12 sec CD sounds un-intended. In looking at the numbers you can see that it would be possible to exceed current rapture regen with the no CD limitation on the new rapture effect. As it stands if there will be a 12 sec limitation 260mp5 at 25k mana isn't bad, though it will lead nearly unmanageable play attempt to reach the theoretical maximum.

Not only that but re-applying PW:S and proc'ing the Rapture return sounds extremely questionable.

The concerns I have with a CD to the rapture effect, is that attempting to "manage" PW:S applications such that damage will cause a PW:S to get consumed as near after the 12 second period as possible...
- The optimum scenario requires perfectly timing shield consumptions using 2 targets. 12sec rapture CD < 15sec WS CD
- Maintaining WS debuff for additional DA from crit is now more valuable on your primary target.
- My testing indicates that DA consumed first, this could prolong the time PW:S is remains unconsumed.
- Mana regen is reliant on accounting for incoming target damage per situation.

The last of which is out of our control. All we know is when PW:S was consumed (last proc time), when it can next proc (generally), and when we can next cast PW:S on the same target. Looking at the primary scenario of MT healing:
If you pre-shielded the tank and immediately engage mobs, noting that it fades in ~5 seconds... You have 10 seconds till you can reapply but 12 seconds before you can proc Rapture again. So do you immediately reshield when WS fades? If damage spikes it could consume <2 seconds. If you wait 2 seconds and reapply it could take X time to get consumed. Both scenarios reduce the mp5 value significantly. You could shield 2-3 tanks staggered and still have mana scenarios very out of your control that reduce mp5 value or increase it.

This isn't even as reliable as Holy priests manipulating oo5sr time. At least then you knew I crit -> use inner focus -> using stop casting... Here there is a lot of uncertainty. I could see it being possible to rely on 2 procs per minute if you use PW:S consistently, but there is no guarantee that you will exceed that level of effectiveness without rng help or ESP.

Last edited by TheDoctor : 02/24/09 at 6:23 PM.

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Old 02/24/09, 8:11 PM   #200
Elimbras
Don Flamenco
 
Dwarf Priest
 
Eitrigg (EU)
There would be some sense for the 12s cd to be on the mana-return effect for the priest.

Basically, it says that you can get a free PW:S on one target, but not on many.
I know that 12s is less than 15s, but the cd for mana-return must be shorter than weakened soul if they don't want us to loose half of the procs because of random time between shielding and full absorbtion.

It would at least be on par with the grace change, and the idea that disc is a mono-target healer.

If there is no cd for mana-return, disc will be too strong on some fights (just keep shielding all-time, throw POM, no one can beat it on Sapphiron I guess, and for Malygos Vortex, it would be also so powerful to become close to necessary), and really "normal" on other fights (when raid damage isn't predictable in 30s, so you can't shield preemptively). That's kind of broken game when your value is such different between fights ( I don't say we should have the same utility in all fights, but the difference must be controlled).

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Old 02/24/09, 11:17 PM   #201
TheDoctor
Piston Honda
 
Human Priest
 
Arathor
Grace isn't powerful enough a talent to be that deep in the tree if all you get is +6% healing on one target. The 3% mitigation isn't all that great when BoS is readily available and doesn't need to be "maintained" and there is no penalty.

Being a single target healer is one thing. But losing the benefit of a 2 talents specifically because you DO heal a second target is crap. I would understand if 6% healing was considerably strong but it isn't. There are talents in lots of areas that apply directly to the spell and not the target... Don't require stacking and aren't only functional when you do not heal other targets.

Last edited by TheDoctor : 02/24/09 at 11:28 PM.

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Old 02/24/09, 11:52 PM   #202
Febris-EU
Glass Joe
 
Blood Elf Priest
 
Burning Steppes (EU)
Keep in mind that with the PvP 4 piece set bonus, WS is lowered to 13 secs, which is close enough to the 12 seconds hidden cooldown on the energize. Maybe in Season 9000 the set bonus is -3 seconds on WS. Or maybe they just want us to wander around the curious fact that 12 seconds just came out of nowhere while we let more pressing matters be pushed aside.

Given all these changes, I really can't see how Discipline will keep up in longer fights against Holy Paladins and even Holy Priests. Many changes are just plain contradictory, as mentioned many times here, so I'll just wait for the character copy to open up again before making any decision, which means a whole new wardrobe and accessories.

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Old 02/25/09, 7:18 AM   #203
Ashnell
Glass Joe
 
Blood Elf Priest
 
Bloodhoof (EU)
Could downranking PW: Shield to ensure full absorption be an idea?

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Old 02/25/09, 7:47 AM   #204
oakpope
Glass Joe
 
Night Elf Priest
 
Illidan (EU)
From my test in the actual PTR, the PW:Shield rapture effect is triggered by full absorption, dispel, time out or even right click. If I cast on myself PWS then wait 28 sec then right click it I have 514 mana back. If I cast it again immediatly and right click again I gain 514 right away.

So that means that with 21K+ mana and the talents that reduce its cost, PWS is essentially a free spell.

I have not been able to test the energize on two targets, but when I casted it on a mage and cast again every 15 sec, the mage gained 2% of his mana every time and I gained my 514 mana everytime.

Hope that it will clear things for you all.

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Old 02/25/09, 9:44 AM   #205
gsman20
Glass Joe
 
Draenei Priest
 
Der Mithrilorden (EU)
Originally Posted by oakpope View Post
From my test in the actual PTR, the PW:Shield rapture effect is triggered by full absorption, dispel, time out or even right click. If I cast on myself PWS then wait 28 sec then right click it I have 514 mana back. If I cast it again immediatly and right click again I gain 514 right away.

So that means that with 21K+ mana and the talents that reduce its cost, PWS is essentially a free spell.

I have not been able to test the energize on two targets, but when I casted it on a mage and cast again every 15 sec, the mage gained 2% of his mana every time and I gained my 514 mana everytime.

Hope that it will clear things for you all.

Well...either the tooltip is wrong then (which I don't think) or the talent just isn't done yet.
Come to think about it, if Rapture is intended to work the way it does on the PTR at the moment, this change wouldn't be a regen nerf anymore (or at least not as big one) but a push from Blizz like 'Stop trying to top meters and play Disc the way we want you to', if that makes any sense.

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Old 02/25/09, 9:56 AM   #206
popeondope
Glass Joe
 
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Troll Priest
 
Draenor (EU)
So currently on the PTR, casting PW:S procs rapture when the shield is removed no matter how the shield is removed. This basicly means that as soon as your mana pool reaches 21360 (derived from the new PWS cost a few posts back) you should spam PWS on every free GCD since it will yield more mana back then spent.

If rapture gets changed to also a 12s proc CD for us, it means we should cast at least one PWS every 12seconds. With a 25K mana pool this would yield to ~38mp5 and to ~90mp5 for a 30K mana pool.

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Old 02/25/09, 11:26 AM   #207
Tainter
Don Flamenco
 
Undead Priest
 
Frostwhisper (EU)
What I don't like about the new Rapture is that ultimately you get less mana returns the larger your shield gets, because it won't fully absorbed quite as often. Maybe they should make Rapture work only for shields, but let it give mana from partial absorbs like now.

I wouldn't expect to ever see PW: Barrier. There is no reference to it anywhere in the PTR notes or recent Blizz posts. It doesn't fit into the tree and it would make Disc too similar to Holy. Better ask for improved output elsewhere I'm afraid.


Originally Posted by Sharajat View Post
Hmm, question. Reflective shield is now supposedly working. Is it direct damage, or does AOE damage count?
From the patch-notes:
Reflective Shield has been moved from Tier 7 to Tier 5. It is now a 2 point talent and causes 22/45% of the damage you absorb with Power Word: Shield to reflect back at the attacker.

It's self-only just like before. It just costs less points now. Definitely not for raiding.

If you can't join them?
Beat them.

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Old 02/25/09, 12:07 PM   #208
Alv!ra
Von Kaiser
 
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Troll Priest
 
Kor'gall (EU)
Originally Posted by Ghostcrawler
I believe there are 1 or 2 more Disc talent changes you don't have yet that boost healing a little more.

We're not worried about Disc mana generation, because it was really good before, but let us know if you get on the PTR how it feels. .
MMO-Champion BlueTracker - If these changes are true for Disc...

Hm. Wonder if they're either (still) not aware of how rapture is working on PTR atm with no cd on the proc for the priest, or if it's really intended to not have a cooldown?

Also, what could these "1 or 2" more disc talents be we haven't seen yet. PW:Barrier obviously one, but 2?

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Old 02/25/09, 12:54 PM   #209
TheDoctor
Piston Honda
 
Human Priest
 
Arathor
This is GC's response to a recent Disc topic discussion..

"BUT GHOSTCRAWLER PROMISED ME A PONY!

I believe there are 1 or 2 more Disc talent changes you don't have yet that boost healing a little more.

We're not worried about Disc mana generation, because it was really good before, but let us know if you get on the PTR how it feels. "

Obviously, this doesn't either state PW:Barrier is still coming nor does it preclude it. The removal of DS from the tree does leave a spot for a talent based spell and I don't buy the fact that Soul Warding is that spot. I still expect to see PW:Barrier personally.

The point about mana generation... Right now we are "really good" which is actually too good.

Comparing all current versus the "known" future mechanics, for mana reduction/regeneration.

Flash Heal
Future Mana Reduction = Current Rapture Returns
3863*.18*.15 = (Avg.Heal/11500 + Avg.DA/11500)*2.5%*ManaPool

Looking at my current gear this approximates too:
100% effective healing and DA absorbtion = 35% of the mana I get now
50% effective healing and DA absorbtion = 70% of the mana I get now

Note: The current state of Flash scales with Spell Power, Int, and Crit too well which is a problem. The future state has a guaranteed cost reduction without regard to effectiveness of the healing and does not scale at all.

Greater Heal & Penance
Lose all current mana regeneration which is significant hit to Greater Heal. It hurts Penance mana efficiency in the future state but today it is a "free" cast.

PW:S
Future Mana Reduction + Future Rapture Return = Current Rapture Returns
ManaPool*2.5% + 3863*.23*.30 = (Absorb/11500)*2.5%*ManaPool

Looking at my current gear this approximates too:
Fully absorbed PW:S (outside any CD) = 255% of the mana I get now
Partially absorbed PW:S (used/total) = The balance point is a 76% utilized shield
Unused PW:S (none used) = ~Infinite Increase (266.547 mana less future state & 0 mana returned current state)
Fully absorbed PW:S (inside any CD) = 76% of the mana I get now

Note: The current state of PW:S scales with Spell Power & Int and the future state scales with only Int.


Overall, other than cases where I might want to have used Greater Heal there isn't a significant issue that I can see for mana. Granted we won't have the excess to spend on things like lots of PoH or overhealing, but we will be able to do our job. The reduced CD on Penance via the Glyph is the offset for Greater Heal efficiency and a boost to throughput, as I would prefer to use Penance over Greater Heal now and even more in the future.

I don't think there is much to worry about for regen other than the timing of PW:S consumption for any CD that may get put on the Rapture return that is 12 sec or less. It would seem that they really don't currently know about the nature of the PW:S Rapture procs - I expect it to get changed. The PTR state is entirely OP much more than the current rapture.

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Old 02/25/09, 1:20 PM   #210
oakpope
Glass Joe
 
Night Elf Priest
 
Illidan (EU)
I have been able to test with 2 people in the ptr : there is no 12 cd cooldown neither. Each player received the buff, even at 2 sec intervals and I was receiving the full mana return.

I do believe it is bugged at this moment, because that would mean that we could PWS 10 people every 15 sec, for 7K absorption plus 1K+ heal (glyph) plus these 10 people would receive 15 energy/8 rage/ 2% mana/ 32 runic powers per 15 sec. A little bit too much I think. Oh and those 10 pws would not cost a single mana.

Last edited by oakpope : 02/25/09 at 1:26 PM.

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