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Old 04/16/09, 6:31 PM   #511
xeonio
Glass Joe
 
Dwarf Priest
 
Silver Hand
Yea, the general weighting I understand. I am of the school that believes haste > crit as well (but you can't ignore one for the other).

* Spellpower: 0.60
* Spirit: 0.40
* Intellect: 0.84
* Crit: 0.13
* Haste: 0.42
* MP5: 1.00

Are the current stat weights I'm using. The changes to Divine Aegis though definitely warrant an increase in the weight of crit.

Those weights are obtained from dwarfpriest.com. They are pre3.1 (before anyone asks and haven't been updated in awhile as she disappeared from her blog several months ago).

Will much appreciate your post when it happens. Would u consider posting your weights early? That way you don't feel bogged down and required to get a spreadsheet available, someone else could even help you out in that area.

Thanks,
Xeonio

Stat Weight Source

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Old 04/16/09, 6:49 PM   #512
Seacove
Glass Joe
 
Night Elf Priest
 
Kil'Jaeden
Has anyone taken a look at the 4 piece tier bonus for healing? It grants 250 Spellpower for 5 seconds after casting power word shield. With no cool down on our shields it seems Disc can almost keep this buff up forever.

Just wondering if from what others have seen so far is if the tier pieces are viable for Disc specs now. I know that the tier 7.5 pieces were largely ignored by disc players in favor of better non tier pieces.

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Old 04/16/09, 8:08 PM   #513
Evolve
Von Kaiser
 
Evolve's Avatar
 
Worgen Mage
 
Argent Dawn (EU)
I am currently specced holy to help my guild out, is there anyone that could take charge of the disc compendium as I'm not really suited for it anymore. I don't play the spec activly enough.

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Old 04/17/09, 10:22 AM   #514
exschwizer
Von Kaiser
 
exschwizer's Avatar
 
Draenei Shaman
 
Kult der Verdammten (EU)
I apologise if this question was already answered. Does anybody know if the extra crit-chance of Improved Flash Heal on targets below 50% health is calculated at the beginning of the cast, or when Flash Heal hits the target?
We had a discussion about efficiency of GHeal vs. FHeal on MT-duty combined with a Holy-Paladin and the question came up.

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Old 04/17/09, 10:37 AM   #515
TheDoctor
Piston Honda
 
Human Priest
 
Arathor
Originally Posted by Evolve View Post
I am currently specced holy to help my guild out, is there anyone that could take charge of the disc compendium as I'm not really suited for it anymore. I don't play the spec activly enough.
I will post a new thread with one Saturday afternoon.

Originally Posted by xeonio View Post
Yea, the general weighting I understand. I am of the school that believes haste > crit as well (but you can't ignore one for the other).

* Spellpower: 0.60
* Spirit: 0.40
* Intellect: 0.84
* Crit: 0.13
* Haste: 0.42
* MP5: 1.00
These are old... Currently I have worked a spreadsheet that weights Output stats and Regen stats seperately that gives you the opportunity to tune more accurately to what you desire. For that I use something close too (will update numbers tonight)

Throughput
* Spellpower: 1.0
* Intellect: 0.16
* Crit: 0.48
* Haste: 0.59

The spreadsheet rates regen stats on a per Mp5 value and ranks every piece of gear for total regen contribution to a total regen. Don't remember the numbers off hand.

I will post the spreadsheet Saturday as well for those that would like to use/critique/contribute to my improvement of it.

If you are set in the ways of using one combined stat weighting score... Please check the new Disc Compendium.


@Tier 8.25 question - Initially it will be worth it because 250 SP at no item budget is pretty solid. Though the hard mode gear can exceed the set bonus value as you start to stack more of the higher quality items, and what point this becomes the case is the question.

Originally Posted by exschwizer View Post
I apologise if this question was already answered. Does anybody know if the extra crit-chance of Improved Flash Heal on targets below 50% health is calculated at the beginning of the cast, or when Flash Heal hits the target?
We had a discussion about efficiency of GHeal vs. FHeal on MT-duty combined with a Holy-Paladin and the question came up.
That is a good question.. I believe it as at the completion of the cast that everything gets calculated. This would be something to look into though for sure.

Last edited by TheDoctor : 04/18/09 at 7:07 PM.

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Old 04/17/09, 7:29 PM   #516
Benjamin
Von Kaiser
 
Benjamin's Avatar
 
Human Priest
 
Magtheridon
Originally Posted by TheDoctor View Post
That is a good question.. I believe it as at the completion of the cast that everything gets calculated. This would be something to look into though for sure.
It is indeed calculated at the time the heal lands. There's some gray area in the calculations of "what hits first" in terms of things like this triggering and exact health percentages, but the point of talents like this is that if when your heal lands and someone IS low, it'll be a bigger heal. It won't help you win the healing meter, but it'll help you land the heals that count.

On the larger topic, I'm still more of a believer in stacking mostly crit for a disc build. With PWS+Borrowed time, a pretty good chunk of your cast time heals should be done with huge haste already -- so much so that it seems to me that sacrificing divine aegis and inspiration uptime for it seems like a bad option.

25% additional armor is a lot for a tank in these hard hitting Ulduar fights, and being able to throw a Penance and have ( 1 - (chance to not crit 3 times in a row) ) = ( 1 - (.65 * .65 * .65) ) = 72% chance or so of proccing inspiration off of one penance is really the most significant buff the preist is bringing to the tank healing arena. Adding some Shields and Divine Aegis absorbs into the mix, and you get an idea of how the priest can leave the "healing meter" healing to the Holy Light turrets.

The way that I see the new disc fitting into the tank healing game is sort of like the way resto druids were for "additional help" on tank healing through most of the Burning Crusade. You still have plenty of time to help shield, spot heal, and do some group healing when needed even, while still helping out on one or all of the tanks -- a great way to heal 2 tanks through a lot of damage right now is to put a holy paladin on each beaconing the other tank, and a disc priest shielding, catching low health situations with shields and penance, bouncing prayer of mending between the two tanks, and keeping inspiration up on both tanks.

As a longtime healer, I'm pretty excited to be playing what feels like a really... different and unique healing play style, and it's fun to experiment with something that isn't so well refined and isn't so obvious how to utilize is pretty fun.

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Old 04/18/09, 12:25 PM   #517
exschwizer
Von Kaiser
 
exschwizer's Avatar
 
Draenei Shaman
 
Kult der Verdammten (EU)
Originally Posted by Benjamin View Post
It is indeed calculated at the time the heal lands. There's some gray area in the calculations of "what hits first" in terms of things like this triggering and exact health percentages, but the point of talents like this is that if when your heal lands and someone IS low, it'll be a bigger heal. It won't help you win the healing meter, but it'll help you land the heals that count.
Thank you. It seems I was misled by my guild-mates who claimed (purely on base of anecdotal evidence) that heals will have reduced effect if the cast occured when the recipient of the heal was under an MS-like effect, rather than during its' landing. I should have doubted that statement in the first place. I guess that swings bulk-healing rather in favor of FHeal, than GHeal.

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