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03/05/09, 2:17 PM
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#251
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Glass Joe
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Originally Posted by constantius
When I'm doing any new content on the PTR, I go 4-piece T7.25 and Mantle of Diss. I also put on 2 regen trinkets, and swap my neck for the spirit/crit one from Malygos instead of the Sapp crit/haste/spell one. It puts my raid-buffed spirit around 1600, which is just barely enough to only have lost 500 OO5SR regen (and a bunch of uncalculated IHC + Serendipity regen).
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Could you list the gear you are using in the PTR. Bell and spirit trinket?
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One thing that still hasn't been fixed is the fact that it now takes me 45 seconds to drink to full. The nerfing of OO5SR regen really really nerfs my 0->full regen time post-buffing, and it's really obnoxious. We need %-based water, and we need it now.
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This is why I stacked up on the food from the elder quests. Ghost crawler did state that he was going to increase the mage food though in 3.1. We were asking him if he would do a % food but he never responded.
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03/05/09, 2:35 PM
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#252
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Von Kaiser
Undead Priest
Stormrage (EU)
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The food topic should probably be promoted on US forums...
Could you do it, guys?
Last edited by cloudscraper : 03/06/09 at 10:43 AM.
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If you see me healer-specced, it's just for fun.
If you see me shadow, it's for epix
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03/05/09, 2:47 PM
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#253
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Von Kaiser
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Originally Posted by constantius
So, I did Ignis (sp?) the Halls of Lightning remix boss tonight. And it was the first pleasant tank healing I've seen in Ulduar. It's what I imagined when Blizzard said they wanted healing to be less frenetic and more pensive / careful.
Basically, imagine 25-30k hits on a 3-5 second cooldown. If the tank dodges, you can go a solid 10 seconds without healing. I would Flash x3, then wait (reactive healing, zomg) for a hit. GHeal (0.9-1.0 GHeals are lawl, let me reiterate), and then go back to Flash x3, wait. I didn't drop below 80% mana until later in the fight when another (we were running 5) healer died and I had to start raid healing a bit in-between.
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Totally agree about the pacing, and yet another fight with intense bursts of raid healing followed by periods of "calm". With no hard mode Ignis will probably be one of the easiest bosses so I don't want to base too many healing conclusions on the fight but it really played to our strengths as holy priests. Short bursts of RSTS (perfect for FH/Emp Renew) followed by intense raid healing (CoH/Serendipity-hasted PoH) then back to periods of calm.
The interaction between latency, server-side queue and serendipity seems like a pretty serious bug that I'm not sure how Blizzard would fix. If you haven't been on PTR, if you queue up a GH/PoH before your previous FH/BH lands you don't get the benefit of that serendipity stack, which is bad. On the other hand if you have a 3-stack of serendipity and cast a PoH then immediately queue up another PoH you'll get the hasted bonus on both, which is absolutely amazing. It's very similar to the IHC bug, except you can use it to your benefit. We used two holy priests for raid healing on Ignis last night and we'd both CoH one group then cast 1.1s PoH's on two of the other groups. Combined with a preemptive PoM and the PoH glyph, that is a ton of raid healing.
Finally, we've now seen enough fights to say that at least a good portion of the bosses will have pretty high melee hits that will bring tanks down to 30-40% of their HP. With that in mind, just wanted to re-iterate some thoughts in this thread that the combination of inspiration, ToF and serendipity really makes us an incredibly strong "off-healer" for tanks. Additionally, for the early phases of Ulduar I think that ToF and the GS glyph will be pretty serious HPS buffs for holy that people aren't factoring in. This still doesn't help our sustainability but I'm hopeful that some change before release or changes in my gearing/gemming/enchanting can help that.
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03/05/09, 4:28 PM
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#254
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Glass Joe
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Originally Posted by cloudscraper
The food topic should probably be promoted on US forums...
...since european ones are 100% useless.
Could you do it, guys?
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Cloudscraper, we brought this up in Can we buff water/tea or struddle?
GC:
We will likely buff the struddle. (Sorry, couldn't resist.)
We might not end up buffing the PvP water since that has different balance implications, but we'll see.
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then we tried to see if they would give us a % food / water but still no response.
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03/05/09, 5:33 PM
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#255
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Pities the fool
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Originally Posted by Thistlebee
Could you list the gear you are using in the PTR. Bell and spirit trinket?
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Gear:
T7 helm
Necklace of the Glittering Chamber
Mantle of Dissemination
Unworthy Wizard
T7 robes
Punctilious Bindings
T7 gloves
Agonal Sash
T7 legs
Arcanic Tramplers
Lost Jewel + Band of Channeled Magic
Majestic Dragon Figurine + Soul of the Dead
Torch of Holy Fire + Matriarch's Spawn + Wand of the Archlich
Double regen trinkets is just that: Soul + Dragon. I normally run Soul+Je'Tze, but I needed more regen than the proc from Je'Tze, so I went with Majestic. It's only a 50 spellpower loss anyway.
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Anyone who cannot cope with mathematics is not fully human. At best he is a tolerable subhuman who has learned to wear shoes, bathe, and not make messes in the house. - R.A. Heinlein
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03/05/09, 9:11 PM
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#256
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Piston Honda
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Originally Posted by Elimbras
But I was just saying that most of the OOFSR in live should be phase transition, with an HC uptime close to zero.
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Yeah, especially if there are long stretches of OOFSR, uptime should be very close to zero. But even when spam healing something like Patchwerks, I do get some OOFSR regen if the tank avoids several hits in a row. In those cases you'll get short segments of OOFSR time which might have significant HC uptime...
But maybe I'm worrying too much. As they say "All models are wrong; some are useful", and simple and reasonably precise is probably more useful than more complex and very precise. A lot of the complexity goes away if we just assume:
1. Casting is done at uniform and fixed intervals (i.e. the distribution of n is uniform).
2. HC uptime is 100% inside the FSR (and so OOFSR regen has 0% HC uptime).
Both those assumptions are wrong but probably not wrong by more than 10%. In addition the error on each assumption is "one tailed" (since casting cannot be better than uniform and uptime cannot be more than 100% inside the FSR), and the errors are in opposite directions. This suggests the net error of this simplified model is probably quite small.
Some might worry about proceeding from assumptions that we know are wrong, but we do it all the time with ANOVA analysis where supposedly all cohorts/populations are assumed to have the same variance -- something which is almost never quite true. Violations of our assumptions often do not produce significant errors. It's "close enough".
Anyway, if we do that, the formula for spirit-dependent mana regen, including holy concentration, becomes something like:
Ok, so I admit that's not super simple, but it seems simpler than alternatives.
Note that n is slightly redefined to be the number of casts per 8 seconds while inside the five second rule. Probably values between 2 and 4 are reasonable.
Last edited by Promethia : 03/05/09 at 9:16 PM.
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03/06/09, 3:57 AM
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#257
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Von Kaiser
Undead Priest
Stormrage (EU)
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Originally Posted by Thistlebee
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With more ilvl 226 items coming, they should either give a HUGE buff to mage food (like 2*current value) or rec times will be horrible with increasing amount of int.
And int should probably be somehow prioritized more by the players, now that OO5SR regen is terrible...
What a scenery :/
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If you see me healer-specced, it's just for fun.
If you see me shadow, it's for epix
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03/06/09, 4:07 AM
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#258
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Attack of Opportunity Cost
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So the shadowfiend has a new ability, Shadow Crawl. It is supposed to autocast, but is apparently bugged.
Shadow Crawl appears to teleport the fiend to the target, and increase the shadowfiend's damage by 30% for 5 seconds on a 6 second cooldown. I have the blasted thing doing over 1k a pop on melee swings.
It seems like Veiled Shadows might actually be a DPS talent now...
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03/06/09, 4:34 AM
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#259
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Glass Joe
Draenei Priest
Ner'zhul (EU)
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Hi !
I have a question for people who are running Ulduar on the PTR. Like everyone I guess, I am thinking about different holy specs and where to put my points. I am a raid healer and I love this job. I am rather excited about the new talent Empowered Renew. I tend to prefer using this spell rather than FH when the damage outpout on the raid enables it. But I am well aware of the facts that fights (such as Malygos phase 2) require more the usage of FH over Renew.
So I am wondering whether fights in Ulduar request more people to be topped of as soon as possible (with FH) or if renew is still a valuable tool. I would appreciate any comment you have on this topic. The idea, as someone pointed it out earlier, is to know whether it is relevant or not to put so many talent points + 1 glyph on Renew if the usage of this spell is not a clever choice in Ulduar.
Another thing that bovers me : in case Renew is still a powerful tool, would it be better to put 1/3 in Empowered Renew than 3/3 ? ( here is an example of what I have in mind) otherwise I have difficulties to think of a build that contains Enpowered Renew, SoL, HC, Serenpidity and BR (I dont like the new ToF)
++
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03/06/09, 6:40 AM
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#260
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Don Flamenco
Undead Priest
Frostwhisper (EU)
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Something that bothers me about Empowered Renew is that I may now stop using Renew to pre-heal, because I may feel that I'm losing out on the initial heal. The same thing happened to me with the PW:S glyph when I was Disc. I'd stop putting it on full-health people. Maybe I'm just terribly whiny.
At the moment I'm leaning to ToF over ER, because while learning fights people will probably often be below 50%. Good Renew usage also requires you to know encounters, to find the right places for it. So I'll swap ToF for ER out later I guess. Ultimately I plan to have them both in my PvP spec. Should be fun.
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If you can't join them?
Beat them.
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03/06/09, 6:45 AM
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#261
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Soda Popinski
Dwarf Priest
The Venture Co (EU)
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posted in the question thread
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<manly> then my sister calls and proposes the one thing that has never before occured in my entire life
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03/06/09, 6:48 AM
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#262
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Soda Popinski
Dwarf Priest
The Venture Co (EU)
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So the shadowfiend has a new ability, Shadow Crawl. It is supposed to autocast, but is apparently bugged.
Shadow Crawl appears to teleport the fiend to the target, and increase the shadowfiend's damage by 30% for 5 seconds on a 6 second cooldown. I have the blasted thing doing over 1k a pop on melee swings.
It seems like Veiled Shadows might actually be a DPS talent now...
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This brings back hybrid disc/shadow builds that assist heavily with burst. Could be interesting for 2 vs 2!
Last edited by Mearis : 03/06/09 at 10:54 AM.
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<manly> then my sister calls and proposes the one thing that has never before occured in my entire life
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03/06/09, 9:47 AM
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#263
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Glass Joe
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Originally Posted by constantius
Gear:
Double regen trinkets is just that: Soul + Dragon. I normally run Soul+Je'Tze, but I needed more regen than the proc from Je'Tze, so I went with Majestic. It's only a 50 spellpower loss anyway.
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Have you ever wanted to run with a noble's deck for any Ulduar fights, specifically the intellect version? The only fight ive been able to test so far is flame leviathan so I havent really done any serious Uludar healing yet. For fights on live i usually use the Majestic Dragon Figurine but since spirit is losing some value in 3.1 i've been putting some serious consideration into picking up the intellect nobles deck.
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03/06/09, 10:50 AM
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#264
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Glass Joe
Undead Priest
Black Dragonflight
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Originally Posted by constantius
I still haven't had the chance to really play with Disc on the PTR yet (need glyphs; haven't had time to transfer them and head to a city to put them in).
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You are able to apply glyphs while inside Ulduar [and I'm assuming anywhere else] on PTR. If anyone on here is ever dying for one msg me [Dankk]. I have every glyph available on live right now.
e: PvP server
e2: Now that I think about it, I'd be interested in trying to do it while in combat.
Last edited by Thedankson : 03/06/09 at 11:16 AM.
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03/06/09, 4:37 PM
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#265
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R-R-RAGE QUIT!
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Sigh.
Serendipity nerfed.
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Serendipity now reduces the cast time of your next Greater Heal or Prayer of Healing spell by 4/8/12%. (Down from 6/12/20%)
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New build up on MMO champ.
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03/06/09, 4:51 PM
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#266
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Playing Nelf until Tauren Priests
Night Elf Priest
Perenolde (EU)
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Body and Soul *New Talent* - When you cast Power Word: Shield, you increase the target's movement speed by 30/60% for 4 sec, and you have a 50% chance when you cast Abolish Disease on yourself to also cleanse 1 poison effect in addition to diseases.
I'm sure Mearis is a bit happier now.
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"Take the universe and grind it down to the finest powder and sieve it through with the finest sieve and then show me one atom of justice, one molecule of mercy. And yet you act as if there were some sort of rightness in the universe by which it may be judged."
- Discworld: Hogfather
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03/06/09, 4:57 PM
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#267
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Von Kaiser
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Originally Posted by Cadfael
Body and Soul *New Talent* - When you cast Power Word: Shield, you increase the target's movement speed by 30/60% for 4 sec, and you have a 50% chance when you cast Abolish Disease on yourself to also cleanse 1 poison effect in addition to diseases.
I'm sure Mearis is a bit happier now.
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Except that its a 35 point Holy talent.
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03/06/09, 5:01 PM
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#268
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Glass Joe
Blood Elf Priest
Malfurion
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* Shadowform now gives the the periodic damage from your Shadow Word: Pain, Devouring Plague, and Vampiric Touch spells the ability to critically hit for 100% increased damage.
* Mind Melt now also increases the periodic critical strike chance of your Vampiric Touch, Devouring Plague and Shadow Word: Pain spells by 3/6%.
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This is awesome. I really need to actually get on the PTR at least once. I haven't seen one real thing I don't like about the patch so far. I still think I'll use Disc as my pvp spec, but for raiding I'm loving the shadow changes.
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You must obey the Dance Commander!
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03/06/09, 5:29 PM
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#269
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Playing Nelf until Tauren Priests
Night Elf Priest
Perenolde (EU)
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Originally Posted by Huskers
Except that its a 35 point Holy talent.
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Hm yes, only found it now.
Playing with the new tree, it looks like that http://talent.mmo-champion.com/?prie...0&version=9658 is pretty much the basis discipline build (+- 3 points to move where you like) unless more changes coming.
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"Take the universe and grind it down to the finest powder and sieve it through with the finest sieve and then show me one atom of justice, one molecule of mercy. And yet you act as if there were some sort of rightness in the universe by which it may be judged."
- Discworld: Hogfather
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03/06/09, 5:41 PM
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#270
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Honorary Toastr
Night Elf Priest
Dragonblight
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Nothing's wrong with it being a Holy talent. Holy has Guardian Spirit and Blessed Resilience anyways.
It seems they want us to make a deliberate choice and differentiate between both trees in regards to pvp. Discipline will still have more efficient heals and more endurance. Holy will definitely have increased throughput and more mobility.
Although to be honest, I've been thinking about some sort of SoR/Psychic Horror build (but that lacks meditation, so might not be a choice). Specifically, thinking of doing shadowpriest/warlock using Psychic Horror with me healing after I've died. Thoughts?
[e] Added benefit to spamming ourselves with Abolish Disease... it's one more spell for them to dispel!
[e2] Deep Holy is looking super sexy for pvp now... especially with the "new" Test of Faith too and using Serendipity for Greater Heals.
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Originally Posted by XI-
No loot bro. Didn't you get the memo, when raiders care about loot they're all shallow asshats, when casuals care about loot they're part of the noble proletariat striving forth to advance themselves while maintaining the tight bonds of friendship and family unity, and juggling their difficult schedule of jetsetting the world and spending time with their supermodel wives and 2.5 picture book children.
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03/06/09, 6:20 PM
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#271
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Piston Honda
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While the serendipity nurf is irritating did anyone really expect it to be staying at the current levels, it was just too good and caused us to stomp all over shaman chain healing. Body and Soul however looks like it is an excellent PvP tallent addressing two of the biggest issues for priests, lack of separation ability and poison removal.
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03/06/09, 10:26 PM
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#272
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Glass Joe
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The shadowform crit buff should mean 3.1 translates into a pretty significant DPS increase for shadow priests, then. Not sure if they're intending to nerf the synergy with Crypt Fever, but either way we should be seeing an overall buff.
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03/07/09, 12:10 AM
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#273
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Pities the fool
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I'll admit to not following all the Disc changes as closely as I could have. When was Grace made 9%?
I just re-spec'd a new copy of myself to Disc as a second spec on the PTR, and the change in MA was very nice. Basically freed up any question as to what talents to take. Aside from Absolution, every useful talent in the tree is accessible. It might even free up enough points to consider going 51/20/0 for efficiency (Penance/FH) and for the range on PoH.
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Anyone who cannot cope with mathematics is not fully human. At best he is a tolerable subhuman who has learned to wear shoes, bathe, and not make messes in the house. - R.A. Heinlein
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03/07/09, 12:25 AM
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#274
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Von Kaiser
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Serendipity not even working at all (at least for me) after the nerf on ptr. As much as i was expecting it, it would have been nice to get a little of the old talent back with it. eg. 4/7/10% of mana back on overheal along with our haste buff or something. Emp renew still not procing SoL or HC.
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03/07/09, 12:27 AM
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#275
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Von Kaiser
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Originally Posted by constantius
I'll admit to not following all the Disc changes as closely as I could have. When was Grace made 9%?
I just re-spec'd a new copy of myself to Disc as a second spec on the PTR, and the change in MA was very nice. Basically freed up any question as to what talents to take. Aside from Absolution, every useful talent in the tree is accessible. It might even free up enough points to consider going 51/20/0 for efficiency (Penance/FH) and for the range on PoH.
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Maybe I'm entering my points wrong, but the 51/20 build you suggest would require sacrificing points in borrowed time. Perhaps the range on our aoe heals would be worth it for some fights, but generally I think I'd prefer to max out BT for as-effective-as-possible shields.
http://talent.mmo-champion.com/?prie...0&version=9658
Allows you to pick up full BT with Holy Reach.
In my opinion, improved healing isn't worth it. Whereas at the moment, holy has regen issues, I have had a hard time running out of mana on the PTR
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