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04/15/09, 8:59 PM
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#736
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Soda Popinski
Pandaren Priest
Windrunner
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Here's what may be a bug, may just be "mechanics":
Use Hymn of Hope. Gain the +20% to mana pool size. At the end, mana is reduced to the percentage that you had at the end, not the absolute value. So use Hymn, go to 28k mana pool size, with 22k when the channel ends. Then it pops down to 16.7k.
My intuitive understanding of the mechanics should indicate that I stay at 22k, leaving 22/23k. Anyone else noticed this, or think that it should work the way it currently seems to be?
Aside: Disc for Razorscale is awesome-sauce. PW:S spam is incredible raid coverage, and sustainable for effectively forever.
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Anyone who cannot cope with mathematics is not fully human. At best he is a tolerable subhuman who has learned to wear shoes, bathe, and not make messes in the house. - R.A. Heinlein
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04/15/09, 9:32 PM
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#737
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Glass Joe
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A few things:
Only did Flame/Razor a few Ignis attempts before the shutdown -
Razor - the heavy melee swings did you guys chain cds on tank - wings/last stand/shieldwall/wings? - our tank got gibbed after those and only a quick taunt IBF by our dk saved the day - Other than bubble sac i assume a pain suppresion/Shield is enough? Our warrior took a 44k melee swing (41k hp).
Ignis - raid dmge is off the charts - the slag pot isnt too hard to heal - the hardest part for us was sustaining the huge hps of the 1st few flame jets without ooming - Definately going to assign a disc priest for tank/slag pots shielding/pencnace combo.
Renew was nice with 3 points - i used it alot more than i normally would - but i dare say speccing 1 point in it - and 2 elsewhere might be best.
Any of you guys see the fragments drop? We had 2 drop from 2 kills - is that intended or just luck? I assumed it was hardmode 100% drop rate and a small % normal - Would like some confirmation on this -
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04/15/09, 9:43 PM
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#738
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Honorary Toastr
Night Elf Priest
Dragonblight
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Originally Posted by constantius
I'm running 50/50 atm for main spec (to the person above who asked). We only had time to pull Ignis 2x before the server crapped out and cancelled the last 2 hours of our raid. =/ I would spec Holy for Razorscale, but for Ignis, we needed tank healers, so Disc it was.
I'll be going back and forth constantly in the next few days, I'm sure.
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Err... Did you see this? MMO-Champion BlueTracker - Rapture (bug or intended?)
Seems the mana return on PW: Shield is capped effectively making it only 200-250 mp5.
Of course, not to disagree about PW: Shield on Razorscale. The fight seems too short to run out of mana with any spec.
[e] As far as fragments go, as far as I know only one guild on Dragonblight has gotten a fragment over the past 2 days. They got it on a 0 tower Flame Leviathan kill.
Last edited by Starfire : 04/15/09 at 9:51 PM.
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Originally Posted by arison
Everyone should start from the same place and rise based on their abilities, desires, and schedule. No one plays MMOs to *be* powerful, they play MMOs to *become* powerful. It's the journey, stupid. The rarer loot is, the more cherished it is when you get it, but only so long as there is a reasonable expectation to get it. The rarer loot is, the better it feels when you kill a boss or when $AWESOME_TRINKET drops.
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04/16/09, 1:34 AM
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#739
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Von Kaiser
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Originally Posted by Starfire
As far as fragments go, as far as I know only one guild on Dragonblight has gotten a fragment over the past 2 days. They got it on a 0 tower Flame Leviathan kill.
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We had a fragment drop on our Razorscale kill today (no achievement). It went to me. 
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04/16/09, 2:49 AM
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#740
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Glass Joe
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Originally Posted by Xaphania
We had a fragment drop on our Razorscale kill today (no achievement). It went to me. 
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Grats - So it seems that they are dropping quite often - a friends guild of mine also grabbed one last night which went to a fellow priest.
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04/16/09, 5:43 AM
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#741
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Glass Joe
Undead Priest
Ghostlands (EU)
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Originally Posted by constantius
Aside: Disc for Razorscale is awesome-sauce. PW:S spam is incredible raid coverage, and sustainable for effectively forever.
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With the removal of the PW:S cd it's become an exceptional raid-healing tool for the large random spike type of damage (Razorscale fireball, Maly raid damage in p1+p2 for example). I didn't check my absorb numbers but I noticed Glyph of PW:S doing something like 14% of my effective healing on Razorscale last night. Translating that into absorption (and assuming a pretty high efficiency given the amount of damage flying around) that's an awful lot of absorption.
As for sustainability... on our first hour of attempts I flasked/food buffed for regen but wasn't having any problems so I switched to spellpower buffs for the next hour (leading to a kill.) I dps'd (holy fire/lolsmite mostly) through both of the p1 landings, burning a lot of mana that way as well. I had to pop fiend but never potted and still found myself with 7/8k mana at the end of the fight.
I'm curious which version of the new Rapture is on live; the 12s cd on the return or not? Anyone checked this, given the mixed messages from Blizzard recently.
[Edit]: Had one fragment drop for guilds on my server so far, which came from a FL 25 man kill (with the Shutout achievement I belive, but no towers.)
Last edited by Silkath : 04/16/09 at 5:45 AM.
Reason: Info on fragments
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04/16/09, 5:45 AM
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#742
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Piston Honda
Night Elf Priest
Scarlet Crusade
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Originally Posted by constantius
Here's what may be a bug, may just be "mechanics":
Use Hymn of Hope. Gain the +20% to mana pool size. At the end, mana is reduced to the percentage that you had at the end, not the absolute value. So use Hymn, go to 28k mana pool size, with 22k when the channel ends. Then it pops down to 16.7k.
My intuitive understanding of the mechanics should indicate that I stay at 22k, leaving 22/23k. Anyone else noticed this, or think that it should work the way it currently seems to be?
Aside: Disc for Razorscale is awesome-sauce. PW:S spam is incredible raid coverage, and sustainable for effectively forever.
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Bolded for absolute truthery. Hymn of Hope has been... obnoxious. At the moment, I'm popping it and healers are getting mana back, but exactly who and exactly how are open questions. Sometimes I see mana bars go up. Sometimes I... don't. I'm going to have to parse a few WWS logs, but there's still something wrong there (that or I'm insane, always a possibility.
I see that the new dual spec is really going to break down the RNG raid damage (Razorscale) versus the AOE raid damage (XT). Because Disc is as amazing at the former as holy is at the latter.
Divine hymn is the nuts. I mean I know that from the PTR, but seeing it on live... it's nuts. I think it was averaging 85k for me. I forsee a lot of debate on how to use that goto button properly.
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04/16/09, 7:24 AM
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#743
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Piston Honda
Human Priest
Emerald Dream (EU)
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Originally Posted by Silkath
With the removal of the PW:S cd it's become an exceptional raid-healing tool for the large random spike type of damage (Razorscale fireball, Maly raid damage in p1+p2 for example). I didn't check my absorb numbers but I noticed Glyph of PW:S doing something like 14% of my effective healing on Razorscale last night. Translating that into absorption (and assuming a pretty high efficiency given the amount of damage flying around) that's an awful lot of absorption.
As for sustainability... on our first hour of attempts I flasked/food buffed for regen but wasn't having any problems so I switched to spellpower buffs for the next hour (leading to a kill.) I dps'd (holy fire/lolsmite mostly) through both of the p1 landings, burning a lot of mana that way as well. I had to pop fiend but never potted and still found myself with 7/8k mana at the end of the fight.
I'm curious which version of the new Rapture is on live; the 12s cd on the return or not? Anyone checked this, given the mixed messages from Blizzard recently.
[Edit]: Had one fragment drop for guilds on my server so far, which came from a FL 25 man kill (with the Shutout achievement I belive, but no towers.)
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Looking through my logs from last night leads me to belive that the Rapture indeed does have a 12 second cooldown on live. Couldn't see that it proced within under 12 seconds for me at any time, aside from double mana gains from when my own shield was consumed. Either way, I didn't have any mana problems at all when I was running disc and I wasn't holding back at all. I wasn't planing on running disc though, so my gear is probably more intellect heavy than what most disc priests would run with.
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04/16/09, 7:47 AM
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#744
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Von Kaiser
Dwarf Priest
Азурегос (EU)
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Originally Posted by constantius
Aside: Disc for Razorscale is awesome-sauce. PW:S spam is incredible raid coverage, and sustainable for effectively forever.
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Nid, can you say a bit more about shielding on Razorscale? Did you just spent all your time shielding everyone in raid? We were wiping a lot yesterday before finally killed her with 3 raiders alive  and I just couldn't get used to no cd on PW:S  I was shielding 2-3 tanks, myself and sometimes other raid members. Most of the time I was penancing/flashing damaged ppl. Do you think I'd better shift to more PW:S?
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04/16/09, 9:57 AM
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#745
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Glass Joe
Undead Priest
Ghostlands (EU)
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I was maintaining weakened soul on the tank I was assigned to then throwing a PW:S on anyone near me who took a fireball.
While this didn't heal up any of the damage they'd just taken it went a long way to preventing any two-shots (at one point I took a 13k fireball and 9k chain lightning within 0.08s of each other. That made me sad.) Two fireballs is ~24k damage and a typical clothie has 21k ish raidbuffed hp so the extra 6k ish instant hp from the shield was enough to keep people alive. It also gives people an extra second to get out of the fire. With the amount of raid damage being thrown around on that phase the chances of anyone not taking at least 6k damage within 30s was pretty small so I wasn't 'wasting' many of those shields.
I used Penance to deal with tank spikes and then turned to flash/binding to top people up if no one near me was in danger of dying next hit.
It's worth bearing in mind that, even ignoring the mana returns from Rapture, PW:S is better hpm and hps than flash heal (assuming 100% effective healing from both.)
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04/16/09, 10:20 AM
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#746
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Glass Joe
Goblin Priest
Kazzak (EU)
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Originally Posted by Liths
Looking through my logs from last night leads me to belive that the Rapture indeed does have a 12 second cooldown on live. Couldn't see that it proced within under 12 seconds for me at any time, aside from double mana gains from when my own shield was consumed.
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The mana return of Rapture for yourself has definitely no cooldown. I preshielded more than half the raid between the Flame Jets at Ignis and got a wall of Rapture mana returns when he casted it, filling my bar up again (making it impossible to get below 70-80% mana). I was assisting healer on our main tank, so I went a nice rotation of Penance/Flash Heal on MT and PW:S on raid members.
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04/16/09, 11:15 AM
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#747
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Piston Honda
Human Priest
Emerald Dream (EU)
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Originally Posted by eyogar
The mana return of Rapture for yourself has definitely no cooldown. I preshielded more than half the raid between the Flame Jets at Ignis and got a wall of Rapture mana returns when he casted it, filling my bar up again (making it impossible to get below 70-80% mana). I was assisting healer on our main tank, so I went a nice rotation of Penance/Flash Heal on MT and PW:S on raid members.
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Í did some testing, and Rapture do have a 12 second cooldown now. However, you can get multiple rapture returns if several of your shields get broken at the same time, flame jets at ignis would certanly qualify for that.
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04/16/09, 12:54 PM
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#748
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Glass Joe
Goblin Priest
Kazzak (EU)
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Originally Posted by Liths
Í did some testing, and Rapture do have a 12 second cooldown now. However, you can get multiple rapture returns if several of your shields get broken at the same time, flame jets at ignis would certanly qualify for that.
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Hmm ok, that would be a valid point. It's strange though, since the Rapture effect on other people did not proc of every shield, but only once per Flame Jet Cycle (aka with full cooldown). That almost hints at unintended behavior in general then. The current version with multiple concurrent procs is borderline overpowered though when you have predictable aoe.
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04/16/09, 1:19 PM
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#749
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Soda Popinski
Pandaren Priest
Windrunner
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As far as using Shields on Razorgore, we had 2 paladins (each assigned to an add tank), and a resto druid (3rd "pickup" tank, and spot raid heals), and then me, a resto druid, and a resto shaman on the raid. We split left/center/right, and basically just healed anyone in our area of responsibility.
I did a lot of Flash Heal spam, occasional Penance, and anytime everyone was topped up, used every available GCD to throw out PW:S to full-health people. Most of them were blown up by damage well before they expired, so it was almost a mana neutral decision. Burning fiend, pot, and Hymn I ended the fight above 50% mana. I don't have a parse at the moment, but I'll add it when it gets uploaded.
I went back to Holy for Kologarn, and it reinforced my mantra that ZOMG PW:Sprint is AWESOME. It's so incredible for XT and Kolo, it's almost like it should get nerfed. But I didn't say that. It's so good, I'm seriously considering making a Disc-Raid-Heal spec that looks like:
http://talent.mmo-champion.com/?prie...0&version=9767
Can you imagine? CoH, GCD-based PW:S, every PW:S grants Sprint, Serendipity for massive PoH throughput, Holy Concentration, picking up the Haste talent in Disc so you can drop some from your gear, and double-dipping on the spirit benefit. You lose all the things about Disc that make tank healing great (really improved PW:S, Penance, Borrowed Time, Grace, Divine Aegis), but looking at it as a holy build, you gain a TON, and all you lose is Guardian Spirit.
In fact, between Wreath and I, it really doesn't make sense for us both to have a second spec that's deep-Disc for tank healing, so we might implement this tonight. I'll let y'all know what our experiences are.
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Anyone who cannot cope with mathematics is not fully human. At best he is a tolerable subhuman who has learned to wear shoes, bathe, and not make messes in the house. - R.A. Heinlein
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04/16/09, 2:09 PM
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#750
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Von Kaiser
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Originally Posted by constantius
Aside: Disc for Razorscale is awesome-sauce. PW:S spam is incredible raid coverage, and sustainable for effectively forever.
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I'd say the same thing about renew. We killed Razorscale on our second try last night in between instance crashes and renew was once again the dominant spell (35-40% of my total healing, even with six total healers in the raid).
We then proceeded later after the main raid was called (we got in two Deconstructor attempts before the server crashed, grats on two hours of 25-man raiding a night) to do 10-man and cleared through to Thorim into the wee hours. The full recount on the night was 24% of my effective healing as renew and 8% as empowered renew. It's tremendously effective for me. Damage output from these bosses is old school, hit-and-forget, which allows renew a chance to shine. 10-man also tends to mean more to heal. It was very very refreshing and fun. Again, I really think the biggest thing that unlocked renew for me again is the instant gratification. I can see it working immediately, instead of having to imagine it ticking three seconds later. It's mana efficient and powerful, without the glyph.
However, despite increased use of Prayer of Healing, its glyph is underwhelming on the bigger scale. 1.3% on the night of total, but ticking for almost 600 on average. It's meaningful when PoH is a larger portion of my healing, but I'm not convinced it's worth the glyph. I may go back to renew, but I'm not sure I *want* a shorter renew. I like the idea that a spell is still on someone 15 seconds later. More experimentation to come as we get deeper in. I may even make fifty of each glyph and just go back and forth when I feel like it.
I picked up Spark of Hope last night off Kologarn 10, btw. +100 Spirit, -42 mana to all spells. It's a small downgrade in spell power from Majestic Dragon Figurine (~20 sp), but my napkin-math suggests if I use mana every GCD, then it's at least 160 mp5. As Borat would say, that's vera nice. It isn't -42 on every spell... some spells are less than that and I presume it's because those spells are already being reduced by another talent. I'm too lazy to check.
I want to hear from some of you that you're trying renew again. I'm very pleased with my results so far.
I also want to hear from you how you're doing with mana. I've had zero (0) mana issues in any venue, 25-man through Deconstructor, 10-man through Thorim. I'm casting just as often as I was before, wearing the same gear I was before, with effective healing relatively where it was before. The main difference is using renew, but renew is about the same mana cost as flash heal (which I also still use). I find no need to exploit holy concentration uptime or OOFSR yet, in fact the healing pace on some fights is just as fast as say Twilight Zone, but the mana is still good. I'm telling you this to give hope to those of you who were a little doomsday about mana regen before. I don't think much has changed for holy priests, honestly. Just have discipline on your switch if you need to do heavier tank healing. Even that isn't out of bounds for holy, but holy really shines on full raid coverage (including tanks), and it's certainly much more interesting.
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