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04/23/09, 7:20 AM
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#51
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Von Kaiser
Undead Priest
Magtheridon (EU)
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Crit provide a more linear dps increase. Haste comes in small jumps (due to "ticks" on Mind Flay)
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04/24/09, 3:49 PM
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#52
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Glass Joe
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Theorycraft
I would think the basic crit value wouldnt apply much here. I would think with then ew changes implemented you really should worry about crit rating as a whole. As far as IF working on SWP that would be amazing but Blizzard would never allow those changes. Overall do you have a Crit rating value you intend to target ? And does this mean you plan to get all your hit from trinkets or do you plan to actually get hit gear ?
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04/28/09, 10:08 AM
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#53
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Glass Joe
Troll Priest
Twisting Nether
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Originally Posted by Endus
Except the current theorycraft regarding BL/Heroism is to pop it as early as possible. There is no (or at least a vanishingly tiny) advantage to popping it later in the fight, unless there's a specific phase like an Enrage you're trying to burn through ASAP. If you're just looking at maximizing the raid DPS, your shaman should be casting it about 20-30 seconds into the fight, to give everyone time to settle in and pop trinkets.
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So what about popping it before the fight and allowing its use during BL, then having a racial like Berserking to make use of the second potion? I've done this and I found that my DPS skyrocketed on fights where the Enrage timer was an issue (with every boss in Naxxramas and Ignis in Ulduar).
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04/28/09, 12:36 PM
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#54
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Glass Joe
Undead Priest
Azjol-Nerub
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The talent detection still seems to be quite buggy. I've mostly noticed SGL detecting Winters Chill when all of the mages are FFB spec. I think it was due to our mages using arcane/frost as their second spec and swapping back and forth between pulls to cast Focus Magic on people. I haven't looked at the SGL code to see when talent detection occurs, but having it re-detect talents upon entering combat may fix the issue.
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04/28/09, 3:33 PM
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#55
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Von Kaiser
Draenei Priest
Magtheridon
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Originally Posted by Mezmeryze
So what about popping it before the fight and allowing its use during BL, then having a racial like Berserking to make use of the second potion? I've done this and I found that my DPS skyrocketed on fights where the Enrage timer was an issue (with every boss in Naxxramas and Ignis in Ulduar).
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Unless your entire raid is made up of Trolls that can pop Berserking, you're sacrificing a significant amount of dps for the raid due to movement and whatever else.
It may be of personal benefit, but would be at the cost of the rest of the raid.
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11/07/09, 1:26 PM
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#56
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Glass Joe
Undead Priest
Azjol-Nerub
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Any plans to update Shadowgreenlight to account for haste in 3.3?
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11/07/09, 6:09 PM
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#57
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Glass Joe
Blood Elf Priest
Shattered Hand
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Originally Posted by Karbonyte
Any plans to update Shadowgreenlight to account for haste in 3.3?
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This would all depend on whether or not Blizzard goes live with the ability to lock-in haste.
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11/07/09, 7:22 PM
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#58
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Glass Joe
Undead Priest
Azjol-Nerub
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Originally Posted by Minko
This would all depend on whether or not Blizzard goes live with the ability to lock-in haste.
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It hasn't been updated for a while and I wasn't sure if he abandoned the project.
I guess I should rephrase my question for clarity. Mokhtar, do you plan on updating Shadowgreenlight for 3.3 if the haste lock-in goes live?
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11/10/09, 5:01 AM
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#59
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Piston Honda
Undead Priest
Dalaran (EU)
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It hasn't been updated because I saw no reason to (except to add the Twins buff, I admit I was lazy there :p ) but I plan on updating it for 3.3...
I currently don't know the modalities yet, I was waiting for the patch notes to stabilize...
While I have your attention, what would be the different buffs to follow :
- Raid buffs :
* %haste increase : improved moonkin aura + swift retribution
* Spell %haste increase : wrath of air totem
- "Bonus" buffs :
* Bloodlust / Heroism
* Trolls Berserker
* Power Infusion
About the whole stacking / not stacking thing what are the rules ?
About the computation rules does haste stack multiplicatively or additively ?
Last edited by Mokhtar : 11/10/09 at 5:43 AM.
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11/10/09, 2:28 PM
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#60
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Piston Honda
Undead Priest
Dalaran (EU)
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Karbonyte recently sent me a PM that led me to doubt the way I currently compute the upgrade value I display :
Try as I might I cannot seem to find the reasonning that led me to the formula I am using... If some people are willing to check my reasonning, here is what I think :

I know that :
(1)SWP DPS = SWP DPS without raid buffs * (1+upgrade%), upgrade% being what I want to display
I know that :
(2)SWP DPS = SWP base DPS * (1+base_crit%+sum(crit%, raid buffs that bring crit%)*product(1+dmg%, raid buffs that bring dmg%)*product(1+dmg%, template and other constant dmg% modifiers)
I know that :
(3)SWP DPS without raid buffs = SWP base DPS * (1+base_crit%) * product(1+dmg%, template and other constant dmg% modifiers)
(1) and (2) => SWP DPS without raid buffs * (1+upgrade%) = SWP base DPS * (1+base_crit%+sum(crit%, raid buffs that bring crit%)*product(1+dmg%, raid buffs that bring dmg%)*product(1+dmg%, template and other constant dmg% modifiers)
base_crit% is the value I get from the character sheet crit rating substracting everything that I take into account as raid buff.
If I work in (3) it gives me :
SWP base DPS * (1+base_crit%) * product(1+dmg%, template and other constant dmg% modifiers) * (1+upgrade%) = SWP base DPS * (1+base_crit%+sum(crit%, raid buffs that bring crit%)*product(1+dmg%, raid buffs that bring dmg%)*product(1+dmg%, template and other constant dmg% modifiers)
If I simplify :
(1+base_crit%) * (1+upgrade%) = (1+base_crit%+sum(crit%, raid buffs that bring crit%)*product(1+dmg%, raid buffs that bring dmg%)
Finally :
upgrade% = (1+sum(crit%, raid buffs that bring crit%)/(1+base_crit%))*product(1+dmg%, raid buffs that bring dmg%) - 1
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Anybody willing to challenge that formula ?
BTW if anyone is interested haste stacks multiplicatively (which was to be expected)
Last edited by Mokhtar : 11/10/09 at 3:08 PM.
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11/10/09, 8:33 PM
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#61
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Von Kaiser
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I'll look at the formula later, but as far as haste buffs go, also look at trinket buffs (Embrace of the Spider, Scale of Fates, w/e the fuck the triumph badge is), haste pots, Black Magic weapon enchant, Engy glove enchant (hyperspeed accelerators), and discount PI when lust is active as they don't stack.
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