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04/22/09, 11:26 AM
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#16
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Don Flamenco
Undead Priest
Frostwhisper (EU)
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Surge of Light and Serendipity
If one of your arguments for taking 1 point in SoL is that you get a Serendipity stack from it then I'd like to warn you. This isn't going to happen as often as it should. In any reasonably spammy situation latency will eat the Serendipity buff, if you use the SoL proc right after a spell that consumes Serendipity.
Example:
3 Stacks of Serendipity are active.
SoL is active.
Cast Greater Heal.
Before the cast finishes start spamming your Flash Heal button.
The Greater Heal will finish, the SoL will hit instantly, but you'll be left without Serendipity.
If you however use the SoL proc after a Circle of Healing, Binding Heal or other spell which doesn't consume Serendipity then you will be given the buff correctly.
Divine Hymn
This spell is amazing now and I believe it should be used in every fight that has any meaningful AoE damage. It has a lot of good properties. I tend to use it in conjunction with Inner Focus, early on in the fight. The first heavy AoE attack is well suited. It ensures that almost everybody lives through the phase. Keeping dps alive longer means more dps and with some of the enrage times, that's quite valuable. Used by a Disc Priest this spell leaves over a large number of big Aegis', preventing some future damage.
What's particularly nice about it is that even if I'm tank healing, I can easily hit my Divine Hymn button to help out with raid healing, without jeopardizing the tank too much. Unless of course I get really very unlucky. If there are a few tanks taking heavy damage then again Divine Hymn is a great tool to help out. It will often leave Inspiration on the targets too.
Because of the almost insane output of the spell it can do the job when other spells can't. If you've lost one of your raid healers and Tantrum is starting then Divine Hymn is your spell of choice. However, I don't tend to save it for long and just liberally use it during heavy AoE. If the others healers are struggling to heal up Ignis' heatwave and someone gets put in the pot: Divine Hymn. Help the AoE and save the person in the pot.
The spell is so great that after I hit it I can take my hand of the keyboard and have a cold drink, before returning to business.
On a serious note, if you're struggling with any AoE damage situation and you've got some shadow priests, then ask them to use Divine Hymn (with Inner Focus if they can, to save mana). They have plenty of mana usually and dead dps do zero damage.
Last edited by Tainter : 04/22/09 at 11:32 AM.
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If you can't join them?
Beat them.
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04/22/09, 11:29 AM
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#17
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Observation: I am awesome
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Originally Posted by Lambi
Disc: Penance, Shield and PoH or Holy Nova are the glyphs to go for. Why would you glyph Flash Heal in the tree that has the best mana management?
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I just forgot that Prayer of Healing is something Discipline priests cast too. You are correct that Prayer will beat Flash Heal by a wide margin here.
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04/22/09, 11:54 AM
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#18
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Don Flamenco
Undead Priest
Frostwhisper (EU)
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Originally Posted by tedv
[...] Again, expect roughly 20% uptime without Empowered Renew, roughly 40% with it. Obviously it will go up as you cast more Greater Heals though. [...]
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I don't follow how not having Empowered Renew ends up halving your Heroic Concentration uptime. Surely that's only true if you use Renew to a fairly large extent. Since the spell isn't very good, particularly without the supporting talents, I don't. Instead I cast Flash Heal more. You need to ask yourself what you would cast instead of Renew. The answer is rarely going to be Prayer of Healing or Circle of Healing. They do different things. A Flash Heal on the other hand heals for a similar amount to the same number of targets for a comparable cost. So that's your likely "escape" spell.
I picked up Empowered Renew last week and I'm going to drop it because I only cast Renew about five times per fight. Usually on the Main Tank when there isn't much raid healing to be done (and the tank therefore probably doesn't need my attention). I doubt very much my Holy Concentration uptime will halve.
Originally Posted by tedv
[...] While this is generally correct, I have a hard time arguing that intellect is a "major" stat for priests. Most importantly though, intellect will never factor into your gearing decisions. Every piece of caster gear has intellect on it, so you can't "not" get it. And since spell crit is always better than intellect, you'll never gem your yellow sockets for intellect either. So intellect is useful but not really relevant to gearing decisions. The basic hierarchy is:
Spell Power > Crit > Haste = Spirit = Int >> M/5 [...]
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I don't think you're telling the whole story. Intellect is an extremely valuable stat, right until the point where the priest in question no longer has mana issues. Then it becomes fairly meaningless and output stacking is better. But up to that point it is an amazing stat.
Putting Spirit on equal footing with Int seems dubious at best. It has been demonstrated that Intellect is a vastly superior stat for mana generation. Yes, Spirit does have a spell power component for Holy, but gemming for Int and Spell Power will beat gemming for Spirit hands down.
Also lumping Haste, Spirit and Int together doesn't really help. The number of gear pieces that have a choice between Spirit and Haste is small and they will mostly be taken by dps casters. They are however not equivalent. Haste provides vastly more output than Spirit for obvious reasons, unless the Priest runs out of mana, at which point Spirit becomes the better stat.
Realistically though a Priest has Spirit on gear and the odd enchant and that's enough. So there's really no need to even evaluate it, unless you're comparing same ilevel pieces with the same stats, but different numbers, which would probably be better for someone else in your raid.
Under some circumstances Haste is better than Crit. Sometimes Haste can save someone when Crit can't. That's something which shouldn't be undervalued. For example I would never advocate stacking Crit to the exclusion of Haste, as I've seen some people do. You will end up with lots of big heals but all of them are going to be kinda slow, leading to some overhealing and seemingly slow reaction.
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If you can't join them?
Beat them.
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04/22/09, 12:34 PM
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#19
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Soda Popinski
Pandaren Priest
Windrunner
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Originally Posted by tedv
<snip stuff about Runed Scarlet Rubies and spellpower>
Spell Power > Crit > Haste = Spirit = Int >> M/5 [...]
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You're in love with spellpower. I'm not. You've made a lot of assumptions about things in my post based entirely on the idea that spellpower is more valuable than regen. Since I'm going out of mana in Ulduar, that's patently false. If I can run 2900 spellpower without gemming or flasking for it, and switching my flask and gems gets me up to 3050, but at the loss of 100+ intellect and 50 spirit, it's not a gain unless I know I can get through the encounters with the regen levels I end up at.
And given that 10-man hard modes are ridiculous, and 25-mans only slightly less so, this is entirely the wrong time to be suggesting that throughput matters. Regen *always* matters more at the start of an expansion / patch level. Always. New content, you want max regen to help compensate for people who don't react properly to mechanics. You want extra regen to deal with healing tanks who aren't fully geared yet. You want extra regen so you can waste mana in order to save lives. Extra throughput, while nice, does absolutely nothing for you if you go OOM.
And that's why I'm not going to recommend use of spellpower-oriented gems, or spellpower flask(s), or spellpower food. Just being geared in BiS Naxx gear means a holy priest has 2900 spellpower raid buffed. Adding 5% more spellpower does a lot less for your ability to react to situations than adding 10% intellect and 5% spirit.
As an aside, your argument on the flasks was specious. You don't compare 65 intellect directly to 125 spellpower. Even if you did, it comes off looking pretty good. Flask of Distilled Wisdom is worth approximately 57 Mp5, which definitely owns the Mojo flask, which is itemized exactly the same as the Frost Wyrm. So if Frost Wyrm = Mojo in itemization points, and Distilled Wisdom is more regen than Mojo, then it's a better option. I'd rather pick up 65 intellect from a flask and use spellpower food to help make up the difference than use spellpower food and be unable to pick up regen from another source.
Again: new content, regen is king.
Your comment about "Spell Power > Crit > Haste = Spirit = Int >> M/5", if applied directly to gemming, is basically false. Gemming is the perfect situation to take your overall gear level, and balance out the stats. If you have a lot of haste pieces, haste should be the last thing you gem for. But if you have a lot of crit pieces, haste is a lot more valuable than adding another couple of percent to crit. And on top of that, given limited gem slots, gemming for spellpower isn't all that valuable. Obviously red gems should have a runed scarlet or a hybrid monarch gem put into them, but yellow gems should be either intellect, haste, or (third) crit, and blue gems should be hybrid regen gems unless you *really* have more mana than you know what to do with. One of the biggest reasons paladins have been scaling in regen so well is that most of them have gemmed for pure intellect, which gives them mana pools 8-10k higher than ours. We're at the point where gemming for intellect actually makes sense. It scales crit (slowly), it scales regen *quickly*, and it gives us more flex in mana pool size for bursty healing situations (and for fights like General Vezax). I'm not at the point where I'm willing to advocate ALL INT GEMS GO, but they're certainly valuable enough to be slotted into yellow and blue sockets.
As far as the soft haste cap, I'm sticking with it. Having ~ 21% haste raid-buffed is a nice number. Obviously more will help, but depending on your use of FH and Serendipity, it becomes wasted reasonably quickly. Using the baseline of GHeal might not make as much sense any more, but you can just as easily compare a 1.2 FH. Haste is expensive, and you don't want to stack too much of it, but if you run significantly under 20%, you'll definitely "feel" the difference.
Some of your other points are valid ones, and the creation of specs that don't include support for GHeal is something I'll add later this week when I have some time.
Request for Numbers
Help me fill in the table with the coefficients at the end of the guide. Thanks.
Last edited by constantius : 04/22/09 at 1:13 PM.
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Anyone who cannot cope with mathematics is not fully human. At best he is a tolerable subhuman who has learned to wear shoes, bathe, and not make messes in the house. - R.A. Heinlein
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04/22/09, 1:19 PM
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#20
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Piston Honda
Undead Priest
Dalaran (EU)
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Originally Posted by tedv
I just forgot that Prayer of Healing is something Discipline priests cast too. You are correct that Prayer will beat Flash Heal by a wide margin here.
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Wide margin ? It depends what your role is...
1/ Most of the time PoH HoT part is sniped (at least in my raid, it might be another story on some fights like Mimiron)
2/ If you're on tank duty, most of the time it's not a good idea to commit to a more than 1.5 sec cast
3/ Disc superior mana regen is for a large part due to the simultaneous shield consumption bug, which is not intended, even with that I find myself struggling with mana sometimes
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04/22/09, 2:23 PM
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#21
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Observation: I am awesome
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I think the core of this dispute is whether or not we as priests are running out of mana in Ulduar. I contend that mana hasn't been an issue for me on any fight so far, but you've had problems with many fights. How many healers do you bring to most fights? We generally bring 6 healers, or 7 if the fight is more about control than DPS. I suspect that we are bringing too many though, which would explain the lack of mana issues. If you are bringing only 5 healers to an average fight, then I can see mana being a concern. If you have 6 or 7 healers, then someone in your raid is doing something wrong if healers are out of mana.
On the subject of hard modes, most of them seem to be of the form "stack extra DPS and cut healers", so that's a situation where you might need more mana regen. However, they also have the form "this deals more damage", so you in theory need more throughput. Mana efficiency and throughput are always at odds, and I believe hard modes need to be analyzed on a case-by-case basis. We can't just say that "all hard modes require a greater focus on gear aspect X".
Originally Posted by constantius
You're in love with spellpower. I'm not. You've made a lot of assumptions about things in my post based entirely on the idea that spellpower is more valuable than regen.
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I'd like to take a step back here. Spell power is just a means to an end, just like spirit, crit, haste, and m/5 are. There is always a tension between how much throughput you have and how much longevity (regen) you have. Shorter fights tend to favor throughput while longer fights favor longevity. From that framework, I suggest Spell Power is the most efficient stat because it increases both Throughput and Longevity. If you could spend 2 itemization points on any combination of spell power, int (mostly all regen), and haste (all throughput), 2 points in spell power (roughly 2.1 spell power) will beat 1 haste and 1 int for both throughput and longevity. That's not to say there aren't fights where 2 int will be better (vezax) or 2 haste will be better (razorscale), but 1 haste + 1 int is never the right choice because 2 spell power beats it on both throughput and efficiency.
So when I hear you arguing for both haste because it increases Throughput and Int/Spirit because they increase Longevity, I'm dubious. You can't argue both sides. Either Throughput matters more, meaning you focus on spell power / crit / haste, or Longevity matters more, meaning you focus on spell power / crit / int+spirit. I wonder if the reason you are running low on mana is that you haven't focused on spell power. It's easy to fall into a trap where you get a lot of haste, which makes you feel low on mana, and then you try to compensate by stacking mana regen. Unfortunately this produces a situation where the heals are anemic, and you need to work a lot harder to keep everyone alive.
Related to this, it's worth noting that we as priest might need to start collecting two healing sets, one focused on mana efficiency and another on throughput. I think part of this dispute comes from applying a "one size fits all" gearing methodology to the variety of boss fights in the game. Neither a "hit these arbitrary thresholds" nor a "follow these arbitrary weightings" heuristic can do justice.
Originally Posted by constantius
As an aside, your argument on the flasks was specious. You don't compare 65 intellect directly to 125 spellpower. Even if you did, it comes off looking pretty good. Flask of Distilled Wisdom is worth approximately 57 Mp5, which definitely owns the Mojo flask, which is itemized exactly the same as the Frost Wyrm. So if Frost Wyrm = Mojo in itemization points, and Distilled Wisdom is more regen than Mojo, then it's a better option. I'd rather pick up 65 intellect from a flask and use spellpower food to help make up the difference than use spellpower food and be unable to pick up regen from another source.
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But we don't make decisions by itemization points, because we know that things with similar item levels can have vastly different utility. Even if you wanted to argue from itemization points, 65 int < 38 m/5, so if we followed that logic, we would falsely conclude Distilled Wisdom is worse than Pure Mojo.
At any rate, this is another aspect of throughput versus longevity. But this one clearly favors Frost Wyrm, because taking Distilled wisdom makes you lose 2 spell power for every 1 intellect you gain. If you want more longevity, it's better to make that sacrifice in gemming, where you only lose 1.15 spell power for every 1 intellect you gain.
Originally Posted by constantius
Your comment about "Spell Power > Crit > Haste = Spirit = Int >> M/5", if applied directly to gemming, is basically false. Gemming is the perfect situation to take your overall gear level, and balance out the stats.
...
As far as the soft haste cap, I'm sticking with it. Having ~ 21% haste raid-buffed is a nice number. Obviously more will help, but depending on your use of FH and Serendipity
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But why is gemming the perfect situation to balance stats? Every other class in the game uses gemming as the opportunity to stack whichever stats give them the best returns. I know that there is a theoretical mathematical optimum where all stats are roughly equal in value. And yes, clearly the more spell power you have, the better returns you get from crit and haste. But I haven't seen any math proving that the current gear level just happens to be in this optimum. Rather, the math I've seen says quite the opposite-- some stats really do provide better returns than others, and they should be stacked.
Similarly, I confess I'm uneasy about putting the "21% haste soft cap" in the root post as a "really important guideline" without any math to back it up. I know you are sticking with it, but I prefer my choices to have a mathematical backing. If there's math to back it up, great-- we should post that. If not, then it seems like a harmful guideline that just encourages inefficient gearing (from a mana standpoint).
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04/22/09, 4:49 PM
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#22
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Von Kaiser
Zomgdie
Undead Priest
Frostmourne
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Originally Posted by tedv
I think the core of this dispute is whether or not we as priests are running out of mana in Ulduar. I contend that mana hasn't been an issue for me on any fight so far, but you've had problems with many fights. How many healers do you bring to most fights? We generally bring 6 healers, or 7 if the fight is more about control than DPS. I suspect that we are bringing too many though, which would explain the lack of mana issues. If you are bringing only 5 healers to an average fight, then I can see mana being a concern. If you have 6 or 7 healers, then someone in your raid is doing something wrong if healers are out of mana.
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I think that as far as this goes you are generalizing far to much. You aren't taking into effect outide influences. How much replenishment are you running with in your raid, are you getting regular innervates and mana tides? How much HPS are you putting out. Are you doing the avg amount of hps other priests are? These are all outside factors that you are not accounting for. Personally, I have yet to be terribly taxed for mana except for Thorim which had me using every cd and ability availble to me and finished the fight right as I went OOM.
I think the core of this dispute is you are looking at this from the perspective of yourself all alone where as Nidaba is factoring in how to maximize everything around you, which from a min/max raiding perspective is kind of the point.
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Zomg, you beer chugging, bald bastard of a man... I <3 you.
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04/22/09, 4:57 PM
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#23
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Soda Popinski
Pandaren Priest
Windrunner
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In continuation of the discussion of flasks: the only time I'd use a Frost Wyrm flask on progression content (aside from gimmicks) is if I was running 2 regen trinkets. You can't make up the regen difference in gemming or enchants, really. Now, if you actively choose to pursue regen in every aspect of your gearing, and you get "more than enough", then it's possible that the only thing left to do is stack spellpower. I tend to think of the following as counterparts:
Gemming <--> Gearing <--> Enchanting
Flasks <--> Food <--> Trinkets
Why? Because as you setup for a pull, you can switch the last 3 with minimal effort. You can't switch gems or enchants on the fly, at least not without exorbitant cost. So I gear for heavy regen, and flask for it most of the time too, and occasionally (read: farm mode, or General Vezax), switch everything easy over to throughput. You're right that Frost Wyrm is the best flask in terms of itemization points. But Distilled Wisdom is the only way to gain ~ 60 Mp5 on *top* of gearing and itemization that I'm aware of, and my point is that sometimes (esp. progression / hard-mode content) regen is king. Long fights, especially ones with minimal regen periods, task our entire mana regeneration system, and having extra regen is more important than throughput.
I should note that I carry a stack of Frost Wyrm flasks with me, and I do use them. Just not often.
In terms of the "soft cap" on haste: haste is useful. I don't think anyone argues against that. Most of the time, we want to keep our crit high (HC procs, and increased throughput), and spellpower high-ish (~ 2900 or so) as well. That automatically puts the haste "cap" between 400 and 500, just in terms of itemization. 440 seems like a good benchmark.
If someone wants to show that you can get significant (i.e. > 15%) improvements in throughput by removing all haste from our gear and stacking spellpower and crit, by all means do it. It has to be extremely significant in order to balance out the lack in responsiveness gained through "some" haste. What value that "some" is -- that, we can argue about. Personally, the 21% has always felt right because of the way the gearing falls out. In early Naxx, 21% haste (i.e. 12% from gear) meant I hit 26% crit raid buffed. In Ulduar, it means I break 30% crit raid-buffed. Regen fluctuates a bit, but is predictably over 500 Mp5 I5SR after raid buffs.
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Anyone who cannot cope with mathematics is not fully human. At best he is a tolerable subhuman who has learned to wear shoes, bathe, and not make messes in the house. - R.A. Heinlein
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04/22/09, 4:58 PM
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#24
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Observation: I am awesome
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Originally Posted by Zomgdie
I think that as far as this goes you are generalizing far to much. You aren't taking into effect outide influences. How much replenishment are you running with in your raid, are you getting regular innervates and mana tides? How much HPS are you putting out. Are you doing the avg amount of hps other priests are? These are all outside factors that you are not accounting for. Personally, I have yet to be terribly taxed for mana except for Thorim which had me using every cd and ability availble to me and finished the fight right as I went OOM.
I think the core of this dispute is you are looking at this from the perspective of yourself all alone where as Nidaba is factoring in how to maximize everything around you, which from a min/max raiding perspective is kind of the point.
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Well it's good to take everything into account. We generally have two sources of replenishment-- a shadow priest and a ret paladin. Both are good players. I don't get any innervates or mana tides. I'm generally putting out 20% more healing than the next highest raid healer, though on some fights I'm tied with another holy priest. For example, I believe last Ignis kill I put out a sustained 5600 healing per second over a 5 minute fight. It stressed my mana pool, but I didn't run out (barely) and didn't get any outside mana support. Those all went to other players.
For what it's worth, I believe that maximizing personal performance is the first step in maximizing raid performance. Obviously if the only way I survived was stealing mana tides and innervates every fight, then I'm not helping the raid. But that's not what's happening. That's why I asked if he was running fewer than 6 healers, because to me it feels like we could easily go down to 5 on a lot of fights, at which point my mana pool would matter a lot more. If his raid traditionally runs 5 healers so they can slot an extra DPS, then I can see how gemming for mana regeneration makes a lot of sense. Of course, if that's the case, then haste is the last stat you want (as it never increases mana efficiency).
RE: Flasks. I still dispute that mana regen is king, and my time in Ulduar hasn't changed this opinion. You're right that Distilled Wisdom is the absolute best flask for Vezax though, by a wide margin. But that's a strange fight in that all kinds of strange things become invaluable, such as Lightwell.
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04/22/09, 7:15 PM
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#25
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Piston Honda
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Originally Posted by Mokhtar
Wide margin ? It depends what your role is...
1/ Most of the time PoH HoT part is sniped (at least in my raid, it might be another story on some fights like Mimiron)
2/ If you're on tank duty, most of the time it's not a good idea to commit to a more than 1.5 sec cast
3/ Disc superior mana regen is for a large part due to the simultaneous shield consumption bug, which is not intended, even with that I find myself struggling with mana sometimes
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It depends on more than just your role...
Item 1 - Depends on the discipline of your raid healers to not heal just to heal. On Hodir I have been getting ~40k in ticks from PoH glyph while I am tank healing.
Item 2 - While I agree that you shouldn't be distracted or on gcd so much that your primary target could die. That doesn't mean you can't PoH since you can PW:S the tank then get a ~1.9 second PoH. Then you can PoH the group the tank is in that is 10 targets and you didn't really leave the tank that long.
Item 3 - Are you sure that it is really playing that big of a role? I have been watching for it and haven't seen it multi-proc that often but then I haven't been trying to exploit it either.
Last edited by TheDoctor : 04/22/09 at 7:22 PM.
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04/22/09, 10:59 PM
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#26
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Glass Joe
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Originally Posted by tedv
Related to this, it's worth noting that we as priest might need to start collecting two healing sets, one focused on mana efficiency and another on throughput. I think part of this dispute comes from applying a "one size fits all" gearing methodology to the variety of boss fights in the game. Neither a "hit these arbitrary thresholds" nor a "follow these arbitrary weightings" heuristic can do justice.
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I think all of us should be doing this - a General V set and a re hps set - But i think the thing people ned to understand is that 125 SP is always better than 65 Int on the proviso that you can regen your SP gems to more +Int for more benefit.
Secondly, things like mana tides/vates play a massive role in whether or not you run oom - at least equal if not more to that of your gem choices.
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04/23/09, 3:06 AM
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#27
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Don Flamenco
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Originally Posted by Rezzy
I think all of us should be doing this - a General V set and a re hps set - But i think the thing people ned to understand is that 125 SP is always better than 65 Int on the proviso that you can regen your SP gems to more +Int for more benefit.
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That's making the assumption that you have spellpower gems in the first place.
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04/23/09, 5:05 AM
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#28
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Piston Honda
Troll Priest
Alexstrasza (EU)
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Can you please give an argument why 125 SP should be better than 65 Int?
To be honest I don't care for Spellpower and the last time I did was MC. When was the last time someone died because your heal was 300 to small? We have a good chunk of overheal. Not every heal is an overheal but nearly every time someone is healed to full one has a big overheal. So healing for some more only will result in more overheal. It takes a long run for more Spellpower to make a difference in heals you need to cast for a given dmg.
Sure 2900 SP is different from 1900 SP. But most of that 2900 SP comes from your gear. It is there anyway. At the moment most items of a given item-level have the same SP (and the same Int) applied so SP and Int from gear are something like constants. All the differences come from enchanting, gemming and flask/buffood. You can gear for spirit, haste, crit, mp5 but you cannot gear for int or sp. So the differences in SP or Int between characters is not so high that you will reach the point where you have to cast much less to make SP a regen-stat as you imply.
Back to when people die. They die because healers cannot spare the mana or they die because healers are not fast enough. The only ones who may occasionaly die because you cannot heal the amount needed are tanks. This discussion came from a holy-priest PoV. So tank healing is not our focus. (And even there most times you have a huge amount of overheal and more SP would only result in more overheal.)
For raid-healing you do not safe people with more SP. In most cases it is irrelevant when you safe someone if he ends up with 50% or 55% life. But it may be relevant if you heal him .2s earlier or later. So haste is a stat that can safe lifes. SP in most cases is not. Yes, haste hurts our mana but it is the best stat to safe people. Raidhealing is about saving people not getting the highest possible HPS.
As for crit. If you crit your heal is much bigger than without the crit - so this can make a difference in #of heals to cast. But most times even this is irrelevant. We go for crit to get the other things that procc from it. (Which is some form of regen for a big part).
Regen can safe people, too. If it enables you to cast all the big heals without thinking for a longer time or start with them earlier. And unlike SP regen works over the whole length of an encounter. If you get 65 int you will get the mana for another cast sometimes. If you get 125 more SP your benefits are cut of every time you get an overheal.
Sure if you do not need that mana you will not benefit from it. But then I would try to go for haste or crit not pure SP.
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04/23/09, 5:11 AM
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#29
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Don Flamenco
Undead Priest
Frostwhisper (EU)
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Originally Posted by typobox
That's making the assumption that you have spellpower gems in the first place.
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Well, unless you're gemming for stat-balancing with Haste and Crit then the only reason not to use Spell Power gems is if you have Mana problems. If all your sockets are gemmed for Regen and you still have Mana problems, thus requiring Distilled Wisdom, then you probably have bigger problems than the difference between the two flasks. It would appear that your raid takes too much damage, or that your healing isn't efficient enough, or perhaps that you have far too few healers, or maybe your gear is below par.
On the whole Flask discussion as a whole
If your raid is less disciplined, sniping HoTs, not avoiding damage quickly, forgetting Health-stones, ignoring Lightwell, using Immunities solely for threat issues and so on and so forth, then you will need more mana. Some of these are especially true during new encounters and will not be an issue in a few weeks. This whole discussion seems to boil down to the quality of the raid. If people make few mistakes and the dps is high, keeping fights short, then you don't need as much Mana. There's not an aweful lot the healers can do here. Their job is to keep people alive. If people make mistakes their job becomes harder and requires more mana. Particularly for new encounters having spare mana to cover for people's mistakes is a big asset to a raid and I would only reduce my available mana when I'm confident that I won't need the excess.
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If you can't join them?
Beat them.
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04/23/09, 10:45 AM
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#30
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Von Kaiser
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I find this discussion is interesting, although it seems like people are pretty defensive about the subject. I think the fact that there can be such varying opinions on something as simple as stats is both a testament to the fact that healing is more an art than a science and that healing philosophy and it's ramifications can vary widely from guild to guild.
There are a few people who have posted very definitively that for progression, regen is king and throughput is of secondary importance. From my experience though, I tend to approach the situation from a different perspective; with proper raid support is it possible for me (or another healer) to completely replace one of our healers for more DPS? While most people think of this as being a farm strategy (drop healers for DPS) we find it to be extremely important on progression (especially hard modes) when people are the most under geared. High raid DPS is the best kind of Mp5 and the shorter the fight the fewer opportunities for the kinds of stupid mistakes that waste mana.
My point is, it's all about your guild strategy. If you prefer a slow and steady burn on the boss, then I can see regen being of the utmost importance. For some people, however, the plan is to burst the boss down using every possible CD in the process and bringing the absolute fewest healers possible. If that's the philosophy then gearing for throughput is a "progression" strategy. This strategy requires the support and buy-in of the entire guild; you can't just make that decision on your own if it's counter to your guilds plans. Everyone has a horror story of that healer who was asking for innervates a minute into the fight, and you don't want to be that guy UNLESS that's the strategy. I always find it funny when healers brag about never using an innervate like it's some kind of accomplishment. If it's hurting your raid (taking it from a healer in a more important position or taking it from a DPS that needs it for a burn phase or DPS check for example) then absolutely, it's good to not use it. On the other hand, if at the end of the encounter no one used the innervate it was just wasted and could have been put to use.
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