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05/15/09, 9:30 PM
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#286
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Piston Honda
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Originally Posted by Kilborne
So I don't buy into the argument that a slightly improved single target heal is always a lifesaver, but slightly improved AoE heals can never be.
If a raid member dies by a small amount, did they die from the last heal being too small, the AoE heal being too small, or the next heal not getting there in time? Any one of those is a viable answer, so promoting one of those to the exclusion of all others is a mistake imo.
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I agree... but I don't think anyone has been saying it is that black and white. That is, the argument isn't that a slightly improved single target heal is always a lifesaver, nor that slightly improved multitarget heals never will be.
If I understand Havoc correctly, I believe the main point is that a single target heal is generally more likely to prevent a death than a multitarget one. At least that is my read of it. That isn't as crazy as saying it always will, and I tend to agree with the generality -- even though I know that isn't always true.
If you accept that, then it isn't crazy to enhance a few select single target heals even if you don't get as much "yield", measured as total healing done. That seems plausible, and that is more or less all I ask. As far as I know, no one has even presented a good mathematical model that explains how to place a value on the healing from a single target heal versus a multitarget one, so there is no great way to measure whether you gain more than you lose in the tradeoff.
Originally Posted by Elimbras
Troubles for healers is how you measure performance.
Our real performance is preventing death, which is not strictly equivalent to raw or effective hps.
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I could not agree more. I think the usual healing metrics are perhaps useful for diagnosing problems. For instance, a raid leader in seeing disparities might shift around healing assignments. However, current healing metrics are poor performance metrics.
One of the main problems with healing done is that it is extremely correlated (unsurprisingly) with damage taken. That seems obvious yet somehow forgotten. I think if one reflects on this philosophically, it is hard to "believe in" healing done as a measure of healer performance. For instance, if "healing done" is good, that impies "damage taken" is good, which seems more than a little counterintuitive. So if your raid takes more damage, your healers are ... better?? Oh really?
Many try to get around that by only considering relative healing done -- i.e. look at the % of healing done that each healer does. That makes the problem less obvious, but healers are still mostly limited by how much damage their targets take relative to others. If you have healing assignments (and your healers diligently follow their assignments), then their healing done will once again be driven by how much damage their target(s) take. It doesn't particularly make sense to compare healers who were given different amounts of healing to perform. Maybe if you compare two healers on the same target, but comparing a tank healing pally to a raid healing shammy using their healing done makes little sense because each was limited by a different amount of damage that their respective targets took.
I suppose if I wanted to size up healers, I might want to know their peak single target and peak multitarget HPS, and I'd want to know how much mana and mana regen they had. In a pinch, all those things might be important limiting factors. But of course that doesn't tell me if they know where to be when, and when to use what ability, or even if they know not to stand in that stuff that is killing them. The only statistic I know of that gets at that is... deaths. So in the end, that's the only stat I really care about. If they and/or their targets die more often, they are not performing well.
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05/15/09, 11:14 PM
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#287
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Glass Joe
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Originally Posted by Kilborne
"c. I am only 1/2 into it because I have noticed there is a bug with SoL. If you get a SoL proc while you are casting Flash Heal (from PoM usually, and other things in heavy latency situations), the SoL effect is consumed upon completion of the current Flash Heal, without being instant, or free. "
Yeah I hate that too, but I thought it was non-instant, but mana free...maybe I wasn't paying enough attention though. Either way, it blows.
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Well, I'm not entirely sure about the not being free part, but I am certain about the not instant part.
I'll have to pay more attention on this Sunday's raid.
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05/16/09, 3:10 AM
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#288
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Piston Honda
Troll Death Knight
Magtheridon (EU)
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Everything has to be put into the context. I, for one, am very confident about my ability to single target heal, but I have recently encountered a couple of times where my AoE healing simply wasn't enough. Namely, Iron Council & Freya Hardmodes. Well, my healing was good enough in theory, but I had to hold back a lot in order to not go out of mana. Second point on why I have an aoe specialized spec (as you can see), is that at least 2 of our healers have a viable dps spec as secondary spec. On "I choose you steelbreaker" with 5 healers, I ended up solo healing 2 groups. I found out that I have neither enough healing power or mana for it (didn't kill him). Enough healing power? Maybe, maybe if I spammed like mad, but then I would go out of mana way too early.
But I understand if people feel like AoE damage is easy: before those 2 encounters I thought all aoe dmg was easy. I don't know you or your raid: maybe it is easy for you. If aoe damage is easy, why spec for it? Better spec where you are not confident, and if single target healing is that area, by all means spec for it. Havoc 12 said they raid with 4 healing priests. That is very likely more AoE healing power than you will ever need. However, not everyone has 4 healing priests.
So, I come to a conclusion: pick talents that fit YOU the best  AoE healing? Single target healing? Or some hybrid holy spec that combines both?
Last edited by Vihermaali : 05/16/09 at 3:17 AM.
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05/16/09, 10:03 AM
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#289
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Don Flamenco
Blood Elf Priest
Talnivarr (EU)
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If you are very pressed for throughput and mana I definitely recommend glyphing for holy nova. Yes it has a huge drawback with the small radius and yes it only heals your own group. But if you know everybody in your groups is going to take damage and you are standing close enough to each other a glyphed holy nova is both cheaper and heals more than CoH and isn't bound by a cooldown.
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SNAKE!
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05/16/09, 11:26 AM
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#290
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Von Kaiser
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Ok, here's a question (since my math is always considered inaccurate), can someone break the math down for me for the following situation for int vs spr regen (a mimiron w/ poor raid positioning, making PoH only hit 3 people max):
1400 Int/1450 Spr Assuming 30% uptime with Holy Conc (34% raid buffed crit, on a fight where flash heals are used often).
Fight length is 9 min 1 sec.
Replenishment ticked 308 times during this fight, which is 5.1 min uptime (out of 9 min 1 sec fight).
Can someone be kind, and do a breakdown for this? From everything I've seen on a 25 man, I've never seen 100% uptime for replenishment, even when there are 3-5 providers.
I've never directly intended to stack Spirit, over any other stat, more so due to the fact that I've never directly needed additional regen (IMO stack more Crit/Spell/Haste).
I see the same formula's from the 3.0 theory thread here, with the exception of the Old Improved Holy Concentration, which I never had to abuse the 5sr in Naxx. I'm just trying to understand with the small changes, how 1 thread can say Int=Spr, and the other saying Int>Spr.
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05/16/09, 12:07 PM
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#291
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Von Kaiser
Blood Elf Priest
Earthen Ring
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Raid Healing
I have found that as purely a raid healer role (we have downed hard mode hodir and are currently wiping on HM-freya and HM-thorim), I ended up with this odd spec that has worked for me. I have 1/2 SoL, 2/3 ToF, 5/5 emp healing, 1/3 emp renew, 0/3 BR. I'm going to drop points from empowered healing to get BR and max ToF next time. However, If I'm ever at all going to be supporting the tank healers (like in thorim), I'm conflicted on whether empowered healing would be useful to have or not. Technically, I shouldn't lose too much output assuming my targets are at or below 50%. I'll be trying both iterations (plenty of wipes to try them) and will see how I like either one.
Something like this perhaps (to add, I'm forbidden to drop body and soul to prevent qq's of huge proportions from tanks).
Last edited by Beans : 05/16/09 at 12:56 PM.
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05/16/09, 12:34 PM
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#292
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Von Kaiser
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Originally Posted by Beans
I have found that as purely a raid healer role (we have downed hard mode hodir and are currently wiping on HM-freya and HM-thorim), I ended up with this odd spec that has worked for me. I have 1/2 SoL, 2/3 ToF, 5/5 emp healing, 1/3 emp renew, 0/3 BR. I'm going to drop points from empowered healing to get BR and max ToF next time. However, If I'm ever at all going to be supporting the tank healers (like in thorim), I'm conflicted on whether empowered healing would be useful to have or not. Technically, I shouldn't lose too much output assuming my targets are at or below 50%. I'll be trying both iterations (plenty of wipes to try them) and will see how I like either one.
Something like this perhaps
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Well, me and the other priest (usually holy), are typically about even on a week in/week out basis (in overall healing, and typically in average healing per spell), yet both of us have completely different choices in spec's. He takes Blessed Resil+Emp Renew+B&S, but I take ToF/Emp Healing/Holy reach. There isn't a huge difference between the 2 of our individual heals (although mine do have higher crits, due to ToF crit's on low health players). But as for CoH, even with his 3% (which I don't have, and we both are within 20-30 Spellpower, depending on fight, endurance/output), both of our CoH's heal for about the same on normal hit's.
But, isn't our flexibility the key factor, for the Priest class being the best healing class? Wouldn't not taking Emp Healing, reduce our single target potential? 20% off 3k spellpower. Thats a good 600 less (IE 10%).
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05/16/09, 12:49 PM
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#293
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Von Kaiser
Blood Elf Priest
Earthen Ring
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The reason I'm considering it is partially based on my flash heal overheal. It was approaching 50% on our hm-hodir kill (you can assume that I was mashing my buttons unnecessarily harder perhaps !) . One can argue that the potential for more healing is there but if my flashes were overhealing with 4 healers in a 25 man raid, I can afford to lose output when the life of the person is greater than 50%. Thorim will be another story, because I'm supposed to help with tank healing once the debuff has stacked high enough and the tanks are in larger danger of dying.
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05/16/09, 12:49 PM
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#294
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Piston Honda
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Originally Posted by Sgat8516
Well, me and the other priest (usually holy), are typically about even on a week in/week out basis (in overall healing, and typically in average healing per spell), yet both of us have completely different choices in spec's. He takes Blessed Resil+Emp Renew+B&S, but I take ToF/Emp Healing/Holy reach. There isn't a huge difference between the 2 of our individual heals (although mine do have higher crits, due to ToF crit's on low health players). ).
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Test of faith doesn't increase crit chance anymore. It's just 12% more healing on players under 50%.
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05/16/09, 12:58 PM
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#295
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Glass Joe
Human Priest
Shattered Hand
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Serindipity
Is Serindipity nesssacary for holy raiding spec? I use to always have it in my spec but now my guild needs me to have body and soul and to get everything i want i must drop serindipity. I dont use flash heal very often anyway but the spellhaste is nice for prayer of healing after you get 3 stacks. Thanks
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05/16/09, 2:31 PM
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#296
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Von Kaiser
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Originally Posted by RootBreaker
Test of faith doesn't increase crit chance anymore. It's just 12% more healing on players under 50%.
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I don't understand why people ignore 99% of a post, and only string 2 words out of an entire post together, in some unreasonable compilation.
Crit was only mentioned once in that entire post, and crit had absolutely nothing to do with the comment about ToF. The only thing even close, was saying that a crit, on a person with lower than 50% hp, granted a higher max crit for FH.
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05/16/09, 3:19 PM
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#297
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Von Kaiser
Blood Elf Priest
Earthen Ring
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I interpreted what you said the same way Rootbreaker did, perhaps it's the way you phrased "(although mine do have higher crits, due to ToF crit's on low health players)".
Serendipity is nice when learning fights in my opinion, I almost always need every GCD, unless it's not a hard mode encounter.
Last edited by Beans : 05/16/09 at 3:26 PM.
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05/16/09, 3:21 PM
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#298
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Glass Joe
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Originally Posted by Birdhair
Is Serindipity nesssacary for holy raiding spec? I use to always have it in my spec but now my guild needs me to have body and soul and to get everything i want i must drop serindipity. I dont use flash heal very often anyway but the spellhaste is nice for prayer of healing after you get 3 stacks. Thanks
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Serendipity is absolutely necessary for holy. By all means, do not drop Serendipity if you know what you're doing. If you need Body and Soul, drop points from Empowered Renew. With some fights in Ulduar requiring intense healing, the extra second saved from Serendipityx3 on a PoH might be the difference between killing the boss and wiping.
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05/16/09, 3:44 PM
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#299
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Glass Joe
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Guys, here I am going to settle this debate once and for all.
BLESSED RESILIENCE VS EMPOWERED HEALING.
The thing to note is that this is not a debate of 5/5 EH vs 3/3 BR. That's stupid. This is a debate of 3/5 EH vs 3/3 BR. If you think 3/3 BR > 3/5 EH then feel free to get BR and put the next 2 pts into EH so you can 2/5 EH 3/5 BR. If you think the 3/5 EH > 3/3 BR then go ahead and put 5/5 EH 0/3 BR. The point is to compare 3/5 EH versus 3/3 BR.
Here's the math comprehensive and undeniable.
Flash Heal with Spiritual Healing, 3000 Spellpower and ....
No talent points to spend into EH/BR
0/5 EH, 0/3 BR: (2049.5 + .8057*3000)*1.1 = 4913
3 Talent points to spend into EH/BR
3/5 EH, 0/3 BR: (2049.5 + .9024*3000)*1.1 = 5232
0/5 EH, 3/3 BR: (2049.5 + .8057*3000)*1.13 = 5047
Now compare these cases. Either you can improve your flash heal by 5232/4913 = 6.5% or improve all your heals by 3%. The breakeven case is when 6.5% * x = 3.0% => x = 46.2%.
So if Flash Heal is 46% or more of your total healing then 3/5 EH, 0/3 BR will be better but if Flash Heal is less than 50.6% of your total healing than 0/5 EH, 3/3 BR is better. End of discussion. And I don't know any scenario where Flash Heal is more than 46% of total healing.
Note this is regardless of your playstyle, whether you use FHeal or Renew or PW:S or whatever. Use whatever you want or play however you play. End of the day unless your Fheal is more than 46% of your total healing (which is never) you should put 3 pts in BR.
The math is similar if you have 5 talent points to spend in EH/BR.
5 Talent points to spend into EH/BR
5/5 EH, 0/3 BR: (2049.5 + .9669*3000)*1.1 = 5445
2/5 EH, 3/3 BR: (2049.5 + .8702*3000)*1.13 = 5266
In this case your Fheal will be 5445/4913 = 10.8% bigger or it will be (5266/4913) = 6.4% bigger and non-Flash heals will also be 3% bigger. Breakeven case is 10.8% * x = 6.4% * x + (1 - x)* 3% => x = 40.2%.
Binding Heal...........
Note all the analysis for Binding Heal is almost exactly the same but even slightly more favorable to BR due to the multiplicative effect of BR with Divine Providence but basically almost the same.
Greater Heal..........
No talent points to spend into EH/BR
0/5 EH, 0/3 BR: (4300.5 + 1.6114*3000)*1.1 = 10048
3 Talent points to spend into EH/BR
3/5 EH, 0/3 BR: (4300.5 + 1.9982*3000)*1.1 = 11325
0/5 EH, 3/3 BR: (4300.5 + 1.6114*3000)*1.13 = 10322
So the Gheal is either 11325/10048 = 12.7% bigger or all heals are 3% bigger. Breakeven case is 12.7% * x = 3% => x = 23.6%
CONCLUSION
If you never use Gheal then your FHeal + Binding Heals need to heal more than 45% of total healing for you to justify 3 pts in EH compared to BR. If you mix in some Gheals ........ lets say 20% of your total Gheal + Fheal + BHeal comes from Gheal, then you can lower the threshold to 23.6% * .2 + 46.2% * .8 = 41.6%. You still need to be doing atleast this much with Gheal, Fheal, Bheal to justify points in EH. And it's hard to do even this much Gheal.
Basically BR wins
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05/16/09, 6:01 PM
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#300
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In gear/DCT lock pin
Human Priest
Alleria (EU)
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Originally Posted by Biffins
Guys, here I am going to settle this debate once and for all.
....
Note this is regardless of your playstyle, whether you use FHeal or Renew or PW:S or whatever. Use whatever you want or play however you play. End of the day unless your Fheal is more than 46% of your total healing (which is never) you should put 3 pts in BR.
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Nice work putting the numbers together, though I do not agree with your conclusion. As Havoc12 and others have pointed out, the conclusion will depend on what value (in terms of benefit to the raid) you assign to each spell.
Also, you do not factor in individual overheal for each spell - this can shift the numbers quite a bit. If 50% of your flash heals overheal (which is not the same as 50% overheal, of course), and only 25% of your PoH or CoH hits overheal, then your break even point will be different.
Now, to get back to the main point: if you are certain that you can frequently save lives by making flash heals a few percent larger, then it's irrelevant how much more statistical healing BR provides, because it provides the additional healing in a place where it is worth less to you.
This is why you are not going to settle this issue - you can only provide a mathematical and/or statistical model as a basis for individual conclusions.
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Originally Posted by Jeremy Clarkson
The simple fact is this. We are told to concentrate more. But we can only do that if we are allowed to go considerably faster.
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