 |
05/19/09, 6:27 AM
|
#331
|
|
Glass Joe
Human Priest
Ghostlands (EU)
|
Need help on deciding...
I am a lvl 80 Holy priest, naxx 25 man geared(approximately) and waiting to get the guild group up for Ulduar 10.
Ulduar 25 is atm out of question with my guild, but in a few weeks we might get it down.
I am trying to decide, based on the opinions in this thread what will be most appropriate spec for my stage.
I am raid healer using almost everything i have at my disposition, but i tend to do more Flash heals and Renew's than any other type of spell, followed by an Serenditipied PoH or GH (which is the case needed).
The Spec you can currently see on Wow armory is the basic cookie cutter spec for healing, but i am looking to improve it, and the spec i thought of was this one.
Now, since i am not able to test this atm and only theorycrafting and i would really like to hear some expert opinions.
My questions are as follow:
Renew: Can i live without?
Renew is mostly the third healing spell as healing done in my recounts.
I tend to renew mostly everyone in a ten man raid who is presumed to take damage in the next few seconds, being a nice damage mitigation ability. Imp. renew is really nice cause it can proc SoL(which i use anytime it's up, in cases when i can afford GCD), HC and inspiration.
My new spec only has 1/3 ER, because i can afford 230(unbuffed) healing+700 on the initial cast and still get the procs off, so i can put some point in Healing Prayers and Holy reach.
My real question is: IS ER worth it? and if it's not could i swap improved renew for Improved healing.
SoL: Is the bug still up?
If it is, then 1/2 Points in SoL should be enought, i think.
BR: Should i get points out of ER and one point of SoL to BR?
Am i mostly using FH as my main, and that is why i glyphed for it. After that, CoH, an instant FH(maybe) or a another normal and then a 1.5 cast(not exactly) PoH.
That explains the first two fo my glyphs, but what about Glyph of renew?
I find it interesting, because it doesn't affect the output of the heal, but just makes it faster, which is kinda good for my style.
I usually don't run out of mana in 10 mins length fights, but that kinda reaches my limit i think.(never tested smth above 1 drake Sartharion and Heroic Kel'Thuzad).
I would be very pleased to hear any comments at all, and i'm sorry in advance if this is an inappropriate post or time to state it.
|
|
|
|
|
05/19/09, 6:29 AM
|
#332
|
|
Glass Joe
|

Originally Posted by Kashir
I'm thinking there is something very wrong with the Rawr calculations; is it ignoring the initial mana pool contribution or something?.
Using the calculations outlined in the OP for Int and Spirit (which assumes 1400 Int, 1200 Spirit, 6 minute fight, 1 shadowfiend, no Mana Tide or HoH):
Soul of the Dead is at best (assuming it procs on the dot every 45 seconds) worth 100mp5. In practice, it's going to offer somewhere around 85 mp5.
Pandora's Plea is ~85 mp5.
Spark of Hope varies depending on your casting rate. Assuming a conservative 2 spells per 5 seconds with a 10% healing discount, the equip is worth 76 mp5. With the +100 spirit valued at 36 mp5, the total regen value is ~112 mp5.
Greatness (Spirit) is ~190 spirit average, or ~69 mp5.
Greatness (Int) is 90 int + ~100 spirit average, or ~107 mp5.
Ranked in order, you end up with:
~1. Spark of Hope
~1. Greatness (Int)
~3. Soul of the Dead
~3. Pandora's Plea
5. Greatness (Spirit)
Funny note: absolute best case for Spark of Hope (Disc Priest spamming 1s GCD PWS on the raid), it's about 225 mp5. Hot!
Edit: Actually, this is assuming a Spirit proc on both the Greatness cards. I'm not quite sure how to model an Int proc; Replenishment and spirit-based regen is easy enough, but how would you go about bringing Mana Tide / HoH / Shadowfiend into the picture?
Edit2: As pointed out by The Not So Evil (next page), I've neglected the +crit Holy Concentration regen on Soul of the Dead. This would bring it to ~110 mp5, or equal first position.
|
Originally Posted by Kashir
I don't believe I ever said otherwise. Those trinkets are ranked on regen, which was the topic of discussion. You're welcome to draw your own conclusions regarding the throughput offered by each trinket.
That's a fair point. From the OP calculations, 1% crit ~= 12 mp5 from Holy Concentration. Soul of the Dead is 2.07% crit, or 25 m5, bringing Soul of the Dead to ~110 mp5.
Readjusting the order:
~1. Spark of Hope
~1. Soul of the Dead
~1. Greatness (Int)
4. Pandora's Plea
5. Greatness (Spirit)
|
If Greatness(Int) actually proc'd Int would it be > or < Soul?
|
|
|
|
|
05/19/09, 6:30 AM
|
#333
|
|
Piston Honda
Night Elf Priest
Trollbane (EU)
|
Originally Posted by Promethia
Speaking of things that are difficult to quantify, what about increased overhealing?
|
I know a lot of people will flame me for saying this, but overhealing does not exist. Atleast for the sane healer. If you are tossing a heal as a healer, its because you are damn certain it is needed. Yes, someone may snipe it, but was the heal worthless? Would you not do it again? If you have the time or mana to wastelessly throw out heals, you are probably outgearing or trivializing the encounter anyway. If every heal counts and you are trying to maximize the potential your mana gives you, there is no such thing as overheals.
I know some oldschoolers still think overhealing is a sign of a poor player, but I'd rather have the healer who isn't stingy, and puts out those heals when he thinks its needed, and oom'ing towards the end of fight, than have a healer who has 10% overheal and sits at 99% mana.
|
|
|
|
05/19/09, 7:52 AM
|
#334
|
|
Glass Joe
Human Priest
Kul Tiras (EU)
|
Concerning the trinket discussion:
It is quite obvious that the INT Darkmoon Card is superior to the SPI one if you take them as standalones, and assume you get the spirit proc.
However with Ulduar level gear (which is in many cases low on spirit) I find it hard to keep my Spirit above my INT. Unbuffed my Spirit is 1099 and Int 1041, and that is with me wearing Spirit World Glass + Darkmoon Greatness-Spirit.
As you understand, if I chose the INT I would get the INT proc, which I consider inferior to the Spirit proc. From what I have seen this is usually the case with everyone (Having more INT than SPI)
So that is the reason I chose the SPI version over the INT, and many users should consider the above.
|
|
|
|
|
05/19/09, 8:34 AM
|
#335
|
|
Glass Joe
Blood Elf Priest
Bloodhoof (EU)
|
I gave up trying to get my SPI above INT, and learned to love the INT proc by waiting for it before sending the Shadowfiend out.
|
|
|
|
|
05/19/09, 8:52 AM
|
#336
|
|
Von Kaiser
Undead Priest
Frostwolf (EU)
|
Originally Posted by Zhaera
Concerning the trinket discussion:
It is quite obvious that the INT Darkmoon Card is superior to the SPI one if you take them as standalones, and assume you get the spirit proc.
However with Ulduar level gear (which is in many cases low on spirit) I find it hard to keep my Spirit above my INT. Unbuffed my Spirit is 1099 and Int 1041, and that is with me wearing Spirit World Glass + Darkmoon Greatness-Spirit.
As you understand, if I chose the INT I would get the INT proc, which I consider inferior to the Spirit proc. From what I have seen this is usually the case with everyone (Having more INT than SPI)
So that is the reason I chose the SPI version over the INT, and many users should consider the above.
|
I doubt that's a worthwhile tradeoff. The Int Proc isn't that far away from the Spirit Proc. 15 seconds 300 int proc only considering replenishment alone is worth an extra ~170 mana and there are other possiblilties to increase this number (e.g. as stated above using shadowfiend during the proc).
|
|
|
|
|
05/19/09, 11:33 AM
|
#337
|
|
Glass Joe
|

Originally Posted by Apolus
I am a lvl 80 Holy priest, naxx 25 man geared(approximately) and waiting to get the guild group up for Ulduar 10.
Ulduar 25 is atm out of question with my guild, but in a few weeks we might get it down.
I am trying to decide, based on the opinions in this thread what will be most appropriate spec for my stage.
I am raid healer using almost everything i have at my disposition, but i tend to do more Flash heals and Renew's than any other type of spell, followed by an Serenditipied PoH or GH (which is the case needed).
The Spec you can currently see on Wow armory is the basic cookie cutter spec for healing, but i am looking to improve it, and the spec i thought of was this one.
Now, since i am not able to test this atm and only theorycrafting and i would really like to hear some expert opinions.
My questions are as follow:
Renew: Can i live without?
Renew is mostly the third healing spell as healing done in my recounts.
I tend to renew mostly everyone in a ten man raid who is presumed to take damage in the next few seconds, being a nice damage mitigation ability. Imp. renew is really nice cause it can proc SoL(which i use anytime it's up, in cases when i can afford GCD), HC and inspiration.
My new spec only has 1/3 ER, because i can afford 230(unbuffed) healing+700 on the initial cast and still get the procs off, so i can put some point in Healing Prayers and Holy reach.
My real question is: IS ER worth it? and if it's not could i swap improved renew for Improved healing.
SoL: Is the bug still up?
If it is, then 1/2 Points in SoL should be enought, i think.
BR: Should i get points out of ER and one point of SoL to BR?
Am i mostly using FH as my main, and that is why i glyphed for it. After that, CoH, an instant FH(maybe) or a another normal and then a 1.5 cast(not exactly) PoH.
That explains the first two fo my glyphs, but what about Glyph of renew?
I find it interesting, because it doesn't affect the output of the heal, but just makes it faster, which is kinda good for my style.
I usually don't run out of mana in 10 mins length fights, but that kinda reaches my limit i think.(never tested smth above 1 drake Sartharion and Heroic Kel'Thuzad).
I would be very pleased to hear any comments at all, and i'm sorry in advance if this is an inappropriate post or time to state it.
|
I'll use two logs posted on this thread in #177 (Nidaba) and #195 (Bulgaratus), expanded to all fights to maximize the data available. These are for illustration purposes only and comparisons between the two are of limited value.
Surge of Light is tough to analyze. However, let's take a swing at it.
Nidaba has 1/2 Surge of Light. His expected critical is around 27%, his Flash Heal critical is 21%. So of the 937 Flash Heals he cast, ~216 consumed Surge of Light. So that 1 point in Surge of Light is equivalent to "reduces cost of Flash Heal by 23%". This translates to around 90 mp5 over the course of the raid, or about triple the per-talent-point value of what he got from Holy Concentration or Healing Prayers.
About 5% of his Surge of Light procs were overwritten (requires browsing the log for the refreshed procs). The average amount of time a Surge of Light proc was active before being consumed with 3.88s. This indicates that overwritten/wasted procs probably aren't all that significant a concern.
Bulgartus has an expected critical is around 26.0% but his actual Flash Heal critical is around 8.5%. With 141 Flash Heals, that means he consumed Surge of Light on ~95 of them. So those 2 points in Surge of Light are equivalent to "reduces cost of Flash Heal by 67%". This translates into about 273 mp5.
Bulgartus had an average duration on Surge of Light of around 2.9s. I couldn't calculate the overwrites since the log browser didn't work for me (somewhat thankfully, since it's a massive nuisance).
Note that this comparison isn't remotely an answer. Bulgartus and Nidaba not only had different levels of Surge of Light, they had different levels of gear, different accomplices in raiding, and were fighting different content. The Bulgartus parse is also a bit minimal to really get the data as accurate as we want - that 273 mp5 could very well be 200 mp5 if we re-parsed the entire log.
The best I can say is that these logs (and others I've seen) strongly imply that the various arguments against the second point in Surge of Light aren't accurate. Surge of Light's performance - especially the potential performance - so far exceeds anywhere else you could put that talent point that avoiding it doesn't seem to make much sense even accounting for potential antagonisms.
Empowered Renew depends on your healing style. Let's pretend you're Nidaba (from parse above). Each point of ER will add about 20/tick to your Renew as well as that upfront healing. Nidaba got about a tick-and-half out of each of his Renews, so that ends up being about 30 points of healing per Renew, or 5370 healing over the course of the raid. This is an order of magnitude less than what 1 point in Blessed Resilience would have returned on his Circle of Healing, so it's safe to say that the empowerment aspect of ER is meaningless (if you're Nidaba).
The upfront healing aspect is not so irrelevent. While listed at +15% benefit, Nidaba actually enjoyed ~+45% from 3/3 ER. So each point was really worth +15%, not +5% due to being an instaheal rather than an easily sniped HoT. Unfortunately, Nidaba only produced 1% of his total healing from those 3 points. So his points in Empowered Renew are only producing a third the value per-talent-point as points in Blessed Resilience would.
Small caveat: the first point in Empowered Renew increased his Holy Concentration up-time by 20% (50 Renew crits vs. 250 non-Renew crits). So that first point in Empowered Renew was worth +0.33% overall throughput and ~20 mp5.
Glyph of Renew follows the discussion above to some extent. Just as ER does little for your overall Renew healing, Glyph of Renew suffers from the same problem. You're applying +25% to only a small portion of a small portion of your healing.
Adding +20% to your Circle of Healing or +10% (expected yield) to your Prayer of Healing will almost certainly produce signficantly greater benefits.
Glyph of Flash Heal depends on playstyle again. If you're Nidaba, it will save you tons of mana. If you're Bulgartus, it's almost worthless. Saving 10% off the 0 mana cost of a Surge of Light proc is meaningless, so you need to be casting most of your Flash Heals at full cost to make this glyph worthwhile.
Ultimately, all of these questions depend on your playstyle. The best way to make the decision is to pull logs from your various fights and analyze what you're actually getting out of your talents/glyphs.
|
|
|
|
|
05/19/09, 11:42 AM
|
#338
|
|
Honorary Toastr
Night Elf Priest
Dragonblight
|
Originally Posted by Hugsu
I gave up trying to get my SPI above INT, and learned to love the INT proc by waiting for it before sending the Shadowfiend out.
|
I've found using HoH with Shadowfiend gives me a damn-near full mana bar everytime regardless. And so far I've been able to find time to channel it. Albeit it's a bit more difficult in some fights (Steelbreaker-last) and a bit easier on others (Hodir, Thorim).
Also, I have no idea how any Priest is keeping their Spirit above Intellect. I think I am logged off in my spellpower-suit, but last night my Raid-buffed/flask Intellect was always a solid 100-200 points higher than my Spirit.
[e] Spark of Hope's best case isn't 215 mp5 for Disc. The mana reduction is done before talents. And Disc reduces the mana cost of PWS by a decent bit. Bit fuzzy on the math, but I think Spark of Hope provides ~160 mp5 if a Disc priest spammed 60 PWS in 1 minute. It should be about 180 mp5 for Holy Nova spam though assuming a 1.2s gcd.
Last edited by Starfire : 05/19/09 at 11:52 AM.
|
Originally Posted by arison
Everyone should start from the same place and rise based on their abilities, desires, and schedule. No one plays MMOs to *be* powerful, they play MMOs to *become* powerful. It's the journey, stupid. The rarer loot is, the more cherished it is when you get it, but only so long as there is a reasonable expectation to get it. The rarer loot is, the better it feels when you kill a boss or when $AWESOME_TRINKET drops.
|
|
|
|
05/19/09, 3:37 PM
|
#339
|
|
Glass Joe
Troll Druid
Black Dragonflight
|
I apologize if my post sounds redundant. I have been reading through this thread for a while now, particularly searching for terms related to the talents I have questions about, namely: Test of Faith, Blessed Resillience, and Empowered Healing.
I read a post about 2 pages back that says that BR is better if flash heal is less than 40% of your overall healing, and mine defintely is. I also read a post somewhere on the front page that also concluded that 3/3 blessed resil and 2/3 test of faith were better.
If I fill in my build while putting no points in BR, ToF, or EH, I have 7 available points.
Here is the build I have been using:
Talent Calculator - World of Warcraft
Here are the Wow Meter Online stats for my healing using this build (most of it is failed mimiron attempts =( too many people dying):
WoW Meter Online - Combatlog Replay in Engrish
After thinking about it some and reading the posts on here, here is the build I want to switch to (I admit I'm hesitant to drop the second point in SoL because I occasionally have mana issues, especially if fiend dies to aoe, but I'll try it out):
Talent Calculator - World of Warcraft
Spell warding over inspiration because we have 2 pallies and a disc priest most of the time, btw -- we are usually short on raid and not tank healers, so I'm rarely healing the tank, and think I could get more benefit from taking less damage from Hodir's frozen blows, mimiron's phase 2 fire nova, etc.
Hesitant on the body and soul simply because we often have a dpriest and I don't want to trample on his shields, but might be nice occasionally.
If I find that BaS isn't working out, I would drop the 2 points and put 1 to get 3/3 ToF and the other to get 3/5 EH.
Any ideas on all of this? Will this help increase my raid healing output? I really need to do that because people are dying in phase 2 on mimiron.
|
|
|
|
|
05/19/09, 3:53 PM
|
#340
|
|
Von Kaiser
|
Originally Posted by Vihermaali
But I understand if people feel like AoE damage is easy: before those 2 encounters I thought all aoe dmg was easy. I don't know you or your raid: maybe it is easy for you. If aoe damage is easy, why spec for it? Better spec where you are not confident, and if single target healing is that area, by all means spec for it. Havoc 12 said they raid with 4 healing priests. That is very likely more AoE healing power than you will ever need. However, not everyone has 4 healing priests.
|
Yeah, and that makes perfect sense. In the 25 man runs I am in, there are usually ~2 holy priest, a shaman, and then just pallies and a dics priest. So the AOE stuff is much harder to heal then the single target stuff. Also, if only one target is low..you have 5-7 healers casting in that direction. I feel very comfortable with the single target stuff, so I spec for the increased AOE output.
Last edited by constantius : 05/19/09 at 7:20 PM.
|
|
|
|
|
05/19/09, 6:25 PM
|
#341
|
|
Von Kaiser
|
Originally Posted by Twitt
~1. Spark of Hope
~1. Soul of the Dead
~1. Greatness (Int)
4. Pandora's Plea
5. Greatness (Spirit)
|
Well, I'm going off thier model. There are also several other factors to that, other than just stat values.
And I also said that was based on MY gear setup, which is could be just as different from 1 priest to another.
They are also factoring in spell power, in that sustained healing as well, which is probably where a large chunk of the variation comes into play.
Like for example:
Soul of the Dead: Has crit rate, which increases the Surge of Light proc's (which they consider Surge of Light as the third highest regen talent), plus also has a mana regen effect.
And I understand why they give DMC Spirit slightly higher value than Int. Because, when the Int proc's, your max mana goes up, as well as your current mana, so you'll actually be increasing your current % mana, which would make you a less viable target for Replenishment, so you'd probably see a reduction in Replenish uptime while the Int card would proc. This wouldn't be true for the spirit bonus, as it would be pure regen + temporary spell power (which is also another factor for them in determining sustained healing).
IDK where ya get numbers like 1050 int/spr raid buffed, and call that Ulduar gear level. I'm sitting at 1100-1150 both Int/Spr (with no Spr trink on) unbuffed. I think its 1300/1300, or 1300/1500 (w/ spr trink rolling). I haven't had mana issues in all of Ulduar, including Hodir/Thorim/Council hard modes (Council is cutting it close, but some of that is inneffective positioning).
|
|
|
|
|
05/19/09, 7:55 PM
|
#342
|
|
Piston Honda
|
Originally Posted by The Not So Evil
I know a lot of people will flame me for saying this, but overhealing does not exist. Atleast for the sane healer. If you are tossing a heal as a healer, its because you are damn certain it is needed. Yes, someone may snipe it, but was the heal worthless? Would you not do it again? If you have the time or mana to wastelessly throw out heals, you are probably outgearing or trivializing the encounter anyway. If every heal counts and you are trying to maximize the potential your mana gives you, there is no such thing as overheals.
I know some oldschoolers still think overhealing is a sign of a poor player, but I'd rather have the healer who isn't stingy, and puts out those heals when he thinks its needed, and oom'ing towards the end of fight, than have a healer who has 10% overheal and sits at 99% mana.
|
Where's a flame emote when I need it?
Actually, I pretty much agree. Overhealing is only a "problem" if mana is a problem. In other words, there's nothing wrong with healing someone more than they need, and even "wasting" mana isn't a a problem. Only running out of mana when you still need it is a problem... well, having to sit and drink too much maybe too, but you get the idea.
However, changes in overhealing rates could skew the estimations for mana savings from something like a spell power proc from a tinket. So if your overhealing increases after a proc, you may not save as many casts as you think. Probably the effect is small, since it's not the overhealing rate that matters but the change in overhealing rate due to the increased heal size (which is probably quite small). Practically speaking, the effect would only affect close calls, where I'd tend to favor an item that got me back mana more directly over one that dependend on increasing my heal size, supposedly leading to fewer casts.
Especially if you end up topping off multiple players frequently, I would be a little skeptical that bigger heals will actually save you as many casts as predicted. If a player is down 3K and I flash heal them, the mana I spend is mostly dependent on the number of targets I need to heal and not the overall amount of healing I need to perform. So a spell power proc doesn't save me much mana compared to a theoretically similar +int item, for instance.
I have no idea how to quantify that accurately, though, so I just note it mentally. I wouldn't change the way you estimate mana gains from spell power and similar procs.
|
|
|
|
|
05/20/09, 3:08 AM
|
#343
|
|
Don Flamenco
Blood Elf Priest
Talnivarr (EU)
|
And then your guild tries Vezax hard mode and your healers who haven't learned the art of conserving mana, overheals like crazy and run oom at 60%
I understand what you're saying, but I definitely don't agree. As discipline you reactive heal and have minimum overheal, as holy you won't tank heal (probably) and there's no point spamming someone else, so when does this overhealing appear? When 2 people from your PoH are already topped?
|
SNAKE!
|
|
|
05/20/09, 5:32 AM
|
#344
|
|
Von Kaiser
|
Originally Posted by Lambi
And then your guild tries Vezax hard mode and your healers who haven't learned the art of conserving mana, overheals like crazy and run oom at 60%
|
Meh Vezax hard mode, I would probably exlusively be sitting in melee range, and wanding the boss, up until the add came out lol. Holy isn't exactly the most efficient class for most situations, but for AoE healing, we're unmatched. Even with doing 0 healing for first 60%, the priests/druids would probably still top the meter's.
Originally Posted by grghrkn
Surge of Light is tough to analyze. However, let's take a swing at it..
|
This is why programs like Rawr are preferred to walls of text crits. Rawr is probably about as accurate, as the job role you select for it.
Improper usage of Surge of Light, could easily lead to just as much variation, as 1 priest using a PoM tracker, and 1 who doesn't.
For me, Surge of Light = 95% effective healing, but I also always take 2/2 of the talent.
With 33% raid buffed crit (like 1-2% high for me), thats exactly 1 proc every CoH (excluding RNG fails, which is common lol). Instant and free 5-6k heal > casted anything (i think we proved Instant cast > all, when CoH didn't have a cd lol)
Last edited by Sgat8516 : 05/20/09 at 5:42 AM.
|
|
|
|
|
05/20/09, 9:30 AM
|
#345
|
|
Von Kaiser
|
"I know a lot of people will flame me for saying this, but overhealing does not exist. Atleast for the sane healer. If you are tossing a heal as a healer, its because you are damn certain it is needed. Yes, someone may snipe it, but was the heal worthless? Would you not do it again? If you have the time or mana to wastelessly throw out heals, you are probably outgearing or trivializing the encounter anyway. If every heal counts and you are trying to maximize the potential your mana gives you, there is no such thing as overheals."
I wouldn't flame you, but instead of sane, you should replace that with 'skilled' or 'experienced'. If a certain reaction or spell choice on a healer's part has a high likelyhood of leading to significant overheal, that healer is making bad choices (MT healing aside). And those need to be unlearned to increase the effectiveness of the healer. Which seems to be what you are saying in the last sentence that I have quoted, I just think you have a HUGE assumption in there.
I prefer to end the fight with 20% mana AND 10% overheal...having blown my CDs as well.
"Healing spread across multiple targets often may be less likely to prevent deaths per point healed than single target heals.."
Well, yeah exactly. Per point healed I don't believe that anyone would argue with that. But per point healed our single target spells blow chunks. Compare the potential healing points of CoH vs flash, or the potential of PoH versus GH. Our AoE spells on a per point basis utterly destroy our single target heals. And I understand that that is POTENTIAL healing, but when I find myself sitting on a CoH off CD and only 1-2 people in the raid to heal...there are often 5+ other healers jumping on them, I don't need a 3% better flash heal. Haste would be a better choice at that point...and I'm not a huge fan of haste.
So it comes down to what modifier are you going to assign single target versus AoE heals, and that modifier is going to have to be pretty high to make it even. And it may well be that high, but I'm thinking it is for a much smaller subset of holy priests than the ones that are valuing it at that level.
|
|
|
|
|
|