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Old 08/25/09, 5:54 AM   #701
constantius
Soda Popinski
 
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Dwarf Priest
 
Shadowsong
Gearing and ToC

This is a work in progress, and thoughts are welcome. Be aware that I'm assuming you have BiS from all Ulduar hard modes. This will obviously not be true for anyone (Wreath and I are both at least 4 items off such a set, and we've been farming the hard-modes for a fair length of time now). Minimum ilvl to be included on this list is 232, to include all hard-mode Ulduar drops and ToC.10 items.

Note that all duplicated weapons have to be referred to by their ItemID (i.e. 48056), so it's somewhat difficult to list them properly. Compounding this is the issue that WoWHead doesn't have most of them data-mined yet, so I'm referring to Bibi's links on MMO.

Helms
[Crown of Luminescence] (Ulduar.25)
[Helm of Clouded Sight] (Vendor)
[Zabra's Cowl of Conquest] (Toc.10-Heroic)
[Zabra's Cowl of Triumph]->[Zabra's Cowl of Triumph] (ToC.25)

Necks
[Sapphire Amulet of Renewal] (Ulduar.25)
Pendant of Binding Elements (ToC.10-heroic)
[Cry of the Val'kyr]->Cry of the Valkyr (ToC.25)

Shoulders
[Mantle of Revered Mortality] (Vendors)
[Zabra's Shoulderpads of Conquest] (ToC.10-heroic)
[Zabra's Shoulderpads of Triumph]->[Zabra's Shoulderpads of Triumph] (ToC.25)

Cloaks
[Sunglimmer Cloak] (Ulduar.25)
Shawl of the Fervant Crusader (ToC.10-Tribute)
Drape of Bitter Incantation (ToC.10-Tribute)
[Drape of the Refreshing Winds]->Drape of the Refreshing Winds (ToC.25)
Lady Liadrin's Conviction (ToC.25-Tribute)
Maiden's Adoration ->Maiden's Adoration (ToC.25)

Chests
[Flowing Robes of Ascent]->Flowing Robes of Ascent (ToC.25)
[Merlin's Robe] (Tailoring-Crafted)
[Royal Moonshroud Robe] (Tailoring-Crafted)
[Zabra's Robe of Conquest] (ToC.10-Heroic)
[Zabra's Robe of Triumph]->[Zabra's Robe of Triumph] (ToC.25)

Bracers
[Grasps of Reason] (Ulduar.25)
[Royal Moonshroud Bracers] (Tailoring-Crafted)
[Bejeweled Wizard's Bracers] (Tailoring-Crafted)
[Bindings of the Ashen Saint]->Bindings of the Ashen Saint (ToC.25)

Gloves
[Handwraps of the Vigilant] (Ulduar.25)
[Handwraps of the Lifeless Touch]->Handwraps of the Lifeless Touch (ToC.25)
[Zabra's Gloves of Conquest] (ToC.10-Heroic)
[Zabra's Gloves of Triumph]->[Zabra's Gloves of Triumph] (ToC.25)

Belts
[Starwatcher's Binding] (Ulduar.25)
[Belt of the Eternal] -> Belt of the Eternal (ToC.10)
[Belt of the Tenebrous Mist]->Belt of the Tenebrous Mist (ToC.25)

Legs
[Legwraps of the Demonic Messenger] -> Legwraps of the Demonic Messenger (ToC.10)
[Pants of the Soothing Touch]->Pants of the Soothing Touch (ToC.25)
[Zabra's Leggings of Conquest] (ToC.10-Heroic)
[Zabra's Leggings of Triumph]->[Zabra's Leggings of Triumph] (ToC.25)

Boots
[Boots of Fiery Resolution] (Ulduar.25)
[Sandals of the Grieving Soul] -> Sandals of the Grieving Soul (ToC.10)
[Boots of the Mourning Widow]->[Boots of the Mourning Widow] (ToC.25)

Rings
[Conductive Seal] (Ulduar.25)
[Starshine Circle] (Ulduar.25)
[Band of the Invoker] (Vendors)
[Lurid Manifestation]->Lurid Manifestation (ToC.25)
[Circle of the Darkmender]->Circle of the Darkmender (ToC.25)

Trinkets
[Show of Faith] (Ulduar.25)
[Solace of the Fallen]->Solace of the Fallen (ToC.25)

Weapons (MH or Staff
[Staff of Endless Winter] (Ulduar.25)
[Val'anyr, Hammer of Ancient Kings] (Ulduar.25)
[Constellus] (Ulduar.25)
[Illumination] -> Illumination (ToC.10)
[Perdition] -> Perdition (ToC.10)
Heartsmasher (ToC.10-heroic)
[Suffering's End]->Suffering's End (ToC.25)
Sufferance (ToC.25-Tribute)

Off-hands
[Mystifying Charm]->Mystifying Charm (ToC.25)

Wands
[Scepter of Creation] (Ulduar.25)
[Scepter of Lost Souls] (Ulduar.25)
[Scepter of Imprisoned Souls] -> Scepter of Imprisoned Souls (ToC.10)

Rationale for Choosing
In the end, ilvl wins out almost always. This means that any time you have the chance to get an ilvl 258 item from ToC.25-Heroic, it's probably BiS (excepting only the slots where Tribute chest ilvl 272 options exist, namely cloaks).

The set bonuses for T9 are fairly meh; even the PoM bonus requires a certain type of fight to truly shine. The 4-piece is entirely worth skipping (and is going to be annoyingly hard to get, given how rare the .25 tokens are).

Spots to take note of include:
  • Offhand: if you use Val'anyr, you absolutely need Mystifying Charm
  • Shoulders: this is a slot where you absolutely want a set piece, since there are so bloody few options available.
  • Necks: there are very few options available, so upgrade with whatever you can get.
  • Trinkets: the options are extremely limited here, and the one option that does exist seems to be budgeted improperly (I suspect the Mp5 "Equip" should be a "Use" instead).

My basic approach will be to aim for Shoulders+Legs for T9, picking up the haste lost from T8.5 shoulders anywhere I can. I'll likely keep Helm+Gloves from T8.5 in my bags for PoH fights. Beyond that, it'll be one piece at a time; it's difficult to make a concerted "list" when it's basically "everything 258, then 245 if that fails, then 239 if that fails, then 232, and finally 226".

Last edited by constantius : 08/25/09 at 7:17 AM.

Anyone who cannot cope with mathematics is not fully human. At best he is a tolerable subhuman who has learned to wear shoes, bathe, and not make messes in the house. - R.A. Heinlein

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Old 08/25/09, 8:47 AM   #702
Electronicshark
Glass Joe
 
Human Priest
 
Dun Modr (EU)
Hy all,
long time reading these forums, tons of nice info and because of this i reroll my paladin to a priest. Ive been playing a priest in Vanilla and TBC. Now again i play this amazing class. Its like 2 weeks that i've "finished" gearing the character.

Well, i wanna know some things:

1. How many healers do you go with in 10 man? we only play 10 man, and we have my heal and a druid with similiar equip. We have more healers, but im wondering if we can manage with our stuff. We are the 5th in our server in 10 man strict progress, so we have hands to play. But maybe you know more about equipment. My thoughts are that we can go 2 heals and keep 1 more in offspec just in case we need him.

2. At the moment im wearing [Plasma Foil] with a normal / decent offhand. I have [Mariel's Sorrow], but i dont know if it really better than plasma foil. What do you think?

well, thanks a lot and keep good work.

EDIT:

1 more question: what is better, [Frozen Tear of Elune] or [Evoker's Charm]. I have [Torque of the Red Dragonflight] at the moment. Thanks again

Last edited by Electronicshark : 08/25/09 at 8:54 AM.

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Old 08/25/09, 9:05 AM   #703
Hegen
In gear/DCT lock pin
 
Human Priest
 
Alleria (EU)
Originally Posted by Electronicshark View Post
1. How many healers do you go with in 10 man? we only play 10 man, and we have my heal and a druid with similiar equip. We have more healers, but im wondering if we can manage with our stuff. We are the 5th in our server in 10 man strict progress, so we have hands to play. But maybe you know more about equipment. My thoughts are that we can go 2 heals and keep 1 more in offspec just in case we need him.
You can do all of the Ulduar.10 normal with 2 healers even if both are 10 man geared only. It was an issue before the XT and Ignis nerf, but it no longer is.

Some encounters like Mimiron look a lot like "3 healers" at first, but are in fact pretty managable with 2.

Hard modes are a different story. XT Hard can be dicey if the 2nd healer is a paladin, otherwise no real problem. Hodir hard is best done with two healers anyway, same with Vezax hard. For Thorim Hard, I recommend 3 healers, the same applies to Council hard. Both are probably doable with 2, but it's no fun at all. I've done Freya+3 with 2 healers (disc priest, holy paladin), but it was the most intense healing I have ever done.

Summary: for some hard modes, have an offspec healer ready. Otherwise, use just 2 healers.

Originally Posted by Jeremy Clarkson
The simple fact is this. We are told to concentrate more. But we can only do that if we are allowed to go considerably faster.

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Old 08/25/09, 9:49 AM   #704
tedv
Observation: I am awesome
 
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Goblin Priest
 
Mal'Ganis
Originally Posted by constantius View Post
My basic approach will be to aim for Shoulders+Legs for T9, picking up the haste lost from T8.5 shoulders anywhere I can. I'll likely keep Helm+Gloves from T8.5 in my bags for PoH fights. Beyond that, it'll be one piece at a time; it's difficult to make a concerted "list" when it's basically "everything 258, then 245 if that fails, then 239 if that fails, then 232, and finally 226".
I suspect that most priests will end up with at most 1 or 2 pieces of 258 tier gear and fill out the other 3 or 4 slots with 245. It's not like our T8 bonuses are anything to hold onto. (Unless you're discipline, but then you'll eventually have to give up the whole set anyway once T9 gives you an additional passive 240 spell power.) Given that the 258 pieces only require one token regardless of which piece you take, you want to plan on spending your hard mode trophies on slots that have the most itemization points allocated to them. In terms of total stats allocated, the ordering is:

chest = legs > helm > shoulders = gloves

That means you want to upgrade your chest and legs last, so you can fill those slots with 258 gear rather than having to waste a good trophy on a bad slot like gloves. For 245 pieces, buy shoulders, gloves, and helm first.


Originally Posted by Hegen View Post
You can do all of the Ulduar.10 normal with 2 healers even if both are 10 man geared only. It was an issue before the XT and Ignis nerf, but it no longer is.

Some encounters like Mimiron look a lot like "3 healers" at first, but are in fact pretty managable with 2.

Hard modes are a different story. XT Hard can be dicey if the 2nd healer is a paladin, otherwise no real problem. Hodir hard is best done with two healers anyway, same with Vezax hard. For Thorim Hard, I recommend 3 healers, the same applies to Council hard. Both are probably doable with 2, but it's no fun at all. I've done Freya+3 with 2 healers (disc priest, holy paladin), but it was the most intense healing I have ever done.

Summary: for some hard modes, have an offspec healer ready. Otherwise, use just 2 healers.
Admittedly our 10 man group is a bit over-geared, but we do almost all the hard modes with 2 healers. Thorim we use one healer (with me healing in my shadow spec while in the tunnel). Hodir is a one healer fight. Hell, we only use three healers in the 25 man. Freya with 2 healers is not a huge problem either-- the damage on freya is more about people playing well than anything else. The only fight we still use three healers for is Algalon.

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Old 08/25/09, 10:01 AM   #705
Lambi
Don Flamenco
 
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Blood Elf Priest
 
Talnivarr (EU)
I guess the big question will be how 4PC T9 will work for discipline. If it's 40% shields instead of 30% it's going to be completely insane for the tank healing disc priests with alot of crit. If it's 33% instead of 30% it's going to be quite meh. About shoulders, I don't like crit so much so the budget for them are "wasted" on me but as you said there's really no other option if you want i258.

SNAKE!

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Old 08/25/09, 10:12 AM   #706
Hegen
In gear/DCT lock pin
 
Human Priest
 
Alleria (EU)
Originally Posted by tedv View Post
Admittedly our 10 man group is a bit over-geared, but we do almost all the hard modes with 2 healers. Thorim we use one healer (with me healing in my shadow spec while in the tunnel). Hodir is a one healer fight. Hell, we only use three healers in the 25 man. Freya with 2 healers is not a huge problem either-- the damage on freya is more about people playing well than anything else. The only fight we still use three healers for is Algalon.
The overgearing makes the difference (in addition to 25 man players usually having far more experience with the encounter if they do 10 man in addition to 25 man). Be careful to give advice based on this to entry-level Ulduar.10 geared raiders - expect an average item level of somewhere between 213 and 219.

The differences in tanking and DPS gear do make a significant difference overall. Fights take longer due to lower dps, tanks take more damage due to lower mitigation, and the whole raid takes more damage due to the longer fight. Just 20s more at Thorim makes a real difference at the end.

Also, note that it makes a difference whether you already farm a boss or are working on your firstkill. Of course Hodir 10 man can be done by a single healer, even 10 man geared, but it requires everyone to prevent damage where possible. Does a group working on the firstkill do that? No. Especially not on hairy stuff such as Freya+3.

If the DPS on Freya+3 isn't geared and doesn't know the encounter very well, they won't finish each add wave before the next one spawns. As soon as DPS is able to reliably do that, healing becomes relatively easy. But that's not what you will find in a 10 man only group on the way to the first kill.

Last edited by Hegen : 08/25/09 at 10:23 AM.

Originally Posted by Jeremy Clarkson
The simple fact is this. We are told to concentrate more. But we can only do that if we are allowed to go considerably faster.

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Old 08/25/09, 10:33 AM   #707
Glasswizard
Von Kaiser
 
Undead Priest
 
Frostwolf (EU)
Also in 10 man raids the setup usally plays a much bigger role. Every decent 25 man will have a retribution paladin, but that's not the case in 10 man. Judgement of Light makes it much easier to lower the number of you healers from 3 to 2 on encounters like Council hard.

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Old 08/25/09, 10:57 AM   #708
tedv
Observation: I am awesome
 
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Goblin Priest
 
Mal'Ganis
Originally Posted by Hegen View Post
Also, note that it makes a difference whether you already farm a boss or are working on your firstkill. Of course Hodir 10 man can be done by a single healer, even 10 man geared, but it requires everyone to prevent damage where possible. Does a group working on the firstkill do that? No. Especially not on hairy stuff such as Freya+3.
If you are talking about first kills of hard modes, our first kills of Hodir and Yogg Saron were with 1 healer. Thorim was a two healer deal but that was pre-nerf. Freya, Mimiron, and Algalon were three healer fights for the first kill. Every other hard mode was two healer.

Well, technically we did three healer XT, but that was on the pre-nerf version that had so much health he was unkillable in the 25 man raid. It was the version that took 9.5 minutes to kill and required an average of 4.5k DPS from everyone in your raid or something like that. Post nerf it was always two healers.

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Old 08/25/09, 2:17 PM   #709
Caliste
Von Kaiser
 
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Night Elf Priest
 
Dalaran
I agree that the T9 bonuses are underwhelming. I did think it was worth picking up the 2pc bonus simply for the fact that there arent that many gear options. But as to the T8 2pc bonus, I quite like it. I was thinking of dropping this only when I can replace with ilvl258 gear. I unfortunately don't have a lot of hardmode Uld25 gear, and I'm not convinced that normal ToC gear is enough of an upgrade to justify dropping the bonus. I am holy specced the vast majority of the time and the 10% extra crit is nice. I think hanging on to two pieces of T8 after I pick up ilvl258 gear in case I need it for a specific fight is definitely the way to go.

I am still trying to decide whether I like Flowing Robes of Ascent better than [Zabra's Robe of Triumph]. I would gem Flowing Robes of Ascent with a seer's eye of zul, a luminous ametrine, and a brilliant king's amber. It would have 20 more int, the same spirit, 9 less spellpower, and 84 haste in place of 94 crit. I guess I'll just see what pieces I can get first and consider what I need to balance my haste and crit properly.

Edit: I have to say, I'm hoping you're wrong about [Solace of the Defeated], Constantius. It seems like such a great trinket if the mp5 is an equip feature. If it drops tonight I intend to bid on it (and would win it). If you're right that might crush my soul. Thanks for putting together your list.

Last edited by Caliste : 08/25/09 at 2:35 PM.

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Old 08/25/09, 3:26 PM   #710
 Sjonkel
Don Flamenco
 
Human Priest
 
Doomhammer (EU)
The vendor bought shoulder piece seems pretty solid, especially since we're likely to be swimming in Emblems of Triumph in a few months. It also has haste, like the tier 8.5 has, which is nice since only two pieces of tier 9 has haste. The Solace of the Defeated trinket sure looks over-itemized, but it's been almost 2 weeks since it started dropping, and it seems odd if they haven't gotten around to fix it yet, or at least made a post about it somewhere.

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Old 08/25/09, 4:02 PM   #711
Woodsy
Glass Joe
 
Dwarf Priest
 
Stonemaul
Originally Posted by Electronicshark View Post
1. How many healers do you go with in 10 man? we only play 10 man, and we have my heal and a druid with similiar equip. We have more healers, but im wondering if we can manage with our stuff. We are the 5th in our server in 10 man strict progress, so we have hands to play. But maybe you know more about equipment. My thoughts are that we can go 2 heals and keep 1 more in offspec just in case we need him.
My guild also runs 10-man raids exclusively and we ran with 2 healers (disc and tree) for all of normal and hard modes except algalon. Depending on how strong your DPS is you may want to consider 3 for fights like Freya+3, Firefighter (really only phase 2) and XT hard mode.

As was mentioned, setup can make a very big difference in 10-man. Having a ret pally is like running with 2.5 healers, and heroism will make a big difference on the DPS races like Hodir and Steelbreaker last.

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Old 08/30/09, 12:33 PM   #712
Norogil
Glass Joe
 
Night Elf Priest
 
Aerie Peak (EU)
(Hope this makes sense as I'm a new user, and that this post goes through).
Someone asked what to gem for in 3.2 and I'm also interested since epic gems make regemming possible and replenishment nerf, mp5-buff could have changed order.

My conclusion is that for holy mana-regen the gem-order is above about 1500 raid-buffed intellect (assuming you have a paladin in raid so you can have kings):

intellect>spirit>mp5

below about 1500 intellect it is intellect>mp5>spirit (assuming you are only interested in mana-regen).

Details
Intellect still rules, and the question was between spirit and mp5, i.e. if 1.05*1.1*(1+0.5*HolyConcUpTime)*sqrt(intellect)*0.005575*5*0.6*0.5 is >0.5, and the crucial part is HolyConcUpTime.

The crucial part is holy-concentration up-time and to get some feeling I simulated a spell-cycle of COH (hitting 4 targets) followed by 3 flash heals every 6 seconds; no time out of 5 second rule.
I agree that it is not realistic and the high number of instant flash heals will underestimate holy concentration up-time.

Splitting crit in a part unrelated to intellect I got that spirit beats mp5 at between 1588 intellect (15% base-crit, 25% total crit, 61% holy concentration uptime) and 1457 (25% base-crit, 34% total crit, 72% holy concentration).

At the cross-over point one could try to estimate weights for additional stats to be about (including kings and spirit of redemption and 15% base-crit, 1500 intellect, 1100 spririt):

0.7 to 0.6 for 1 intellect, 0.5 for 1 sprit, 0.5 for 0.5 mp5.

The contribution to intellect were (i.e. for 1 additional intellect):
0.165 replenishment
0.343 to 0.258 for base+fiend for 6 to 8 minute fight
0.1089 spirit-based
0.065 instant flash new procs
0.014 holy concentration new procs

The low benefit of holy concentration procs is due to flash heals blocking them (especially due to the coh) and that the up-time is already so high that a new crit often just resets the timer of holy concentration.

Last edited by Norogil : 09/05/09 at 7:29 PM.

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Old 09/01/09, 2:59 PM   #713
Purity
Glass Joe
 
Human Priest
 
Uldum
Originally Posted by tedv View Post
I suspect that most priests will end up with at most 1 or 2 pieces of 258 tier gear and fill out the other 3 or 4 slots with 245. It's not like our T8 bonuses are anything to hold onto. (Unless you're discipline, but then you'll eventually have to give up the whole set anyway once T9 gives you an additional passive 240 spell power.) Given that the 258 pieces only require one token regardless of which piece you take, you want to plan on spending your hard mode trophies on slots that have the most itemization points allocated to them. In terms of total stats allocated, the ordering is:

chest = legs > helm > shoulders = gloves

That means you want to upgrade your chest and legs last, so you can fill those slots with 258 gear rather than having to waste a good trophy on a bad slot like gloves. For 245 pieces, buy shoulders, gloves, and helm first.
Looking at the ilvl258 T9 set vs. the ilvl226 T8 set, there is an overall 167 SP difference before socket bonuses are taken into account. For a full-time Disc Priest like myself, I have to weigh losing that 250 SP proc quite heavily (Disciplined Power averages 75-80% uptime for me in raids, so I value it at a minimum of 200 SP static). Because of this, I am planning on upgrading everything else before my 4pc. I'm using the Shadow 226 shoulders as my 5th piece for the crit currently, so I will probably replace that with 258 T9 since it also carries crit.

Also, I already purchased the new trinket, and pair it with my Pandora's Plea for double INT/SP goodness. 30k+ mana pool, 750+ mana Rapture returns and a PW:S that can now break 10k are all quite yummy

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Old 09/04/09, 1:03 PM   #714
Sun_Tzu
Von Kaiser
 
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Worgen Priest
 
Stormreaver (EU)
Hey, sorry for asking such a blatant question without further contribution, but I've been looking for a comparison between the various regen trinkets available atm(including all hard modes) and I can't seem to find any valid calculations for post 3.2

I've been following a general principle of picking highest ilvl items as often as possible(figuring overall stat increase will outweigh singular stat advantages), going for crit items over haste whenever possible(since a crit is always more healing faster than casting 2 hasted spells) and gemming for sp/int whilst trying to avoid spirit beyond what I'm forced into anyway. Now ToC off-set pieces all seem to be pure haste stacking, and since I raidheal primarily(both with holy and with a modified disc build), I'm pretty sure I'm going to end up having to go even harder for regen trinkets in ToC Hard Modes.

Currently running Solace of the Fallen and Spark of Hope and considering switching out Spark for Talisman of Resurgence or Meteorite Crystal.

Currently running as Holy(completely unbuffed): 2719sp, 25.16% Holy crit, 366 Haste, 1164 Int, 1127 Spirit.

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Old 09/04/09, 5:07 PM   #715
Sanctum
Glass Joe
 
Dwarf Priest
 
Tichondrius
A quick question:
Since [Solace of the Defeated] is unique, and the two trinkets have the same name, does that mean that you can't wear the 245 and the 258 versions at the same time?

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Old 09/04/09, 6:35 PM   #716
Squeakster
Piston Honda
 
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Dwarf Priest
 
Eitrigg
Originally Posted by Sun_Tzu View Post
Hey, sorry for asking such a blatant question without further contribution, but I've been looking for a comparison between the various regen trinkets available atm(including all hard modes) and I can't seem to find any valid calculations for post 3.2
...
Currently running Solace of the Fallen and Spark of Hope and considering switching out Spark for Talisman of Resurgence or Meteorite Crystal.
Trinkets are often difficult when it comes to calculating their worth, but I am curious as well because I haven't seen them analyzed either. My calculations below are not 100% correct because they use some values from the first post of this thread which might be outdated by now, but should be close.

[Solace of the Fallen] - 150 Spell Power is straightforward. It is safe to assume you will be casting at least one spell every 10 seconds during fights (except possibly phase transitions in Northrend Beasts, for example) so we can approximate 100% uptime on the mana regen effect (also ignoring the first couple of seconds of the fight before the buff has stacked). Fully stacked, 8 stacks, is 8*16 = 128 mp5.

[Spark of Hope] - 100 Spirit is really 115.5 spirit after SoR and Kings, and the first post of this thread states that 1 spirit is approximately 0.313 mp5, so the spirit this trinket provides is approximately 115.5*0.313 = 36.2 mp5. If we assume an average of 3 casts every 5 seconds then the mana reduction effect is worth 3*42 = 126 mp5. The spirit is also worth 115.5*0.25 = 29 spell power to a holy priest

[Talisman of Resurgence] - I hate on use effects, mostly because I am terrible about remembering to use them, but if the SP effect is used as often as possible it is worth about 100 spell power (600 SP with 20sec/120sec uptime). The first post of this thread states the value of 1 intellect as 0.4645 mp5. The 128 intellect is really 128*1.1 = 141 intellect after Kings, so this trinket is worth approximately 141*0.4645 = 65.5 mp5. Also, at level 80 we get 1% crit from every 166.7 intellect, so this trinket is also worth 141/166.7 = 0.85% crit.

[Meteorite Crystal] - The static 111 intellect is really 111*1.1 = 122, which is worth 122*0.4645 = 56.7 mp5. The intellect is also worth 122/166.7 = 0.73% crit. I still hate on use effects, and this one is more difficult to calculate. I will asume the effect is used every time it comes off CD and a spell is cast every 1.5 seconds while the effect is up, including the instant you use the effect.

Time Mp5 BuffMana Gained Before Next Spell Cast
0   75 22.5
1.5   150 45
3   225 67.5
4.5   300 90
6   375 112.5
7.5   450 135
9   525 157.5
10.5   600 180
12   675 202.5
13.5   750 225
15   825 247.5
16.5   900 270
18   975 292.5
19.5   1050 105

In the above table, "Time" means seconds after using the trinket, "Mp5 Buff" is the value that the buff has stacked to, and "Mana Gained Before Next Spell Cast" is the mana you gain from the stacked buff between the time that spell is cast to the time the next spell is cast 1.5 seconds later. Summing up that third column gives 2152.5 mana gained in total during the 20 seconds. This can be used every 120 seconds, so it's worth 2152.5*5/120 = 89.7 mp5. Actually, the real value will be lower than this, because for a spell to finish casting the instant this trinket is used that spell must be an instant cast, and unless every spell over the next 20 seconds is also an instant cast there will be a delay somewhere of longer than 1.5 seconds.

*Although I wonder if using Divine Hymn would cause 12 stacks of the mp5 buff to occur? Assuming 25% haste, Divine Hymn should take 6.4 seconds to fully channel. Having 12 stacks at the 6.4 second mark would increase the mp5 value of this effect to somewhere in the neighborhood of 153 mp5, plus the 56.7 mp5 from the intellect. Although you could only use the trinket with Divine Hymn once per fight.*

[Show of Faith] - 241 mp5 for 15 seconds is a total of 241*3 = 723 mana per proc. Assuming a 45 seconds ICD, that works out to a maximum of 723/45*5 = 80.3 Mp5. A more realistic average proc rate would be once every 60 seconds, in which case the proc is worth 723/60*5 = 60.3 mp5.

[Sif's Remembrance] - Just like Show of Faith, 195*3 = 585, 585/60*5 = 48.8 mp5.

[Pandora's Plea] - The intellect is really 108*1.1 = 119 intellect after Kings, and that is worth 119*0.4645 = 55.3 mp5 using the value at the beginning of this thread. The SP buff lasts 10 seconds and has an ICD of 45 seconds. Assuming an average proc of once every 60 seconds it would have an uptime of 1/6, so 751/6 = 125 SP.

So in conclusion:
Item Mp5 Other Value
[Solace of the Fallen] 128 150 SP
[Spark of Hope] 162.2 29 SP
[Talisman of Resurgence] 65.5 100 SP and 0.85% crit, Use effects suck
[Meteorite Crystal] 146.4 (Top-end estimate) 0.73% crit, Use effects suck
[Show of Faith] 60.3 140 SP
[Sif's Remembrance] 48.8 110 SP
[Pandora's Plea] 55.3 125 SP (random procs suck)

Last edited by Squeakster : 09/06/09 at 12:55 PM.

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Old 09/05/09, 1:00 AM   #717
Headhuntress
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@Squeakster

Not sure where you got those mp5 values for Intellect and Spirit. The first post states this:

Overall Regen Gains: Holy
Spirit: 0.362 Mp5 per point
Intellect: 0.792 Mp5 per point
(1 raw point; gearing, buff, etc; then scaled by other buffs and talents)

Overall Regen Gains: Disc
Spirit: 0.365 Mp5 per point
Intellect: 0.817 Mp5 per point

These values are possibly pre-Replenishment nerf though(which shouldn't affect Intellect much).

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Old 09/05/09, 3:44 AM   #718
Sun_Tzu
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Ok thanks, that seems to indicate talisman isn't really worth the bother, although I've got a feeling Meteorite might be worth picking up for my personal playstyle on some fights(if it ever drops).

Bobturkey actually also had a listing, although I tend to think his statweights on gear is horribly wrong, the regen trinkets seem to indicate the same as Squeaksters numbers in that Spark of hope will remain the 2nd regen trinket. Was afraid of this, some of my own mental math had allready set it above Pandora's Plea, but I really was hoping to get rid of this god awful abomination. Just so annoyingly overpowered.

Last edited by Sun_Tzu : 09/05/09 at 3:59 AM.

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Old 09/05/09, 4:28 AM   #719
Squeakster
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Eitrigg
Originally Posted by Headhuntress View Post
@Squeakster

Not sure where you got those mp5 values for Intellect and Spirit. The first post states this:

Overall Regen Gains: Holy
Spirit: 0.362 Mp5 per point
Intellect: 0.792 Mp5 per point
(1 raw point; gearing, buff, etc; then scaled by other buffs and talents)

Overall Regen Gains: Disc
Spirit: 0.365 Mp5 per point
Intellect: 0.817 Mp5 per point

These values are possibly pre-Replenishment nerf though(which shouldn't affect Intellect much).
I got the values for intellect and spirit from "XII. c) Value of Intellect and Spirit", although I admit they are due for some adjustment. Upon further review of the first post of this thread, the numbers you cite and the numbers I cite are almost right next to each other, and I can't see where the discrepancy comes from. Would anyone like to recalculate conversions for spirit and intellect to effective mp5?

I did the calculations for a Holy Priest because that is what the poster confessed to be, although you are right in that the numbers will change slightly for a Discipline Priest.

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Old 09/05/09, 4:36 AM   #720
Norogil
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Cast costing mana

Aren't you overestimating the benfit of the Meteorite for holy?

The tool-tip says spells not casting mana will not trigger it; and I would guess that it includes instant cast flash heals - which would bring the on use down perhaps from 71.5 to perhaps 60 mp5 or so.

And I tried to look at Bob's number and couldn't see any obvious problem (whereas the ones from the start of this thread are dated).

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Old 09/05/09, 5:17 AM   #721
Squeakster
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Eitrigg
You are right, the 72 mp5 that I listed for the [Meteorite Crystal] is definitely a top-end estimate. I agree with you that a more realistic number would be much lower, like around 60 mp5 from the use-effect like you say.

As far as Bobturkey's numbers - I really can't say. I see that he values, for a Holy Priest,

1 spirit = 0.6235 mp5
1 intellect = 0.7104 mp5

Which are far from this thread's numbers of

1 spirit = 0.313 or 0.362 mp5
1 intellect = 0.465 or 0.792 mp5

I can't find the math Bobturkey used to come to his values so I really can't say about his stat weightings.

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Old 09/05/09, 11:25 AM   #722
Sun_Tzu
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Originally Posted by Norogil View Post
Aren't you overestimating the benfit of the Meteorite for holy?

The tool-tip says spells not casting mana will not trigger it; and I would guess that it includes instant cast flash heals - which would bring the on use down perhaps from 71.5 to perhaps 60 mp5 or so.

And I tried to look at Bob's number and couldn't see any obvious problem (whereas the ones from the start of this thread are dated).
I don't doubt Bobturkeys math, I believe he's calced in sp from spi into his spi value for holy which is why it shows up "strange". My issue with his gearlists though is that atleast in 3.1 he overvalued spirit a lot imo as well as overvaluing haste and undervaluing crit, ending with a fairly regen-centric haste set instead of high crit/int set with higher peak HPS(which is what I atleast want from holy priests, resto druids are there for sustained HPS) and better overall mana efficiency.

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Old 09/05/09, 1:36 PM   #723
Norogil
Glass Joe
 
Night Elf Priest
 
Aerie Peak (EU)
Originally Posted by Squeakster View Post
You are right, the 72 mp5 that I listed for the [Meteorite Crystal] is definitely a top-end estimate. I agree with you that a more realistic number would be much lower, like around 60 mp5 from the use-effect like you say.

As far as Bobturkey's numbers - I really can't say. I see that he values, for a Holy Priest,

1 spirit = 0.6235 mp5
1 intellect = 0.7104 mp5

Which are far from this thread's numbers of

1 spirit = 0.313 or 0.362 mp5
1 intellect = 0.465 or 0.792 mp5

I can't find the math Bobturkey used to come to his values so I really can't say about his stat weightings.
Well, on the other hand the weights at the start of this thread are explained a bit so they can be analysed:

0.362 mp5 for spirit. This is accurate for 1200 raid-buffed intellect and 50% up-time on holy concentration. If either number is higher the value of spirit should be increased (see my previous post).

The 0.792 mp5 value for intellect has old value of replenishment (subtract 0.04 or so), and the holy concentration calculation does not consider that holy concentration procs will often just overwrite an old one - subtract 0.07 mp5 or so (and if you actually get out of 5 second rule for holy concentration procs the value of spirit will of course also increase).

And finally Bob's value for spirit include the spell-power gain as well so subtract 0.15 mp5 from his values if you want a pure spirit figure.

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Old 09/06/09, 11:56 AM   #724
karlusdavius
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Saurfang (EU)
Originally Posted by Sanctum View Post
A quick question:
Since [Solace of the Defeated] is unique, and the two trinkets have the same name, does that mean that you can't wear the 245 and the 258 versions at the same time?
I would also like to know this. The proc name is the same yet the value's are different. Could this be possible? In terms of balance issues i doubt it, but i don't have the progress to test it myself.

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Old 09/06/09, 12:27 PM   #725
Squeakster
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Eitrigg
I have a correction to the [Meteorite Crystal] calculation. It was apparently just buffed to 75 mp5 per stack (instead of 60 mp5 per stack).


Time Mp5 BuffMana Gained Before Next Spell Cast
0   75 22.5
1.5   150 45
3   225 67.5
4.5   300 90
6   375 112.5
7.5   450 135
9   525 157.5
10.5   600 180
12   675 202.5
13.5   750 225
15   825 247.5
16.5   900 270
18   975 292.5
19.5   1050 105

For a total mana gain of 2152.5. Usable every 120 seconds, so 2152.5/120*5 = 89.7 mp5. I will update my original post with these numbers.

Many thanks to Pasco for informing me of the change.

*And apparently when Beacon of Light is up a Holy Paladin will get 2 stacks of the buff for every cast, so this trinket could be worth more than 200 mp5 to them.*

Last edited by Squeakster : 09/06/09 at 6:40 PM.

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