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Old 10/09/09, 10:06 AM   #876
constantius
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Shadowsong
Originally Posted by Ellyh View Post
Despite first thoughts about pennance being notably better, when I thought about how I acutally cast while tank healing I realised that I only really cast 2 Flashes in the 8 second penance cycle with the rest of the time being PoM/Shield moving etc. Thus in a 32 second window we cast 6 flash heals with a 62% chance of getting proc. if we double that to 1m4 seconds we have a 90% chance of having had at least one proc and while I can't do the math I believe that this will equate to about 1.5 ppm over the course of a long fight. And again because of how lag and procs interact you will average about a 3 sec cooldown reduction.
Just quibbling, but it's a 10 second Penance cycle now.

Penance - Spell - World of Warcraft + [Glyph of Penance]

Anyone who cannot cope with mathematics is not fully human. At best he is a tolerable subhuman who has learned to wear shoes, bathe, and not make messes in the house. - R.A. Heinlein

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Old 10/09/09, 10:17 AM   #877
Typical
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Originally Posted by Finkum View Post
Blizzard have already updated some of the more egregious DPS set bonuses, and opened a feedback thread for the healing ones. As the priest feedback is overwhelmingly negative, fingers crossed they rethink both bonuses.

One of the more interesting suggestions was to make the cooldown-reset into a Lock-and-Load-type effect, where the proc effect stops your next CoH/Penance from triggering its cooldown, allowing back-to-back use. Ultimately the randomness of the proc remains a big issue for me, especially as Holy already has to track and react to instant FH procs.
back-to-back use would be a much better way to go with it. I use power aura's addon to track all of my procs. The set bonus they have now looks good on paper but with the math done above it would be pretty much worthless.

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Old 10/09/09, 1:48 PM   #878
Headhuntress
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Originally Posted by constantius View Post
Just quibbling, but it's a 10 second Penance cycle now.

Penance - Spell - World of Warcraft + [Glyph of Penance]
You forgot Aspiration.

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Old 10/09/09, 4:38 PM   #879
constantius
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Today was not my day. You're absolutely right, he was right, and I'm wrong. Don't know what I was thinking.

Anyone who cannot cope with mathematics is not fully human. At best he is a tolerable subhuman who has learned to wear shoes, bathe, and not make messes in the house. - R.A. Heinlein

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Old 10/09/09, 5:09 PM   #880
Sun_Tzu
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EU got their feedback thread today, figured I'd mention it since it's not been getting a lot of attention:
EU Healing T10 Feedback

Fingers crossed we got something that's not completely useless.

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Old 10/09/09, 5:59 PM   #881
Ellyh
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Hyjal
Updated bonuses published.

* 2 piece bonus - Your Flash Heal critical strikes cause the target to heal for 25% of the healed amount over 9 sec.
* 4 piece bonus - Your Circle of Healing and Penance spells have a 20% chance to cause your next Flash Heal cast within 6 sec to reset the cooldown on your Circle of Healing and Penance spells.


New two piece is now viable for disc but soso for holy. The 4 piece is still kinda strange and the proc rate is probably still somewhat to low as I doubt we will get much more that 2 ppm as disc and holy still doesn't want to be casting flash in a raid healing situation.

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Old 10/09/09, 6:11 PM   #882
Lambi
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Having a bonus that relies on critting flash heals isn't very smart for holy, where you have SoL that makes your next FH non crittable...

Not so good for tank healing disc either, since you'll be over writing alot and the ticks will be very small too (like around 650 a tick)

SNAKE!

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Old 10/09/09, 7:41 PM   #883
Sun_Tzu
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Originally Posted by Ellyh View Post
Updated bonuses published.

* 2 piece bonus - Your Flash Heal critical strikes cause the target to heal for 25% of the healed amount over 9 sec.
* 4 piece bonus - Your Circle of Healing and Penance spells have a 20% chance to cause your next Flash Heal cast within 6 sec to reset the cooldown on your Circle of Healing and Penance spells.
Quite obviously, for Holy nothing changes, the bonuses are still utterly useless. Atleast I don't have to pay 1200 dkp for my tierpieces like I did for 258 yesterday...

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Old 10/10/09, 2:46 AM   #884
Zaq
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Originally Posted by Lambi View Post
Not so good for tank healing disc either, since you'll be over writing a lot and the ticks will be very small too (like around 650 a tick)
This strikes me as the real problem with it. 25% of a flash crit is pretty small beans anyway, but split up into a hot will make it about as important as healing stream, unless it has an incredibly short duration.

"I have nothing personally invested in my own opinions. I'm just, like, inviting you to join me on the bandwagon of my own uncertainty." -Taylor Mali

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Old 10/10/09, 10:35 AM   #885
Lambi
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Originally Posted by Zaq View Post
This strikes me as the real problem with it. 25% of a flash crit is pretty small beans anyway, but split up into a hot will make it about as important as healing stream, unless it has an incredibly short duration.
Well it says "over 9 seconds" and since they "always" use the same mechanics as they already have, it's extremely likely that it will tick every 3 seconds.

SNAKE!

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Old 10/10/09, 1:17 PM   #886
Starfire
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Dragonblight
Well, the real question (at least for Disc) will be what happens to multiple Flash Heal crits. Will the later crits override, or will they stack and start rolling (like Blessed Resilience).

Originally Posted by arison View Post
Everyone should start from the same place and rise based on their abilities, desires, and schedule. No one plays MMOs to *be* powerful, they play MMOs to *become* powerful. It's the journey, stupid. The rarer loot is, the more cherished it is when you get it, but only so long as there is a reasonable expectation to get it. The rarer loot is, the better it feels when you kill a boss or when $AWESOME_TRINKET drops.

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Old 10/11/09, 7:08 AM   #887
Headhuntress
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I doubt they would let it tick every 3 sec after fixing FoL healing over time for paladins. It will most likely tick once per second or consecutive FH crits wouldn't let it tick once.

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Old 10/11/09, 6:00 PM   #888
malicefey
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Jaedenar
I think it might've been mentioned before in the thread but I just wanna know if haste would be more valuable than crit as a (raider) disc priest? How does it actually work because I've heard some different things that haste is what "every disc priest wants, more than crits" and some that say crit is better than haste.

Is it okay for a disc priest to have 533 haste rating and 22% crit?

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Old 10/11/09, 7:09 PM   #889
Tunga
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As ever with these kinds of questions it depends on the encounter design, your healing designation, and your playstyle. In general Haste gives better throughput than Crit but it also hurts your HPM and it's very easy to get yourself GCD capped when BT is up. I've taken to nearly always using BT up on GH instead of FH which solves this problem nicely and let's me carry on stacking Haste since I have absolutely no mana problems and I prefer the flexibility and predictable output that it offers over Crit.

But you do want to keep your Crit up becuse DA and Inspiration are nice. I don't think I'd want to let mine drop much from what it is now (509 haste & 29% Holy Crit). Your profile links to a Hunter so can't offer anything more specific for you.

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Old 10/12/09, 6:07 AM   #890
Mearis
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Defias Brotherhood (EU)
Crit and haste are both very bad for disc. Stack spell power. If you have to pick and choose, take a minimal amount of haste, up until you hit the GCD cap with borrowed time up, then use crit - but keep in mind that you should be stacking spell power over absolutely everything.

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Old 10/12/09, 12:32 PM   #891
Grouikette
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Conseil des Ombres (EU)
Originally Posted by Mearis View Post
Crit and haste are both very bad for disc. Stack spell power. If you have to pick and choose, take a minimal amount of haste, up until you hit the GCD cap with borrowed time up, then use crit - but keep in mind that you should be stacking spell power over absolutely everything.
While the core idea of your statement (focus on spellpower over other stats) has been widely demonstrated and approved, I think that your opinion on haste value may be wrong.
From my personnal raiding experience, I think that it is really important to have enough haste to be GCD-caped without taking the borrowed time buff in account, because you can often find yourself spamming a pseudo PW:S/Penance/FH/PoM/FH/FH... "cycle" (or sometimes an even simplier cast sequence FH, FH, FH, P ...) that does not allow you to refresh the borrowed time buff.
I know that most of the time in normal modes it's great to cast PW:S then any spell (rinse an repeat), but I really think that it is not possible to do so in several heroic or hard mode situations where you cannot afford to waste a GCD on an extra target just to refresh BT. Remember that PW:S+BT-hasted-FH takes more time than just a FH.
And now that most of us have dropped the 4p T8 bonus, this extra PW:S is less useful.

edit : I must admit that Power Infusion can compensate the lack of haste in most of the situations that I've described here.

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Old 10/14/09, 7:17 PM   #892
Mika`
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Draenei Priest
 
Black Dragonflight
Does anyone have any math or an opinion for Holy Conc vs Healing Prayers? Either that one is always better or that Healing Prayers becomes better after so many PoH casts ect. Ignore the fact that one is more talent points, and assume 6 min fight, ~30% crit and ~400 mp5 from spirit (raid buffed.) I realize that Holy Conc up-time is based heavily on play style, and that the same applies for mana reduction on PoM, I'm not asking for an exact science just a general idea. I'm not interested in being told that I should have both.

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Old 10/15/09, 4:00 AM   #893
Sun_Tzu
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Originally Posted by Mika` View Post
Does anyone have any math or an opinion for Holy Conc vs Healing Prayers? Either that one is always better or that Healing Prayers becomes better after so many PoH casts ect. Ignore the fact that one is more talent points, and assume 6 min fight, ~30% crit and ~400 mp5 from spirit (raid buffed.) I realize that Holy Conc up-time is based heavily on play style, and that the same applies for mana reduction on PoM, I'm not asking for an exact science just a general idea. I'm not interested in being told that I should have both.
I'm having a hard time seeing why you'd want to drop either? I doubt the actual trade off you are making is between these talents but between some other talents, most likely trying to fit in Body and Soul(I usually drop SoL to 1/2 and Blessed Resilience to 2/3 for this) or empowered healing, which I personally would never pick up since even with a flash-over-renew playstyle it's still just taking a raidbuffed flash heal from 5-6k to 6-7k, hardly worth 5 talentpoints in any scenario.

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Old 10/15/09, 9:35 AM   #894
tedv
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I dropped Healing Prayers a long time ago and haven't had mana issues. In fact, I've even dropped my [Insightful Earthsiege Diamond] for [Revitalizing Skyflare Diamond] and haven't noticed it. In theory, Holy Concentration is better because it scales with your spirit while Healing Prayers does not. And Healing Prayers is only useful if you're casting Prayer of Healing, which doesn't see a lot of play in the current raid tier. On a side note, I'm a strong believer in 2/2 Surge of Light and 3/3 Blessed Resilience. I would need a very compelling argument for why 1/2 is the correct choice, especially since Tournament fights require so much movement.

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Old 10/15/09, 12:22 PM   #895
Sun_Tzu
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Originally Posted by tedv View Post
I dropped Healing Prayers a long time ago and haven't had mana issues. In fact, I've even dropped my [Insightful Earthsiege Diamond] for [Revitalizing Skyflare Diamond] and haven't noticed it. In theory, Holy Concentration is better because it scales with your spirit while Healing Prayers does not. And Healing Prayers is only useful if you're casting Prayer of Healing, which doesn't see a lot of play in the current raid tier. On a side note, I'm a strong believer in 2/2 Surge of Light and 3/3 Blessed Resilience. I would need a very compelling argument for why 1/2 is the correct choice, especially since Tournament fights require so much movement.
Disregarding the fact that TotGC isn't particularly demanding on raidhealing, I still feel that PoH is a very strong and viable spell for aoe-healing and superior to CH in terms of dealing with sudden spikes of aoe damage. I've also never had any issues finding the space to cast PoH, no more so than on previous high movement fights such as FF/F3E.

On the other hand, I really don't see the advantage to forcing yourself down a single target spothealing path as flash simply isn't a very strong spell(go disc if you really want to do that). I recognize the utility of flash in terms of stacking serendipity, but even so when raid damage is high, I'm not casting flash heals, SoL procced or not. And discussing best practices when there's nothing to do just seems rather pointless to me.

I tend to sacrifice one point from Blessed Resilience simply because on the rare occasion when I actually spec Body and Soul it tends to be for fights with lower overall raid damage, meaning the point is easy to make up for and effects my playingstyle the least. I'll admit this is personal preference and maybe be suboptimal in some situations.

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Old 10/15/09, 12:59 PM   #896
tedv
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Mal'Ganis
Originally Posted by Sun_Tzu View Post
Disregarding the fact that TotGC isn't particularly demanding on raidhealing, I still feel that PoH is a very strong and viable spell for aoe-healing and superior to CH in terms of dealing with sudden spikes of aoe damage. I've also never had any issues finding the space to cast PoH, no more so than on previous high movement fights such as FF/F3E.

On the other hand, I really don't see the advantage to forcing yourself down a single target spothealing path as flash simply isn't a very strong spell(go disc if you really want to do that). I recognize the utility of flash in terms of stacking serendipity, but even so when raid damage is high, I'm not casting flash heals, SoL procced or not. And discussing best practices when there's nothing to do just seems rather pointless to me.

I tend to sacrifice one point from Blessed Resilience simply because on the rare occasion when I actually spec Body and Soul it tends to be for fights with lower overall raid damage, meaning the point is easy to make up for and effects my playingstyle the least. I'll admit this is personal preference and maybe be suboptimal in some situations.
To be clear, I'm suggesting you cut 2 points from Healing Prayers and 1 from Inner Focus to max out Blessed Resilience and Surge of Light. If mana isn't a concern, then this is absolutely the right choice. Maxing Surge of Light doesn't pigeon hole you into single target healing. It's just one more spell you can cast while moving.

Regarding Prayer of Healing, I understand it has its uses, especially with Serendipity. I'm just questioning whether it's cast enough that it's worth spending 2 talent points for -20% mana reduction. I suspect that's not the case.

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Old 10/15/09, 1:45 PM   #897
Sun_Tzu
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Originally Posted by tedv View Post
To be clear, I'm suggesting you cut 2 points from Healing Prayers and 1 from Inner Focus to max out Blessed Resilience and Surge of Light. If mana isn't a concern, then this is absolutely the right choice. Maxing Surge of Light doesn't pigeon hole you into single target healing. It's just one more spell you can cast while moving.

Regarding Prayer of Healing, I understand it has its uses, especially with Serendipity. I'm just questioning whether it's cast enough that it's worth spending 2 talent points for -20% mana reduction. I suspect that's not the case.
As said current content doesn't really challenge raidhealing, even twins has with practice become effectively just a matter of resto druids keeping hots up and the resto of us trying not to look too useless. However when we were still learning Twins and people were taking spikey damage, PoH was still doing 20-35% of my healing, only rivaled by CoH. I'll gladly agree that if you're doing nothing but casting PoM, Renew(imo easily better than SoL Flash when moving) and CoH, then you don't need the mana efficiency talents. You also don't need to be there, that place would be better filled by a druid.

I suppose you could accuse me of gearing for the next tier of content. You'd probably be right.

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Old 10/15/09, 2:10 PM   #898
tedv
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Originally Posted by Sun_Tzu View Post
As said current content doesn't really challenge raidhealing, even twins has with practice become effectively just a matter of resto druids keeping hots up and the resto of us trying not to look too useless. However when we were still learning Twins and people were taking spikey damage, PoH was still doing 20-35% of my healing, only rivaled by CoH. I'll gladly agree that if you're doing nothing but casting PoM, Renew(imo easily better than SoL Flash when moving) and CoH, then you don't need the mana efficiency talents. You also don't need to be there, that place would be better filled by a druid.
I guess my experience learning Twin Valkyrs was different. The damage was rarely so evenly distributed in groups that a Prayer of Healing was the right choice, and when you are soaking orbs, you might not have the luxury of stopping moving at that exact moment. Many times people were already mostly healed up before my prayer of healing could land. Looking over the parse from our very first kill, my healing breakdown was 32% circle, 32% renew, 29% mending, 7% everything else. I was competitive with the resto druid who was soaking, as well as a non-soaking paladin and shaman. Obviously we're blown out of the water by a non-soaking resto druid but what can you do. Here's the parse:

World of Logs - Real Time Raid Analysis

Regardless, even if you were using Prayer of Healing on that fight, taking the mana reduction talent only makes sense if you would have run out of mana without it. I just don't see how that could be the case. If you are soaking, there are fewer opportunities to cast prayer. If you aren't soaking, you should be casting holy nova instead (and glyphing it).

Similarly, if you aren't using Surge of Light at all, then don't take 1/2 points in it. Go to 0/2 and max out Blessed Resilience. The second point in Surge of Light is exactly as good as the first, so the only real options are 0/2 and 2/2.

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Old 10/15/09, 2:51 PM   #899
Sun_Tzu
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Originally Posted by tedv View Post
I guess my experience learning Twin Valkyrs was different. The damage was rarely so evenly distributed in groups that a Prayer of Healing was the right choice, and when you are soaking orbs, you might not have the luxury of stopping moving at that exact moment. Many times people were already mostly healed up before my prayer of healing could land. Looking over the parse from our very first kill, my healing breakdown was 32% circle, 32% renew, 29% mending, 7% everything else. I was competitive with the resto druid who was soaking, as well as a non-soaking paladin and shaman. Obviously we're blown out of the water by a non-soaking resto druid but what can you do. Here's the parse:

World of Logs - Real Time Raid Analysis

Regardless, even if you were using Prayer of Healing on that fight, taking the mana reduction talent only makes sense if you would have run out of mana without it. I just don't see how that could be the case. If you are soaking, there are fewer opportunities to cast prayer. If you aren't soaking, you should be casting holy nova instead (and glyphing it).

Similarly, if you aren't using Surge of Light at all, then don't take 1/2 points in it. Go to 0/2 and max out Blessed Resilience. The second point in Surge of Light is exactly as good as the first, so the only real options are 0/2 and 2/2.
I pulled in the region of 7-8k HPS while soaking during early attempts, and I was quite able to actually go quite low in terms of mana, so I'd say I had a clear benefit from the talents. The damage doesn't need to be completely uniform, in my experience if you can hit 3/5 targets that's already the best use of a GCD assuming your CoH isn't up.

Just for clarification, I very rarely run with Body and Soul, and throughout this period I was running 2/2 SoL and 3/3 BR, the only reason I've got B&S in my spec atm is because we specced into it for first week of Anub and I just haven't cared enough to spec back out of it since we abandoned that tactic.

Also I tend to run more crit heavy than most priests, meaning the benefits from 2/2 SoL in terms of uptime are smaller for me than for someone who avoids crit. With current content jamming haste down my throat I suppose that 2nd point will become more valuable to me as well.

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Old 10/15/09, 4:44 PM   #900
Mika`
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Draenei Priest
 
Black Dragonflight
Originally Posted by Sun_Tzu View Post
I'm having a hard time seeing why you'd want to drop either? I doubt the actual trade off you are making is between these talents but between some other talents, most likely trying to fit in Body and Soul(I usually drop SoL to 1/2 and Blessed Resilience to 2/3 for this) or empowered healing, which I personally would never pick up since even with a flash-over-renew playstyle it's still just taking a raidbuffed flash heal from 5-6k to 6-7k, hardly worth 5 talentpoints in any scenario.
The same stack of mana pots that I bought the day before heroic ToC release is still in my bags, untouched. I only use shadowfiend because he does damage. Both of these seem like good reasons.

Renew is better then flash in terms of HpM, but renew doesnt save people who are about to die. I use renew over flash when applicable, but having flash heal for a lot is a good thing. On a side note if I was having mana troubles empowered healing would be the best place to steal points from.

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