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Old 06/24/09, 3:32 PM   #586
Starfire
Honorary Toastr
 
Night Elf Priest
 
Dragonblight
Hey, look at the bright side. It went from a 40% decrease in damage to a 20% increase in damage.

And it still has it's niche. The glyph is still worth it if you are using it for it's proper niche. (No threat, can be spammed while running, does damage and healing (mostly relevant for proccing SoL)).

I always assumed Holy Nova had a high mana cost solely for the fact it generated no threat.

Originally Posted by arison View Post
Everyone should start from the same place and rise based on their abilities, desires, and schedule. No one plays MMOs to *be* powerful, they play MMOs to *become* powerful. It's the journey, stupid. The rarer loot is, the more cherished it is when you get it, but only so long as there is a reasonable expectation to get it. The rarer loot is, the better it feels when you kill a boss or when $AWESOME_TRINKET drops.

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Old 06/24/09, 4:35 PM   #587
Ignayshus
Piston Honda
 
Human Priest
 
Bleeding Hollow
Originally Posted by Havoc12 View Post
The difference between the two solutions is vast. In the first one you deliver a quick heal, but then there is a lag phase, while you stick PoM on and wait out the GCD and long cast time of the second PoH.
Seems pretty straightforward, but maybe I'm missing something.

CoH is 6 second cooldown so the most benefit you can get from a Hasted PoH is to put it at the beginning, because once you have around 25% haste the most HPS you can do is to chain Coh > PoH > PoH (repeat).

Pre-cast ProM, Hasted PoH, CoH, PoH, PoH, CoH versus Pre-cast ProM, CoH, PoH, PoH, CoH is a marginal increase in output even at the time.

Assuming your 10 second window, 25% Haste and 3k spell power.
BR spec can output (not counting a Pre-Casted ProM) 2 CoH and 3 PoH in 9.6 seconds, but for 3% more per heal.
Serendipity spec can output (not counting a Pre-Casted ProM) 2 CoH and 3 PoH in 9.06 seconds

Serendipity spec has a ceiling of +3% assuming a full stack for the first PoH AND you stop there after the first iteration of the rotation. It gets lower over time if you continue the chain.

The HPS difference obviously most noticable only in the first 2 seconds, where Serendipity spec can deliver the first PoH+CoH in half the time it takes for the BR spec, but after that it quickly normalizes.

The last digit of Pi is delicious.

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Old 06/24/09, 8:27 PM   #588
Havoc12
King Hippo
 
Night Elf Priest
 
Silvermoon (EU)
Originally Posted by Ignayshus View Post
Seems pretty straightforward, but maybe I'm missing something.

CoH is 6 second cooldown so the most benefit you can get from a Hasted PoH is to put it at the beginning, because once you have around 25% haste the most HPS you can do is to chain Coh > PoH > PoH (repeat).

Pre-cast ProM, Hasted PoH, CoH, PoH, PoH, CoH versus Pre-cast ProM, CoH, PoH, PoH, CoH is a marginal increase in output even at the time.

Assuming your 10 second window, 25% Haste and 3k spell power.
BR spec can output (not counting a Pre-Casted ProM) 2 CoH and 3 PoH in 9.6 seconds, but for 3% more per heal.
Serendipity spec can output (not counting a Pre-Casted ProM) 2 CoH and 3 PoH in 9.06 seconds

Serendipity spec has a ceiling of +3% assuming a full stack for the first PoH AND you stop there after the first iteration of the rotation. It gets lower over time if you continue the chain.

The HPS difference obviously most noticable only in the first 2 seconds, where Serendipity spec can deliver the first PoH+CoH in half the time it takes for the BR spec, but after that it quickly normalizes.
With your numbers 9.6 seconds down to 9 seconds is 6.7% haste, which due to overheal is significantly better (~3x) than 3% healing, but this comparison is misleading and suggests BR is much closer to Serendipity than it actually is.

Later PoHs don't have the same value as groups tend to be healed unevenly. Also remember people are taking potentially lethal damage and you have to land heals on as many of them as possible in the smaller possible interval. With serendipity the priest is landing every heal in his sequence half a second earlier. That is a massive advantage both because he has less chance to lose healing due to overhealing from other spells landing on his chosen targets and because his targets have to wait less before getting healed. The earlier targets which get the most benefit are also the crucial ones which probably need the most urgent healing. The 3% healing of blessed resi is meaningless in the begining of the window when the faster heals from serendipity let the priest snatch up the best "piece of the action". Later on when the impact of serendipity becomes diluted, BR gets diluted even more, since at this point its mostly topping up and a lot of the extra healing is simply overheal. Remember the important bit is getting to everyone before they die, rather than how much your heal hits for. Having every spell in the sequence land 0.5 seconds earlier, is the difference between life and death when we are talking about a challenging encounter.

Also 25% haste is quite excessive. 15%-20% haste is what you can expect ppl to have, so CoH-PoH-PoH which even at 25% haste takes 6.3 seconds is not going to be a good idea. THat is why its best to put CoH first, so you can minise the loss of CoH CD, when casting 2x PoHs with the hasted PoH. At 10% haste, this will fit perfectly into the CoH 6 second CD, at 15% haste you will lose 0.18 seconds.

I believe the fastest HPS you can have with serendipity is alternating BH/PoH combos, but also a very effective sequence is CoH-BH-FH-PoH, which at 15% haste fits perfectly into the 6 second CD. So the serendipity priest can also use a hasted PoH-CoH-BH-FH-hasted PoH-CoH combo. BH and FH heal ~4 PoH Heals so this combo is worth 4.4 PoHs, instead of 4.6 PoHs for the 2 CoH 3 PoH combo, but they take 7.74 sec at 15% haste instead of 9.13sec without serendipity or 8.43 with serendipity. As a consequence the full serendipity sequence delivers 4% more HPS compared to the 3 PoH combo and ~13% better HPS than the non serendipity 3 PoH sequence. When you count in the loss of healing on latter PoHs due to overheal and possible heal sniping or perhaps the need to move prematurely its quite obvious that serendipity blows BR out of the water. After the nerf it will be even more. Chaining yourself to long casts is a bad idea in many situations too.

In my view serendipity is a core talent and should have higher priorty than BR, which is simply an optional and non-essential talent.

========================================================

It appears there was an error in a formula in my excel spreadsheet. The actual uptime value is 55% for that sequence and the overall values are

Total regen
spi: 0.524
int: 0.763 (0.723 after nerf)

Last edited by Havoc12 : 06/25/09 at 4:42 AM.

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Old 06/25/09, 4:56 AM   #589
Elimbras
Don Flamenco
 
Dwarf Priest
 
Eitrigg (EU)
Originally Posted by Havoc12 View Post
2) My casting pattern gives me an average of 4 HC procing casts per 12 seconds (not 2 per 8 seconds). Notice I say casts not spells, because binding heal is one spell but it has 2 casts.
[...]
4) That is correct 90.25% of the time I am iFSR and have an HC uptime of 43% with this casting pattern.
I don't know how you can get 43% uptime with 4 casts every 12s, with 28% crit. Or more precisely, you either have here a computation error, or you're assuming a weird cycle you don't specify.

HC duration is 8s, so what matters is how many cast you had in the last 8s.
4 cast every 12s can be simplified into 2.666 cast every 8s, leading to an uptime 58.3%.

If casts are assumed to be evenly distributed, then it's a cast every 3s, so at any time, you have 33% of chance of heaving only 2 casts in the last 8s, leading to an uptime of 48%, and 66% of chance of having 3 casts in the last 8s, leading to 63% uptime. So, the final uptime is 57.8% (for those who are sceptical about this kind of "time decomposition", read the theory of Palm probability).

The only way to get 42% of uptime is to consider that your 4 casts happen at the same time (or mathematically, you have 66% chance to have 4 casts in 8s, and 33% chance of having zero cast in the last 8s).

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Old 06/25/09, 1:47 PM   #590
Veldefice
Von Kaiser
 
Veldefice's Avatar
 
Undead Priest
 
Ner'zhul
Hi, I pop in here once in a while to check out new priest stuff, but I love comparing gear with other priests.

So... I'm having a problem with my current setup right now.

I see these other priests with similar gear with about 5% more crit than I do (I'm even gemmed for crit... but I'm in the process of switching all my monarch topazes to luminous).

Does armory show people with raid buffs? I thought they fixed it so that all characters only show unbuffed stats. I'm obviously failing really badly here so any help to... make me not fail as much would be great

Thanks.

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Old 06/25/09, 2:10 PM   #591
RootBreaker
Piston Honda
 
Troll Priest
 
Detheroc
Originally Posted by Veldefice View Post
Hi, I pop in here once in a while to check out new priest stuff, but I love comparing gear with other priests.

So... I'm having a problem with my current setup right now.

I see these other priests with similar gear with about 5% more crit than I do (I'm even gemmed for crit... but I'm in the process of switching all my monarch topazes to luminous).

Does armory show people with raid buffs? I thought they fixed it so that all characters only show unbuffed stats. I'm obviously failing really badly here so any help to... make me not fail as much would be great

Thanks.
Well, while you do have some sp/crit gems, your gems on armory are giving more haste than crit.

Also, you don't have a soul of the dead, which is a big crit booster.

Compared to me, for example, you have 31 more haste and 128 less crit rating. 95 of the crit is just soul of the dead, so the haste vs. crit difference is just that you chose haste or crit gems and items in different slots and numbers than I did. It's not really a big deal.

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Old 06/25/09, 4:38 PM   #592
Ignayshus
Piston Honda
 
Human Priest
 
Bleeding Hollow
Originally Posted by Havoc12 View Post
Later PoHs don't have the same value as groups tend to be healed unevenly.
Your last PoH lands at 8 seconds and while it's conjecture, I'd imagine that any Prayer of Healing done 6 seconds after spike damage is likely to be mostly overheal. If the damage is ongoing, like in Mim ph2 then the 3% gain is a solid competitor to the ever diminishing value of the first hasted PoH of a maximum hps rotation.
Originally Posted by Havoc12 View Post
Also remember people are taking potentially lethal damage and you have to land heals on as many of them as possible in the smaller possible interval.
Therein lies the true value of the spell. If a group of people are about to die within 2 (meaning 2.5 seconds is too long) then Serendipity is the best talent.
Originally Posted by Havoc12 View Post
Also 25% haste is quite excessive. 15%-20% haste is what you can expect ppl to have, so CoH-PoH-PoH which even at 25% haste takes 6.3 seconds is not going to be a good idea.
25% haste requires 510 haste rating from gear (according to Rawr which seems to get 1.25% from somewhere...) which is accessible in Uld25 gear. My gear's not amazing and I can hit it. Though I'd agree the further you are from 25% haste the greater the value of Serendipity becomes.

Btw, changing the rotation to add binding+flash pushes your second PoH to land at 7.5 seconds which is 1.5 seconds later than the other rotation. At that point you're likely to have a lot more overhealing, where it'd be better to front load as many of the PoH's as possible. Also I find it odd that you consider Bind+Flash preferrable to PoH considering you only get 3 heals in the same span of time that the other rotation gets 5. The total healing would be similar, but you've distributed it across 2 fewer players, which should not be your goal.

Honestly I think there are only a handful of absolutely essential talents for Holy. Meditation, Twin Disciplines, Spiritual Healing, Divine Providence and Guardian Spirit, with everything else coming down to what's optimal for your playstyle and gear.

The last digit of Pi is delicious.

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Old 06/25/09, 4:40 PM   #593
Ignayshus
Piston Honda
 
Human Priest
 
Bleeding Hollow
Originally Posted by Veldefice View Post
Hi, I pop in here once in a while to check out new priest stuff, but I love comparing gear with other priests.

So... I'm having a problem with my current setup right now.

I see these other priests with similar gear with about 5% more crit than I do (I'm even gemmed for crit... but I'm in the process of switching all my monarch topazes to luminous).

Does armory show people with raid buffs? I thought they fixed it so that all characters only show unbuffed stats. I'm obviously failing really badly here so any help to... make me not fail as much would be great

Thanks.
It only shows completely unbuffed stats.

The last digit of Pi is delicious.

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Old 06/25/09, 5:47 PM   #594
caladein
Homer at the Bat
 
caladein's Avatar
 
Goblin Hunter
 
Wildhammer
Originally Posted by Havoc12 View Post
An important change in terms of regeneration in the new patch is that mp5 has apparently had its ilvl value decreased by 25%(at least on items, don't know if its the same on gems).
It seems to be on gems as well.

Wowhead has [Dazzling Forest Emerald] with 4 MP5 on its PTR site with the Dazzling Eye of Zul at 5 MP5.

I raid as Disc 100% of the time so I was already on the fence about switching from Int/Spi to Int/MP5 in my blue socket(s). This definitely does it.

Originally Posted by Snowy View Post
Lightwell owns even more because there's more charges for you if other people don't use it as much!

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Old 06/26/09, 1:08 AM   #595
Awina
Von Kaiser
 
Undead Priest
 
Azjol-Nerub
Originally Posted by Havoc12 View Post

In my view there are only four talents in the entire holy tree that are mandatory: Serendipity, GS, divine providence and spiritual healing. A lack of any of these 4 talents results automatically in a significantly inferior holy build. The remaining talent choices are very flexible and a matter of playstyle. Blessed resilience is a talent of no consequence.
Right now I"m using an Empowered Renew build which basically makes ER my #4 spell over FH - roughly a 60:40 split between them. This makes Serendipty less appealing because I am fully stacked less often, even though it still has value for the reasons you mention. Precasting PoH also reduces the number of scenarios that go the way you outline it because one can make the first PoH land exactly when it needs too, and haste wouldn't have helped much unless I was strung out with GCD's/heals beforehand and couldn't precast on time. Both scenarios occur, but it just is another factor that whittles down the number of situations where I feel "OMG Serendipity was key there!".

Interesting that you would mention Spiritual Healing as a requirement given it offers 2% per point compared to BS with 1% per point. Obviously it's twice the value, but it's interesting you throw BS under the bus as only a meter padder and yet place SH so highly given they are essentially the same mechanic. I agree 3% isnt going to save anyone, but 6% (the same points in SH) isn't going to save many people either.


Thanks for the review of INT/SPI by the way. In situations where people value 0.7 SP = 0.7 INT = 0.5 SPI, one should probably increase the 0.5 by 25% to account for SG, and thus it would be 0.625. I'm not sure what others use to value SP relative to INT, so the % will vary. I currently use a 6:4 ratio for INT:SPI, but may have to adjust to 7:6 or w/e.

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Old 06/26/09, 9:04 AM   #596
Elimbras
Don Flamenco
 
Dwarf Priest
 
Eitrigg (EU)
Originally Posted by Awina View Post
Interesting that you would mention Spiritual Healing as a requirement given it offers 2% per point compared to BS with 1% per point. Obviously it's twice the value, but it's interesting you throw BS under the bus as only a meter padder and yet place SH so highly given they are essentially the same mechanic. I agree 3% isnt going to save anyone, but 6% (the same points in SH) isn't going to save many people either.
Basically, I evaluate most or our holy talents as giving roughly 1% more "healing" when all things are considered.
That's what makes the difference between BR and SH. SH is a talent that is superior to most other talents in terms of throughput. BR is just in the mean, depending on the scenario you consider.

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Old 06/26/09, 10:28 AM   #597
l337n00b
Von Kaiser
 
Human Priest
 
Vek'nilash
Originally Posted by Elimbras View Post
Basically, I evaluate most or our holy talents as giving roughly 1% more "healing" when all things are considered.
That's what makes the difference between BR and SH. SH is a talent that is superior to most other talents in terms of throughput. BR is just in the mean, depending on the scenario you consider.
1% is the stated goal from Blizzard, but in reality pretty much every tree has a small number of good talents (2%+) and a good deal of "bad" talents (.5%-)

Talents, obviously, have to be evalutated based on their place in the tree. For example, we all know Twin Disciplines can't possibly be 1% per point (and is probably around 0.6% per point) and we all take it anyway. But because we know we are spending a lot of points on sub-par talents, without additional information, I would tend to select talents that are known to give 1% over talents with more difficult to gauge effects or that come into play rarely, since historically many of those talents have ended up being quite weak (Of course, this rule works better for dps than for healing, and I think the tide of history is turning a bit on this one).

At any rate, if you think 1% is lackluster and 2% is great, then it's important to note that the difference between 2% and 1% is 1%, so since 1% changes weak to great, we shouldn't be discounting 1%'s. If 3% actually never saves anyone, then it should be just as good to put 2 points in SH and 3 in BR as 5 in SH (actually only 2.69% behind). But we all know that it's better to do 3% more healing than not to do 3% more healing, even if it is rather banal (not that the above post says its not, but the idea that it's not seems to be floated around in a lot of posts about BR).

An idiot is someone who would rather be treated like an idiot than called an idiot

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Old 06/26/09, 10:56 AM   #598
Elimbras
Don Flamenco
 
Dwarf Priest
 
Eitrigg (EU)
Originally Posted by l337n00b View Post
At any rate, if you think 1% is lackluster and 2% is great, then it's important to note that the difference between 2% and 1% is 1%, so since 1% changes weak to great, we shouldn't be discounting 1%'s. If 3% actually never saves anyone, then it should be just as good to put 2 points in SH and 3 in BR as 5 in SH (actually only 2.69% behind). But we all know that it's better to do 3% more healing than not to do 3% more healing, even if it is rather banal (not that the above post says its not, but the idea that it's not seems to be floated around in a lot of posts about BR).
I'm not saying that 3% more healing is not better.
What I was saying is that when you evaluate roughly talents at 1% each (which is an approximation, we all know that some are better, some are worst), there is a huge difference between BR and SG. SG is a "BIS" talent, or a must-have, as it is clearly better than most talent. BR is in the average, depending on your play-style and the fight.

In other words, in all (or most) situation, an optimal holy tree will take SG, and any tree without SG won't be optimal.
On the opposite side, I guess we can construct cases where you get better results with other talents than BR. Not that BR is bad, it's a good talent. But it's not among the best we should take blindly in all cases...

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Old 06/26/09, 1:24 PM   #599
Sinndir
Great Tiger
 
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Night Elf Priest
 
Medivh
If you want nothing more than pure throughput, you really should take blessed resilience.

Scrapping empowered healing frees up a lot of points to take things that are far more beneficial (in my opinion). Body and Soul as well as Blessed Resilience combine to do a lot more for me on a regular basis than some extra healing on my flash heals.

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Old 06/27/09, 1:34 AM   #600
Liths
Piston Honda
 
Liths's Avatar
 
Human Priest
 
Emerald Dream (EU)
Originally Posted by Elimbras View Post
I'm not saying that 3% more healing is not better.
What I was saying is that when you evaluate roughly talents at 1% each (which is an approximation, we all know that some are better, some are worst), there is a huge difference between BR and SG. SG is a "BIS" talent, or a must-have, as it is clearly better than most talent. BR is in the average, depending on your play-style and the fight.

In other words, in all (or most) situation, an optimal holy tree will take SG, and any tree without SG won't be optimal.
On the opposite side, I guess we can construct cases where you get better results with other talents than BR. Not that BR is bad, it's a good talent. But it's not among the best we should take blindly in all cases...
You're overestimating the value of SG. Exactly how much you get from it depends a lot on your gear choices, high spirit and low spell power will increase its power compared to other throughput talents. Your spell selection has a very big impact as well. For most spells, the value of BR and SG is quite even with a small edge for SG, but nowhere near as big as you seem to think. ~1.1% benefit or so would be a fairly standard value. A few spells deviate from this though, most noteable renew for which SG blows BR out of the water. For PoM SG is also signifigantly stronger. However, for PoH BR is a bit better already now, and once the spell power coefficent gets nerfed with 3.2 the gap is going to be huge.

Overall, SG is the better talent. But I really wouldn't go as far as saying that its something you just have to pick if you think the 1% healing from BR is questionable.

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