Originally Posted by Hegen
Nor should it.
Haste does not change the mana consumption per amount healed. It just allows you to cast more spells per time. Whether you do that or not is solely your choice.
In fact, carrying haste may have tiny positive effects on mana consumption. If your scenario is heal-spamming with pauses, the more haste you use, the more time oo5sr you have. However, this effect is probably too small to bother including in models.
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I agree on the second part and that it is probably marginal.
I also agree that the choice of using haste or not is your choice, but don't agree with the conclusion that haste is beneficial in a mana-regen set and think there are two different answers:
Short answer: When considering healing gains in a mana-regen set you should not directly add a weight for spell-power, but a weight for healing done per mana, since you are trying to maximize healing per mana, i.e. keeping people alive without going oom (a bit simplified).
Spell-power
indirectly helps by increasing healing done per mana and thus can get the same weight as before, but haste does not influence healing done per mana (as you noted) and thus get zero weight.
Long answer: I tried to look at three scenarios:
Assume your cast cycle is not influenced by haste: healing done and mana use are the same (almost). So zero weight.
Assume you spam heal as quickly haste allows: healing done and mana use both increase. To compare with stacking spell-power or crit instead of haste it makes sense to include both effects.
Assume you spend e.g. one third in heal-spamming (during the burst-phases) and two thirds in a fixed cycle uninfluenced by haste. As far as I can see the combined weights is one third of second weight and two thirds of first weight. Since the second weight is negative and the first zero the result is negative (same for other ratios).
Obviously the scenarios are simplified and the goal during a burst-phase is not to maximize healing done but to keep people alive, and haste can help with keeping people alive. That would take a much more complex model and be more dependent on the actual fight.