One issue probably is our second rest druid has been on vacation this week..so possibly stacking the 2 holy priest and 2 resto druids in the arena and send the shaman/paladin into the gauntlet would work.
Between the hots ticking/empowered renew/COH/POM..that might work.
What is the general rotation Holy Priests are using now in Ulduar? Sounds like were working PoH into the rotation. I used to be shadow so im very new to healing.
I thought it was just, PoM, CoH, and Flash Heal.
Someone please help? I'm not topping any priests in Ulduar and im 14/57/0
As another already said, it seems you get the best value out of using your entire inventory of spells in Ulduar. For me before Ulduar it was something of a rotation of PoM, FH and CoH, with more FHs than anything. In Ulduar the use of PoH has gone up greatly. Divine Hymn has been nothing short of awesome. Using inner focus to cast it, as in setting up a macro for that use is helpful.
I think Ulduar and the change to PoH makes haste and intelligent use of Serendipity more valuable. On a couple fights I swap in some haste gear to add more haste and change my food buff to add an additional 40 haste. These fights are XT-002 and Ignis.
Build up Serendipity in anticipation of casting PoH for your best results
The more liberal use of GS that others spoke to also seems beneficial.
As Priests it seems we can do well in Ulduar, especially once we have seen the encounters a few times and can know what to expect and prepare for.
We were running 2 holy priest, 1 paladin, 1 shaman in the arena
A disc priest and druid in the tunnel.
On the attempt that we had the druid in the arena and me in the tunnel as holy we seemed to work okay, but up top got overwhelmed.
On that note too, how many people do you guys normally send through the hallway? We have been sending 10 which is 1 tank, 2 healers and 7 DPS.
Our setup for Thorim is 12 in the Arena (3 healers, 2 tanks, 7 dps) and 13 in the Tunnel (4 healers, 2 tanks, 7 dps). We could easily drop to 3 healers in the tunnel, but it's not worth it for the stability we gain in Phase 2. Our typical split-up is paladin/shaman+priest+druid in the Arena, and paladin+shaman+priest+shaman/druid in the Tunnel. It's really not that hard to heal; it's mostly on the dps to avoid being gibbed by WW and lightning balls.
Anyone who cannot cope with mathematics is not fully human. At best he is a tolerable subhuman who has learned to wear shoes, bathe, and not make messes in the house. - R.A. Heinlein
We do 3 healers, 1 tank, 7-8 dps tunnel, and 4 healers, 2 tanks, 7-8 dps arena. I've found shields work well at preventing melee deaths in arena as well as being mostly unaffected by the cast time debuff. In general my first priority is keeping shields up on everyone.
In fact, pretty much all of Ulduar I've been having better luck with disc over holy. Even fairly aoe heavy encounters like Mimiron. On the ones where I prefer holy like Hodir, the benefits aren't nearly as big as disc looks to have in the other encounters.
Arena is more about dps than healing. It's very helpful to have a dps shaman in the arena to purge the shields as well as interrupting heals. We use 4 healers outside, 1 druid, 2 holy priests and whatever. As soon as we got the dps part correct, stopped the healing from adds and tanked the WW adds outside of range, I'm sure we could have done it with even less healers. We tried stacking 5 healers outside at first, but it didn't help anything. It's easy to blame healers when you start getting overrun and people die, but it's all about control and tanking. We use 2 tanks, 2-3 healers and 5-6 dps in the gauntlet usually, and we usually just miss hard-mode. Since we don't want to try hardmode just yet, that doesn't matter.
Best strategy we found for Thorim is this:
1 tank (Feral-druid), 2 healers (disc-priest + resto-druid) and 7 DPS (4mages).
First group: acolytes get sheeped, guardian killed.
Second group: acolytes get sheeped, guardian killed.
Runic Colossus is pulled while acolytes are being killed to stop the annoying fires.
All adds on stairs are sheeped and the rune-giant is pulled and killed.
Then the adds on stairs are killed untill it's safe to pull Thorim for 'easy' mode. The remaining adds (if any) are picked up in the arena and killed there.
This way makes the gauntlett very easy and without risks and enables us to go for 'hard-mode' if we want without changing anything.
In the arena we have 3 tanks, 4 healers -one of those (priest) is basically mass-dispelling fulltime to remove the shields- and 8 DPS.