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Old 04/27/09, 11:19 AM   #151
Ashlina
Glass Joe
 
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Troll Priest
 
Bloodfeather (EU)
I havent done the gauntlet yet myself so I couldnt comment on the damage but I agree that 3 healers is possibly too much. The shaman was an officer so perhaps he merely wanted to oversee things.

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Old 04/27/09, 11:28 AM   #152
Norie
Glass Joe
 
Undead Priest
 
Nathrezim
One issue probably is our second rest druid has been on vacation this week..so possibly stacking the 2 holy priest and 2 resto druids in the arena and send the shaman/paladin into the gauntlet would work.

Between the hots ticking/empowered renew/COH/POM..that might work.

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Old 04/27/09, 12:50 PM   #153
Zaq
Don Flamenco
 
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Blood Elf Priest
 
Ursin
Originally Posted by Ashlina View Post
I havent done the gauntlet yet myself so I couldnt comment on the damage but I agree that 3 healers is possibly too much. The shaman was an officer so perhaps he merely wanted to oversee things.
3 is too many. Two healing is fairly easy even without anything resembling control, and with a little coordination solo healing it should also be entirely doable.

"I have nothing personally invested in my own opinions. I'm just, like, inviting you to join me on the bandwagon of my own uncertainty." -Taylor Mali

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Old 04/27/09, 1:48 PM   #154
Shylena
Glass Joe
 
Night Elf Priest
 
Burning Blade
Originally Posted by k724 View Post
What is the general rotation Holy Priests are using now in Ulduar? Sounds like were working PoH into the rotation. I used to be shadow so im very new to healing.

I thought it was just, PoM, CoH, and Flash Heal.

Someone please help? I'm not topping any priests in Ulduar and im 14/57/0
As another already said, it seems you get the best value out of using your entire inventory of spells in Ulduar. For me before Ulduar it was something of a rotation of PoM, FH and CoH, with more FHs than anything. In Ulduar the use of PoH has gone up greatly. Divine Hymn has been nothing short of awesome. Using inner focus to cast it, as in setting up a macro for that use is helpful.

I think Ulduar and the change to PoH makes haste and intelligent use of Serendipity more valuable. On a couple fights I swap in some haste gear to add more haste and change my food buff to add an additional 40 haste. These fights are XT-002 and Ignis.

Build up Serendipity in anticipation of casting PoH for your best results

The more liberal use of GS that others spoke to also seems beneficial.

As Priests it seems we can do well in Ulduar, especially once we have seen the encounters a few times and can know what to expect and prepare for.

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Old 04/27/09, 3:07 PM   #155
constantius
Soda Popinski
 
Pandaren Priest
 
Windrunner
Originally Posted by Norie View Post
We were running 2 holy priest, 1 paladin, 1 shaman in the arena

A disc priest and druid in the tunnel.

On the attempt that we had the druid in the arena and me in the tunnel as holy we seemed to work okay, but up top got overwhelmed.

On that note too, how many people do you guys normally send through the hallway? We have been sending 10 which is 1 tank, 2 healers and 7 DPS.
Our setup for Thorim is 12 in the Arena (3 healers, 2 tanks, 7 dps) and 13 in the Tunnel (4 healers, 2 tanks, 7 dps). We could easily drop to 3 healers in the tunnel, but it's not worth it for the stability we gain in Phase 2. Our typical split-up is paladin/shaman+priest+druid in the Arena, and paladin+shaman+priest+shaman/druid in the Tunnel. It's really not that hard to heal; it's mostly on the dps to avoid being gibbed by WW and lightning balls.

Anyone who cannot cope with mathematics is not fully human. At best he is a tolerable subhuman who has learned to wear shoes, bathe, and not make messes in the house. - R.A. Heinlein

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Old 04/27/09, 3:23 PM   #156
Falim
Von Kaiser
 
Dwarf Priest
 
Shattered Hand
We do 3 healers, 1 tank, 7-8 dps tunnel, and 4 healers, 2 tanks, 7-8 dps arena. I've found shields work well at preventing melee deaths in arena as well as being mostly unaffected by the cast time debuff. In general my first priority is keeping shields up on everyone.

In fact, pretty much all of Ulduar I've been having better luck with disc over holy. Even fairly aoe heavy encounters like Mimiron. On the ones where I prefer holy like Hodir, the benefits aren't nearly as big as disc looks to have in the other encounters.

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Old 04/27/09, 4:56 PM   #157
Liths
Piston Honda
 
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Human Priest
 
Emerald Dream (EU)
We go with 2 healers, 1 tank and 6 dps in the tunnel. Works out well, we cut some corners so we're still able to complete it with just a few seconds from activating hard mode.

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Old 04/27/09, 5:53 PM   #158
 Sjonkel
Don Flamenco
 
Human Priest
 
Doomhammer (EU)
Arena is more about dps than healing. It's very helpful to have a dps shaman in the arena to purge the shields as well as interrupting heals. We use 4 healers outside, 1 druid, 2 holy priests and whatever. As soon as we got the dps part correct, stopped the healing from adds and tanked the WW adds outside of range, I'm sure we could have done it with even less healers. We tried stacking 5 healers outside at first, but it didn't help anything. It's easy to blame healers when you start getting overrun and people die, but it's all about control and tanking. We use 2 tanks, 2-3 healers and 5-6 dps in the gauntlet usually, and we usually just miss hard-mode. Since we don't want to try hardmode just yet, that doesn't matter.

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Old 04/27/09, 10:58 PM   #159
Tuco
Piston Honda
 
Murloc Priest
 
Mal'Ganis
Originally Posted by Cm1 View Post
XT: I went Holy for this solely for Lightwell.

Here's my WWS stats from our Hodir kill. WWS for Holy Priest on Hodir.
I was surprised when you placed such importance on lightwell and was very curious as to how much healing it did over your entire run.

If the WWS is correct it did 15,000 healing. To you. Just to be sure I checked all the melee's healing and they didn't record any healing done using lightwell. Maybe WWS is broken in this regard.

Either way, with exception to general I don't want our DPS distracted by lightwell. Maybe if the healing didn't die after taking damage it'd be better.

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Old 04/28/09, 12:06 AM   #160
Svena
Glass Joe
 
Night Elf Priest
 
Nathrezim
Interesting use of binding heal Cm

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Old 04/28/09, 2:11 AM   #161
gsman20
Glass Joe
 
Draenei Priest
 
Der Mithrilorden (EU)
Originally Posted by Tuco View Post
I was surprised when you placed such importance on lightwell and was very curious as to how much healing it did over your entire run.

If the WWS is correct it did 15,000 healing. To you. Just to be sure I checked all the melee's healing and they didn't record any healing done using lightwell. Maybe WWS is broken in this regard.

Either way, with exception to general I don't want our DPS distracted by lightwell. Maybe if the healing didn't die after taking damage it'd be better.
The HoT cancels itself when you take a hit for more than 30% of your HP (since 2.4 or so...?), not when taking damage anymore.
'Usual' Raid damage is low enough not to break it, I guess.

Lightwell

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Old 04/28/09, 3:26 AM   #162
KamPa
Don Flamenco
 
Night Elf Priest
 
Bronzebeard (EU)
It doesn't get killed by Frozen Blows? I thought random AOEs used to blow it up.

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Old 04/28/09, 4:26 AM   #163
Closenocigar
Glass Joe
 
Human Priest
 
Steamwheedle Cartel (EU)
Best strategy we found for Thorim is this:
1 tank (Feral-druid), 2 healers (disc-priest + resto-druid) and 7 DPS (4mages).
First group: acolytes get sheeped, guardian killed.
Second group: acolytes get sheeped, guardian killed.
Runic Colossus is pulled while acolytes are being killed to stop the annoying fires.

All adds on stairs are sheeped and the rune-giant is pulled and killed.
Then the adds on stairs are killed untill it's safe to pull Thorim for 'easy' mode. The remaining adds (if any) are picked up in the arena and killed there.

This way makes the gauntlett very easy and without risks and enables us to go for 'hard-mode' if we want without changing anything.

In the arena we have 3 tanks, 4 healers -one of those (priest) is basically mass-dispelling fulltime to remove the shields- and 8 DPS.

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Old 04/28/09, 5:39 AM   #164
shanii
Glass Joe
 
Draenei Priest
 
Proudmoore (EU)
We had 2 tanks (one holy pala switched to prot), two healers and 6 dps (casters) in the gauntlet and 2 tanks with 4 healers and 9 dps (melees + 1 hunter + 1 warlock) in the arena.

Gauntlet Group: Killed the first two trash packs and the first boss, the prot pala then took all th next trash packs and spawning adds while we run to the second boss and killed him.

Arena Group: The two ranged (hunter+ warlock) focused on the Champions while the rest focused on the healers.

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Old 04/28/09, 7:30 AM   #165
Svena
Glass Joe
 
Night Elf Priest
 
Nathrezim
2 healers and 4 in the arena is all that is required. Ensuring in the gauntlet you have one tank healer & one good at ranged.

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