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Old 04/29/09, 9:46 AM   #181
Sebalot
Piston Honda
 
Blood Elf Priest
 
Twisting Nether (EU)
Originally Posted by Kagemane View Post
Dont understimate Flash Heal. Remember that Surge of Light bring a 0 cost Flash Heal very often.
In a heavy AoE situation, it is better to have 3 stacks of Serendipity. Then when the AoE happens, you start with a Prayer of Healing, then use the free Flash Heal (unless you are unlucky), then use Circle of Healing, then use again a free Flash Heal, and suddenly you have already 2/3 stacks of Serendipity just in case you need more AoE heal.

While I agree that there is better HPS without using Flash Heal at all, you sacrifice a lot of mana by not using it. And in those fights there is no such hurry to heal the raid usually, and IMHO it is more important to save mana for a latter AoE phase.
I am not that infatuated with Serendipity. When it was bugged and you could throw out two quick PoH it was pretty good but now much less so. The fact that you have no real way to gain haste during aoe attacks (except by starting to spam flash heals which is clearly a subpoptimal way to deal with AoE damage and if you have time to do that you probably don't need Serendepity stacks anyway) make it much weaker than a 3 pointer should be. The first PoH can pretty much always be predicted and the haste effect is somewhat redundant. It's when we may be low on healers and I need to use a second, third and forth PoH that I could really use the haste and then I get none.

I switched to 2/3 serendipity and 3/3 test of faith (which works great in combination with the first T8 set bonus) in my holy build and don't feel I am at a disadvantage coming into an aoe situation.

Last edited by Sebalot : 04/29/09 at 10:26 AM.

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Old 04/29/09, 11:54 AM   #182
Aozora
Glass Joe
 
Night Elf Priest
 
The Maelstrom (EU)
Hello,

After have read some on forum and noticed the fight, I've seen that the Body and Soul talent could be usefull in PVE to help DPS to avoid the "fire"

I'm hesitating between those 2 spec with full empowered heal and with test of faith

I've seen a little decrease with my hps since i changed from empowered renew spec 14/57/0. but it's definitively worst it, atleast on some fight.
I still wonder if it's better to pick up Test of Faith, or more Empowered Heal. I'm raid healing as holy, seemed to me that Test of Faith was a must have as raid healer in another hand, I'm using quiet a lot of Flash Heal to stack Seremdipity...
I also noticed that the body and Soul spec was not very good in a 10 man raid. This talent is less needed as the "fire" is easier to avoid on 10 man.

I'm not very good with calculation, I generaly "feel" my healing more than calculate it, that's why i'm asking your advice to you , poeple of theorycrafting
Hope my post is not misplaced.

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Old 04/29/09, 2:34 PM   #183
TheMutt
Glass Joe
 
Draenei Warrior
 
Alleria
I had a coupel of questions on some fights our guild has been having issues with. Mainly kolo and council.

I duel spec Holy / Disc however I prefer to remain Holy.

Healing makeup for our 25 mans: 2 Palies, 2 Druids, 2 priests

The amount of random deaths have slowed our attempts and we have killed kolo is seems more of a luck factor when I am healing holy. On council I have been raiding Disc and I am wondering if loosing the raid heals on kolo for disc would be wiser as bubbling seems to be such a lifesaver its hard to pass up.

From what people have experienced do you think its better to have 2 HPs on kolo or should I be runnign disc?

As holy I tend to run 2nd in effective on the fight behind one of our palies, mainly due to judgement of light on the boss and the amount of effective healing that ads on the fight.

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Old 04/29/09, 3:51 PM   #184
Xaphania
Von Kaiser
 
Dwarf Priest
 
Azjol-Nerub
Originally Posted by TheMutt View Post
I had a coupel of questions on some fights our guild has been having issues with. Mainly kolo and council.

I duel spec Holy / Disc however I prefer to remain Holy.

Healing makeup for our 25 mans: 2 Palies, 2 Druids, 2 priests

The amount of random deaths have slowed our attempts and we have killed kolo is seems more of a luck factor when I am healing holy. On council I have been raiding Disc and I am wondering if loosing the raid heals on kolo for disc would be wiser as bubbling seems to be such a lifesaver its hard to pass up.

From what people have experienced do you think its better to have 2 HPs on kolo or should I be runnign disc?

As holy I tend to run 2nd in effective on the fight behind one of our palies, mainly due to judgement of light on the boss and the amount of effective healing that ads on the fight.
Disc is indeed great for saving lives, but I would hesitate about going disc for an AoE-heavy fight when you already have 2 paladins. I am also dual spec'd disc/holy, and which spec I am on any given fight is dependent on how many holy priests and paladins we already have. If there's 1 paladin, I'll stay disc for almost every fight. If there's 2, I'll switch to holy for fights with major raid healing.

The thing about Kologarn is, the raid damage apart from Shockwave/Oblivion is all preventable, so there shouldn't really be many people sitting at lower health than the rest of the raid. I would guess that your DPSers are getting hit by eye beams, and/or the rubble AoE, in which case it's not the healers' fault.

Anyway, however awesome disc might be at saving lives, I would expect that with only 2 druids and a holy priest to heal the raid, it would take too long to top people off after the raid-wide AoEs, and you'd just be creating more problems for yourself. This is just based on my experience though, YMMV.

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Old 04/29/09, 7:06 PM   #185
Elimbras
Don Flamenco
 
Dwarf Priest
 
Eitrigg (EU)
Kologarn is a fight (at least in 10, haven't tried it on 25 yet) where I can see interest in both specs.
Disc is king on the MT (heavy "rare" hits), stabilizing it, and for the guy crushed in the right hand (when it happens).
It's especially good at coming and helping in both case just when needed, especially if one of the MT healers is distracted (eye beam or in the hand). And it can use POH to help when needed with raid healing after big aoes. It's not as good as holy, but still useful.

Holy is king for aoes, and B&S can help with eye beam. But it's not as reactive as Disc, and if you have enough aoe healing and suffer random death, then going disc is also a valid option for me.

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Old 04/29/09, 7:24 PM   #186
Cm1
Glass Joe
 
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Orc Shaman
 
Zenedar (EU)
Originally Posted by Tuco View Post
I was surprised when you placed such importance on lightwell and was very curious as to how much healing it did over your entire run.

If the WWS is correct it did 15,000 healing. To you. Just to be sure I checked all the melee's healing and they didn't record any healing done using lightwell. Maybe WWS is broken in this regard.

Either way, with exception to general I don't want our DPS distracted by lightwell. Maybe if the healing didn't die after taking damage it'd be better.
Lightwell is situational, but for 1 talent point I think it's worth it. It does, however, require the raid to know that they can use it (usually when they're not dps'ing - i.e. moving). The best example is really on Kologarn's eye beams - drop LW at the entrance and when people move back then across they click the LW. With a little 'learning' from the raid, it works wonders. Ignis, Hodir, etc have meant people using all the charges which alleviates some raid healing. It is a learning curve tho - and it's nice to hear the call on vent that the Lightwell is used up so that I can drop a new one when the CD is over - that's when I know it's a well spent talent point.

The Hodir kill which I posted the WWS stats for is an interesting one for the Binding Heal spam on Frozen Blows. We didn't have the groups set up properly so people were spread too far to use PoH effectively, so the Binding Heal was working well while CoH was on CD. Since then we've rolled over Hodir by using groups better and PoH, PoM and CoH are godly. When things get dire (i.e. a healer or two are frozen), popping Divine Hymn is a raid saver.

On a side note tho, i'm miffed at the "balancing" which has taken place on 3.1.1a. Ignis, XT, Kologarn, Iron Council, Auriaya....all nerfed to a level which makes them little or no challenge anymore. You're in more danger on the trash before Ignis than Ignis himself now, which is a real shame.

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Old 04/29/09, 7:37 PM   #187
Cm1
Glass Joe
 
Cm1's Avatar
 
Orc Shaman
 
Zenedar (EU)
Originally Posted by Elimbras View Post
Kologarn is a fight (at least in 10, haven't tried it on 25 yet) where I can see interest in both specs.
Disc is king on the MT (heavy "rare" hits), stabilizing it, and for the guy crushed in the right hand (when it happens).
It's especially good at coming and helping in both case just when needed, especially if one of the MT healers is distracted (eye beam or in the hand). And it can use POH to help when needed with raid healing after big aoes. It's not as good as holy, but still useful.

Holy is king for aoes, and B&S can help with eye beam. But it's not as reactive as Disc, and if you have enough aoe healing and suffer random death, then going disc is also a valid option for me.
On 10 man I heal Kologarn as Disc - single target rocks. On 25 man Kologarn grips three members, and (pre-nerf) Disc wasn't working well enough for me to heal them through. Going Holy I will PoM, CoH, SoL Flash (usually) which keeps all three up enough for a shammy or other aoe healer to keep them topped before the shockwave.

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Old 04/29/09, 8:34 PM   #188
Forgivén
Glass Joe
 
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Night Elf Priest
 
Frostmane (EU)
Renew

Hey all

My question is about renew thing.. as all we know we have to spend nearly 6 talent points on renew + glyph (optional) do you think its worth that? im asking because Talent Calculator - World of Warcraft in my talents i have to give up Test of faith cause of full Renew.. what do u suggest? focus on renew? or get rid of it once for all

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Old 04/30/09, 12:37 AM   #189
chase
Piston Honda
 
Dwarf Priest
 
Malygos
Originally Posted by Forgivén View Post
Hey all

My question is about renew thing.. as all we know we have to spend nearly 6 talent points on renew + glyph (optional) do you think its worth that? im asking because Talent Calculator - World of Warcraft in my talents i have to give up Test of faith cause of full Renew.. what do u suggest? focus on renew? or get rid of it once for all
Parse some of your fights and figure out how much renew is healing for. Think about situations where renew is your best option. Do those out way the benefit of gaining ToF and other things you pick up?

For myself, I decided that it was not worth it. I do however have one point in empowered renew for the chance to proc holy conc. when I do renew.

It is a matter of play style more than a strict go/no-go talent(s).


My question is how are people handling the frozen blows (http://www.wowhead.com/?spel=64544) on the raid for the 10 man version of Hodir?

We had a Paladin, Holy Priest & Druid doing the healing with the paladin mainly focused on the tank and the druid and I looking after everything else. It just seemed like we couldn't spread out the healing enough and we would lose a few people. We are looking at crafting a few pieces of frost resist gear to help, but this seems unneeded for most groups. Any suggestions would be welcome.

Last edited by chase : 04/30/09 at 12:47 AM.

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Old 04/30/09, 3:25 AM   #190
Kashir
Piston Honda
 
Draenei Priest
 
Frostmourne
Originally Posted by chase View Post
My question is how are people handling the frozen blows (http://www.wowhead.com/?spel=64544) on the raid for the 10 man version of Hodir?

We had a Paladin, Holy Priest & Druid doing the healing with the paladin mainly focused on the tank and the druid and I looking after everything else. It just seemed like we couldn't spread out the healing enough and we would lose a few people. We are looking at crafting a few pieces of frost resist gear to help, but this seems unneeded for most groups. Any suggestions would be welcome.
We had no troubles healing Frozen Blows with the usual PoH, CoH, PoM, FH with just Frost Protection Aura (Resto Shammy was throwing LHW and CH around, Holy Pally spamming the tank). Are you trying to stay in fires or moonbeams? Either will help hugely during Frozen Blows.

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Old 04/30/09, 4:12 AM   #191
Hegen
In gear/DCT lock pin
 
Human Priest
 
Alleria (EU)
Originally Posted by chase View Post
My question is how are people handling the frozen blows (http://www.wowhead.com/?spel=64544) on the raid for the 10 man version of Hodir?

We had a Paladin, Holy Priest & Druid doing the healing with the paladin mainly focused on the tank and the druid and I looking after everything else. It just seemed like we couldn't spread out the healing enough and we would lose a few people. We are looking at crafting a few pieces of frost resist gear to help, but this seems unneeded for most groups. Any suggestions would be welcome.
3 pieces of the epic frost resist gear for the tank was a good choice for us. A tank with enough hp could probably do without, however, then you definitely need a dedicated healer for the MT. Frost resist gear for the rest of the raid seems counterproductive to me - you gimp your DPS and healers a lot for a few short phases.

We did Hodir.10 in the fifth try, running with 3 healers in that try. Disc priest, holy priest, druid - though it turned out the druid healed in his moonkin equipment. We are a pretty casual raid with 2 evenings only, and half the raid is in 10-man only stuff. Here's our WWS: Wow Web Stats . Just look at try 5 (the kill), in the 4 tries before only the 2 priests healed.

In my (short) experience, the key to handling frozen blows is that you stay on top of your healing all of the time, so you are fully prepared when frozen blows hits.

Some hints:
- All players need to minimize damage taken during frozen blow - this is key: you cannot really handle emergencies.
- During frozen blows - if fires are active, healers take priority.
- Self-PoM on cooldown
- Priests use Divine Hymn
- Priests use PoH when standing and CoH/PoM/Renew when moving.
- Use B&S when you need to move.
- Alternate between healer and tank cooldowns during frozen blows so the MT healer can safely help out on raid healing.
- be verbal in TS/vent to coordinate - announce when you need to move during blows so the others are prepared.

Now, this worked for us, but it's perhaps not the best way. With more insight into the fight, I'm pretty sure this is doable with 2 healers - it just looks a bit overwhelming at first. Any advice on my healing there also very appreciated.

Originally Posted by Jeremy Clarkson
The simple fact is this. We are told to concentrate more. But we can only do that if we are allowed to go considerably faster.

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Old 04/30/09, 5:08 AM   #192
Salyna
Glass Joe
 
Tauren Druid
 
Sargeras
For 10 man Hodir and handling the Frozen Blows you should use either Frost Resist Gear or Cooldowns. Last week I healed the fight as Disc and I thought Disc was wonderful for it. Between my 2.6 minute PS and the Warrior Tanks OP short CDs(glyphed and talented for progression) we had a CD for every frozen blows between the two of us. This week, I went as Holy where I used my 1 minute CD Guardian Spirit in the same fashion on him, but the healing seemed to be a bit harder. I kept trying to keep an eye on the tank since I kept seeing him take dips, and the AoE healing was tough to heal through as it was. Overall lesson though, CDs for Frozen Blows on the tanks, lots of healing output, win.

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Old 04/30/09, 11:17 AM   #193
Sleypy
Glass Joe
 
Human Priest
 
Bonechewer
Disclaimer: I've recently been promoted to healing leader for my guild and while I don't know everything about each of the healing class I'm trying to do the best that I can.

healers: 1 holy priest 1 disc priest 2 holy pally 2 resto druids
my role: disc tank healer
Problem: Healing MT and OT
Wow Web Stats).

Kologarn is causing us a lot of problems. I don't know if the issue is the number of healers or how I have them assigned. I have a dedicated healer for the Kologarn tank. I'm assisting with Kologarn and healing the OT. The other healers are healing their group right after shockwave and general raid healing the rest of the time. The randomness of the stone grip seems to be our biggest issue. If two healers get grabbed at the same time it seems to become a unrecoverable situation. On our last attempted we tried bring in another healer (another pally), but as soon as 2 healers get grabbed we would fall behind and either lose people to the stone grip or other raid members taking damage while the stone grip is being healed.

Last edited by Sleypy : 04/30/09 at 1:02 PM. Reason: More Detailed.

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Old 04/30/09, 11:44 AM   #194
Zaq
Don Flamenco
 
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Blood Elf Priest
 
Ursin
Kolgaran doesn't hit all that hard except when he stacks those debuffs on the MT. Then it's brutal. If you've accounted for that, a Pally/Disc combo, with a druid helping occasionally is enough to heal pretty much everything we've done so far.

If the grips are giving you problems just from a #'s perspective you should try having your hybrids (moonkin/shams/rets) help heal the grips or something similar. I've usually been able to toss a PoM and some shields at the gripped people while tank healing, but certainly not always. We have found that running seven healers gives us significantly more room for error on most fights, and you could always have someone dualspec for Kolg.

Last edited by Zaq : 04/30/09 at 11:50 AM.

"I have nothing personally invested in my own opinions. I'm just, like, inviting you to join me on the bandwagon of my own uncertainty." -Taylor Mali

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Old 04/30/09, 12:27 PM   #195
constantius
Soda Popinski
 
Pandaren Priest
 
Windrunner
I would definitely suggest 7 healers for Kologarn: he's not that hard, but having multiple healers gripped can lead to bad situations very quickly. You should have 2 dedicated tank healers; there's almost no point in having a designated "OT Healer" -- the OT takes almost no damage while not actually tanking. We run 2 paladins on the MT(s), with a druid assisting with rolling Rejuvs and the occasional top-up Nourish. Our two resto shamans cover grip, and secondary heal on the raid, and 1 holy priest is dedicated to the raid. I mostly play Body & Soul bitch, and try to speed up people running from lasers, with secondary emphasis on healing up the raid after shouts. The druid is dedicated to healing the rubble tank, with occasional raid heals if the rubble is dead.

Total healers: 1 druids, 2 priests, 2 shamans, 2 paladins.

Occasionally we run 2 druids, 1 shaman: in that case, the shaman is dedicated grip healer, and the two priests help with CoH and PoM.

Anyone who cannot cope with mathematics is not fully human. At best he is a tolerable subhuman who has learned to wear shoes, bathe, and not make messes in the house. - R.A. Heinlein

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