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05/22/09, 9:32 AM
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#301
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Piston Honda
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Yeah, the range on Heat Wave is 50,000 yards, so there is no advantage to standing further away. The animation when it is cast is pretty misleading.
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05/22/09, 1:51 PM
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#302
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Von Kaiser
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My guild just had our first few attempts on Thorim-10 last night, and I had a question regarding managing the aggro from the arena adds. I went holy for the fight since we had no resto druid for the arena, and honestly found the healing to be fairly easy. We split up 6 arena/4 gauntlet and had DK tank in the arena, with everyone grouped up around the central circle.
I didn't find whirlwinds or the hammer to be much of a problem, as CoH, PoM and renews handled all the damage easily as long as our melee was paying attention. What I was having trouble with was a tendency for the mobs who just jumped down to always aggro on me. It happened so frequently that I often found myself with my fade still on cooldown. I even tried intentionally avoiding renews so no ticks would give me aggro and refrained from healing until I was sure the tank had the adds, but sometimes they'd still come for me. On our last attempt, I didn't even cast a heal but every single spawned add came, hit me at once and insta-gibbed me.
Is there anything I can really do about this to avoid getting that initial aggro, or is it solely on the tank's shoulders to make sure he's picking up adds faster? I'm trying to stay in the center of the circle so as not to risk a proximity pull, though sometimes I do need to reposition to stay away from a whirlwind.
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05/22/09, 2:16 PM
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#303
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Glass Joe
Night Elf Druid
Fizzcrank
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Hello! My concerns are for Mimiron 25-man.
From what 10-man has taught me, Mimiron is more of an out-last fight. With that being said, I was considering taking 8 healers.
We did a couple of attempts on him last night for the first time. We consistantly got to phase 2 without any deaths, but there seemed to be so much dmg and not enough heals (we ran with 6 healers).
Healing set up I'm looking at bringing: 3 resto druids (2 if you guys say that 8 would be overkill), 1 resto sham, 2 holy priests, and 2 holy pallys.
Is the best way to assign heals, to assign quarters of the room for ranged in p2 and p4?
In p3, did you have three groups? Tank group 1, tank group 2, and then a third group with the ranged on the head? Or did you clump in one big corner?
In p4, did healers have to heal the tank if he got red-rocketed, or is there an easy way to have your tank see the red circle while tanking that monstrous thing?
Thank you for the help ^_^!
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05/22/09, 2:58 PM
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#304
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Glass Joe
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I find that on Thorim aggro is an issue for everyone in the arena. As a shadow priest I also had to fade constantly but I don't think it's anything you can remedy by positioning. If you see mobs dropping down in your area, it is very likely they will aggro on the closest thing so the best thing you can do is try to run for your tank so he can pick them up.
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05/22/09, 3:30 PM
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#305
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Soda Popinski
Pandaren Priest
Windrunner
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Originally Posted by Pownstaronfizz
Healing set up I'm looking at bringing: 3 resto druids (2 if you guys say that 8 would be overkill), 1 resto sham, 2 holy priests, and 2 holy pallys.
Is the best way to assign heals, to assign quarters of the room for ranged in p2 and p4?
In p3, did you have three groups? Tank group 1, tank group 2, and then a third group with the ranged on the head? Or did you clump in one big corner?
In p4, did healers have to heal the tank if he got red-rocketed, or is there an easy way to have your tank see the red circle while tanking that monstrous thing?
Thank you for the help ^_^!
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1) In Phase 2, you really want to be spread in a line. Whether that means using the inner circle (just beyond where bombs land) for the entire ranged part of the raid, or the middle circle, it doesn't really matter. Spread your AoE healers out, make sure no healer is standing next to another healer (so no more than 1 healer gets Rapid Bursted at the same time), and spam your nuts off. Bloodlust can be used in this phase if you're really struggling.
2) In Phase 3, you can just clump. There's not much reason to spread, honestly. Keep your Aerial Command Unit tank just to one side, and your melee and tank can spin out slightly to deal with stuff. If your hunters are kiting Assault Bots, then assign a priest to each one to keep them dispelled and shielded.
3) If your tank eats a rocket, he's dead. It's 2 million damage. If your tank can't avoid rockets, replace your tank. Alternatively, use Baby Spice (from the cooking daily) on the bottom segment of Mimiron, and the ground will be more visible.
Originally Posted by Aeshun
I find that on Thorim aggro is an issue for everyone in the arena. As a shadow priest I also had to fade constantly but I don't think it's anything you can remedy by positioning. If you see mobs dropping down in your area, it is very likely they will aggro on the closest thing so the best thing you can do is try to run for your tank so he can pick them up.
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Mobs spawn more to the south side of the room than the north (right as you come in = south). We put everyone in the north, and we all try to stay within 10' of the Death and Decay for our sole DK tank in the arena. If you get aggro, you step forward into the D&D and wait for someone to pull it off you. If it's a big mob, pray.
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Anyone who cannot cope with mathematics is not fully human. At best he is a tolerable subhuman who has learned to wear shoes, bathe, and not make messes in the house. - R.A. Heinlein
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05/22/09, 7:47 PM
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#306
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Piston Honda
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Originally Posted by constantius
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If you get aggro, you step forward into the D&D and wait for someone to pull it off you. If it's a big mob, pray.
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We usually have a Holy Paladin put up RF and stand (relatively) near the tank. It makes the praying portion a little easier as a pally can usually take a hit and you know who is likely to be taking hits when things go pear shaped. You will still have to use fade, but it is overall less scary.
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05/24/09, 12:38 AM
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#307
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Glass Joe
Blood Elf Priest
Kazzak (EU)
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Originally Posted by Pownstaronfizz
In p4, did healers have to heal the tank if he got red-rocketed, or is there an easy way to have your tank see the red circle while tanking that monstrous thing?
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If you turn off projected textures for mimiron, you wont see the death and decay, but youll be able to see the rocket.
Using baby spice actually makes it harder for the tank to run around him when he's doing his spinning up thing, because he'll try to follow. And your melee will hate you too :P
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05/24/09, 7:01 AM
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#308
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In gear/DCT lock pin
Human Priest
Alleria (EU)
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Originally Posted by Pownstaronfizz
In p4, did healers have to heal the tank if he got red-rocketed, or is there an easy way to have your tank see the red circle while tanking that monstrous thing?
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Regarding the red rockets: tanking isn't easy in P4. Give your tank the time to learn that, even if that means you have to go through perfect phases 1-3 several times.
It's not only the rockets that are hard for the tank to see, a similar problem is reacting properly to spinning up. From the tank's POV, it's far harder to see the direction than in P2. Worse, the Leviathan body will follow the tank (including turning while spinning up), so the tank needs to move carefully.
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Originally Posted by Jeremy Clarkson
The simple fact is this. We are told to concentrate more. But we can only do that if we are allowed to go considerably faster.
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05/24/09, 3:54 PM
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#309
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Glass Joe
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We are going to be trying Freya on hard mode 10 this week, I believe, with all the guardians up. Our holy priest is normally very good with the raid healing, though I am considering asking her to go disc because of the mitigation it offers that is pretty much free from Ground Tremor, since PW:S is instant-cast.
I'm feeling slightly unsure, though, just due to all of the aoe damage that goes on during the fight. We'll also have a resto druid rolling hots and a holy pally in the raid as well. What do you guys run in your Freya hard mode on 10?
(And on a side note; do you run 2 healers or 3 for Assembly of Iron? We're going to definitely try to get that Algalon encounter unlocked in the near future.)
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05/24/09, 3:57 PM
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#310
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Piston Honda
Night Elf Priest
Trollbane (EU)
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We've done Assembly of Iron with Ironbreaker last as Disc/Holy Paladin last 2 weeks in 10 man. <3 Prayer of Mending.
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05/24/09, 3:59 PM
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#311
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Glass Joe
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Steelbreaker, you mean?
We've attempted it once in 10-man with three healers and two tanks, managed to get him down to 50% before he self-healed and it all went to pot. I think I'm going to suggest having only two healers, perhaps have our second tank be DPS spec in tanking gear (death knight), and not to kill that second guy until there's a rune for us to Heroism in.
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05/24/09, 4:03 PM
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#312
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Piston Honda
Night Elf Priest
Trollbane (EU)
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Yeah, Steelbreaker. We kill Runeshaper first, and just ignore the small guy I dont remember the name of that zaps you with lightning.
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05/24/09, 5:31 PM
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#313
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Piston Honda
Undead Priest
Drak'thul (EU)
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Originally Posted by Aeshun
We are going to be trying Freya on hard mode 10 this week, I believe, with all the guardians up. Our holy priest is normally very good with the raid healing, though I am considering asking her to go disc because of the mitigation it offers that is pretty much free from Ground Tremor, since PW:S is instant-cast.
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I can definitely see the benefits of a disc priest on that fight but if your priest prefers to stay holy there is no point in forcing him to spec disc, it's not a big deal really. While the damage might seem scary at first, once you get a bit of practice and learn to properly manage each add wave you'll see alot of the damage is avoidable and the fight is very controllable. For the record, we used 2 healers on our kill and it went very smoothly. Log if you are interested.
As for Steelbreaker last, it is easily doable with 2 healers. It really doesn't even feel like a hardmode on 10man 
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05/24/09, 6:12 PM
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#314
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Glass Joe
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Well, she is actually very comfortable with going either spec so I don't think it will be a problem. We'll definitely experiment this week, though.
Thanks for the tip on the two healers though, I will definitely pitch that idea. On your log, is there any reason why the shaman threw out some heals?
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05/24/09, 7:55 PM
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#315
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Don Flamenco
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Originally Posted by Aeshun
I find that on Thorim aggro is an issue for everyone in the arena. As a shadow priest I also had to fade constantly but I don't think it's anything you can remedy by positioning. If you see mobs dropping down in your area, it is very likely they will aggro on the closest thing so the best thing you can do is try to run for your tank so he can pick them up.
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In my experience the adds will ignore aggro and run underneath the stage. Once they get there, they aggro on whoever is closest and then behave as normal. I stand on the inner circle as far from thorim as possible and have never had aggro issues.
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