When we killed heroic anub we had only me and a resto shammy, i went holy and put a guardian spirit on the tank about 5 seconds into phase 3 and a renew pom and from then on just spamed 2 flashes > poh > CoH while the resto shammy chained off the tank and i think he died 2 or 3 seconds after the guardian spirit droped off the tank.
i found holy a hell of alot easier to outheal the massive raid damage in 10 man heroic version
Well yes, if you're providing the bulk of the raw healing holy is absolutely better. Disc plays support really really well though. You can pws everyone, and then penance either the tank or someone with penetrating cold. You won't keep the whole raid alive alone, but the additional stability you can provide allows for the other healer(s) to dominate the remainder.
Last edited by Zaq : 09/08/09 at 12:57 PM.
Reason: English is hard.
"I have nothing personally invested in my own opinions. I'm just, like, inviting you to join me on the bandwagon of my own uncertainty." -Taylor Mali
Did anyone notice whether the "HP" leeched from the shield absorb also healed him? I'm
Yes, absorbtions DO heal the boss. But that still does leave disc priest's in a much better position to 'heal' the raid, as their healing (bubbles) wouldn't increase current hp value, and thus not increase the amount of healing per second drained.
Resist's reduce the healing done to boss, and immunities (Bubble sac pallies maybe, depending on how that mechanic works, if it 'absorbs' 30% on each target, and then does an immunity damage to the bubble, then it probably would still heal boss), but not absorbs
My question concerns healing Lord Jaraxxus on heroic mode in 25man:
Our healers are getting silenced by something but we can't figure out what it is. This is *not* the silence caused by Mistress' Kiss (Next spell with a cast time interrupts that school for 8 sec and causes 8288 to 8712 Shadow damage); the victims don't appear to have the debuff and multiple people are getting it. What is causing this? Is it when the Mistress does her pain spike?
Edit: I should clarify; not silence, but spell lockout.
the victims don't appear to have the debuff and multiple people are getting it. What is causing this? Is it when the Mistress does her pain spike?
I experienced this on 10 man heroic as well and am equally sure it wasn't the Mistress' Kiss. I am not 100% sure (we only had 4 tries or so until he went down), but I believe it was always when landing after the pain spike. It may depend on whether the person was running a cast the moment he/she got pain spiked.
Originally Posted by Jeremy Clarkson
The simple fact is this. We are told to concentrate more. But we can only do that if we are allowed to go considerably faster.
According to this post (Normal and Heroic Unique Items Stack) you can use two Solaces. Pretty OP in a totally broken way imo. SP and mana regen would be off the charts with two!
I very much doubt that doubling up on trinkets like that is intended. That sort of thing will likely get hotfixed.
Originally Posted by Hegen
I experienced this on 10 man heroic as well and am equally sure it wasn't the Mistress' Kiss. I am not 100% sure (we only had 4 tries or so until he went down), but I believe it was always when landing after the pain spike. It may depend on whether the person was running a cast the moment he/she got pain spiked.
We noticed in our 10 man that If you are in the middle of a cast when Mistress's Kiss hits, it locks you out without you realizing what happened. It's pretty dumb and we wiped a couple times b/c 2 to 3 of our healers would have this happen to us at the same time. The RNG associated with the heroic version of this fight is honestly very silly.
We noticed in our 10 man that If you are in the middle of a cast when Mistress's Kiss hits, it locks you out without you realizing what happened. It's pretty dumb and we wiped a couple times b/c 2 to 3 of our healers would have this happen to us at the same time. The RNG associated with the heroic version of this fight is honestly very silly.
Well, after some time we figured out a simple solution:
When DBM tells me I've been targeted with Mistress' Kiss, I cast Mind Blast. The kiss locks me out of my shadow school and I'm free to continue healing. That seems to be the best way around this.
Mistress' Kiss doesn't affect instant casts either. Both useful and also a pain; like CoH, PWS, Renew, etc won't be affected, but it also means you can't use SWP or SWD to remove it. On the other-hand, Holy Paladins can use Holy Shock and cast Sacred Shield.
Originally Posted by arison
Everyone should start from the same place and rise based on their abilities, desires, and schedule. No one plays MMOs to *be* powerful, they play MMOs to *become* powerful. It's the journey, stupid. The rarer loot is, the more cherished it is when you get it, but only so long as there is a reasonable expectation to get it. The rarer loot is, the better it feels when you kill a boss or when $AWESOME_TRINKET drops.
I very much doubt that doubling up on trinkets like that is intended. That sort of thing will likely get hotfixed.
I don't think so, with the instance being on PTR for 2 months and live for 5 or 6 weeks now, if it was not intended they would surely state so and fixed it by now.
I will be pleasantly surprised if they leave the healing trinkets as-is. It just seems pretty broken that if you have both and cast a spell every 10 seconds you get an additional 318 spellpower and 272 mp5 forever. Consider that my current spellpower is ~2800 and unbuffed mana regen (I5SR) is 326.
On the other hand, aren't the idols/totems/sigils really broken too? I seem to remember they have a very high uptime, so maybe all this stuff is broken for a reason.
I will be pleasantly surprised if they leave the healing trinkets as-is. It just seems pretty broken that if you have both and cast a spell every 10 seconds you get an additional 318 spellpower and 272 mp5 forever. Consider that my current spellpower is ~2800 and unbuffed mana regen (I5SR) is 326.
On the other hand, aren't the idols/totems/sigils really broken too? I seem to remember they have a very high uptime, so maybe all this stuff is broken for a reason.
The 232 Onyxia trinkets give a combined 222 spellpower, a proc that heals for ~2500 average (guessing 45s icd), 85 mp5 and 510 hp5 (lol). But that's the 232 version. I imagine the 245 version will be better (believe the heal proc is 2700 average) and if there was a 258 version it would be amazing as well.
Also, you can't assume the trinket is 144 mp5 indefinitely, there is ramp-up time, and casting a spell when you don't need too also costs mana.
Originally Posted by arison
Everyone should start from the same place and rise based on their abilities, desires, and schedule. No one plays MMOs to *be* powerful, they play MMOs to *become* powerful. It's the journey, stupid. The rarer loot is, the more cherished it is when you get it, but only so long as there is a reasonable expectation to get it. The rarer loot is, the better it feels when you kill a boss or when $AWESOME_TRINKET drops.
Now the question is... it is worth it ? Some mates of my guild keep saying that i CANT do that, because i HAVE to heal, i cant just spam shields, etc...
I though that this peculiar fight its a AoE periodic intensive damage, the shields going to be all used by 100%, the damage absorved its huge, and it could help a lot, but i keep getting smashed by some guild mates that tell me im wrong.
Thank you very much.
It is very worth it to have a disc priest in any 25 man raid. People that disagree are ill-informed. Not only is mitigating damage before it occurs beneficial, but on heavy AoE fights, it can almost be essential.
Also keep in mind that just having you there as disc casting shields mitigates 3% of all damage raid-wide (provided you specc'd that way, which you should).
I think of it with the following analogy:
It is easier to prevent a heart attack by being healthy than it is sometimes to live with its consequences after its happened.
Likewise, it is more beneficial to prevent damage than heal it afterward (cuz they might not be alive)
It is very worth it to have a disc priest in any 25 man raid. People that disagree are ill-informed. Not only is mitigating damage before it occurs beneficial, but on heavy AoE fights, it can almost be essential.
Also keep in mind that just having you there as disc casting shields mitigates 3% of all damage raid-wide (provided you specc'd that way, which you should).
I think of it with the following analogy:
It is easier to prevent a heart attack by being healthy than it is sometimes to live with its consequences after its happened.
Likewise, it is more beneficial to prevent damage than heal it afterward (cuz they might not be alive)
Disc priests are always nice to take, im disc and tonight at the twins i just shielded the raid constantly as the damage is steady and the whole shield is used in absorbs and got 9k hps preventing damage (useing recount guessed absorbs) with a druid hoting the raid in the opposite direction so he covered the weakened soul when i cant shield, there is no way i could get 9k hps just flat out healing.
that basicly took care of the whole raid damage same goes for anub phase 3 and as mentioned above the -3% raid damage is always nice.
It would have been more like 7.5k HpS averaged, given your gear and a guesstimate that includes presumption of 4-piece T8. Still better than you could have sustained any other way except pure PoH spam, and the mana costs of that are prohibitive.
[e] As mentioned below, if you're bouncing PoM (and getting full 5 bounces) every cooldown in place of a single PWS, you raise your HpS to just over 9000. Yes, 9000.
Last edited by constantius : 09/16/09 at 6:18 PM.
Anyone who cannot cope with mathematics is not fully human. At best he is a tolerable subhuman who has learned to wear shoes, bathe, and not make messes in the house. - R.A. Heinlein
With PoM bouncing that could add another couple thousand HPS over a short period when there is constant raid damage, possibly hitting a peak of 9k HPS.
There is not necessarily anything wrong with just shielding. In a fight like Twins where it is guaranteed that the entirety of a PW:S will be effective, it is a fixed EHPS*. Whether that is sufficient depends on execution and raid composition. As pointed out PoM and PoH will increase your throughput over just PW:S spam, additionally if needed Penance should be used.
It is possible to reach a sustainable state that uses PoM, PW:S, PoH, and Penance and can push upwards of 11k. The primary question will be how much of the healing beyond the mitigation of PW:S is considered effective.
I had some trouble tonight on heroic twins with use of both hymns. It was my experience that any sort of damage taken in the fight would instantly cancel my channel. It's quite hectic and we didn't have a lot of attempts left so I couldn't really be sure. Has anyone experienced anything similar with hymns or discovered safe points to use them?
I can't channel my Hymns during the Vorticies. This occurred the first 3 times I attempted to do DH during a Vortex, and it just didn't work. My fellow priests were able to do it; however they did it before/after Vortex.
I believe DH works as long as it's not during a Vortex, leading me to speculate DH/HoH is cancelled whenever you receive the powering up buff (so getting hit by the same-color balls will also cause it to be cancelled).
Either that or me and you are just bugged on the encounter or something. (I haven't tried HoH, but I absolutely can't get DH to go off during Dark Vortex). -- Well, I did manage to HoH once, but it was during a Twin's Shield and I had no problem channeling full duration.
Originally Posted by arison
Everyone should start from the same place and rise based on their abilities, desires, and schedule. No one plays MMOs to *be* powerful, they play MMOs to *become* powerful. It's the journey, stupid. The rarer loot is, the more cherished it is when you get it, but only so long as there is a reasonable expectation to get it. The rarer loot is, the better it feels when you kill a boss or when $AWESOME_TRINKET drops.
leading me to speculate DH/HoH is cancelled whenever you receive the powering up buff (so getting hit by the same-color balls will also cause it to be cancelled).
Yeah, getting hit by the same coloured balls causes any channel to be interrupted. It's very annoying as disc priest soaker. I hadn't connected it to the power up effect, but if it happens during vortexes as well then that makes sense.
Not sure if this has been mentioned, but Fade seems to stop AnubArak from Pursuing you, though it is not quite instant. Have only tried this in normal difficulty (I had some bugs aggro to me whilst I was being chased) but it might be the same in other modes. It also seems to slightly help at the Faction Champion event in heroic mode, causing a chasing melee class to break away from me briefly, Any confirms on this?
Confirmed on both Faction Champions and Anub's Spikes. Anub's Spikes can be rather bad idea to fade away from as they can reach pretty high speed from the Ping-Pong effect. I know I've personally had my share of teamkills by fading it when trying to get away from the small bugs.
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Not sure if this has been mentioned, but Fade seems to stop AnubArak from Pursuing you, though it is not quite instant. Have only tried this in normal difficulty (I had some bugs aggro to me whilst I was being chased) but it might be the same in other modes. It also seems to slightly help at the Faction Champion event in heroic mode, causing a chasing melee class to break away from me briefly, Any confirms on this?
I can confirm the faction champions, at least from my experience. I reserve fade for the train or any hard hitting melee that's on me. I can also confirm that both Hymns do not work during vortexes in the twins fight.
Any full threat drop will force anub to change directions for a healer (who will be next highest on his threat list). If your group is good it's a handy trick to buy more time. Or wipe the raid.
I can confirm the faction champions, at least from my experience. I reserve fade for the train or any hard hitting melee that's on me. I can also confirm that both Hymns do not work during vortexes in the twins fight.
Why do you think Divine Hymn doesn't work during Vortex? I've used it, and aside from any pushback that may occur, it seemed to work just fine.
Anyone who cannot cope with mathematics is not fully human. At best he is a tolerable subhuman who has learned to wear shoes, bathe, and not make messes in the house. - R.A. Heinlein
Why do you think Divine Hymn doesn't work during Vortex? I've used it, and aside from any pushback that may occur, it seemed to work just fine.
After few trys suffering misterious cancels on my spells, and other guild mates suffering it too, we think (although we are not totally sure) the problem is not the vortex but the hit of the balls that cancels the current casting spell, It doesn't matter the colour of the ball (same colour doesn't damage you but cancels the spell too). This is more notorious when you are channeling (like Hymns).