I've done Twin Valkyrs as both holy and discipline, and my impression is that holy just flat out has more throughput given the spells you want to cast. The ideal healing setup is probably 1 paladin, 1 druid, 1 shaman, 1 discipline priest, 3 holy priest. Use a druid and three priests to soak and give the fourth priest a holy nova group. Of course, the fight isn't THAT hard. There's a lot of raid makeups that work. We've done 3x Discipline priests on the fight for the last two weeks, largely because it didn't seem worth the trouble to respec holy and then back to discipline for Anub'arak.
I highly agree with graigh, the disc priest provides that "buffer" so that others may get to the one needing of heals. I don't agree on having 3 disc priests tho, isn't that a little redundant?
I am trying to get a sense of whether or not i am performing well enough as holy.
I almost exclusively run disc, which isn't a problem since we have an abundance of trees healing in the raid. However, I do need to learn how to heal as holy since there are occasions where having the healer flexibility is more important than the dps flexibility.
Anyhow, so last night on our first kill of 25 man Heroic Twins, i was holy for about 65% of the attempts (and the kill).
I can't help but notice the absolutely gaudy numbers the druids are putting up, (9-11k HPS on WoLs), while my own numbers were about in the range of 6.8k-7k HPS. PoMs were about 40+% of my heals, then CoH for 20%, then Holy Nova for about 15% and the rest were renews, etc. My holy spec is not a maxed out raid healing spec, and my gear set is still more suited for disc than holy. But I wasn't clear on whether I should have been hitting Druid numbers or not. We 6 healed our kill, though our pally died about 70% in.
I don't have time to cast nearly anything but CoH, PoMs, and HNs, in fact I know my renews were low since they seem to be a waste of GCDs when the raid damage was really pouring out.
While I know there is room for improvement, i am trying to get a sense of whether or not i am in the right ballpark.
Anyways, don't focus on what Druids are good at, focus on what Holy priests excel at. You have the ability to quickly burst aoe heal, this is your strength and you're unmatched... the druid HoTs will negate the periodic damage; but your heals will counter the burst damage in the encounter.
Also, I am willing to bet your Holy Novas were probably good bit overheals, anyways we can't help you without a WoL or WMO or what not.
Originally Posted by arison
Everyone should start from the same place and rise based on their abilities, desires, and schedule. No one plays MMOs to *be* powerful, they play MMOs to *become* powerful. It's the journey, stupid. The rarer loot is, the more cherished it is when you get it, but only so long as there is a reasonable expectation to get it. The rarer loot is, the better it feels when you kill a boss or when $AWESOME_TRINKET drops.
Regardless, around 7k effective hps sounds right to me for twins. I wouldn't expect to be able to compete with druids in terms of raw hps on a fight were rejuvenation/wg works so well. I don't really think the log would tell us that much.
I do understand that heal meters shouldn't be relied upon. I just have limited experience as holy, so I wanted to make sure I was in the correct threshold.
As for HN, i only had about 21% overheal, while PoMs were at 26%.
Take analyzing your sources of overhealing:
Looking at my log from last week's ToGC25 Twin Valks, I did over 8k eHPS with 10% or less over heal from everything except PoH and HN, which both clocked in at about 30% overheal. If my PoH had 50-60% overheal, I'd consider using Renew or Fheal in favor of mana efficiency while conserving the same eHPS. This is the sort of thing I use WoLs for on every progression fight.
What spell works well?
Which one doesn't?
Healing meters are a fantastic quantitative tool for analyzing what's wrong. It does take a trained eye and the knowledge that raid healers will always be head and shoulders above tank healers (oh but there are exceptions) and assignments affect things in general.
How do you control the over-heal on your PoMs to be less than 10%? The largest source of over-heals as holy for me has been PoM and I can't figure out how to prevent that spell from over-healing, especially since it is such a monster on this fight.
You can't control overhealing on PoM except to make sure you place it first on somebody who is likely to be hit hard, e.g. a tank or someone standing next to a person with Touch of Light/Darkness. After that it will bounce around beyond your control.
The only other thing you and your other healers can do is to be conscious of where PoM is. PoM is a smart heal in that it will always bounce to the person with the lowest health within range. That's also the person with the largest visible health deficit and therefore likely the same person every other raid healer is targeting with their next heal. In the same way that people can "snipe" a HoT's heals they can snipe PoM:
PoM lands on a low health target -> "helpful" healer hits them with a heal topping them off -> the periodic damage aura ticks dealing a small amount of damage thus triggering PoM's heal which is now mostly overhealing.
The only way to prevent that is to see that the target has PoM and direct your heals elsewhere knowing that they are going to receive a heal from PoM on the next periodic damage tick. Generally speaking, though, nobody tracks PoM except Priests and most Priests only track their own. That said, you yourself can make a conscious effort not to snipe your own PoMs.
We are flirting with two different strategies on Heroic Twins (25man). We have tried the door strat and healing was great until Light Vortex. Our raid makeup at that point was 2 paladins, 1 Holy Priest, 2 resto druids, 2 shaman. We just couldn't keep up with the damage and no one took orb explosions during that point in time. I've watched alot of videos that show that healing through Light Vortex is possible.
We use one paladin on the tank, with the other paladin's Beacon on that tank. The shaman CH off the tanks into the whole cluster, the druids heal the soakers and raid, and I raid heal wherever, primarily throwing out POM/COH/Renews. The other paladin is responsible for healing the persons afflicted with touch of darkness/touch of light.
The issue is that we can't get the heals out fast enough and I suspect that we need another "raid healer" in place of one of the paladins.
Has anyone healed through the Light Vortex successfully? And if so, did your paladins use "raid wall"? Ours seem to be reluctant to use this in their specs and wanted to see if that is what we are missing in our inability to heal through this.
We are flirting with two different strategies on Heroic Twins (25man). We have tried the door strat and healing was great until Light Vortex. Our raid makeup at that point was 2 paladins, 1 Holy Priest, 2 resto druids, 2 shaman. We just couldn't keep up with the damage and no one took orb explosions during that point in time. I've watched alot of videos that show that healing through Light Vortex is possible.
We use one paladin on the tank, with the other paladin's Beacon on that tank. The shaman CH off the tanks into the whole cluster, the druids heal the soakers and raid, and I raid heal wherever, primarily throwing out POM/COH/Renews. The other paladin is responsible for healing the persons afflicted with touch of darkness/touch of light.
The issue is that we can't get the heals out fast enough and I suspect that we need another "raid healer" in place of one of the paladins.
Has anyone healed through the Light Vortex successfully? And if so, did your paladins use "raid wall"? Ours seem to be reluctant to use this in their specs and wanted to see if that is what we are missing in our inability to heal through this.
Yes, Bubble-Sac + Fire Resist Aura Mastery are both key to healing through light vortex if everyone is dark charged. Having every druid (including non-healers) use tranquility helps as well, as does priests using divine hymn.
You do know part of the door strat also involves blowing a ton of cooldowns. Everyone in the raid who has a survival cooldown should be blowing it, and your Paladin's should be specced into Divine Sacrifice and Aura Mastery.
My guild doesn't attempt to heal through it; however I believe the first guild to post a video with the door strat also had their DK's doing Anti-Magic Zone.
Besides that though, it's expected your mages are using Iceblock, your druids are using Bark Skin (and/or Survival Instinct), your warriors are popping Shield Wall, rogues are popping Cloak of Shadows, etc etc.
That alone mitigates a lot of the damage. Mages, Paladins and Rogues should take 0 damage. Also, from what I saw, during the vortex, other classes who can heal, will heal: ie, Enhancement Shaman and Elemental Shamans were tossing Chain Heals during the vortex.
(P.S. if your Paladin's don't spend the 1 point in Aura Mastery, drop them and get some semi-competent Paladins).
Originally Posted by arison
Everyone should start from the same place and rise based on their abilities, desires, and schedule. No one plays MMOs to *be* powerful, they play MMOs to *become* powerful. It's the journey, stupid. The rarer loot is, the more cherished it is when you get it, but only so long as there is a reasonable expectation to get it. The rarer loot is, the better it feels when you kill a boss or when $AWESOME_TRINKET drops.
Aura Mastery is also incredibly useful for Jaraxxus and even Faction Champs.
There's a great deal of utility from that talent point, so I'd encourage your paladins to pick it up.
And abusing Raid Wall until they "fix" (nerf) it in the patch can't be a bad thing imo. Using raid walls and aura masteries can help quite a bit in certain parts of certain fights.
My guild is currently working on Anub 10 heroic. I've been disc on all attempts so far and the main problem we've been having is kiting and frost patch management. I'm wondering, would it make sense to go holy just for B&S in this one? Or is disc just that much better for P3?
You should be able to get to phase 3 with only one submerge. Then you have 5 frost patches to use during the kiting, which is more than enough. At least if you have a paladin healer with you, the dps requirements should be pretty trivial. It's not impossible at all to do phase 3 as holy, but I found it much easier as disc. Just keep a downranked renew on those who need it, and shield the ones with Penetrating Cold, then heal them.
If you need two kiting phases, then you're probably going to be needing two paladins for HoP. It is possible to use Pain Suppression and spamheal though, if you're lacking a second paladin. But again, a paladin on both tanks and a disc priest on raid is pretty much optimal for this fight. Relying on B&S for kiting a few more seconds sounds very risky.
Healing Through Light VortexWe use one paladin on the tank, with the other paladin's Beacon on that tank. The shaman CH off the tanks into the whole cluster, the druids heal the soakers and raid, and I raid heal wherever, primarily throwing out POM/COH/Renews. The other paladin is responsible for healing the persons afflicted with touch of darkness/touch of light.
The issue is that we can't get the heals out fast enough and I suspect that we need another "raid healer" in place of one of the paladins.
While we've never had 2 paladins for this, we successfully use the door strategy with 1 Paladin, 2 Disc, 1 Shaman, 2 Trees, which is similar to your makeup. You don't mention PoH as something you use, but it's the perfect tool for Light Vortices. As mentioned above, it's critical that everyone uses damage reduction cooldowns for vortices - even small effects like Shamanistic Rage make a lot of difference.
We use 2 tanks, and have one group of Light DPS - all ranged backed against the grate to avoid orb damage - to help with Twin Pacts. If your group is all Dark except for soakers, it's possible that switching a few people to Light could reduce the burst healing required by shifting some of the damage to the other vortex.
This fight is doable if only a few people are forced to take the off-color vortex instead of having nearly the entire raid soak it. We have done it where all the dps switch if needed on vortex.
Right now I'm thinking about the fact if I need Healing focus at all.
Our raid stopped doing ulduar so there's no algalon or mimiron anymore. Is there any pushback in Totc 25/25 hero?
Right now I'm thinking about the fact if I need Healing focus at all.
Our raid stopped doing ulduar so there's no algalon or mimiron anymore. Is there any pushback in Totc 25/25 hero?
The only really notable pushback that springs to mind is the twins' vortexes. If your strat doesn't require you to heal through vortex without changing color, I think TotC is pushback-free.
We are flirting with two different strategies on Heroic Twins (25man). We have tried the door strat and healing was great until Light Vortex. Our raid makeup at that point was 2 paladins, 1 Holy Priest, 2 resto druids, 2 shaman. We just couldn't keep up with the damage and no one took orb explosions during that point in time. I've watched alot of videos that show that healing through Light Vortex is possible.
We use one paladin on the tank, with the other paladin's Beacon on that tank. The shaman CH off the tanks into the whole cluster, the druids heal the soakers and raid, and I raid heal wherever, primarily throwing out POM/COH/Renews. The other paladin is responsible for healing the persons afflicted with touch of darkness/touch of light.
The issue is that we can't get the heals out fast enough and I suspect that we need another "raid healer" in place of one of the paladins.
Has anyone healed through the Light Vortex successfully? And if so, did your paladins use "raid wall"? Ours seem to be reluctant to use this in their specs and wanted to see if that is what we are missing in our inability to heal through this.
We've done it with 2 paladins with a modified version of the door strat. The vortex is when all survival CD's have to be used, pain sup , pally bubble with raid wall, tranquility, divine hymn, iceblock, locks respec for nether / soul link ect. We also make sure the raid is topped off before the vortex. For healing we use 2 paladins, 3 shamans, 1 holy priest, 1 disc ( whos soaking in shadow res so that doesn't count for much). We also assign each soaker a personal healer.
My guild is working on 10m Heroic Anub. We can generally get to phase 3 but it's pretty messy. It's not uncommon to lose someone during a burrow phase. We usually just wipe it when that happens. The real problem seems to be phase 3. We invariably either lose one of the tanks and wipe very quickly or lose a dps and wipe when the second set of adds come.
We've tried a couple different healing setups: Holy Paladin + Holy Priest, Holy Paladin + Resto Shaman, Resto Shaman + Holy Priest, and Holy Paladin + Resto Shaman + Shadow Priest (only healing during phase 3). We were closest to getting Anub down when we had 3 healers for phase 3 but the second set of adds came and wiped us. Anub had 120k health left on one such attempt.
Generally we have the Paladin or Shaman drop large heals on the tanks to keep them up while I try to keep the raid up with PoM, CoH, and Renew. I often use Flash or Binding Heal on PC targets to try to keep them up.
I feel like we need to 2-heal phase 3 to beat the soft enrage when the second set of adds pop, but we don't seem to be doing a great job of keeping everybody alive in phase 3 without a 3rd healer, even just an offspec healer. Perhaps I should try going Discipline for this fight. Shields would be great for protecting PC targets. I do love having Body and Soul for the kiting phase, though. It might not be necessary but I believe it helped us get to phase 3 a couple of times when someone was poorly positioned.
Thoughts or suggestions are appreciated. I'm sorry to say I don't have a log to show.. I forgot to log last night's attempts.
If the problem for your raid is the second wave of adds, just kill the first wave. There is no soft enrage in phase 3 and it's easier to just keep killing the adds and kill him slowly in my opinion. The best thing you can do is bring a holy paladin as a second healer, he will take care of the tanks on his own. Make sure he saves mana so that he can go with almost 100% mana into phase 3, he will need it.
If you can survive until the 2nd wave of adds spawn, you can survive longer if you kill the 1st wave. Mana might become a problem but other than that, that's the safest way to kill him in my opinion. You can let the 2nd wave burrow because he should be dead by when the 3rd wave comes, even if you kill the 1st wave.
Keeping CoH and PoM on cooldown should be enough to keep your raid alive against leeching swarm on 10man heroic. The best way to counter the initial damage of penetration cold is to flash heal the first target and shield the 2nd one. Both should survive it and after this just alternate your flash heals between them.
Also make sure your paladin uses frost resistance aura and - if possible - use a nature resistance aura/totem as well. Frost potions might also me a good idea if people keep dying to pc.
After trying a load of healing setups for 10 man H Anub'arak we finally decided that Holy Paladin + Disc Priest was the best possible setup you can have. Having PW:S as a buffer really increases survivability for PC targets
Sub 30 the Holy Pally should be able to sustain both tanks while the disc priest stays on the raid. A single PoM on CD will be able to heal Leeching Swarm effectively. As for Penetrating Cold, shield both targets the moment it comes up and then alternate Flash Heal between the 2 targets after. Use Penance if you feel like you fell behind on PC healing.
Anub10 HM P3 healing is quite easy in my opinion. Just make sure you can delegate the Healing of Leeching Swarms to non-healers. It's just 250 DMG/s, for example a shadow with skilled VE who does 5k+ single-DPS or a glyphed resto-shaman totem for group2, grp1/tanks with Seal of Light.
Then 1 healer on the tanks, discipline-priest on PC. Voil�*.
On Twins 25er HM: The door strategie ist great, quite easy to heal. But why heal through vortex, just because it's done in some guides/videos? Just switch color's (clear the path to the orb with a tank) and it becomes really easy.
7k+ hps as a holy priest on Twins seems ok, it really depends on how many healers you take and if you have 1 or 2 druids (the latter is quite boring).