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04/20/09, 3:06 PM
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#61
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Piston Honda
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Originally Posted by Dekkar
I'm having some troubles with XT-002 on 25-man.
Maybe it was bad luck, but almost every tantrum, one of our raid healers (usually me) was standing outside the raid waiting for my Light Bomb or Gravity Bomb to go off, and then tantrum hits and I'm ambling slowly towards the group and only able to cast CoH, PoM, and PW:S.
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The only way I have been able to survive a gravity bomb on myself and tantrum is to GS myself and concentrate on my group. Obviously, it only works once. I'm still unsure of how to handle a gravity bomb on a group member and tantrum without using GS. Light bomb + tantrum I can usually handle if the member is not a low health class and they are smart enough to run the minimum distance necessary to prevent damage to the group.
The only reason I got body & soul was because I thought it would be fun for my first 10 man. I expected to swap out of it for 25, but it was so much fun and worked well on learning that I have decided to keep it. I would just caution using it on a tank moving in for a pull, as they will quickly outpace your healers.
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04/20/09, 3:08 PM
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#62
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Glass Joe
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Im not supposed to talk about our strats from our guild but as I got helped I feel inclined to help also =]. My guild did XT pre nerf and it was straight up an annoying fight with light bombs and grav bombs going off during tantrum. As it is now thoes have been stopped during tantrum. We split our raid up into 4 group for each one of the piles and had the boss tanked in the middle of the room. We kept and open area towards the stairs where the melee could run when they got light bomb or grav bomb. In each group you should be able to spread out to 10 or more yards each so you don't have to move if you get light bomb or grav bomb. Each group was set up with 4-5 people in it depending and we had a healer assigned to each group. Im pretty sure stratfu has a strat on when to bl we did it right before the first heart dropped so we could brun the boss a little bit and still have bl for the heart. As for tantrum its pretty easy when you split your healers up its 120% dmg to each player so you only have to heal 21% of their health. As me being a holy priest thats a renew and a flash heal and they are good. Heal yourself and 1 other with a binding heal then just flash the rest of the party and youre good. If you start hitting that enrage try to drop a healer (thats what we did) and pick up another dps. Also every heart phase we had all of our healers doing dps on the heart to get it down faster our priests were pulling anywhere from 1.5k - 2k dps with smite spam rotation and dots. Just hope you get lucky with scrap bots and bomb bots hope this helps =].
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04/20/09, 3:43 PM
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#63
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Don Flamenco
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Originally Posted by Dekkar
Mainly, we have a lot of trouble with the enrage timer because we're losing people during tantrum,
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We were having issues with the enrage timer and solved it by rearranging the raid to allow more time to DPS, more healers in range of everyone, and less time moving. In our case that meant melee swapping legs on Light Bomb and only moving out for Gravity Bomb. Ranged was a loose group that stepped away from Light Bomb victims and ran out for Gravity Bomb.
If you're already losing people to Tantrum 6 healers may make that worse. On the other hand, if XT-002 is healing from scrapbots the additional control that another Elemental Shaman brings may make a difference.
Mana concerns? I did this fight in my full throughput gearset (stacked haste) and was running dry as XT-002 died. SF at second heart and HoH at third. However we had much more AoE healing, changing the dynamics somewhat. I do use the same approach to Holy DPS you are using, there really isn't much choice. If you do switch to 6 healers you may have to DPS less and conserve mana for the increased healing load, the extra DPS should more than make up the difference.
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Originally Posted by DeeNogger
My two (not-so-informed) sents.
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04/20/09, 3:46 PM
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#64
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Piston Honda
Human Priest
Bleeding Hollow
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Razorscale - A pain as holy, mostly flash heal spam, prom and hasted gheal. I have Body & Soul so I also made a macro for Devouring Flames:
/stopcasting
/assist Razorscale
/castsequence reset=3 Power Word: Shield, Prayer of Mending
People knew that if they got a shield they needed to move.
XT Deconstructor - Flash, ProM, CoH and hasted Prayer of Healing.
Kologarn - Flash, Prom, hasted PoH. CoH, ProM, Flash for Gripped.
Aureya - Pull: MT would consecrate and run, Shield MT for 60%speed as he runs back to position, GS+ProM the PounceTank. Disc priest Shielded all tanks except for the MT and Prom'd one tank. Shadow Priest ProM'd the third tank. Flash,ProM, hasted Gheal until the pull was under control then it's pretty easy. Everyone saved their pvp trinket or their human racial for IF they got feared into a void zone. MT received a Fearward rotation.
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The last digit of Pi is delicious.
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04/20/09, 4:12 PM
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#65
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Piston Honda
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Originally Posted by mutagen
We were having issues with the enrage timer and solved it by rearranging the raid to allow more time to DPS, more healers in range of everyone, and less time moving. In our case that meant melee swapping legs on Light Bomb and only moving out for Gravity Bomb. Ranged was a loose group that stepped away from Light Bomb victims and ran out for Gravity Bomb.
If you're already losing people to Tantrum 6 healers may make that worse. On the other hand, if XT-002 is healing from scrapbots the additional control that another Elemental Shaman brings may make a difference.
Mana concerns? I did this fight in my full throughput gearset (stacked haste) and was running dry as XT-002 died. SF at second heart and HoH at third. However we had much more AoE healing, changing the dynamics somewhat. I do use the same approach to Holy DPS you are using, there really isn't much choice. If you do switch to 6 healers you may have to DPS less and conserve mana for the increased healing load, the extra DPS should more than make up the difference.
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The main reason we're losing people during Tantrum is because it almost never fails that a healer is the one chosen for a gravity bomb or light bomb seconds before tantrum goes off. The attempts where that didn't happen, the melee DPS were dying to bomb bots (which I think is something they have to work out and not a priest/healing issue, I hope).
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04/20/09, 4:37 PM
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#66
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Piston Honda
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Originally Posted by Ignayshus
Kologarn - Flash, Prom, hasted PoH. CoH, ProM, Flash for Gripped.
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Generally, the three people gripped are not going to be in the same group, so prayer of healing is not exactly a good way to heal them.
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04/20/09, 6:01 PM
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#67
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Glass Joe
Undead Priest
Shattered Hand
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Originally Posted by Dekkar
The main reason we're losing people during Tantrum is because it almost never fails that a healer is the one chosen for a gravity bomb or light bomb seconds before tantrum goes off. The attempts where that didn't happen, the melee DPS were dying to bomb bots (which I think is something they have to work out and not a priest/healing issue, I hope).
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If this is the only issue preventing you from progressing, changing your positioning will correct this.
-Melee behind the boss on the north end, 2 healers standing 15 yards behind with them to heal melee and the tanks.
-Directly East, and directly West of the boss position 2 healers standing together. (approx 20 yards off the boss)
-On the East side place a 1 group of ranged dps to the north of the healers and 1 group south of the healers, 15 yards.
-On the West, have 1 group to the south of the healers.
-Melee dps will always more to the North West when they get a debuff. Melee dps will also cover the North West spawns.
Everyone will simply back up (walk away from the boss) 15 yards when they get a debuff. You are never out of range of your healers, and your healers rarely have to move. Shadow Priests VE is very sexy during this fight.
Good Luck.
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04/20/09, 7:33 PM
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#68
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Piston Honda
Night Elf Priest
Scarlet Crusade
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Originally Posted by constantius
Spit your raid into 4 groups. Melee, and 1 per quadrant. Get the groups to stand basically *not* clumped, but close enough for CHeal bounces. Split up your holy priests and resto shamans into different groups, and make sure there are at least two healers per set, not including the melee clump.
Then just spam your face off. If anyone gets hit by Arcane Barrage, they're dead, so don't take responsibility for that. Just heal the machine gun damage, and pray. As an aside, this was the first fight that made me go "holy crap, Healing Focus would be nice right about now".
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As an aside, Arcane barrage has a laughable range, so it's really easy to split your raid into 3/4 groups (we have a lot of melee) and have everyone be in range of eachother. Standing about 5 yards back from innermost little circle leaves you safe from barrage (theoretically the innermost works fine, we did that on phase 2, but he's mobile on 4, so there's no reason to make your tank go insane).
At that point, every group is in range of every healer - and every healer's Prayer of Healing and circle of healing.
Yeah, that makes the fight a tad easier. Phase 4 is a little more relaxed on the healing compared to phase 2, so you can afford to lose range now and then, but in phase 2, just position so every group is in range of every other group. It's quite intense, and a lot of fun.
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04/20/09, 8:30 PM
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#69
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Don Flamenco
Human Priest
Doomhammer (EU)
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We did a tactic on Deconstructor that I haven't seen anyone talk about. The tank is on the stairs, with Deconstructor facing away from the raid. Melee behind the boss, then healers, then ranged. Everyone uses the /range function in DBM, so we are all at least 10 yards apart. If anyone gets Light Bomb or Gravity Well, we simply stand still. Unless it's melee, which have a predetermined spot to run to.
The damage from Gravity Well happens before people get pulled in, so it's not dangerous. The only problem can be if a Light Bombed target gets pulled into a group, but you can run out fast, so a quick CoH does the trick.
This way, we get to do maximum dps all the time, only interrupted by the occational Gravity Well. We did Deconstructor pre-nerf with this tactic, and it worked great. We did run with 3 holy priests, which obviously makes healing ranged easier, but I can imagine a group clumping up for tantrum and getting chainheal would work just as well, now that you won't get Light Bomb during that phase.
Edit: Sharajat, Are you talking about Laser Barrage? The twin cannon attack? From experience and from Wowhead, it seems to cover the whole room. I really haven't seen anyone survive no matter how far away they are. How exactly does this work?
Last edited by Sjonkel : 04/20/09 at 8:35 PM.
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04/21/09, 6:05 AM
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#70
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Glass Joe
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Aureya: Our guild came up with a great way to pull this boss after losing like eight tanks in a row.
If you have two rogues, you can distract two panthers once they start to path away, then refresh it. Then have the first pull tank two distracted addk. The cats do 100% less damage this way and the first tank only takes two pounces.
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Vezzex: God what a terrible fight. I've only experienced it on ten man, but man was it brutal. By the end when we killed him, the three healers were all out of mana and our MT was dead. What suggestions do you have to prevent the oom? (this is after saronite vapors stopped spawning). I was thinking of making a second gear-set that just stacks int even more than I already stack int. Thoughts? Also, what do you all think is the best way to handle the vapor pools? How high should you let the stack go up? I tried using GS on myself to get more mana, which worked, but you NEED to get out before you tick after the gs triggers (which may be hard with latency/human error), because the next tick will kill you (I died a couple times).
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04/21/09, 6:16 AM
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#71
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Von Kaiser
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Originally Posted by Sanctum
Aureya: Our guild came up with a great way to pull this boss after losing like eight tanks in a row.
If you have two rogues, you can distract two panthers once they start to path away, then refresh it. Then have the first pull tank two distracted addk. The cats do 100% less damage this way and the first tank only takes two pounces.
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Vezzex: God what a terrible fight. I've only experienced it on ten man, but man was it brutal. By the end when we killed him, the three healers were all out of mana and our MT was dead. What suggestions do you have to prevent the oom? (this is after saronite vapors stopped spawning). I was thinking of making a second gear-set that just stacks int even more than I already stack int. Thoughts? Also, what do you all think is the best way to handle the vapor pools? How high should you let the stack go up? I tried using GS on myself to get more mana, which worked, but you NEED to get out before you tick after the gs triggers (which may be hard with latency/human error), because the next tick will kill you (I died a couple times).
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Vezax's Mark of the Faceless on 10 man is currently healing him for the same amount as on 25 (100k per person per tick, ticks begin immediately when the debuff is applied). This most certainly must be a bug and will likely be fixed soon. The 25 man version is a joke compared to 10 man. We did manage to do it though, using a Druid, Paly, and Disc Priest (myself) healer.
First off, Discipline just felt much more intuitive for that fight. As soon as I hopped over to it from Holy I and the other healers immediately noticed that we were less stressed. Aside from that, I know all 3 of us stayed in every vapor up to the 7th tick each, and we really didn't have any mana problems. We told our DPS that they were only allowed to damage Vezax when they could comfortably be in a Shadow Crash puddle. We were also very liberal about using vent to call out our heals to maximize our mana pools. If someone in the raid accidentally got hit by a rogue Shadow Crash, one of us would call out that we threw a HoT on them or whatever.
I know I personally just ate the vapor tick damage up until number five, then shielded myself for 6, and tossed a flash or binding heal on 7. The 7th tick really gives you a ton of mana and definitely made the difference for us. As far as only having 8 vapors, we got into a rhythm of dropping one right after a Mark is cast after a kite phase. That way all 3 of us and/or any DPS could safely enter it and use it for full duration. If your DPS are only damaging Vezax while in a Crash puddle, they really shouldn't need to use any vapor time until the last 20% or so.
Again, don't be discouraged. The boss is using an ability scaled for 25 man numbers, so you're just making do with what you can...
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God doesn't kill people. People who believe in God kill people.
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04/21/09, 6:45 AM
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#72
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Glass Joe
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Yeah i figured Disc would be much better for that fight, and I'll spec that next week.
I'm not sure if the Mark or Shadow Crash were huge deals for us though, we ran with 5 melee and a hunter for the fight, which basically removes those two issues from the fight. I guess we'll need to be a lot more vocal about who's healing the tank when and so on. But i guess the random mark heals were hitting him for a lot more which caused the fight to last so long.
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04/21/09, 7:02 AM
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#73
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Von Kaiser
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In which fights does Healing Focus come into play as helpful pushback resistance? My guild hasn't progressed too far yet (just barely hitting enrage on XT, Razorscale down on 25, Kologarn and Ignis on 10 man), but the raid damage I've seen hasn't been giving me pushback that I've noticed. I just want to know now if I should free up the points for it for later progression, especially as we should have enough time for our 10 man to get close to a full clear this week.
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04/21/09, 7:12 AM
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#74
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Glass Joe
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I have dropped all the Renew talents and as a result picked up healing focus instead. I have found P2 of Mimiron that it is invaluable. With constant raid damage, even one slight pushback can get people killed. Hell, I died one time on that fight because the pushback prevented me from getting a Binding Heal off.
Speaking of P2, how do you all handle when you have to move for Dark Glare? I find that is the most dangerous part, as if you have healers moving, raid healing drops off significantly. I try to CoH/ProM on the move, but it still can get dicey.
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04/21/09, 7:18 AM
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#75
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Glass Joe
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Body and Soul is great for dark glare. It basically means you are not going to get hit by it. You get the extra four seconds to cast a serendipitous PoH or Gheal and CoH/PoM combo then shield yourself and run the hell out of there.
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