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Old 11/16/09, 10:00 AM   #841
The Not So Evil
Piston Honda
 
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Night Elf Priest
 
Trollbane (EU)
It hits the Unstable Affliction, but my Paladins are quick on the Dispel of the Silence effect because they know it happens all the time.

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Old 11/16/09, 12:08 PM   #842
Kloutch
Glass Joe
 
Undead Priest
 
Elune (EU)
Hi everybody and thank you for this great forum!

My guild has some troubles with 10m heroic Anub. We didn't get to phase 3 so much and don't have yet a good experience of it.
I am preparing our next encounter with this Boss and I am wondering if Holy Nova wouldn't be userful for the phase 3.
I am thinking about the following cycle :

Nova->CoH->FH->[PoM (if up) or Hasted-GH (if up) else FH]

It's a 6,5 sec cycle. It should keep both groups alive if the second healer (Paladin?) focus the MTs and the penetrating cold players. My group is healed by nova and the second group by CoH (because CoH comes right after Nova in the cycle).
The PoM/FH/GH are casted on the penetrating cold people.

I am afraid that nova has not enough throughput that's why I made an Excel simulation of this fight on phase 3 :


According to this graph, the leeching swarn shouldn't kill anyone.
Naturally, this is theory : I need your experience to comment this analyse.

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Old 11/16/09, 12:25 PM   #843
Glasswizard
Von Kaiser
 
Undead Priest
 
Frostwolf (EU)
As a healer it's really easy to compensate leeching swarm alone. Usually you actually use stuff like shadowpriests vampiric embrace, blessing of light, healing stream totem, etc. + nature resistance aura/totem to achieve this. The flaw in your argumentation is this: "the second healer (Paladin?) focus the MTs and the penetrating cold players". I doubt there are many Paladins that can pull that off. Actually it should be Paladin = MTs, You = penetrating cold, "passive healing effects" = leeching swarm. As we lack healing effects our Melee Shaman usually uses his instant Chain Heals to heal up the lowest hp players.

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Old 11/16/09, 12:44 PM   #844
Senres
Von Kaiser
 
Undead Priest
 
Dragonmaw
My guild recently got 10m Heroic Anub down and we were able to repeat last week with only two wipes on him. Here was my general strategy, as recommended by some folks here. Note that I was a Holy Priest healing with a Holy Paladin.

Have the Holy Paladin beacon one tank and heal the other. It's really easy for him to keep both of your tanks up without your help.

For you, use CoH on cooldown. When two targets get hit with PC bounce ProM off of one. If you have a Surge of Light proc, use it to heal the other target. If not, shield them. Afterwards alternate flash heals on the two PC targets. If you are one of the PC targets just cast binding heal on the other.

CoH and ProM will be able to keep everybody alive from leeching swarm. Having two instants to deal with PC makes keeping those targets up fairly easy.

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Old 11/16/09, 1:37 PM   #845
Melbuframa
Don Flamenco
 
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Gnome Warlock
 
Ner'zhul
Surely your 10m group has a Shaman and Paladin. Have your Paladin judge light for your melee, and your Shaman drop Healing stream for the ranged. Leeching Swarm is no longer an issue, and you don't to worry about overhealing Anub by using spells with too much HPS such as CoH and PoM, which are very bad for this fight.

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Old 11/16/09, 3:11 PM   #846
Patzy
Glass Joe
 
Night Elf Priest
 
Lordaeron (EU)
From my experience, the first tick of PC leaves enough time to bring a flash heal on each of the players affected, so there is no raid-healing necessary, the heal on Anub is riduced to a minimum and Phase 3 passes very quickly usually while heroism is still running.

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Old 11/16/09, 3:19 PM   #847
Kashir
Piston Honda
 
Draenei Priest
 
Frostmourne
Kloutch; you're vastly overestimating the healing required for Leeching Swarm. You have a Paladin, which is quite sufficient for keeping the melee alive.

If you don't have VE / HST, make sure all the ranged are in the same group as you (and that they stack with you), and one Holy Nova every 10 seconds or so is plenty to keep them alive.

With a two-healer setup, one healer (obviously the Paladin if you have one) heals both tanks while you heal the PC targets. Disc is particularly easy; immediately bubble both PC targets and you'll be fine from there. If you screw up and let a DPS die to PC it's not the end of the world; Anub should go down very rapidly sub-30%.

Edit: Doh just noticed "Penetrating Cold" should be "Leeching Swarm". Fixed.

Last edited by Kashir : 11/16/09 at 10:30 PM.

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Old 11/16/09, 6:18 PM   #848
 Sjonkel
Don Flamenco
 
Human Priest
 
Doomhammer (EU)
Less is more on Anub. If you run a two healer setup, it shouldn't be a problem to reach phase 3 with only a single submerge phase. If so, then you have 5 patches to use, so it really shouldn't be a problem to reach that phase. In phase 3, just have the paladin spam both tanks. This fight is almost tailored for discipline priests. Just make sure you can see PC in your raid frames, and just shield both, flash heal as neccesary. As already mentioned, a shadow priest or shaman with healing stream is enough for ranged, melee should be covered with JoL. But I also use a down-ranked renew if I see someone is dangerously low, just something that heals for around 1k a tick is fine.

If you do this right, and keep people low the whole time, phase 3 should be over before Heroism ends. Only thing that you need to look out for is healing aggro, but having your healers stand behind the frost patch works wonders.

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Old 11/17/09, 4:40 AM   #849
Kloutch
Glass Joe
 
Undead Priest
 
Elune (EU)
Thank you for all your advices. Very interesting.

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Old 11/17/09, 5:15 AM   #850
Reason
Glass Joe
 
Undead Priest
 
Archimonde
I apologize if this derails the topic, but I've found bringing a shadow priest to the raid is such a crutch, as all of the current shadow priests in my guild pull *max* 4k dps. Obviously their utility is fantastic for Anub10, but at what cost?

What are good numbers for a shadow priest in a typical 10man raid? Say, on Jaraxxus or Beasts.

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Old 11/17/09, 8:57 AM   #851
pocketmage
Von Kaiser
 
Human Priest
 
Kilrogg
Holy Nova and CoH(downranked) are fantastic for ToGC10, and shouldn't be forgotten.

I tend to put a top rank Renew on each tank, let the other healer(or healers if no holydin) then tap Holy Nova as needed for ranged group and occasionally CoH melee as needed. Penetrating Cold people get a top rank Renew and an occasional Fheal.

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Old 11/17/09, 10:42 AM   #852
Endahl
Piston Honda
 
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Draenei Priest
 
Nordrassil (EU)
Originally Posted by Reason View Post
I apologize if this derails the topic, but I've found bringing a shadow priest to the raid is such a crutch, as all of the current shadow priests in my guild pull *max* 4k dps. Obviously their utility is fantastic for Anub10, but at what cost?

What are good numbers for a shadow priest in a typical 10man raid? Say, on Jaraxxus or Beasts.
There should be no cost to bringing a shadow priest as part of your Anub 10 healing strat whatsoever. If you find a shadow priest gimping your raid or doing anything other than eliminating the need for Leeching Swarm heals for their group (whether they have Imp VE shouldn't really matter), the problem is the player and not the spec.

As for your other question, a ToC 10 geared (232/245) shadow priest should do more than 4k dps on a heroic target dummy with self buffs alone. Actual raid DPS will vary a lot more in 10-mans than 25s due to variance in buff availability, but it should be higher than 4k for both Beasts and Jaraxxus due to all the multidotting even if there are no spell damage buffs in your raid whatsoever.

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Old 11/20/09, 3:49 AM   #853
Tygerlily
Glass Joe
 
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Human Priest
 
Mannoroth
Almost every combination of Healer/DPS can do ToGC 10, but what's really important is what you bring along with them to make it smooth.

Some things that we try to always have are:

- MS effect
- Heroism/Bloodlust.
- Block tank for adds.
- Judgement of Light, Healing Stream Totem, Vampiric Embrace, Holy Nova...
- Hand of Freedom/Hand of Protection.
- Frost Protection Pots/Healthstones/Healing Potions.
- Nature Resistance Aura/Totem.
- Strong DPS.

^ We usually have all of the above minus Heroism, Totems and Vamp Embrace.

Last edited by Tygerlily : 11/20/09 at 3:55 AM.

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Old 11/20/09, 5:51 AM   #854
Tainter
Don Flamenco
 
Undead Priest
 
Frostwhisper (EU)
I don't think that the ability to block is very important for a ToGC 10 tank. However, Paladin tanks have an edge over the others at the moment:

- More Threat
- Three AoE interrupts for Anub adds
- You can let them die once every two minutes without consequences

If you can't join them?
Beat them.

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Old 11/21/09, 8:55 AM   #855
Nightseye
Von Kaiser
 
Night Elf Priest
 
Korgath
All of you are overcomplicating the healing on 10 man Anub'arak. The only thing that you need is Prayer of Mending on cooldown and it is sufficient to keep your entire raid from dying to Leeching Swarm. Sure it may not be the most efficient way to reduce phase 3 time, but if you made it this far into the instance, the extra healing from PoM isn't going to hinder your DPS so much that you won't ever kill the boss.

We've been running a disc/pally healing setup for as long as I can remember. The paladin's only job in p3 is to spam heal the tanks with beacon, and I'm in charge of healing the entire raid + PC targets. Use PoM on the current lowest target in your raid, then the bounces will do the rest for you. Shield both PC targets when they come up and alternate flash heals between then and you're basically golden. Rinse and repeat until the boss dies.

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