Don't you find yourself running out of mana by swapping to haste gear/food if you're PoHing more now than before? Mind you, I only use PoH after landing from the Flame Jets but I still find myself needing to suck up two Innervates, a Shadowfiend and a mana potion.
I still find Renew to be pretty valuable, at least on Ignis. The changes to Renew (to include using the Glyph, as well, to get more bang for your mana buck) make it a pretty big asset to use on MDPS behind Ignis and on ranged/healers who aren't being slammed with Scorch. PoMing the Slag Pot sacrifice and using FH + Renew seems to be pretty good, allowing you to CoH your tank/MDPS.
I find that a lot of people are stressing that Discipline seems to be the bread and butter build in Ulduar, while others are discrediting it because it's not beneficial for anything but tank healing. With a restoration Shaman and a restoration Druid in the raid, don't you find that Discipline allows for better functionality since you're able to focus more on the tank for bosses like Ignis and Razorscale?
I do not go to extremes with the haste gear, swapping only 3 pieces in and out, and also changing the food buff to a haste one instead of a regen one. My gear is currently 10th best on the server, so that helps, and I do not just spam cast it. I use shadowfiend, but have yet to get an innervate, and have only used a couple of pots in Ulduar.
Renew's value to me is to quickly hit very low targets. It immediately pops them up and will continue to heal until they get hit by a more powerful spell. I do use Renew in Ulduar a good bit. My top spells are PoH, CoH and Renew, with FH popping in there in place of Renew about half the time. We do not even set groups up with PoH in mind, but it is definitely a spell imo that a Holy Priest needs to be using a lot in Ulduar.
As mentioned, having seen the encounter a couple times helps you know when to use it and when to hold off. I use GRID and when I see a large part of the raid suddenly take a big hit, thats when I usually get 2-3 PoHs off. Knowing when it is coming lets me set the first one up by casting FH a couple of times to set it up.
We run with myself as the Holy Priest, and another about 100% attendance Disc Priest. The rest of the healing core are Holy Pallys, Resto Druids and/or Resto Shaman. I generally am competing on the meter with the Holy Pally, who is an amazing healer.
We did part of Uldaur last night, and honestly, the early encounters in it have now been nerfed so bad they seem not much more than NAXX 25. We are on Freya, and for us it will be a first time kill. Just pulled her a few times last night to see the encounter, and will be back tonight to start with her. From MMO Champion, it seems she will have been nerfed.
We had no trouble to speak of until we pulled her, and reviewing the nerfs to that encounter, it seems they were mainly directed at what we had no problems with. Hope to get her down tonight and move on.
I hardly use renew anymore. The only really healintensive fight left before hardmodes now is Mimiron, and I just can't see renew doing much good there. Lots of raidwide damage as well as burst on randow targets, everyone needs to be topped up at all times. I'm holy on Mimiron, and between PoH, I try to get PoM out, and flash/binding heal bursted targets, then back to PoH for Heat Wave.
I do find B&S better and better as we learn encounters better. On Mimiron for example, you can help people that are slow to run out of Laser Barrage, help your kiter in phase 3 if the Assault Bot gets too close and so on. Also helpful on Yogg-Saron to help tanks get close to Sara in phase 1, Eyebeams on Kologarn and so on. To me, it's just much more useful than spending points on Renew.
I'm going to counter with what your saying, my top heals are
1. Renew
2. COH
3. POM
4. Flash
Using glyph : guardianSpirit (1min CD), flash, COH
For all the 25man ulduar fights i've done, I rarely if any cast GREATER HEAL. There's just not enough time and you have to anticipate 3 flash casts to get off the 1.5 sec with Serendipity. I get way more Heals per minute using Renew spaming everyone and not runing out of mana. As for POH - I use it often, but rarely do u anticipate it and therefore will wast three flash casts just to get off POH, instead I will cast POH when I feel like it.
That being said, if GreaterHeal is never cast since you can pull of two flash heals (and potential prot a instant). That makes DivineFury useless. So you ask yourself, well where am i gona put 4 extra points in? A lot of the fights that distrupt your casts (POH,Hymm,) will be spell attacks, just throw them in there and I found that I could maintain my 'Hymm" without interuption. Blessed Recovery is another option, but math shows its utter crap the return heals you get.
Devine Hymm, you ask why no points in there. Since your spell rotation doesn't use GreaterHeal, no need. What about Divine Hymm 15% is usefull right, yet but you can spend a point in InnerFocus (3min CD) and get a free mana cast. Note that DivineHymm has a 10min CD. So you can anticipate it. Also , POH is sometimes used with InnerFocus, but there arent that many POH needed in ulduar where you would accidently use it up and forget about DevineHymm CoolDown.
With this setup, this permits you to go crazy with Renew + COH + POM + and durring cooldowns of COH cast a few Flashes. Most of the raids in ulduar are AOE attacks, and keeping renew on as many ppl possible lets you stay at the top of healMeters. I'll only cast POH on the TANK group or group that took so much damage that the renews + hots they got is not enough. Which shows on the HealMeters Top#3 - all of them are instant casts.
With this setup though, i find myself MAXING out on SpellPower more than the usual Priest. Priests got so many hots + instants now that a high number in SpellPower has kept me in #1 position for healmeters in Ulduar25.
Importance: 1. SpellPower 2. MP5/Spirit 3. Haste (only usefull now for FlashHeal)
How are people healing Mimiron 25? My guild made our first attempts last night and not since felmyst have I had the feeling like i had absolutely no clue what to do.
Our healing resources, considering our raids duel spec's and our bench is 2-3 Holy Priests 1-2 Disc Priests 1-2 Resto Shaman 1-2 Resto Druids 1 Holy Pally. From 7 - 9 Healers at a time.
- We tried stacking in small groups along with a "Heal your group" assignment it was abysmal
- We tried a everyone spread out as far as possible to avoid many people getting hit at once and heals were so light that everyone just started dying.
Not that Mimiron 25 is "cutting edge" but i have not been able to find any good guide on exactly how people are dealing with this. Any advice would be welcome.
To start, bring 7-8 healers for learning, assign groups per quadrant (min 2 healers-per-quadrant), and have the tank healers split up. Spam your nuts off for all of Phase 2. If you go 100% -> 0% mana in P2, that's ok. Take the 20 seconds of RP to regen, then burn Hymn of Hope and Fiend in P3.
We run 2 priests, 2 shamans, 2 paladins, 1 druid for the fight, and the way we set it up explicitly is:
3 hunters, 1 priest, 1 druid at the back (by the BIG RED BUTTON). Spread in a straight line along the triangle piece, facing Mimi.
1 paladin, 1 priest, 1 shaman to the left. Assorted dps (3) accompanying.
1 paladin, 1 priest to the right. Assorted dps (3-4) accompanying.
Phase 1: Paladins heal the MT. Priests burn cooldowns on the tank during Plasma Blast (P1) and everyone assists with at least one heal during that part. Priests, shamans, and druid heal the Napalm strikes. Everyone heals the melee as they need it.
Phase 2: spam on everyone in range; don't get hit by Arcane Barrage.
Phase 3: is easy, just kite the assault bots and heal the 2-3 tanks.
Phase 4: like Phase 1 + 2 together. Same positioning strategy, same healing methodology, just slightly longer and with slightly less gib factor.
Anyone who cannot cope with mathematics is not fully human. At best he is a tolerable subhuman who has learned to wear shoes, bathe, and not make messes in the house. - R.A. Heinlein
Thanks for the quick advice! We will definitely integrate it into our attempts on Monday One more question, I was thinking about having a pally burn Aura Mastery and Setting up a Divine Hymn Rotation. Has anyone tried this before? It seems a little gimmicky but i think it could work.
There's no real period where Divine Hymn would make the difference, except if maybe your melee are dumb and run over bombs on their way out of a Shock Blast. As far as Aura Mastery goes, I'm not sure what you're thinking of. Having your ret paladin burn Divine Shield and Divine Sacrifice in sequence can go a long way toward reducing damage in P2, though.
Anyone who cannot cope with mathematics is not fully human. At best he is a tolerable subhuman who has learned to wear shoes, bathe, and not make messes in the house. - R.A. Heinlein
Ok last week my guild downed 10 man hard mode IC and Thorim, and next time we do 10 man we will probably be going for Hodir hard mode. I will be the one solo healing it, and I was wondering what is the exact best way to do this?
I was thinking full tank cds plus healthstone and my hots and bubble for the first Frozen blows, while I go into a haste light and spam PoH like no tomorrow, and for the 2nd Frozen blows I use GS plus all my hots and bubble while I go back into a haste light and spam PoH with a flash heal or greater heal if needed on the tank.
Would this be the best method, or is there a more efficient way to keep everyone plus the tank alive? The only problem I can see, is when Frost Nova happens during Frozen Blows, and it is on people that are far enough away from each other so I can not MD them all in one gcd. Say some melee plus 1 or 2 range gets frost nova'd, after I MD the melee, which range dps class would be more beneficial to dispel first in order of their dps with the way it scales on this fight?
The other question I have is for my dps during this fight. Other then keeping SW:P up, is there anything special I should be doing for dps, like Holy Fires and Smites when he is not casting Frozen Blows or while he is casting Flash Freeze?
I'm going to counter with what your saying, my top heals are
1. Renew
2. COH
3. POM
4. Flash
Using glyph : guardianSpirit (1min CD), flash, COH
For all the 25man ulduar fights i've done, I rarely if any cast GREATER HEAL. There's just not enough time and you have to anticipate 3 flash casts to get off the 1.5 sec with Serendipity. I get way more Heals per minute using Renew spaming everyone and not runing out of mana. As for POH - I use it often, but rarely do u anticipate it and therefore will wast three flash casts just to get off POH, instead I will cast POH when I feel like it.
That being said, if GreaterHeal is never cast since you can pull of two flash heals (and potential prot a instant). That makes DivineFury useless. So you ask yourself, well where am i gona put 4 extra points in? A lot of the fights that distrupt your casts (POH,Hymm,) will be spell attacks, just throw them in there and I found that I could maintain my 'Hymm" without interuption. Blessed Recovery is another option, but math shows its utter crap the return heals you get.
Devine Hymm, you ask why no points in there. Since your spell rotation doesn't use GreaterHeal, no need. What about Divine Hymm 15% is usefull right, yet but you can spend a point in InnerFocus (3min CD) and get a free mana cast. Note that DivineHymm has a 10min CD. So you can anticipate it. Also , POH is sometimes used with InnerFocus, but there arent that many POH needed in ulduar where you would accidently use it up and forget about DevineHymm CoolDown.
With this setup, this permits you to go crazy with Renew + COH + POM + and durring cooldowns of COH cast a few Flashes. Most of the raids in ulduar are AOE attacks, and keeping renew on as many ppl possible lets you stay at the top of healMeters. I'll only cast POH on the TANK group or group that took so much damage that the renews + hots they got is not enough. Which shows on the HealMeters Top#3 - all of them are instant casts.
With this setup though, i find myself MAXING out on SpellPower more than the usual Priest. Priests got so many hots + instants now that a high number in SpellPower has kept me in #1 position for healmeters in Ulduar25.
Importance: 1. SpellPower 2. MP5/Spirit 3. Haste (only usefull now for FlashHeal)
I personally find your ideas quite weird;
First, renew seems to me quite a weak spell, as in Ulduar most of AE is burst and heavy (Mirmidon, Ignis, X2 etc) and people needs to be topped off before next big slam. Renew (even if glyphed) is just not fast enought, and if you want to prevent damage PoM is just better. Also, picking up Divine Fury seems to me still pretty useful in case you have to cover a dead tank healer.
Also, you forgot to mention critt in your "importance list", which is pretty much an important stat, at least regen wise; plus, you can't really compare a regn stat as spirit to a pure thoughput stat as haste.
About mirmidon, we tried to collapse in small groups, but discovered that spreading around in circle trivialize the encounter, allowing people to be in range of all healers, to have less people focused by the machinegun and no problems at all seeing rockets incoming.
How are people healing Mimiron 25? My guild made our first attempts last night and not since felmyst have I had the feeling like i had absolutely no clue what to do.
Our healing resources, considering our raids duel spec's and our bench is 2-3 Holy Priests 1-2 Disc Priests 1-2 Resto Shaman 1-2 Resto Druids 1 Holy Pally. From 7 - 9 Healers at a time.
- We tried stacking in small groups along with a "Heal your group" assignment it was abysmal
- We tried a everyone spread out as far as possible to avoid many people getting hit at once and heals were so light that everyone just started dying.
Not that Mimiron 25 is "cutting edge" but i have not been able to find any good guide on exactly how people are dealing with this. Any advice would be welcome.
Mostly what Constantius already said, but I would like to add one thing that really helped us (in Phase 2, where usually 3-5 people died during our first attempts):
We assigned our healers to quadrants to make sure everyone would be in range to a healer. At first we spread out to avoid his Rapid Burst hitting more than one person, but after that did not work we positioned in a smaller circle, just far enough from the melee to avoid Rocket Strike hitting both the ranged and melee circle. This way Chainheal/PoM/PoH etc. could jump / hit enough targets. The gain in additinal healing on everyone outweighed the additional damage taken by his Rapid Burst by far and after this change we could usually finish P2 without casualties.
The other question I have is for my dps during this fight. Other then keeping SW:P up, is there anything special I should be doing for dps, like Holy Fires and Smites when he is not casting Frozen Blows or while he is casting Flash Freeze?
It is a good dps improvement to go next to the first cozy fire and launch one penance or 2 on Hodir, helping to stack debuff on the boss.
During our first down I try to get as many buff as possible, stay close of your dps you don't want to have them moving or having to move yourself if you are targetted by storm cloud.
On most of the pulls you will only have 1 Frozen Blow. Personnaly I don't expect to kill the boss with 2 Frozen Blow. When Frozen blow will be close (I think 10s after fleshfreeze is a good mark) PoM yourself, be prepared to shield your MT, and start shielding the 2-3 lowest guys of your team.Launch a PoH on the first group, spam FH/Shield on the second group. You bought enough time for the first group with your hasted PoH.
The key is to have everybody dodging the icicles during this phase. If one of your player is rooted, (mass) dispelling the players should be one of your top priority. One icicle hit is probably the death of one player because of the time you will have to spend on her.
Don't forget to Power Infuse one of your mage as soon she requests it (normally when having the crit increase + cozy fire)
My question is how are people handling the frozen blows (http://www.wowhead.com/?spel=64544) on the raid for the 10 man version of Hodir?
We had a Paladin, Holy Priest & Druid doing the healing with the paladin mainly focused on the tank and the druid and I looking after everything else. It just seemed like we couldn't spread out the healing enough and we would lose a few people. We are looking at crafting a few pieces of frost resist gear to help, but this seems unneeded for most groups. Any suggestions would be welcome.
Having just done this healing set up on Hodir last week we found the key was to get all the raid to group up behind the boss, and have the holy priest (me) just spam aoe heals with a bit of help from the resto druid. The paladin (and the druid) focussed heavily on the tank (who was wearing a cpl of bits of FR kit). Don't underestimate the brilliance of PoM on this fight....
As holy just get a hasted PoH off when you need it, PoM on cooldown, then just rattle out CoH and then Flash Heals to restack your hasted PoH - Inner Focus your Divine Hymn for when things get a little wobbly but the key is to have the whole raid ready for it, and not focussed on squeezing out more damage standing in those moonspot light things or whatever they get upto
After having done some of the Ulduar25 hardmodes here's what spec and playstyle I found to be ideal for those encounters:
Thorim: Disc all the way. Sif's Volley + Chain Lightning + targeted Frostbolts + Blizzard - there is so much stuff that tends to almost one-shot people who are not completely topped. Having the whole raid shielded means so much in such a case. You also want Inspiration and Grace on the tanks at all times.
Freya: Disc again. There is a massive amount of raid damage and I can see CoH being extremely valuable there but nobody really dies from Tremor alone. Things like Sunbeam + Stormbolt + Tremor will. Or Nature's Fury + Tremor + Iron Roots. Again: Having the whole raid shielded results in less people being gibbed within a global cooldown.
Yogg Saron: Only experienced this with one keeper active but I doubt the fight changes a lot with no keepers at all. Depending on your lineup you will have to dispel a lot. And I really mean A LOT. Having talents that reduce the mana cost of Dispel Magic and Abolish Disease (Mental Agility and Absolution, one of them only 2/3) seems mandatory to me. There's a healthy amount of raid damage going on and since it seems to be a "the more DPS you bring the better" ecnounter, you'll need as much throughput as possible. Since I already got Mental Agility I went 3/3 Imp. and Emp. Renew (+glyph) and the spell really shines on things like Squeezing tentacles and Sara's blessing. CoH und PoM takes care of occasional Shadowbolt Volleys. (Glyphed) Guardian Spirit is awesome in this fight if you are running with a small amount of healers. I also believe Searing Light is huge for assisting the DPS when everything is stunned.
Looking forward to Mimiron hardmode - for everything else in Ulduar I'm quite certain that Deep Holy (with Body & Soul) outperforms every other spec and healer. Well timed PoM/CoH/PoH combos will top the raid in no time when fighting Ignis for example and I doubt any class can come close to that amount of healing output - last time my average HPS was almost 7k... As you can see in that log Inner Focus + Divine Hymn is also still huge and depending on your timing a guaranteed ~100k heal.
My question is how are people handling the frozen blows (http://www.wowhead.com/?spel=64544) on the raid for the 10 man version of Hodir?
We had a Paladin, Holy Priest & Druid doing the healing with the paladin mainly focused on the tank and the druid and I looking after everything else. It just seemed like we couldn't spread out the healing enough and we would lose a few people. We are looking at crafting a few pieces of frost resist gear to help, but this seems unneeded for most groups. Any suggestions would be welcome.
Here's another parse of Hodir 10 with 2 holy priests (one of them me, I usually play disc but specswapped to holy for this) and a resto druid: Wow Web Stats
3 pieces (I think, possibly 2) FR gear on the tank plus a pally aura was the frost resist we had. Druid pretty much solo healed the tank while us 2 holies handled the raid, with ease I might add. As the parse will tell you it's mostly about PoH, CoH and PoM.
3 pieces (I think, possibly 2) FR gear on the tank plus a pally aura was the frost resist we had.
Looks a lot like 3 pieces. The resist percentage is almost identical (in fact even a bit better) to our warrior who uses 3 pieces + totem/aura so she is frost resist capped.
This is probably not strictly necessary, but it will be huge help when toning healers down to 2 in order to shoot for hard mode. Being able to forget about the tank for a few secs during Frozen Blows is nice.
Originally Posted by Pewsey
Many of our snakes are 3m+ in size. They'll just take the lawnmower off you and beat the shit out of you with it to make you tender, then bite you and eat you.
PWS overhealing is overestimated in these parses so my real healing is significantly higher. Being able to pre-shield people is great since you can be certain all shields cast in p2 and p4 will be used. And the efficiency of disc helps with the length of the fight. I'll give holy a shot this week to try to make a better comparison.
7 or 8 healers for Mimiron seems insane. We learned it with 6, and probably 5 would have been optimal - just use cooldowns during p2 to decrease raid damage.
Remember that aura mastery + fire aura and ret paladins using bubble + sacrifice help a lot.
The only fights I've been going Disc for (after having run that as my main spec pre-3.1) are Razorscale, Vezax and maybe Auriya. After having done our first hard mode attempts last week I can definitely see the benefit of being Disc to help prevent insta-gibs, which no one does better than Disc.
My big question though is what is the best time to go Disc given your particular raid comp? Holy has incredible burst AoE healing which is invaluable so if you have only one priest, is it still worth it to go Disc rather than Holy for these hard modes? We typically run with 7 healers (2 druids, 2 Paladins, 2 Priests, 1 Shaman) but sometimes swap out a priest for a shaman. I know Disc still offers decent raid healing assistance with BT+PoH, with Divine Aegis from PoH being a very nice bonus for heavy AoE situations, and also good ole PoM...so does it really even out in the end?
I personally find your ideas quite weird;
First, renew seems to me quite a weak spell, as in Ulduar most of AE is burst and heavy (Mirmidon, Ignis, X2 etc) and people needs to be topped off before next big slam. Renew (even if glyphed) is just not fast enought, and if you want to prevent damage PoM is just better.
I disagree. Renew is an excellent spell, especially since empowered renew can trigger holy concentration. Here is my wws for a recent raid:
That is my healing break down for all the bosses of the night and renew is my 2nd most popular spell. In my opinion, if it was underpowered then there is no way I could use it 20% of the time (my most used spell, CoH, is at 22%) and still be competitive on the healing charts.
I think people are afraid that renew will be wasted mana and it will be healed over before it has time to really be efficient but I have found that really isn't the case. Yes, some ticks are healed over and yes, on some AoE burst-ish fights it isn't as effective but I just don't understand why people immediately discount it.
That is my healing break down for all the bosses of the night and renew is my 2nd most popular spell. In my opinion, if it was underpowered then there is no way I could use it 20% of the time (my most used spell, CoH, is at 22%) and still be competitive on the healing charts.
I think people are afraid that renew will be wasted mana and it will be healed over before it has time to really be efficient but I have found that really isn't the case. Yes, some ticks are healed over and yes, on some AoE burst-ish fights it isn't as effective but I just don't understand why people immediately discount it.
So what is your rotation for Ignus on flame jets? Do you renew the whole raid? Or on Hordir with Frozen Blows? Or on Kolgoran with Overhead smash..while I don't discount the value of renew, my top 3 heals usually are COH/POM/FH and I'm having trouble understanding how you fit the GCD's into your rotation and still have renew be 20% of your healing?
Edit: Also why wouldn't you flash heal more to stack serendipity so you can have that hasted POH followed with a COH, I would think the burst from that 2 seconds would be much much more efficent then renews ticking. I'm not trying to pick, I just want to see if there is something I'm missing here.
7 or 8 healers for Mimiron seems insane. We learned it with 6, and probably 5 would have been optimal - just use cooldowns during p2 to decrease raid damage.
Remember that aura mastery + fire aura and ret paladins using bubble + sacrifice help a lot.
Depending on your healer composition, 7 may be mandatory. Priests absolutely destroy the healing here; if you don't have more than 2, and you have a balanced comp (2 paladin, 2 priest, 2 shaman, 1 druid, for example), you may find you need 7 to keep up. This is especially true if you don't use a DK MT with tons of cooldowns to blow for Plasma Blast.
We just run with 7 all the time, and I think we're planning on keeping 7 as we work on hard mode, since the damage scales that much higher. There's no way you'd pull off a kill with 5 healers on Hard Mode, given my experiences on 10-man. It's ridiculous. Everything hits harder: machine guns, Heat Wave, Napalm Shell, Mines, Plasma Blast; you name it, and it hits harder. That makes quick top-ups even *more* important.
Anyone who cannot cope with mathematics is not fully human. At best he is a tolerable subhuman who has learned to wear shoes, bathe, and not make messes in the house. - R.A. Heinlein
So what is your rotation for Ignus on flame jets? Do you renew the whole raid? Or on Hordir with Frozen Blows? Or on Kolgoran with Overhead smash..while I don't discount the value of renew, my top 3 heals usually are COH/POM/FH and I'm having trouble understanding how you fit the GCD's into your rotation and still have renew be 20% of your healing?
Edit: Also why wouldn't you flash heal more to stack serendipity so you can have that hasted POH followed with a COH, I would think the burst from that 2 seconds would be much much more efficent then renews ticking. I'm not trying to pick, I just want to see if there is something I'm missing here.
For Ignis I just renew the tanks, slag pot person and occasionally melee taking random damage. Before Flame Jets I try to get a stack of 3 for serendipity and then after it goes off I do a PoH followed by a CoH and FH/etc on whoever is left to heal. Since my guild has lots of raid healers, I really only need to do one PoH and so constantly stacking serendipity isn't really necessary. I do the same for Kologarn. I renew people in stone grip (also do a PoM and CoH), keep renews on the tanks, etc. Because of the amount AoE healing on that fight renew is about 4th on my list. That wws I showed was a bit old (I apologize, haven't raided recently) and we hadn't gotten to Hodir yet.
It is probably just a play style preference but I think renew does have a place in priest healing.
For Ignis I just renew the tanks, slag pot person and occasionally melee taking random damage. Before Flame Jets I try to get a stack of 3 for serendipity and then after it goes off I do a PoH followed by a CoH and FH/etc on whoever is left to heal. Since my guild has lots of raid healers, I really only need to do one PoH and so constantly stacking serendipity isn't really necessary. I do the same for Kologarn. I renew people in stone grip (also do a PoM and CoH), keep renews on the tanks, etc. Because of the amount AoE healing on that fight renew is about 4th on my list. That wws I showed was a bit old (I apologize, haven't raided recently) and we hadn't gotten to Hodir yet.
It is probably just a play style preference but I think renew does have a place in priest healing.
I agree 100% that renew is a playstyle preference, and since you have more raid healers that would explain it. We tend to run with myself and another holy priest as the only raid healers with a shaman casting chain heal, with me occassionally tank and raid healing. I was just curious on how you worked it into your rotation and was efficient at it. I tend to do much more Flash Heal Spam, something I'm trying to break the habit on.