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Old 04/20/09, 4:26 PM   #16
Ceralyn
Glass Joe
 
Human Priest
 
Twisting Nether
An interesting quirk in the way rapture behaves came up while I was messing around on a Malygos fight:



Wow Web Stats

I haven't done any hard thorough testing, but this seems to be duplicateable when shields expire at the same time. It appears that there is a delay between calculating the rapture procs and the start of the 12 second cooldown. Possibly (probably) a bug, but interesting to note in any case.

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Old 04/20/09, 7:23 PM   #17
Promethia
Piston Honda
 
Blood Elf Priest
 
Kilrogg
Originally Posted by TheDoctor View Post
Discipline through use of BT and with Enlightenment has a lower need for gearing to haste. It is valuable for total output at the above stat weighting up to the point you reach the "soft cap" of a total haste of 50%. At that point the GCD is 1 second and more haste impacts less of the Disc arsenal of tools. This point varies based on the buffs available and should be individually calculated.

...

For those that utilize a combined stat weighting you can use the following. Though I usually work with them seperately in order to better balance my gear selection. The longevity stats are important to balance mana burn and mana gain for your playstyle, mana beyond that point is unnecessary.

Combined stats... Using a 60/40 split for throughput vs. longevity.
I agree that one should mostly gear to either longevity or throughput, rather than trying to come up with some combined metric. So why then offer a 60/40 throughput to logevity weight? That will imply (implicitly) that one should weigh thoughput more than longevity, which may be bad advice, especially at first. The general dogma is that for progression content, healers gear for longevity first then worry about throughput later. DPS is lower (relative to content), so longevity is more relevant. Unless there is in fundamental change in 3.1 content, that will almost certainly continue to be true.

Also, while it's fair enough to say that longevity beyond a certain point is not needed, throughput beyond that needed to heal spikes of incoming damage is also unnecessary. Of course having some margin for error on both fronts is good, but the itemization of healing gear is such that it requires no effort whatsoever to have enough throughput.

Fortunately. gearing for discipline is really quite easy. Spell power and intellect are very valuable but you don't have a lot of control over either, except when gemming or enchanting. Those two stats come on all cloth healer gear in about the same amounts on the same ilvl gear. You can optimize away if you like, but if you don't bother doing anything, you won't be far off. You can read long threads here on crit versus haste, which just proves it is a tough call and doesn't make a huge difference or else it wouldn't be controversial. Plus, unlike holy priests, disc priests do not value spirit much more than mp5, so that choice becomes non-issue as well. To me this is an advantage for discipline priests. If healer gear (i.e. no +hit cloth gear) drops, it's probably pretty good for you. That's pretty nice.

The debate is more about gemming. I like using orange, purple, and green gems since it makes fulfilling metagem requirements easy, and I only pick spell power, int, and either spirit or mp5 in some combination with each other. That's pretty simple and doesn't go far wrong. Others may like to add crit or haste, and that's reasonable if you're throughput starved, but intellect is better than either of those stats otherwise.


Regarding the haste "soft cap", with enlightenment and borrowed time, you reach the 1.0 second global cooldown cap with just another +13.2% haste, which is quite possible to reach.

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Old 04/20/09, 8:13 PM   #18
TheDoctor
Piston Honda
 
Human Priest
 
Arathor
Originally Posted by Promethia View Post
I agree that one should mostly gear to either longevity or throughput, rather than trying to come up with some combined metric. So why then offer a 60/40 throughput to logevity weight? That will imply (implicitly) that one should weigh thoughput more than longevity, which may be bad advice, especially at first. The general dogma is that for progression content, healers gear for longevity first then worry about throughput later. DPS is lower (relative to content), so longevity is more relevant. Unless there is in fundamental change in 3.1 content, that will almost certainly continue to be true.

Fortunately. gearing for discipline is really quite easy. Spell power and intellect are very valuable but you don't have a lot of control over either, except when gemming or enchanting. Those two stats come on all cloth healer gear in about the same amounts on the same ilvl gear. You can optimize away if you like, but if you don't bother doing anything, you won't be far off. You can read long threads here on crit versus haste, which just proves it is a tough call and doesn't make a huge difference or else it wouldn't be controversial. Plus, unlike holy priests, disc priests do not value spirit much more than mp5, so that choice becomes non-issue as well. To me this is an advantage for discipline priests. If healer gear (i.e. no +hit cloth gear) drops, it's probably pretty good for you. That's pretty nice.
I offered a combined score because as unfortunate as it may be there are those that look for some "magic system" that gives them an easy single solution. Mana is not unlimited in Ulduar but it isn't really a huge limited factor either for the most part. Granted at lower gear levels longevity probably needs to be weighted higher.. I gave throughput a slight edge for those that seek a combined weighting because in the end Disc isn't going to need to stack regen stats.

You first argue that a combined score isn't good and then say that if you don't bother doing anything you won't be far off anyway. Not having a lot of control and not having any are different in my book. There are always choices that can be made or why have multiple items for any slot.

Last edited by TheDoctor : 04/21/09 at 5:48 PM.

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Old 04/20/09, 8:34 PM   #19
Sharajat
Piston Honda
 
Night Elf Priest
 
Scarlet Crusade
Originally Posted by Xaerran View Post
I agree with this, the problem is, you select a "role" when you raid. You cannot proclaim to be the "damage mitigator" you are either assigned a group to heal, or a MT... as such, you should gear accordingly. IMO gearing for throughput is very effective if you are doing either of those. In Ulduar I have noticed a substantial increase in the need for mitigation, throughput and crit helps with both of those.
This is so entirely false. Roles are selected based on what your class is best at. Holy Priests are best at raid healing, they heal raids. Holy pallies are best at tank healing, they heal tanks.

At this point we have two classes that are neither. Druids are neither tank healers nor raid healers, and disc priests are neither tank healers nor raid healers. People call druids 'hot healers' but that doesn't even mean anything. The only reason they do that is because they don't raid heal and they don't tank heal.

Fine, if Druids are HoT healers, then Disc priests are damage mitigators.

The way to obtain the theoretical maximum HPS from disc is to bubble the raid and cast penance on the MT off cooldown. This is very close to what I actually do as Disc in raids, and it's very highly effective. Penance>Gheal (25% haste, remember) is an insane burst of healing on a tank.

This makes people live. Making people live is the healing role. This 'tank/raid' stuff is garbage, if it means you're letting people die.

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Old 04/20/09, 9:17 PM   #20
clukstank
Glass Joe
 
Blood Elf Paladin
 
Windrunner
Discipline Help needed from a holy Paly

OK, first off: I am a LONG time reader, but this is my first time posting on this forum. My main is currently a Holy Paladin (Horde side). Pre-BC my main was a Holy Priest and was my main all the way through T5 content, until my Paladin was geared up enough to take over as my main. My guild has downed Sarth 3D, and all other pre-Ulduar content, and have cleared the first three bosses in Ulduar with NO Discipline priest. My current job is MT healer.

I came here mostly to relearn my priest and after looking at all the main healing priest forums I see that Discipline is almost NEEDED in Ulduar. I also looked at a LOT of priest armories to look at talent builds for my holy spec and realized that MOST of all the priest posting on EJ were discipline. Hence the reason I am here.

NOW to my questions
Coming from a Paladin stand point, when I see a talent like PI it makes me automatically think of Divine Illumination. I understand that Discipline priest do not have a LOT of mana issues (like Palies because of our mana return), but COULD Power Infusion be used in a similar fashion as the Paladin Talent Divine Illumination. What I mean by that is say during Tympanic Tantrums.
As a Paly: First MT has beacon of light on so I do not have to heal him directly, so I hit Divine Illumination and SPAM the hell out of my heals on any/everyone. I lose almost NO mana if any at all.
I am assuming that a Disp priest (usually MT healer) would be spamming PW:S on as many people as possible. Could you us PI to 1) get 20% more SP to increase the amount absorbed by the shield and 2) more importantly make the spell cost Less and there for increase the Return % you would get? Or is mana really not an issue at all here, making PI more of a utility to cast on a DPSer?

Second question: I read a LOT about placing a PW:S on a target and then casting Penance. I am confused unless you’re saying you cast shield AFTER the tank takes damage and then you need to heal him. If the tank has the shield up and is at full health why cast Penance on him right away? I may just not understand the whole timing, can someone clarify please?

Third question is I guess an opinionated question: Do any of you use PS as a kind of bubble? Or do you cast it freely on raid members that are getting beat down? The way I see it, PW:S is a form of bubble you can put on anyone that needs help until a raid healer can get to him. SO PS is either a useless talent point OR it can be used to sort of bubble your self when needed.

Last question (for now) I have not seen anything about Renewal in all the Discipline forums I looked at. Is Renewal really that bad now? Or is Penance just that good. As holy back in the old days, I would love to shield/renew the raid to help out while MT healing (but this was a LONG time ago). All I read is PW:S, Penance, BT, PoH, PoM and quick reactive heals… Is that all there is too it? Besides throwing around PW:S’s around the raid when help is needed and you have time.

Thank you for any help you can provide. My Priest is currently level 71 (Duel spec’ed to Shadow/Holy) but I want to try out Discipline now to get the timing down in some of the lower level instances and work my way up as Disc. I feel like the timing to gear ratio is about 50/50% I have always been able to heal as good as or better then some of the people with a higher gear level due to know the timing of things.

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Old 04/21/09, 3:00 AM   #21
gsman20
Glass Joe
 
Draenei Priest
 
Der Mithrilorden (EU)
Originally Posted by clukstank View Post
OK, first off: I am a LONG time reader, but this is my first time posting on this forum. My main is currently a Holy Paladin (Horde side). Pre-BC my main was a Holy Priest and was my main all the way through T5 content, until my Paladin was geared up enough to take over as my main. My guild has downed Sarth 3D, and all other pre-Ulduar content, and have cleared the first three bosses in Ulduar with NO Discipline priest. My current job is MT healer.

I came here mostly to relearn my priest and after looking at all the main healing priest forums I see that Discipline is almost NEEDED in Ulduar. I also looked at a LOT of priest armories to look at talent builds for my holy spec and realized that MOST of all the priest posting on EJ were discipline. Hence the reason I am here.

NOW to my questions
Coming from a Paladin stand point, when I see a talent like PI it makes me automatically think of Divine Illumination. I understand that Discipline priest do not have a LOT of mana issues (like Palies because of our mana return), but COULD Power Infusion be used in a similar fashion as the Paladin Talent Divine Illumination. What I mean by that is say during Tympanic Tantrums.
As a Paly: First MT has beacon of light on so I do not have to heal him directly, so I hit Divine Illumination and SPAM the hell out of my heals on any/everyone. I lose almost NO mana if any at all.
I am assuming that a Disp priest (usually MT healer) would be spamming PW:S on as many people as possible. Could you us PI to 1) get 20% more SP to increase the amount absorbed by the shield and 2) more importantly make the spell cost Less and there for increase the Return % you would get? Or is mana really not an issue at all here, making PI more of a utility to cast on a DPSer?

Second question: I read a LOT about placing a PW:S on a target and then casting Penance. I am confused unless you’re saying you cast shield AFTER the tank takes damage and then you need to heal him. If the tank has the shield up and is at full health why cast Penance on him right away? I may just not understand the whole timing, can someone clarify please?

Third question is I guess an opinionated question: Do any of you use PS as a kind of bubble? Or do you cast it freely on raid members that are getting beat down? The way I see it, PW:S is a form of bubble you can put on anyone that needs help until a raid healer can get to him. SO PS is either a useless talent point OR it can be used to sort of bubble your self when needed.

Last question (for now) I have not seen anything about Renewal in all the Discipline forums I looked at. Is Renewal really that bad now? Or is Penance just that good. As holy back in the old days, I would love to shield/renew the raid to help out while MT healing (but this was a LONG time ago). All I read is PW:S, Penance, BT, PoH, PoM and quick reactive heals… Is that all there is too it? Besides throwing around PW:S’s around the raid when help is needed and you have time.

Thank you for any help you can provide. My Priest is currently level 71 (Duel spec’ed to Shadow/Holy) but I want to try out Discipline now to get the timing down in some of the lower level instances and work my way up as Disc. I feel like the timing to gear ratio is about 50/50% I have always been able to heal as good as or better then some of the people with a higher gear level due to know the timing of things.
I don't understand what you're talking about, to be honest. When PI'ing somebody we don't gain any SP. When we PI ourselves while spamming shields we don't gain anything but 20% less mana cost, as most discs are at the haste cap when Borrowed Time is up.
So taking it yourself while shielding is a bad thing to do.
Next: You don't need to Penance the target you put a PW:S on. So shielding someone that's probably going to take damage soon, then healing someone with BT up with Penance who needs the heal is a nice combo.
When talking about single-target healing, shielding makes sense still because we don't lose the BT buff after casting Penance (BT is only consumed by casts that are not instant and Penance is), so could cast another _very_ fast heal afterwards if needed. Penance on someone at full health after shielding him only makes sense if it's the MT/a tank to prevent Grace from falling off or to stack up DA (also works on overheal since 3.1 and stacks up to 10k), in my opinion.

PS is a lot more powerful than PW:S. AND you can put up both on the same target, since a shield might not be enough. It's an emergency button and never a wasted talent point. Whether you use it on yourself or on someone else is completely dependent on the situation.

Renew is nothing a disc priest would ever use unless he's forced to move and everyone taking damage has a Shield. We almost cannot talent it (besides Twin Disciplines), neither do we need to.
Most healers (non-holy priests/resto druids) don't track hots in their unitframes or just ignore them to make sure the person lives. It cannot proc DAs. The whole spell just doesn't fit into our toolbox, again, in my opinion.

Hope that makes things a little clearer little to you.

Edit: I haven't checked lately, does Penance still benefit from BT or is that fixed? If so, ignore the one line in the post up there.

Last edited by gsman20 : 04/21/09 at 3:36 AM.

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Old 04/21/09, 4:24 AM   #22
Observer
Von Kaiser
 
Human Priest
 
Maelstrom
People making remarks about how spellpower is so superior and crit is so worthless: what does that mean to you in terms of gear choices?

It seems to me that you can gem everything with [Runed Scarlet Ruby], but that's about as far as it goes. Every piece of gear has Stamina, Int, and Spellpower, and some combination of Crit, Haste, mp5, and spirit. Crit you don't like, Haste reaches the soft cap pretty fast with BT up most of the time, and regen becomes less important if you're mostly using PW:S since it is so efficient. So... what DO you care about in an item?

Do you have no preference for those other four stats, as long as it's a spellpower upgrade? Do you favor the one with the highest spellpower, even if it's only a 1-point difference? Do you try to favor the regen-heavy ones so the DPS in your raids can take advantage of the throughput stats that aren't important to you?

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Old 04/21/09, 10:10 AM   #23
TheDoctor
Piston Honda
 
Human Priest
 
Arathor
Originally Posted by Sharajat View Post
This is so entirely false. Roles are selected based on what your class is best at. Holy Priests are best at raid healing, they heal raids. Holy pallies are best at tank healing, they heal tanks.

At this point we have two classes that are neither. Druids are neither tank healers nor raid healers, and disc priests are neither tank healers nor raid healers. People call druids 'hot healers' but that doesn't even mean anything. The only reason they do that is because they don't raid heal and they don't tank heal.

Fine, if Druids are HoT healers, then Disc priests are damage mitigators.

-snip-

The way to obtain the theoretical maximum HPS from disc is to bubble the raid and cast penance on the MT off cooldown. This is very close to what I actually do as Disc in raids, and it's very highly effective. Penance>Gheal (25% haste, remember) is an insane burst of healing on a tank.

This makes people live. Making people live is the healing role. This 'tank/raid' stuff is garbage, if it means you're letting people die.
Disc priests can be great tank healers... There isn't a fight that a Disc priest can't MT heal that a Holy Paladin could. If there is a Disc Priest and a Holy Paladin in the same raid and only one tank to heal it is probably optimal to have the Paladin on the MT at that point. This is not because the Holy Paladin is a better MT healer but because the Holy Paladin is more limited in other roles while Disc is not as limited.

Disc can easily provide tank/raid mitigation support and healing. That makes Disc very versatile. Keeping the tank/raid alive is the goal, Disc has lots of tools to assist with that ... PW:S is very strong but shouldn't be the only button you push.

The idea of PW:S spamming reminds me of "CoH spam is maximum hps why use anything else" garbage. There are tons of tools in the Disc priest toolbox... PoH > PW:S spam for maximum hps, why don't you do that? The real maximum hps would be something like PW:S->PoH repeat until oom. Is that the best way to play because it is tons of hps?

Putting up some PW:S prior to incoming damage during lull's in the fight is a great idea. It can even be done while being the MT healer, Penance is that good. Popping a PW:S on a slag pot / gripped / napalm'd / etc raid memember is pretty easy considering you can BT'd heal your MT to recover. Working in some PW:S before predictabe raid damage while on the MT is easy enough even PW:S(MT) PoH group in need is fine.

Blizzard has already said that if Disc Priests become one button wonders with PW:S that they will take the bat to our regen even further. They expect us to shield regularly but not at the cost of all our other tools.

Who said anything about letting people die?

Actually just spamming PW:S creates a large window of time where once the shield is consumed the green bar isn't getting any help from you and instead it is left to other healers. This could depending on the other raid healing increase the risk of people dying not drastically reduce it. It is even worse if your shields don't get used because now you are wasting mana/gcds on the non-essential healing targets versus the ones that were actually in need.

The only time I actually think PW:S spam might be a good answer is Mimiron P2 because the raid damage is so high all shields will probably get consumed without fail. Though because the damage is so high you need to recover health at some point and not just mitigate some of the loss.... For Mimiron P2 I do something along the lines of preshield healers and my assigned group before the phase begins, then once in progress I do 2-3 PW:S -> PoH and repeat. I find this is a much more effective approach to dealing with the huge damage income.

Last edited by TheDoctor : 04/21/09 at 5:50 PM.

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Old 04/21/09, 1:45 PM   #24
Cahrin
Von Kaiser
 
Gnome Warlock
 
Medivh
Originally Posted by TheDoctor View Post
The only time I actually think PW:S spam might be a good answer is Mimiron P2 because the raid damage is so high all shields will probably get consumed without fail. Though because the damage is so high you need to recover health at some point and not just mitigate some of the loss.... For Mimiron P2 I do something along the lines of preshield healers and my assigned group before the phase begins, then once in progress I do 2-3 PW:S -> PoH and repeat. I find this is a much more effective approach to dealing with the huge damage income.
Theoretical best would be to PoM and pre-shield during Heat Wave down times and PoH-PW:S until everyone's healed back up. PoM does an absolute ton of healing and it's "good" healing as it's somewhat smart targeted.

Regardless, the point is that using PW:S 90% of the time is seldom the best theoretic output and even more seldom the best way to heal when measuring by number of deaths.

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Old 04/21/09, 1:47 PM   #25
Sharajat
Piston Honda
 
Night Elf Priest
 
Scarlet Crusade
Originally Posted by TheDoctor View Post
Disc priests can be great tank healers... There isn't a fight that a Disc priest can't MT heal that a Holy Paladin could. If there is a Disc Priest and a Holy Paladin in the same raid and only one tank to heal it is probably optimal to have the Paladin on the MT at that point. This is not because the Holy Paladin is a better MT healer but because the Holy Paladin is more limited in other roles while Disc is not as limited.

Disc can easily provide tank/raid mitigation support and healing. That makes Disc very versatile. Keeping the tank/raid alive is the goal, Disc has lots of tools to assist with that ... PW:S is very strong but shouldn't be the only button you push.

The idea of PW:S spamming reminds me of "CoH spam is maximum hps why use anything else" garbage. There are tons of tools in the Disc priest toolbox... PoH > PW:S spam for maximum hps, why don't you do that? The real maximum hps would be something like PW:S->PoH repeat until oom. Is that the best way to play because it is tons of hps?

Putting up some PW:S prior to incoming damage during lull's in the fight is a great idea. It can even be done while being the MT healer, Penance is that good. Popping a PW:S on a slag pot / gripped / napalm'd / etc raid memember is pretty easy considering you can BT'd heal your MT to recover. Working in some PW:S before predictabe raid damage while on the MT is easy enough even PW:S(MT) PoH group in need is fine.

Blizzard has already said that if Disc Priests become one button wonders with PW:S that they will take the bat to our regen even further. They expect us to shield regularly but not at the cost of all our other tools.

Who said anything about letting people die?

Actually just spamming PW:S creates a large window of time where once the shield is consumed the green bar isn't getting any help from you and instead it is left to other healers. This could depending on the other raid healing increase the risk of people dying not drastically reduce it. It is even worse if your shields don't get used because now you are wasting mana/gcds on the non-essential healing targets versus the ones that were actually in need.

The only time I actually think PW:S spam might be a good answer is Mimiron P2 because the raid damage is so high all shields will probably get consumed without fail. Though because the damage is so high you need to recover health at some point and not just mitigate some of the loss.... For Mimiron P2 I do something along the lines of preshield healers and my assigned group before the phase begins, then once in progress I do 2-3 PW:S -> PoH and repeat. I find this is a much more effective approach to dealing with the huge damage income.
First, Disc doesn't have the sustained healing power of a Holy Pally. Yes, factored in mitigation. Over a sustained period of time (i.e. longer than a few second ability), Holy Pallies are many thousand HPS ahead of Disc's combined HPS/Mitigation.

However, disc is much better at mitigating raid damage than a holy pally ever could be. Yes, I frequently use PoH (hasted) as disc. Yes, I bubble people who need a heal quick, and that bubble saves lives. My bubble absorbs about 7k damage, and heals the target as well. Instantly. That's almost as good as a Nature's Swiftness into Healing Touch, and I didn't blow any cooldowns to do it.

Given these two facts, why would you cripple a class by asking it to perform a role that another class performs better? It's like asking an elemental shaman to kite some adds when you have a hunter in the raid.

Disc healing is somewhat bursty, and overall lower than a holy pally's. On the other hand, with the removal of IoL haste, a holy pally has limited burst healing capacity to handle big hits.

Why WOULDN'T you assign a holy pally to healing the tank, and let the disc priest do his thing? And why WOULDN'T the disc priest's thing be to supplement raid healing by mitigating incoming predictable damage bursts, saving people who are near death with fast bursts of healing, and supplementing tank healing with fast bursts of healing as required (that outheal a Holy pally, for a few seconds (Shield>Penance>G. Heal is far higher HPS than a pally)?

Saying you ain't a tank healer and you ain't a raid healer is silly. You're a 'keeping people alive' healer. Be the people tanks, DPS, or other healers.

Finally, if I PW:S someone who took a huge hit, then they don't take another hit for 30 seconds, I don't consider the shield wasted compared to a flash heal on them. Why? Imagine that you could guarantee, 100% that a person wouldn't be hit for 30 seconds. Would you heal them in a raid? Probably not. At some point a Chain Heal jump, WG heal, CoH heal, splash from Holy Light, or something else is going to bring them up to full without particularly impacting anything else. Yet I'd bet dollars to donuts that at that when someone takes an 11k hit, there's healers in your raid immediately dumping heals on him. And you'd consider this a good thing.

Given all of this, why, why, why would you shackle the disc priest to the tank when their best role is to keep people alive? It's a weird niche, but Disc priests have, bar none, the best ability of any healer in the entire game to keep people alive in "OH @#$!" situations. Remember, even if they're bubbling the raid, the GCD on bubble is 1 second. So they're never, ever, ever more than 1 second away from dropping a shield then a penance then a nice big heal on the tank. Ever. Mostly you're about half a second away.


P.S. Blizzard might nerf bubble in the future. Or they might give disc priests power word barrier. Or they might remove the cooldown on penance. Or they might make shields scale with crit instead of pure spellpower (which is something I consider necessary, moving forward, but that's an aside). They might make Grace a buff that makes Disc equal holy pallies and then nerf the bubble spam down. They could do absolutely anything. They might not like Disc's role at all, they might change them to fit their vision for the class. I don't particularly care. I'm playing the game they made, not the game that they might make in the future at some point.

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Old 04/21/09, 3:30 PM   #26
clukstank
Glass Joe
 
Blood Elf Paladin
 
Windrunner
Originally Posted by gsman20 View Post
I don't understand what you're talking about, to be honest. When PI'ing somebody we don't gain any SP. When we PI ourselves while spamming shields we don't gain anything but 20% less mana cost, as most discs are at the haste cap when Borrowed Time is up.
So taking it yourself while shielding is a bad thing to do.
Next: You don't need to Penance the target you put a PW:S on. So shielding someone that's probably going to take damage soon, then healing someone with BT up with Penance who needs the heal is a nice combo.
When talking about single-target healing, shielding makes sense still because we don't lose the BT buff after casting Penance (BT is only consumed by casts that are not instant and Penance is), so could cast another _very_ fast heal afterwards if needed. Penance on someone at full health after shielding him only makes sense if it's the MT/a tank to prevent Grace from falling off or to stack up DA (also works on overheal since 3.1 and stacks up to 10k), in my opinion.

PS is a lot more powerful than PW:S. AND you can put up both on the same target, since a shield might not be enough. It's an emergency button and never a wasted talent point. Whether you use it on yourself or on someone else is completely dependent on the situation.

Renew is nothing a disc priest would ever use unless he's forced to move and everyone taking damage has a Shield. We almost cannot talent it (besides Twin Disciplines), neither do we need to.
Most healers (non-holy priests/resto druids) don't track hots in their unitframes or just ignore them to make sure the person lives. It cannot proc DAs. The whole spell just doesn't fit into our toolbox, again, in my opinion.

Hope that makes things a little clearer little to you.

Edit: I haven't checked lately, does Penance still benefit from BT or is that fixed? If so, ignore the one line in the post up there.
First thank you! You cleared up a LOT of stuff for me.

What I was trying to get at as far as PI goes is (and this only goes for times when you may have a mana problems):
When a PW:S expires you get mana back based on your mana pool and other factors. All-in-all the % of mana returned to the cost of PW:S is X
IF PW:S cost 20% less; that would not change the mana return, BUT it will change the % of mana returned or X

(for Simplicity I know the numbers are way off)
Say PW:S cost 1000 mana normally. Let's say you get 900 mana returned. So the cost of the shield is ultimately 100 mana. IF you are spamming PW:S on 10 party members, you just spent a total of 1000 mana (after all the returns).

MY QUESTION:
Now if you have PI up in the same situation the cost Per PW:S is now 800, you still get 900 mana back per shield, so the new cost is (neg) -100 mana per cast. If you spam on 10 people; instead of paying 1000 mana you get returned 1000 mana.

PLEASE, PLEASE, PLEASE let me know if I am WAY off about this. This is how DI works for palies: we use it, and all spells cost 50% less mana. We get 60% of all critical heal mana back, so on a crit we Gain 10% of the mana cost of that heal.

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Old 04/21/09, 3:33 PM   #27
Jazzer
Von Kaiser
 
Jazzer's Avatar
 
Human Hunter
 
Elune
Right now, I find spellpower to be the single biggest factor in the amount of healing/damage prevention I can do. However, it really depends on the situation.


There are times when I'm doing nothing but spamming bubble every gcd (which hits the 1s cap VERY easily with a minimal amount of gearing for haste) along with using mending on cooldown and penance when it's necessary on someone who took a chunk of damage. In this case, both crit and haste do next to nothing to help our effectiveness. Regen stats are pretty worthless too as there's not been a situation where I could run out of mana spamming my shields (this will probably be something they change in the future).

As a note, doing nothing but shield spam assuming each shield gets used up is between 6-7k hp/sec in damage prevention and is entirely possible to do at this point and this also ignores the shield glyph heal. It does take 25 seconds to cover the entire raid, but you also have other healers helping heal the damage that has been done already. This is the method I used for our Freya kill, and found it very effective.

---

If I'm taking the role of healing a tank, my priorities shift to keeping penance and mending on cooldown and flashing in between. Shields will be tossed in the raid as necessary, but penance/flash I will try to keep from using on anyone but the tank so grace doesn't drop. I'm able to keep an inspiration uptime of at least 90% and if my mana drops at all, I have a fiend to top it off which I really haven't had to use so far (haven't done Mimiron, Vezax, or Yogg yet).

In this situation, I tend to gear for crit over haste which only solidifies my uptime of inspiration, and with DA stacking now, there's no real negative side to having too much crit. I don't completely ignore haste, but 6% from talents, 8% from gear, 5% from WoA totem, and 3% from Ret aura/Boomkin puts me at 22% which I find to be more than enough.

So personally, I can't see myself stacking any more haste on my gear when healing as disc in pretty much any case. I see the value in it, though I don't see much of a point to get past the levels I'm currently at. I do wish I had a bit more haste though for when I'm healing as holy.



Edit: As a sidenote, I am, and always have socketed for pure spellpower over anything else. Every piece of gear we have has stam/int/spellpower. We get to choose between mp5/spirit and haste/crit for each piece, so when I say I gear for spellpower I mean that's the gems I choose to use. When deciding between crit/haste I will pick crit over haste, but if there's a haste piece that has significantly more spellpower, I'll get the haste piece. Generally anyway.

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Old 04/21/09, 3:54 PM   #28
TheDoctor
Piston Honda
 
Human Priest
 
Arathor
Originally Posted by Sharajat View Post
First, Disc doesn't have the sustained healing power of a Holy Pally. Yes, factored in mitigation. Over a sustained period of time (i.e. longer than a few second ability), Holy Pallies are many thousand HPS ahead of Disc's combined HPS/Mitigation.

However, disc is much better at mitigating raid damage than a holy pally ever could be. Yes, I frequently use PoH (hasted) as disc. Yes, I bubble people who need a heal quick, and that bubble saves lives. My bubble absorbs about 7k damage, and heals the target as well. Instantly. That's almost as good as a Nature's Swiftness into Healing Touch, and I didn't blow any cooldowns to do it.

Given these two facts, why would you cripple a class by asking it to perform a role that another class performs better? It's like asking an elemental shaman to kite some adds when you have a hunter in the raid.

-snip-

Why WOULDN'T you assign a holy pally to healing the tank, and let the disc priest do his thing? And why WOULDN'T the disc priest's thing be to supplement raid healing by mitigating incoming predictable damage bursts, saving people who are near death with fast bursts of healing, and supplementing tank healing with fast bursts of healing as required (that outheal a Holy pally, for a few seconds (Shield>Penance>G. Heal is far higher HPS than a pally)?

Saying you ain't a tank healer and you ain't a raid healer is silly. You're a 'keeping people alive' healer. Be the people tanks, DPS, or other healers.

-snip-
Many thousands ahead in theory and on paper numbers.. In practice that high value isn't necessary and doesn't make them the "absolute best must have to raid tank healer". Disc is ahead of everyone else for the role of healing a tank and in pratice not behind Holy Paladins by much if anything.

I think for the most part what you are saying and what I am saying agree. The point I don't think you are following is that Disc can be...
1. MT Healer (providing some raid support)
2. What you describe as all raid support, niche.
3. Some mixed variation of 1 & 2.

And without a pally you should have whom tank heal instead so that you can do what you propose? That would be putting at best the 3rd best tank healer on the job, because the Disc priest wants to play save everyone?

All healers are there to keep people alive. To quote you said "At this point we have two classes that are neither. Druids are neither tank healers nor raid healers, and disc priests are neither tank healers nor raid healers. People call druids 'hot healers' but that doesn't even mean anything. The only reason they do that is because they don't raid heal and they don't tank heal."

I highlighted the important part.. Which is false. Disc can be a tank healer quite effectively. Disc can also support raid healing quite effectively. It can even do both simultaneously based on gear & skill.

It is fairly clear that PW:S is THE option to use on the raid if you are helping out or even supporting the raid as a primary role. Followed up with fast reactive heals Penance/BT'd anything.

Have you even tried MT/OT healing? You talk like you are crippled doing it. When in reality you have plenty of time to do what you say and keep up a tank. Ignis is about the highest sustained damage to the raid and tank over the course of an entire fight. Even on this fight I find it easy to keep up the MT and toss around sufficient PW:S, PoM, and PoH to improve raid survivability. Penance is that good, period... Disc can run with near a 1 sec heal spacing for as long as necessary.


Can Disc MT heal effectively in Ulduar? Absolutely. Even more important they can do this can provide considerable support to the raid simultaneously. In most fights I find that my Healing + Mitigation is equal to or greater than the majority of the "raid healers", while tank healing, because there are plenty of opportunities to toss PW:S around.

Can Disc reduce raid damage a significant amount and support in health recovery? Absolutely. Though Disc is slighly weaker at the second part. During high raid damage situations Disc can easily run over 5k effective healing + shielding.

Is Disc the best reactive healer in the game right now? Probably.

Is Disc some "new" type of healer that doesn't fill any currently understood healing role? NO. Disc is a different type of healer that deals heavily in mitigation... By doing that Disc has the ability to fulfill the roles of Tank Healer and Raid Healer individually or simultaneously with a synergy well beyond other class/specs.

Last edited by TheDoctor : 04/21/09 at 5:47 PM.

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Old 04/21/09, 4:07 PM   #29
Sharajat
Piston Honda
 
Night Elf Priest
 
Scarlet Crusade
I think I see what you're saying. You're right in that I have never seen the tank healing capacities of Disc in full force because we run with at least one holy pally at all times. In addition, our holy pallies are very good players.

I'm merely proposing an alternate role for disc that it is quite strong in. I've never seen disc's full tank healing capacity in action because we were on Mimiron before our server discovered the Penance Glyph. We'll see in the coming months how it evolves, but I've seen first hand what disc can do in a raid healing role, and it's quite, quite strong - and compliments holy pallies exceptionally well. Since I think most guilds will be running with a holy pally, I suggest strongly that disc priests master that role as well as tank healing.

What I disagree with is that disc is not a new type of healer. Until Discipline, the only proactive healing you could do was HoTs and Prayer of Mending (okay, and SS, but they nerfed that). Everyone remembers HoT casting before vortexes, etc. What disc can do there is provide healing for events that haven't occured yet.

Until Discipline, the longest you had to think ahead was the cast time of your longest heal, so you could be casting before the damage lands. With discipline you can plan for events that are 20 seconds away. Moreover, the class plays suboptimally if you're NOT planning for events 20 seconds in the future. I'm finding it very different from Holy Priest, where my 'preparation' was all mental (developing a plan for the event). With discipline, I need to slot the shield spam into my cast order without endangering the tank.

Perhaps this is not new, perhaps if I played druids enough I would have a better grip on how to do this. Certainly their HoTs seem to fill a similar (though not identical) purpose. But it is very new for any priest.

In conclusion, I'd just like to say that I think the roles of tank/raid healer is mostly dead. At the moment I see one 'pure' tank healer (although pallies can be pretty effective on Raid, they're not really optimized for it) and one 'pure' raid healer (though I think Serendipity was theoretically supposed to give Holy Priests something, but it failed rather spectacularly, even with the bug). Shaman can lay heavy bursts on the tank and support with earthshield, druids can tank and raid at the same time, and so can discipline.

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Old 04/21/09, 4:09 PM   #30
Avellina
Glass Joe
 
Avellina's Avatar
 
Human Priest
 
Maelstrom
Originally Posted by clukstank View Post
Say PW:S cost 1000 mana normally. Let's say you get 900 mana returned. So the cost of the shield is ultimately 100 mana. IF you are spamming PW:S on 10 party members, you just spent a total of 1000 mana (after all the returns).

Now if you have PI up in the same situation the cost Per PW:S is now 800, you still get 900 mana back per shield, so the new cost is (neg) -100 mana per cast. If you spam on 10 people; instead of paying 1000 mana you get returned 1000 mana.
To answer your question, Rapture isn't a refund as a percentage of what you spent on PW: Shield, it is a constant 2.5% of your total mana pool, meaning it is unaffected by how much you spent on the spell itself. Even if it were free (via Inner Focus), you would still gain the same amount of mana as if it were spent at full cost.

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