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04/21/09, 4:34 PM
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#31
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Piston Honda
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Originally Posted by Sharajat
I think I see what you're saying. You're right in that I have never seen the tank healing capacities of Disc in full force because we run with at least one holy pally at all times. In addition, our holy pallies are very good players.
I'm merely proposing an alternate role for disc that it is quite strong in. I've never seen disc's full tank healing capacity in action because we were on Mimiron before our server discovered the Penance Glyph. We'll see in the coming months how it evolves, but I've seen first hand what disc can do in a raid healing role, and it's quite, quite strong - and compliments holy pallies exceptionally well. Since I think most guilds will be running with a holy pally, I suggest strongly that disc priests master that role as well as tank healing.
What I disagree with is that disc is not a new type of healer. Until Discipline, the only proactive healing you could do was HoTs and Prayer of Mending (okay, and SS, but they nerfed that). Everyone remembers HoT casting before vortexes, etc. What disc can do there is provide healing for events that haven't occured yet.
Until Discipline, the longest you had to think ahead was the cast time of your longest heal, so you could be casting before the damage lands. With discipline you can plan for events that are 20 seconds away. Moreover, the class plays suboptimally if you're NOT planning for events 20 seconds in the future. I'm finding it very different from Holy Priest, where my 'preparation' was all mental (developing a plan for the event). With discipline, I need to slot the shield spam into my cast order without endangering the tank.
Perhaps this is not new, perhaps if I played druids enough I would have a better grip on how to do this. Certainly their HoTs seem to fill a similar (though not identical) purpose. But it is very new for any priest.
In conclusion, I'd just like to say that I think the roles of tank/raid healer is mostly dead. At the moment I see one 'pure' tank healer (although pallies can be pretty effective on Raid, they're not really optimized for it) and one 'pure' raid healer (though I think Serendipity was theoretically supposed to give Holy Priests something, but it failed rather spectacularly, even with the bug). Shaman can lay heavy bursts on the tank and support with earthshield, druids can tank and raid at the same time, and so can discipline.
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Disc is new in that it deals in mitigation. I do agree with most everything you are saying here..
The most important part is that to be a great Discipline healer means that you have to know what is coming so you can prep for it and be incredibly capable of reacting to things simultaneously.

Originally Posted by clukstank
What I was trying to get at as far as PI goes is (and this only goes for times when you may have a mana problems):
When a PW:S expires you get mana back based on your mana pool and other factors. All-in-all the % of mana returned to the cost of PW:S is X
IF PW:S cost 20% less; that would not change the mana return, BUT it will change the % of mana returned or X
(for Simplicity I know the numbers are way off)
Say PW:S cost 1000 mana normally. Let's say you get 900 mana returned. So the cost of the shield is ultimately 100 mana. IF you are spamming PW:S on 10 party members, you just spent a total of 1000 mana (after all the returns).
MY QUESTION:
Now if you have PI up in the same situation the cost Per PW:S is now 800, you still get 900 mana back per shield, so the new cost is (neg) -100 mana per cast. If you spam on 10 people; instead of paying 1000 mana you get returned 1000 mana.
PLEASE, PLEASE, PLEASE let me know if I am WAY off about this. This is how DI works for palies: we use it, and all spells cost 50% less mana. We get 60% of all critical heal mana back, so on a crit we Gain 10% of the mana cost of that heal.
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Couple of issues here with what you are talking about ... First Rapture can only proc once every 12 seconds. So During the period of the buff you would maybe get 2 procs from reduced cost shields. IF and this is a really big if you put up shields during the 20 seconds that didn't get consumed until late enough to proc the buff the most you could get is (20+30) / 12 = 4 shields... This requires that the each shield is instantly consumed once the CD is up and not before with a maximum leeway of 2 seconds total. It is likely that you would only see 3 returns at best.
The other thing is PW:S that procs Rapture for just about any Disc priest is gong to regen some mana and at the least the shield is virtually free. Moreso, really all you are doing is saving on the PW:S cast not creating more regen so the most you can benefit is exactly 20% of the mana spent. I find that usually PI is better spent on a dps then myself or another healer, with one exception (Vezax).
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04/22/09, 2:24 AM
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#34
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Glass Joe
Blood Elf Paladin
Windrunner
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Originally Posted by TheDoctor
Couple of issues here with what you are talking about ... First Rapture can only proc once every 12 seconds. So During the period of the buff you would maybe get 2 procs from reduced cost shields. IF and this is a really big if you put up shields during the 20 seconds that didn't get consumed until late enough to proc the buff the most you could get is (20+30) / 12 = 4 shields... This requires that the each shield is instantly consumed once the CD is up and not before with a maximum leeway of 2 seconds total. It is likely that you would only see 3 returns at best.
The other thing is PW:S that procs Rapture for just about any Disc priest is gong to regen some mana and at the least the shield is virtually free. Moreso, really all you are doing is saving on the PW:S cast not creating more regen so the most you can benefit is exactly 20% of the mana spent. I find that usually PI is better spent on a dps then myself or another healer, with one exception (Vezax).
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Great! Thank you very much, that is exactly what I was trying to figure out. So there is not a useful way of getting mana back by using PI. PI should be used as a buff on DPS class and Always be on CD. I was not sure about how Rapture worked. Thank you all. I am going to Spec Disc right now (since bliz was nice enought to give us all our points back with the update today  ).
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04/22/09, 2:59 AM
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#35
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Piston Honda
Night Elf Priest
Scarlet Crusade
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Originally Posted by clukstank
Great! Thank you very much, that is exactly what I was trying to figure out. So there is not a useful way of getting mana back by using PI. PI should be used as a buff on DPS class and Always be on CD. I was not sure about how Rapture worked. Thank you all. I am going to Spec Disc right now (since bliz was nice enought to give us all our points back with the update today  ).
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Always use it on DPS is a theory. I've dropped it on our holy paladin sometimes. If you want to see something funny, drop an extra 20% haste on Holy Light. He is pretty kitted out in haste gear anyway, so it's like... 1.2 second holy lights. Mere mortals are not supposed to wield that sort of power (though it takes a very specific problem for 1.2 second holy lights to be the solution).
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04/22/09, 8:42 AM
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#36
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Don Flamenco
Dwarf Priest
Eitrigg (EU)
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Where I find Disc increadibly strong is when assisting the tank healer, and the raid healers, depending on what's needed.
Disc is the best reactive healer in the game, and has good anticipative mitigation also. This makes it what I could call a "O-Shit" healer. When there are big spikes expected on the tank, or when a fixed number of healer is not "enough" to cover the tank withouth too much overheal, Disc is the best choice to swap between tank (when needed) and raid (when tank is OK), because we don't need to precast to have an quick-landing big heal. Just use POM / PW:S on the raid, and be ready to penance / GH the tank when need is. No other healer can swap at will so easily.
I don't say that Disc is not good for tank healer. It's a really good tank healer, as strong as Paladins I would say (maybee less hps, but more burst reaction, which is as important as hps). It is "acceptable" raid healers, usely inferior to real raid healers (except on a few fights, where raid healing is in fact equivalent to random "tank healing"), but not crippled when doing so. But where I find it being unique is the "mixed" role I descibed.
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04/22/09, 3:47 PM
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#37
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Piston Honda
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Originally Posted by TheDoctor
You first argue that a combined score isn't good and then say that if you don't bother doing anything you won't be far off anyway. Not having a lot of control and not having any are different in my book. There are always choices that can be made or why have multiple items for any slot.
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To be more clear, I argue that a combined score can mislead some player into thinking they need more throughput or mana/regen than they do but that it does not matter a whole lot because even if you don't bother doing anything, you won't be far off. There is nothing contradictory there.
Of course you have some control, and it is best to think about what you need and gear appropriately. However, players can get carried away with "stacking" stats, which may do more harm than good. For instance, a gearset which stacks only crit or haste will generally not perform as well as a same ilvl gearset with a mix of crit and haste. That is a mathematical consequence of their effects being multiplicative.
Many players don't think that way but instead want to know "which is better?" and then proceed to stack that stat without end under the misguided understanding that the stat is always better in any circumstance. That would be an example of "a little knowledge is a bad thing". They would have been better off knowing nothing and doing nothing since that would have resulted in a better mix a stats.
I know that many players love optimizing their gear stats, and they certainly won't stop doing that because of anything I say. However, I'm just not convinced it matters much. Just don't do anything totally crazy with your gear, and you'll be fine.

Originally Posted by clukstank
Could you us PI to 1) get 20% more SP to increase the amount absorbed by the shield and 2) more importantly make the spell cost Less and there for increase the Return % you would get? Or is mana really not an issue at all here, making PI more of a utility to cast on a DPSer?
Second question: I read a LOT about placing a PW:S on a target and then casting Penance. I am confused unless you’re saying you cast shield AFTER the tank takes damage and then you need to heal him. If the tank has the shield up and is at full health why cast Penance on him right away? I may just not understand the whole timing, can someone clarify please?
Third question is I guess an opinionated question: Do any of you use PS as a kind of bubble? Or do you cast it freely on raid members that are getting beat down? The way I see it, PW:S is a form of bubble you can put on anyone that needs help until a raid healer can get to him. SO PS is either a useless talent point OR it can be used to sort of bubble your self when needed.
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1. I use PI for both the reasons you cite: output and/or mana. I cast it more on others, but it can be for either reason. The haste does not stack with bloodlust, so I usually don't do it then unless the mana benefit is needed.
2, I'm guessing the context for shield+penance talk is when the tank (or whatever) has taken a spike of damage. The shield provides instant protection (buying you a little time), and you get a haste buff which penance does not consume. So it's a good combo right after spike damage. I commonly do shield+penance after Maexxna's webspray for instance.
3. I almost always cast PS on the tank or myself. It is sometimes a wipe-preventer when used on the tank especially, and so yes, I think that means I use it as a kind of bubble. On most dps, it won't save them in many cases, and they are usually not as crucial either, so I tend to save it for the tank or healers almost exclusively... Maybe others are different, though.
Last edited by Promethia : 04/22/09 at 8:25 PM.
Reason: pwned by tpyos ;)
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04/22/09, 7:20 PM
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#38
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Von Kaiser
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Originally Posted by TheDoctor
VII. Spreadsheet
<Link to be added shortly>
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So, Doc: any idea how "shortly" translates to conventional measures of time?
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04/23/09, 9:34 AM
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#39
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Piston Honda
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Originally Posted by dfscott
So, Doc: any idea how "shortly" translates to conventional measures of time?
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I have not finished making it other user friendly. It should be ready and posted Friday or at the latest Saturday.
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04/23/09, 2:05 PM
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#40
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Glass Joe
Blood Elf Paladin
Windrunner
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Originally Posted by Promethia
1. I use PI for both the reasons you cite: output and/or mana. I cast it more on others, but it can be for either reason. The haste does not stack with bloodlust, so I usually don't do it then unless the mana benefit is needed.
2, I'm guessing the context for shield+penance talk is when the tank (or whatever) has taken a spike of damage. The shield provides instant protection (buying you a little time), and you get a haste buff which penance does not consume. So it's a good combo right after spike damage. I commonly do shield+penance after Maexxna's webspray for instance.
3. I almost always cast PS on the tank or myself. It is sometimes a wipe-preventer when used on the tank especially, and so yes, I think that means I use it as a kind of bubble. On most dps, it won't save them in many cases, and they are usually not as crucial either, so I tend to save it for the tank or healers almost exclusively... Maybe others are different, though.
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Thank you for that information. As far as using PS on a Tank, would the 5% reduction in threat be an issue? I am not sure how the mechanics works with that.
Also I went Disp for the first time ever yesterday and I loved it. At level 71, with a 71 DK tank, and a few other under leveled member, we were able to complete a AN run with no wipes. None of us were even high enough to get the quests yet... I was VERY impressed with the spec.
I will continue to try and soak up as much information from you guys as possible  !
Clukdoc, 72 Troll Disp. Priest
Windrunner
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04/23/09, 2:40 PM
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#41
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Glass Joe
Human Priest
Twisting Nether
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Originally Posted by clukstank
Thank you for that information. As far as using PS on a Tank, would the 5% reduction in threat be an issue? I am not sure how the mechanics works with that.
Also I went Disp for the first time ever yesterday and I loved it. At level 71, with a 71 DK tank, and a few other under leveled member, we were able to complete a AN run with no wipes. None of us were even high enough to get the quests yet... I was VERY impressed with the spec.
I will continue to try and soak up as much information from you guys as possible  !
Clukdoc, 72 Troll Disp. Priest
Windrunner
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With most tanks the 5% threat isn't an issue. It's commonly referred to as a second shield wall by our warrior tanks. If there is ever a question of the tank taking too much damage or the tank possibly losing threat, it's easier to recover stray mobs than dead tanks, and usually this isn't a decision that has to be made anyway. By the point they will need the extra protection, typically the tank will have all the threat they need on the boss.
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04/23/09, 7:06 PM
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#42
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Don Flamenco
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How much are people actually using flash heal in disc specs now? For Ulduar PvE healing I find that now that shields do not have an internal cooldown and coupled with the Pennance Glyph I have enough other buttons that I want to press that Flash Heal isn't particularly attractive for raid or tank healing.
When healing the raid I find that Shield on the critically low people followed up by the hasted ~1.7 second GH is far superior and results in less deaths than a small flash heal. For tank healing there are now only 2 GCD's between pennances and with renew, shields, hasted greater heals, PoM I can fill most of these GCD's. For those moments when there is nothing better availalbe and the tank need heals now I find the Binding Heal seems to be a better choice than flash for it's sightly higher average hit, Yes flash has a higher crit % at slighly over 50% raid buffed but I don't feel that 3 points in improved FH can be justified and the extra cost of binding isn't stressing my mana pool at this stage. I suspect that these days Improved Flash Heal may be more of a PvP talent than a PvE one. As a result I am leaning towards speccing like this with a point to buff renew which is still sometimes nice on the tank and desperate prayer for those oh shit personal moments like the slag pot.
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04/23/09, 7:22 PM
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#43
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Von Kaiser
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Originally Posted by Ellyh
How much are people actually using flash heal in disc specs now? For Ulduar PvE healing I find that now that shields do not have an internal cooldown and coupled with the Pennance Glyph I have enough other buttons that I want to press that Flash Heal isn't particularly attractive for raid or tank healing.
When healing the raid I find that Shield on the critically low people followed up by the hasted ~1.7 second GH is far superior and results in less deaths than a small flash heal. For tank healing there are now only 2 GCD's between pennances and with renew, shields, hasted greater heals, PoM I can fill most of these GCD's. For those moments when there is nothing better availalbe and the tank need heals now I find the Binding Heal seems to be a better choice than flash for it's sightly higher average hit, Yes flash has a higher crit % at slighly over 50% raid buffed but I don't feel that 3 points in improved FH can be justified and the extra cost of binding isn't stressing my mana pool at this stage. I suspect that these days Improved Flash Heal may be more of a PvP talent than a PvE one. As a result I am leaning towards speccing like this with a point to buff renew which is still sometimes nice on the tank and desperate prayer for those oh shit personal moments like the slag pot.
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It seems to me that replacing FH with GH on random raid members is very likely to result in high overheal. Same thing for tank healing, except in scenarios where you know the throughput from GH is going to be necessary. As for using renew instead of Flash Heal...it can't crit and proc Divine Aegis, so why bother? I use renew in some situations (recent example: Mimiron phase 1, before plasma blast starts), but not as a staple tank healing tool.
As for using Binding instead of Flash... I just find it hard to believe that that could be sustainable. Binding costs double what Flash does, with the talent and glyph.
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04/23/09, 7:31 PM
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#44
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Don Flamenco
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Maybe it's how we heal as a guild but when raid healing my job is to smooth out the big hits from the RSTS with shield and then bring someone low on health back to full with the resulting fast 1.7 sec GH before the another random burst of big damage. My overheal on GH is less than 50% in the parses I have seen and mana isn't an issue with appropriate gearing/fiend/consumables. Having people die is however an issue. Shield + GH is the most and fastest protection against follow up gibbing that any class can put out. A guarenteed 14k heals + buffer in 2.7 seconds and 1/2 of that arrives front loaded in case of rapid follow-up damage.
Also on the tank healing side I normally have a better button to push so only ~ 1/7 casts would be FH or BH at most. Again my mana lasts fine with appropriate protections. Maybe on longer fights I will have to re-evaluate but as of 4 bosses down it has not been a problem for me and my gear is a mishmash of Nax 10 and 25 man gear in no way close to full best in slot from T 7.5 content.
I find that if the tank is at full health and I have less than a second of cooldown on shield/pennance I can afford to wait for the cooldown rather than queue up a heal on the tank because of how fast the mitigation/heals arive after pressing the button when healing as disc. This is one of the big attractions of the spec, you don't have to wait 1.5 -2.5 seconds for a big gob of healing to arrive, it's there almost as soon as you press the button alowing a more reactive healing style when compared to holy.
If you are talking pre-empting damage a single tick of renew is going to nearly as strong as the aegis from a crit heal on flash and you potentially can get 5 of them from a single button press. Remember we are talking a situation where the tank is at good health here as on low health you would hit Binding Heal.
Edit Added further thoughts.
Last edited by Ellyh : 04/23/09 at 7:43 PM.
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04/23/09, 7:40 PM
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#45
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Don Flamenco
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Originally Posted by Ellyh
I suspect that these days Improved Flash Heal may be more of a PvP talent than a PvE one
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I came to the opposite conclusion. Priests aren't a healing class, as such, in arenas. We're a utility class that heals every 6.4 seconds and spends the rest of the time doing something more important. If you're standing still casting flash heals, you're doing something wrong, and you're going to go oom very quickly.
I'm not so sure about the PvE side of things though. I often find myself keeping penance in reserve for heavy hitting bosses and spam overhealing a tank with flash heal to proc DA and smooth out big hits. Of course mana isn't a big issue for PvE disc, and the secondary +crit effect doesn't come into play here, so I'm not sure if improved flash heal is warranted for this situation either.
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