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Old 03/08/10, 2:22 AM   #541
Zamboozle
Glass Joe
 
Undead Priest
 
Steamwheedle Cartel
The set changed pulled forth two very different reactions in me:

1) "HAHAAAA! A steady bonus that I don't have to pay extra attention to to even make it useful!"

Which to me, was a godsend. 4T10 while 'somewhat useful', becomes absolutely useless if you don't pay attention to the proc. Excellent..another proc to watch out for while healing. I have to admit that I find the proc more useful as holy than disc. I am guilty of whooping when getting COH-surge proc-COH-surge proc chains. However, that is for holy and this thread is for disc...

My second reaction was:

2) "NOOOOOO now I have to refigure out what to do for infest+rapture proc". -_-

It is a fight we are still learning at the moment. My role as disc usually just consists of rolling shields from start to finish (we have some excellent raid healers so my duties really only consist of that and helping wherever I can). I usually start rolling shields 25 seconds before combat and can usually get 3 groups + 3-4 people each infest afterwards.

With my gear at the moment, I rotate max rank shield and rank 12 shield to make max use of mana + absorbs. That usually puts me at a healthy mana level. E.G. For the initial infest I use max rank, second round I use rank 12...etc. I admit, I am not a number cruncher but SCT usually gives me a good idea of what I have 'left' per infest. At rank 12, I absorb around 6k some of the initial hit, 1-2k gone to resists, which left 500ish as damage - again, these are rough numbers. The 5% tier bonus will probably shoot me over and after some tests, downranking to 11 will put me way below a 'safe' margin for absorbs. With that I am currently headaching at the moment to see what I can do to solve it.

While I'm not sure how the zone wide buff will affect discipline healing. I can say that the raid will still have use for a disc priest regardless. Damage absorbed is still damage prevented - it frees up the other healers to worry about something else. A shield will still save somebody's behind in a way that a proactive heal cannot (doesn't matter how large your heal is if your tank gets one shotted by an overkill of 1 hp). Admittedly there is a point where you are buffed to a state where healing is 'useless' (figuratively speaking), but I believe by the time it gets to that point, it probably won't matter what you bring to the raid.

One question I have about the new bonus for those who can test it: does the 5% more absorb go off the base amount or does it go off after spellpower and talents are factored in?

Morning Edit: Erm...after sleeping and clearing my head. The above is solely about 25LK. For 10 LK which we have downed, I didn't run into mana issues with max rank. It was only until p3 when all three healers (Paladin, tree, me as disc) were cycled into the Frostmourne room consecutively that we were all running on fumes at the end. We were effectively 2 healing the entirety of P3 -.- Why Blizzard, why?!

Last edited by Zamboozle : 03/08/10 at 11:19 AM.

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Old 03/08/10, 6:07 PM   #542
Baptistin
Glass Joe
 
Human Priest
 
<DND>
Dunemaul
Originally Posted by Zamboozle View Post
Morning Edit: Erm...after sleeping and clearing my head. The above is solely about 25LK. For 10 LK which we have downed, I didn't run into mana issues with max rank. It was only until p3 when all three healers (Paladin, tree, me as disc) were cycled into the Frostmourne room consecutively that we were all running on fumes at the end. We were effectively 2 healing the entirety of P3 -.- Why Blizzard, why?!
I actually liked the Frostmourne room on my mana. Penance and glyphed FH spam is a lot easier than spamming bubbles on everyone. However, it does put a little more stress on the rest of the healers. But I got lucky and just as my mana was getting tight, I got frostmourned, popped a mana pot inside, and then when I got out 15-20 seconds later my fiend was back up. What a fun fight.

However, building off of the ICC 5/10/15% etc buff and disc absorbs, according to MMO-Champion's sleuth work, we may very well be receiving an equivalent bonus to our bubbles. We shall see.

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Old 03/09/10, 11:44 AM   #543
Goombaheals
Glass Joe
 
Worgen Death Knight
 
Echo Isles
Originally Posted by Baptistin View Post
However, building off of the ICC 5/10/15% etc buff and disc absorbs, according to MMO-Champion's sleuth work, we may very well be receiving an equivalent bonus to our bubbles. We shall see.
I found a similar reference on a thread on tankspot's healing forums, citing a patch note that suggested that absorption spells would benefit from the buff in 3.3.3, but I couldn't find a link to the notes.

Does anyone have a link to a blue note on this or another authoritative source?

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Old 03/09/10, 3:35 PM   #544
Baptistin
Glass Joe
 
Human Priest
 
<DND>
Dunemaul
Originally Posted by Goombaheals View Post
I found a similar reference on a thread on tankspot's healing forums, citing a patch note that suggested that absorption spells would benefit from the buff in 3.3.3, but I couldn't find a link to the notes.

Does anyone have a link to a blue note on this or another authoritative source?
I found it here. It should be noted that (and this is quoted from the article),
These changes are generated by comparing the data available in the client, keep in mind that they could be temporary (or just wrong) if they are not in the official notes.
Until 3.3.3 goes live or if Blizzard decides to put this in the patch notes, all this is so far is a change supposedly seen on the PTRs.

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Old 03/15/10, 4:27 PM   #545
Yakobo15
Glass Joe
 
Night Elf Death Knight
 
Bronzebeard (EU)
Hellscream's Warsong and Strength of Wrynn now provide their bonuses to player pet health and damage, as well as the absorption amounts of Power Word: Shield and Sacred Shield.

World of Warcraft - English (NA) Forums -> PTR Patch 3.3.3 Notes - 03.15.10

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Old 03/19/10, 2:45 PM   #546
 Teni
Guild Membership Coordinator
 
Teni's Avatar
 
Goblin Priest
 
Draka
Originally Posted by Ingela View Post
You just don't have to override your Pw:s.
This was a huge lightbulb for me. In our earlier attempts, I was spamming shields on everyone and running out of mana. That was a real shock since I never go OOM in a fight.

I smartened up since then. Now what I do is fire of an Inner Focus for a free PI on myself 20 seconds before the LK aggros on the tank, and I can cover the entire raid before the first Infest. Then I reshield people only as their initial shields drop off. By the time we go into the transition phase, I am at around 90% mana so I can help tank heal on the ledge.

One note: We have another priest who is dual-specced Holy/Disc who goes Disc for this fight. He tank heals, but he helps shield 2 groups as we run back to the center at the start of phase 2. This lets me shield the remaining 3 groups and we have full coverage before the LK starts casting Infest again. We tried many times with me just spam-shielding the raid out of the transition phase and it just wasn't possible, even with a new PI, to cover everyone.

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Old 03/19/10, 3:51 PM   #547
Rerolled
Von Kaiser
 
Undead Priest
 
Nathrezim
Originally Posted by Teni View Post
This was a huge lightbulb for me. In our earlier attempts, I was spamming shields on everyone and running out of mana. That was a real shock since I never go OOM in a fight.

I smartened up since then. Now what I do is fire of an Inner Focus for a free PI on myself 20 seconds before the LK aggros on the tank, and I can cover the entire raid before the first Infest. Then I reshield people only as their initial shields drop off. By the time we go into the transition phase, I am at around 90% mana so I can help tank heal on the ledge.

One note: We have another priest who is dual-specced Holy/Disc who goes Disc for this fight. He tank heals, but he helps shield 2 groups as we run back to the center at the start of phase 2. This lets me shield the remaining 3 groups and we have full coverage before the LK starts casting Infest again. We tried many times with me just spam-shielding the raid out of the transition phase and it just wasn't possible, even with a new PI, to cover everyone.
PI on yourself is a waste, with Borrowed Time up you are already at the haste cap.

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Old 03/19/10, 4:03 PM   #548
Nikratos
Glass Joe
 
Undead Priest
 
Twisting Nether
Originally Posted by Rerolled View Post
PI on yourself is a waste, with Borrowed Time up you are already at the haste cap.
I believe he meant he was using PI for the Mana Cost reduction, not for the haste. Using PI on yourself every CD is a great way to boost Mana Efficiency on those select fights where a Disc might have some Regen issues. The other Priest in my guild disagrees with me on this, only because he thinks it's better to boost raid DPS by PI'ing a Caster DPS, but I've always saved it for myself to increase my longevity, unless I was certain I wouldn't need it.

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Old 03/20/10, 2:05 AM   #549
Frmercury
Von Kaiser
 
Frmercury's Avatar
 
Night Elf Priest
 
Proudmoore
Well the larger issue is that with proper gearing and SF / HoH / pot usage you should be able to avoid oom in almost every encounter without PI. It's best use would then be on a DPS since you don't *need* it.

Last edited by Frmercury : 03/20/10 at 1:11 PM. Reason: for clarity

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Old 03/20/10, 12:41 PM   #550
tasha
Von Kaiser
 
Blood Elf Priest
 
Talnivarr (EU)
All my spirit gear comes in handy when I spam shields on the LK (holy main spec). The extra crit/haste from optimal discipline gear is wasted on PW:S anyway.

I still get at least one Innervate/Mana Tide. So no, the optimal gear and your own cds cannot support you in *all* the fights I'd say. (Dreamwalker HM raid/tank healing is another example).

Of course, it's easy to swap trinkets for int ones, but it's a loss of spellpower.

For the record, using PI on cd and counting 14 shields every use is equivalent to a 68 mp5, or 1309 mana per use.

PW:S costs 666 mana, 20% save, 14 shields, 96 seconds cd, PI costs 556 mana
(666 x 0.2 x 14 - 556) / (96 / 5) = 68.17

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Old 03/22/10, 3:51 PM   #551
 Teni
Guild Membership Coordinator
 
Teni's Avatar
 
Goblin Priest
 
Draka
Originally Posted by Nikratos View Post
I believe he meant he was using PI for the Mana Cost reduction, not for the haste.
Correct. As I mentioned in my earlier post, I rarely ever go OOM on encounters; I'm using PI on myself for mana reduction purposes.

Originally Posted by Frmercury View Post
Well the larger issue is that with proper gearing and SF / HoH / pot usage you should be able to avoid oom in almost every encounter without PI. It's best use would then be on a DPS since you don't *need* it.
Normally that works fine, but due to the timing of Infest, I didn't really have time to channel HoH, etc.

As the raid gets better at not taking extra damage, I'm hoping it'll become easier. In the meantime, I'm pretty happy with what I'm doing for now.

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Old 03/22/10, 10:47 PM   #552
Leer
Glass Joe
 
Undead Priest
 
Kult der Verdammten (EU)
PI works fine for shielding, it saves you some Mana. Next time i will try this exotic Shadow Fiend spec: click
This should help me a ton more than the 8% crit with spells i rarly use in this encounter. It does reduce the value of the PW:Shield Glyph, true, but won't have to rely on abusing rapture.
Especially during p2 when people get oor often it messes with my timing for the proc. Plus i can shield the tanks without thinking twice when the MT healer gets carried away.

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Old 03/24/10, 9:00 AM   #553
extsr2001
Glass Joe
 
Tauren Druid
 
Hellscream
I am having some very simple issues with:

Power Word Shield

and

Divine Aegis

I know there are math threads and post on how this all work, at least for PWS. But I can say without a doubt my Shields vary a ton for absorption in the logs. Is there a reliable formula that I can count on for my shield strength? Logs say that at times my shields are covering 10K+ and well that seems a bit high, with an average of 3k being covered, which seems a bit low.

PWS cannot have a crit effect from everything I have read for the value it mitigates.

I am running 3200SP self buffed.

DA is another sore spot for me. Clearly there is a stated amount that will be produced off any crit heal I toss out. Is there some invisible cap? I have ask because I have seen my Greater Heals tag a target for 17k+ and then the logs say the largest DA I proc'd is 2.5k for that fight. Just doing the simply math that DA should have been 7.2k. Are their any coefficients for DA like SP or talents as well buffing it up further or is it a simple effect that seems to be malfunctioning?

Or is DA simply the amount actually healed vs the total amount it could heal?

This still does not explain the PWS issues, of the average PWS for me is 3k with a range up to 9k. That just confused the hell out of me.

Can some one give me some insight on this?

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Old 03/24/10, 9:39 AM   #554
Elimbras
Don Flamenco
 
Dwarf Priest
 
Eitrigg (EU)
What you are seeing are the actual absorbs effect "per attack", and not per shield.
I.e, most of your shields absorbs several attacks of 3k, and therefore you see lots of ~3k absorbtion, and some absorbs only partially a big hit, for about 10k.

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Old 03/24/10, 1:53 PM   #555
Lusey
Glass Joe
 
Blood Elf Priest
 
Onyxia
On the 4PC:

Since the 4pc is actually useful now, I finally got my last piece of tier gear last night. How many stats are worth sacrificing to maintain the 4 pc? Right now, I'd have to use 2 251 pcs and drop the badge gloves and badge chest/pants in order to use them. That's a pretty heavy loss to haste and crit.

My rough head math shows that I do 50-60% of my healing from PW:S so the bonus is a 2.5%+ increase in healing roughly. That surely has to outweigh 100 or so haste, and some crit correct?

Just looking for some clarification or if someone has already done the actual math.

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