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01/28/10, 5:50 PM
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#241
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Glass Joe
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Originally Posted by RootBreaker
If your raid has multiple people rolling hots on the raid, groups will almost never drop low enough for a prayer of healing to be efficient. Shields may appear effective on world of logs for fights like blood queen, but if you think about it, if you shield someone who's at 100% with a hot on them, all you're really doing is preventing the hot from being effective. Renew spamming is definitely the way to go during those fights when mending and circle of healing are on cooldown.
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It should be noted that those two strategies are mutually incompatible using the same spec. If I'm choosing between shield spam and not shield spam as a disc priest, I can't supplant the loss in mitigation with CoH. Choosing between approaching BQL as holy or as disc is a worthy discussion, but given that someone has made a choice (maybe they are the only priest in the raid or they have a set role) limits how much we may criticize shield spam as a tactic.
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01/28/10, 6:20 PM
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#242
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Glass Joe
Undead Priest
Lightbringer
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When playing disc I would shield people at 50% HP or less. This way by the time the shield is consumed the hots from druids / holy-priests would not be wasted.
Win-win situation.
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01/28/10, 10:59 PM
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#243
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Piston Honda
Draenei Priest
Frostmourne
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Originally Posted by Pewpewarrows
If you use Flash Heal as your filler "whack-a-mole" spell as opposed to Renew, the T10 2pc is basically equivalent to T9 2pc in our parses.
T10 4pc will be amazing on any fight with extremely heavy raid-wide AoE damage, including but not limited to the following Hardmodes: Marrowgar, Festergut, Putricide, Blood Queen, and Sindragosa. Raw HPS increases of the proc used every time it's up in simulations is about 800-900 HPS.
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And the raw HPS decrease from using FH over Renew is about 4k HPS. The set bonus is horrible because the optimal case for the proc (consistent ongoing raid damage) is also the strongest case for Renew, and the weakest case for Flash Heal,
The only reason to take the set gear is if you're happy with the spirit itemisation, or you think they'll buff it.
Relinking (and please remember these calculations are at 100% proc rate, not 20%): WotLK Healing Compendium v3.2: Same Old Thing
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01/28/10, 11:40 PM
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#244
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Von Kaiser
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Originally Posted by Kashir
And the raw HPS decrease from using FH over Renew is about 4k HPS. The set bonus is horrible because the optimal case for the proc (consistent ongoing raid damage) is also the strongest case for Renew, and the weakest case for Flash Heal,
The only reason to take the set gear is if you're happy with the spirit itemisation, or you think they'll buff it.
Relinking (and please remember these calculations are at 100% proc rate, not 20%): WotLK Healing Compendium v3.2: Same Old Thing
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Yes, that's why Renew spec is much, much more popular amongst top Holy Priests. The 2pc T10 isn't worth switching over to non-Renew spec in most cases.
While your math is spot-on for the 4pc, you were naive in assuming that 100% proc chance on the 4pc is a HPS increase over the 20% live proc rate. Because it's not. Using your own numbers on a mini-rotation:
107.5 CoH/Renew rotation: PoM + CoH + 4* Renew
110.3 CoH/PoH rotation: PoM + CoH + 2* PoH
111.1 20% Proc rotation: PoM + CoH + FH + CoH + 2* Renew
The 20% Proc rotation replaces the CoH/Renew rotation in the case of your 2pc going off after that CoH. Hence, a HPS increase.
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God doesn't kill people. People who believe in God kill people.
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01/29/10, 5:00 AM
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#245
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Glass Joe
Human Priest
Dunemaul (EU)
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PoH / Renew Glyph / Tier 10
Athariel - Holy Priest - EU - Dunemaul
Given some of the posts above I am concerned that I maybe using Prayer of Healing too much however on fights like Festergut it does account for so much healing I am loathe to stop spamming it when CoH and PoM is on CD.
I have also moved from spamming FH to using renew almost exclusively except for Surge of Light Procs and I have been thinking about changing my Spirit of Redemption Glyph to the renew one. Given that we only have one Druid healer in 25 man raids with the rest being Disc Priest, 2 Palas and a Shammy wouldnt it be better to go for the longer duration of renew than the shorter but increased healing provided by the Glyph.
Also given the fact that I am now using renew so much does this make the 2 piece tier 10 a waste of time and a waste of DKP for the tokens that could be better used by others?
I have provided a link below to WoW meters online for this weeks raiding, I am only in the 25man raids and respecced as disc for the Saurfang kill.
I was holy for all the other kills and try's on Festergut.
WoW Meters Online - Combatlog Replay
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01/29/10, 7:24 AM
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#246
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Glass Joe
Undead Priest
Defias Brotherhood (EU)
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Originally Posted by Urial
Athariel - Holy Priest - EU - Dunemaul
Given some of the posts above I am concerned that I maybe using Prayer of Healing too much however on fights like Festergut it does account for so much healing I am loathe to stop spamming it when CoH and PoM is on CD.
I have also moved from spamming FH to using renew almost exclusively except for Surge of Light Procs and I have been thinking about changing my Spirit of Redemption Glyph to the renew one. Given that we only have one Druid healer in 25 man raids with the rest being Disc Priest, 2 Palas and a Shammy wouldnt it be better to go for the longer duration of renew than the shorter but increased healing provided by the Glyph.
Also given the fact that I am now using renew so much does this make the 2 piece tier 10 a waste of time and a waste of DKP for the tokens that could be better used by others?
I have provided a link below to WoW meters online for this weeks raiding, I am only in the 25man raids and respecced as disc for the Saurfang kill.
I was holy for all the other kills and try's on Festergut.
WoW Meters Online - Combatlog Replay
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Rotation that uses PoM, CoH and Renews in between is pretty decent for those weird AoE fights like twin valkyrs. This rotation does not use a lot of mana, but is relatively effective.
However if you replace Renew in that combination for Prayer of Healing, you will do much more healing (especially with over 600 or so haste), but it will just eat away your mana. Its a tradeoff, but in fights like festergut, when the raid can just barely deal with the kill, I'm going for the Prayer of Healing option; it usually doesnt overheal too much and when you learn to use your Shadowfiend and Hymn of Hope properly, you wont run out of mana too fast.
Of course the spam phase is only active when no-one is inoculated, so its not the whole fight long.
Renew is a brilliant spell. If you find yourself in a situation wondering "Should I use renew on that target at this moment?" the answer is usually "Yes". When you learn to use it properly and learn to anticipate damage, you find that it soon takes a large portion of your overall healing.
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01/29/10, 12:26 PM
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#247
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Glass Joe
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Originally Posted by Starfire
I looked at my log from 10 man ICC and for my personally, my Prayer of Mending was overhealing 35% of the time. The lowest (per fight, Blood Queen Lana'thel) was 27% overheal. I thought/think the bonus is amazing on paper, but in practice I am beginning to wonder how good it really is.
I say this, because the 264 pieces all have stat (spellpower namely) upgrades. My 2 piece Tier 10 bonus has been rather disappointing though, it never, ever, averaged more than 2% of my healing, but it was a fairly consistent 1% or so.
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I am wondering the same thing. With all the overhealing PoM does, would upgrading to 264 gear and losing the PoM bonus simply result is similar "effective" healing from PoM with a decrease in overheals. Then we could enjoy the benefit of the 264 gear stats.
Any thoughts?
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01/29/10, 12:50 PM
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#248
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Von Kaiser
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Originally Posted by aganyheals
I am wondering the same thing. With all the overhealing PoM does, would upgrading to 264 gear and losing the PoM bonus simply result is similar "effective" healing from PoM with a decrease in overheals. Then we could enjoy the benefit of the 264 gear stats.
Any thoughts?
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The actual "bonus" of 2pc Tier 9 ranges between 1-3% based on the fight. It's an intense amount of trivial math to determine per fight, but you can do it yourself. Take any log where you have 2pc T9. On World of Logs, for example, go to the Log Browser, and clear out the general query. Add in one where your Priest's name is the SOURCE, Prayer of Mending is the SPELL, and tick the HEAL checkbox. Run the query, and you have every heal that your PoM did throughout the fight, including bounces.
For every line in the log, sum the effective and overhealing. Divide by 1.2 to see what the heal would have been without 2pc. Subtract that amount from the effective healing on that line. You now have the real bonus that 2pc provided for that one line of the log. Repeat this for every line of PoM healing.
Like I said, on the few logs I examined of my healing with 2pc, it provided an abysmally low overall bonus to my healing, typically on the 1% side of the 1-3 range. Which is most certainly made up for by 264 upgrades in my opinion.
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God doesn't kill people. People who believe in God kill people.
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01/29/10, 6:43 PM
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#249
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Glass Joe
Undead Priest
Lightbringer
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Originally Posted by latuman
Rotation that uses PoM, CoH and Renews in between is pretty decent for those weird AoE fights like twin valkyrs. This rotation does not use a lot of mana, but is relatively effective.
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I was so upset with that comment that I started to type the reply before finishing your post.
When done properly, keeping 4-5+ renews, is extremely taxing on mana and it is also extremely effective.
Originally Posted by latuman
Renew is a brilliant spell. If you find yourself in a situation wondering "Should I use renew on that target at this moment?" the answer is usually "Yes". When you learn to use it properly and learn to anticipate damage, you find that it soon takes a large portion of your overall healing.
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I believe you are contradicting yourself. I strongly agree with the 2nd statement. Using this principle in mind, the "Should I use renew on that target at this moment?" has never been a question to me. The answer is always, in any situation, on fight - YES, this has turned into reflex for me. People always look from high-chair as healer, saying that we don't have rotation and I beg to differ.
Using CoH and PoM on cooldown + renew in between is the purpose I enjoy playing a priest so much. This is our 'rotation' and if you employee the strongest trait of a good healer - predicting the next person to take dmg - these are all the tools you need to be an effective part of the raid, imho.
Last edited by BulgarBG : 01/29/10 at 6:59 PM.
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01/29/10, 8:48 PM
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#250
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Piston Honda
Night Elf Priest
Trollbane (EU)
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I've been digging through a log of a Holy Priest I got from 10 (failed, best was 3%?) tries on Blood Queen.
Of course it may have been that this player is not yet used to the set bonus and may not utilize it perfectly, but 9/277 CoH's were hasted over 10 tries. 4 out of those were cast more than 1s earlier. One of 277 was cast 3.6s before it would otherwise have been cast. (which is basically CoH-FH-CoH)
The only real conclusions I can draw from this small data set however, is that perhaps Blood Queen is not an optimal fight for using 4pt10, or that the extra healing from another CoH earlier is not needed.
My educated guesses are that this 20% chance is simply too low to rely on, and you may be too focused on what you need to do the 2-3 next heals to adjust to getting this proc before CoH is ready anyway. This of course implies that 4pt10 is simply close to useless for Holy.
Hope Blizzard bites and changes this bonus to something directly useful like 100% Critical Heal Bonus on CoH/Penance.
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01/29/10, 11:45 PM
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#251
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Von Kaiser
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I'm curious to know if anyone with [Val'anyr, Hammer of Ancient Kings] has actually picked up [Trauma] and tested it for comparison purposes. I'm reading a lot of interesting things about Trauma and am wondering when the best time to drop the legendary is (if at all).
I've finally decided to bite the bullet and make disc my primary spec (over holy). I'm curious if it would be more beneficial to switch weapons anytime soon.
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01/30/10, 12:02 AM
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#252
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Von Kaiser
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Originally Posted by Caliste
I'm curious to know if anyone with [Val'anyr, Hammer of Ancient Kings] has actually picked up [Trauma] and tested it for comparison purposes. I'm reading a lot of interesting things about Trauma and am wondering when the best time to drop the legendary is (if at all).
I've finally decided to bite the bullet and make disc my primary spec (over holy). I'm curious if it would be more beneficial to switch weapons anytime soon.
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[Crystal Spire of Karabor]'s proc at level 80 does equivalent if not more of a % of your effective healing at the end of the fight than [Trauma]'s. In other words, the proc is complete and utter garbage. I'm considering grabbing a heroic Trauma in a few weeks should they ever choose to buff it in the future. It also doesn't proc off of the PW:S glyph, making it basically just as worthless for Disc raid shielders as Val'anyr.
As Holy though, there's absolutely no decision to be made. Val'anyr is still accounting for 5-10% of my healing on fights where it matters. I doubt I'm replacing it even through the first tier in Cataclysm.
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God doesn't kill people. People who believe in God kill people.
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01/30/10, 3:34 AM
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#253
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Glass Joe
Undead Priest
Steamwheedle Cartel
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Ive been seeing more and more Holy priests stacking pure haste. Could you explain why? I am not arguing or think its "wrong." I am just curious.
Do you have mana problems? Most beneficial for a PoH spam?
Thanks
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01/30/10, 5:16 AM
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#254
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Glass Joe
Undead Priest
Defias Brotherhood (EU)
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Originally Posted by BulgarBG
I was so upset with that comment that I started to type the reply before finishing your post.
When done properly, keeping 4-5+ renews, is extremely taxing on mana and it is also extremely effective.
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Thats strange. PoH for me uses a lot more mana, but it may be caused by the amount of haste I have (over 1k), that makes the difference. Renew spam simply lasts much longer for me, but doesnt yield the same thoroughput.
I believe you are contradicting yourself. I strongly agree with the 2nd statement. Using this principle in mind, the "Should I use renew on that target at this moment?" has never been a question to me. The answer is always, in any situation, on fight - YES, this has turned into reflex for me. People always look from high-chair as healer, saying that we don't have rotation and I beg to differ.
Using CoH and PoM on cooldown + renew in between is the purpose I enjoy playing a priest so much. This is our 'rotation' and if you employee the strongest trait of a good healer - predicting the next person to take dmg - these are all the tools you need to be an effective part of the raid, imho.
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Absolutely, in a good raid setup with not too many healers, this is the ideal "rotation" so to speak. With my guild we, for some lame reason, always have one healer too many. For example 2 druids with their hots can quickly render renew simply pointless and the only effective healing you really can do, are maybe filler flash heals, occasional CoH's etc. But if indeed the priest healer is pushed properly to perform well, then it is as you said, a lot of Renew, PoM and CoH, and all the other ten or eleven spells chucked somewhere in between.
To have Renew come as a reflex to you I doubt is the situation for every priest. Some, even with end game content still have to think about their spells too much. Indeed, Renew is a spell that should come without hesitation. The decision to not to click that Renew comes in abovementioned situations, with too many (especially druid) healers already who just lace the raid with their hots (I find this irritating type of gameplay). It is not at all rare to find myself standing there with full mana bar, shaking my head and I really wish it didnt have to be that way.
I sometimes refrain from saying that this is a "Rotation" in the fear that people might think this is how you play priest, and rely to it too much.
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01/30/10, 5:24 AM
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#255
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Glass Joe
Undead Priest
Defias Brotherhood (EU)
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Originally Posted by Bobottie
Ive been seeing more and more Holy priests stacking pure haste. Could you explain why? I am not arguing or think its "wrong." I am just curious.
Do you have mana problems? Most beneficial for a PoH spam?
Thanks
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I raid in a decent guild, not at all HC raiding. For this reason I usually am not pushed to the limit and I find that I stack haste. I currently have, I think, around 1050 haste rating and there doesnt seem to be need to stop stacking yet. Haste brings the most thoroughput in my experience. It simply makes you push out big, big numbers. Now, the purpose is not to start posting recount stats to the raid channel, the idea is to be able to react in dangerous situations and close calls.
And for some reason, mana has never been a problem for me. I avoid any sort of MP5 in my gear, also I avoid Intellect as much as I can, preferring mostly gear with Spirit and Haste. This goes for gemming also. No matter how much I avoid those regen stats, I just will not run out of mana. I'm not sure why. I'm not slacking either, I'm really working on the healing, trust me, I try my darnest, but the mana is there.
Usually with bosses that we are not farming yet, I need to use my Shadowfiend and Hymn of Hope, naturally, but that pretty much brings my mana back to 100% and when the fight is over, I barely have gone under 50%.
This is a bit strange to me, yes, but of course stacking haste means that my spell power is not very high. Around 2800 with average ilevel 247. Then again, I feel that haste simply overrides the need for spellpower so it does not come up as a problem (naturally, with cooldown spells this is the most taxing).
I simply prefer haste. I have no idea what results other combinations can bring, but this, I feel, is pretty damn nice.
EDIT: Exceptions when I run out of mana: free range healing in heroic Twin Val'kyrs and Blood Queen Lanathel where I spam PoM, CoH and PoH, will eat my mana, but not before everyone else was dead already on the first try. Naturally, groups need to be assigned to these fights.
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