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12/15/09, 7:09 PM
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#1
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Mr. Sandman
Dwarf Priest
Defias Brotherhood (EU)
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Shadowpriest Theorycraft 3.3 Edition - I get by with a little help from my friends
Apologies about the delay in getting the 3.3 thread out - I with christmas parties/new patch and studying, things have been a bit hectic.
Thankfully, Horky did most of the work and prepared a very well formatted OP that I just updated slightly, so huge thanks to him.
Rotation
Opening Sequence:
Depending on if you have to run in or not, things vary slightly, however, the typical opening sequence is something like this:
Vampiric Touch
Devouring Plague
3 Tick Mindflay
Then SW:P
Alternative opening sequences include:
Casting a SW: P to get misery up, then recasting it later on (this is very viable if you are running in and need 2 GCD to position yourself)
or
3 Tick Mindflay
2 Tick Mindflay
Then full dots - this is a very viable opening sequence if you have several 45 second ICD abilities and want to proc them with mindflay before dotting.
During the fight:
Single Target
Priority:
* Ensure that Misery is up.
* Recast Shadow Word: Pain at 5x Shadow Weaving.
* Vampiric Touch
* Devouring Plague
* Mind Blast
* Mind Flay
1. Mind Blast on cooldown.
2. Cast Mind Flay when everything else is up or on cooldown.
3. Use Shadow Word Death to deal damage while moving
AoE
3 mobs:
Dot everything and then assist or focus.
More than 3 mobs:
Vampiric Touch freely and then Mind Sear, rotating the target of Mind Sear.
Vampiric Touch is almost always worth casting over Mind Sear, unless you are AoE'ing a lot of very low hit point adds.
Talent Specs
Optional Talents
You can take away the point in focused mind and put it in inner focus (I like to do this for added utility with divine hymn) or in psychic horror for random utility during trash.
For fights where you will use mindsear a lot, 3/3 focused mind is a must have. If your guild is progressing on heroic Anub 25, I highly recommend ditching 2 points in improved VE and maxing out focused mind.
Recommended Glyphs
Major Glyphs
[Glyph of Mind Flay]
[Glyph of Shadow]
[Glyph of Dispersion]
Minor
[Glyph of Shadowfiend]
Optional Glyphs
[Glyph of Shadow Word: Pain]
[Glyph of Fortitude]
[Glyph of Shadow Protection]
[Glyph of Levitate]
[Glyph of Mind Sear] is very very useful on several fights where you will use it a lot. Again, for Anub I reccomend ditching the glyph of mindflay for the glyph of mindsear, depending on which strategy you use to tank the adds.
Professions
| Profession | EP |
|---|
| Engineering | 60 | | Jewelcrafting | 48 | | Blacksmithing | 46 | | Leatherworking | 46 | | Enchanting | 46 | | Inscription | 46 | | Alchemy | 46 | | Tailoring | 44 |
This is how many spell power equivalent points each profession is worth. Keep in mind, engineering also gives you the very useful rocket boots, and the value of tailoring/engineering increases massively if the fight length lines up well with your 45 second ICD.
Enchants
Regular Enchants
Do not ever think of getting icewalker on boots. The nitro boots are an OK trade off, but run speed on boots is a must.
Profession Only Enchants
Gems
TL;DR version:
Gem pure spell power in red sockets (23 spell power)
Gem spell power/haste in yellow sockets (~23 spell power, depends on gear)
Gem spellpower/spirit in blue sockets (~17 spell power) only if the socket bonus is better at the very least 6 damage. You need two blue gems anyway for the crit meta gem that you will want to use.
Consumables
Raid Buffs/Debuffs
| Buff/Debuff | Talent/Ability |
|---|
| Spell Critical Strike Chance Buff | Moonkin Aura, Elemental Oath | | Spell Critical Strike Chance Debuff | Improved Scorch, Winter's Chill, Improved Shadow Bolt | | Spell Damage Debuff | Ebon Plaguebringer, Earth and Moon, Curse of Elements | | Spell Hit Debuff | Improved Faerie Fire, Misery | | Haste Buff (All types) | Improved Moonkin Aura, Swift Retribution | | Damage Buff (All types) | Ferocious Inspiration, Sanctified Retribution | | Critical Strike Chance Debuff (All types) | Heart of the Crusader, Totem of Wrath, Master Poisoner | | Percentage Stat Buff | Blessing of Kings | | Additive Stat Buff | Mark of the Wild |
Combat Ratings
Combat Rating Table
| Rating | Conversion to 1% |
|---|
| Crit | 45.9 | | Hit | 26.23 | | Haste | 32.79 |
Hit Rating
The following values assume that you have 3/3 Shadow Focus, 3/3 Misery and that you are attacking a level 83 mob (i.e., boss level).
Sample EP Weights
These EPs were taken from shadowpriest.com and based on SimCraft. They are just an estimation at this time.
| Stat | Combat EP |
|---|
| SP | 1.00 | | Hit | 1.41 | | Haste | 1.00 | | Crit | 0.88 | | Spirit | 0.58 | | Int | 0.27 |
| Set Bonus | Combat EP |
|---|
| T8 2/5 | 114.13 | | T8 4/5 | 149.56 | | T9 2/5 | 111.32 | | T9 4/5 | 87.15 | | T10 2/5 | 194.0 | | T10 4/5 | 376.0 |
Armor - Items - World of Warcraft
Gear
There is an in-depth discussion of gearing at shadowpriest.com • View topic - Best Raiding Gear 3.3 Edition
And please use these tools to tailor gearing choices to your own character:
Simcraft
Rawr
Last edited by Mearis : 01/02/10 at 10:02 PM.
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12/15/09, 7:14 PM
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#2
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Mr. Sandman
Dwarf Priest
Defias Brotherhood (EU)
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Part 2:
Any additional suggestions are welcome - I wanted to reserve this post to condense some information about theorycraft for some of the value of the newer ICC items, and an executive summary of dos and do nots for people who are new to the class to immediately read.
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12/16/09, 3:11 AM
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#3
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Von Kaiser
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On the subject of orange gem choices.
As I have been looking through the gear available (to include teir10), I am noticing that there is an incredible amount of haste rating in alot of it. While there have been fewer choice selections with crit, except for such peices like Ring of Rapid Ascent that have crit..but also have haste. Because of this, and because of how much haste I all ready have just from gear (715), I have been gemming Potent Ametrine in my yellow sockets.
As a question: Is it vitally important to reach 800 haste (which many have stated to be the cap for haste)? Or is it better to sit on just the haste from gear given the amount of upgrades that are currently/soon to be available and instead continue gemming crit?
I did notice that Potent Ametrine are not mentioned in the preferred gemming.
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12/16/09, 3:43 AM
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#4
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Glass Joe
Troll Priest
Darkmoon Faire (EU)
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I understood the best opening was VT>MB>DP>MF3>SWP, did i read some wrong things? It is to proc replenishment early and heard it was a bit higher damage than skipping MB, plus with 2p t9 the timers/cd collide a lot less from what i have noticed, instead of VT>DP>MF3>SWP.
Oh and you mistaken the link to scarlet ruby instead of cardinal ruby.
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12/16/09, 3:54 AM
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#5
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Glass Joe
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As fight length increases, the first spells you cast matter less and less. The important thing is that you reach 5 stacks of shadow weaving when you roll SWP
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12/16/09, 4:07 AM
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#6
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Glass Joe
Troll Priest
Darkmoon Faire (EU)
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Well yes true, i know that, but less collides always lead to higher dps over time even if the first sequence is less relevant dmg wise.
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12/16/09, 5:03 AM
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#7
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Witch doctors park in gear
Cadfael
Worgen Priest
No WoW Account (EU)
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Proc'ing replenishment early isn't really that important. After all, if you just start the fight I suppose everyone's mana bar is already full and the diference of getting perhaps 100-400 more mana total by doing this isn't that particularly important to me.
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"Take the universe and grind it down to the finest powder and sieve it through with the finest sieve and then show me one atom of justice, one molecule of mercy. And yet you act as if there were some sort of rightness in the universe by which it may be judged."
- Discworld: Hogfather
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12/16/09, 5:54 AM
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#8
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Glass Joe
Draenei Priest
Silvermoon (EU)
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I disagree with you on the spell priority you posted. VT and DP both death significantly more damage than SWPain per tick and should therefore be of higher priority than SWPain. '
Might wanna edit Glyph of Mind Sear info to be updated for 3.3 (Anub thing).
I also disagree with you on Icewalker vs. Tuskarr. It's true that Tuskarr's will generally yield more dps on fights with a lot of movement, however, these are very very rare so far. We almost always have spells available to cast while on the move (theorycrafting for Tuskarr's assume dps is 0 while moving I believe, correct me if I'm wrong). On top of that, Shadow Priest survival is so high at the moment I simply don't recall a death in the last 6 months because of slow movement.
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12/16/09, 5:57 AM
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#9
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Mr. Sandman
Dwarf Priest
Defias Brotherhood (EU)
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Originally Posted by Bowchikabow
On the subject of orange gem choices.
As I have been looking through the gear available (to include teir10), I am noticing that there is an incredible amount of haste rating in alot of it. While there have been fewer choice selections with crit, except for such peices like Ring of Rapid Ascent that have crit..but also have haste. Because of this, and because of how much haste I all ready have just from gear (715), I have been gemming Potent Ametrine in my yellow sockets.
As a question: Is it vitally important to reach 800 haste (which many have stated to be the cap for haste)? Or is it better to sit on just the haste from gear given the amount of upgrades that are currently/soon to be available and instead continue gemming crit?
I did notice that Potent Ametrine are not mentioned in the preferred gemming.
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A few points: Potent Ametrine are not a choice because Reckless Ameterine are always better. There might be some really really wierd gear scenario where crit overtakes haste, but realistically speaking, you are almost always better off gemming for haste.
Second - outside of a few very narrow scenarios, haste has no real cap beyond the 1 second GCD (or 50% haste through buffs and gear). At some values of haste (that depend on your lag) you can sometimes fit a perfect integer number of mindflays between mindblast cooldowns, but due to the effect of haste decreasing dot duration and thus increasing the frequency at which you have to recast dots, this effect is greatly decreased.
Finally, 'aiming for' particular values is silly, outside of obviously capping hit. There is absolutely no reason why you should 'aim' for 3000 spell damage, or 3500 spell damage, or whatever arbitrary value. Get as much spellpower/haste/crit/spirit as possible, and trade between them according to the weights that simcraft gives you.
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12/16/09, 6:29 AM
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#10
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Von Kaiser
Night Elf Priest
Proudmoore
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Honestly with Black Magic I find it beneficial to open with MB ~ MF (possibly a second in the event it hasn't proced) ~ DP ~ VT ~ SW:P. Opening with VT and DP too early in the rotation will cause BM to proc after they're applied which is a potential DPS loss. For my amount of Haste I have found no rotation conflicts with this opener. Just some food for thought for those who chose to go with BM for their 1H chant.
Also running SimCraft 330.3 at 40,000 iterations, 500sec length, and elite player skill with the following profile:

#!./simc
priest=Priestt9shadow258haste
origin=http://profiler.wowhead.com/?profile=18101881
level=80
race=night_elf
talents=http://www.wowarmory.com/talent-calc.xml?cid=5&tal=0503203000000000000000000000000000000000000000000000000325023051223010323152301351
glyphs=shadow_word_pain/mind_flay/shadow/fortitude/fading/levitate
actions=flask,type=frost_wyrm
actions+=/food,type=fish_feast
actions+=/fortitude
actions+=/divine_spirit
actions+=/inner_fire
actions+=/shadow_form
actions+=/vampiric_embrace
actions+=/snapshot_stats
actions+=/speed_potion
actions+=/shadow_fiend
actions+=/shadow_word_pain,shadow_weaving_wait=1
actions+=/vampiric_touch
actions+=/devouring_plague
actions+=/mind_blast
actions+=/mind_flay
actions+=/shadow_word_death,moving=1
actions+=/dispersion
head=aurora_of_transcendence,stats=269armor_86crit_76haste_150sp_106sta_74int,gems=chaotic_skyflare_12sp_10spi_9sp,enchant=30sp_20crit
neck=wail_of_the_valkyr,stats=57crit_43haste_91sp_65sta_65int,gems=10haste_12sp_5sp
shoulders=velens_mantle_of_triumph,stats=260armor_68crit_124sp_86sta_86int_76spi,gems=10haste_12sp_5sp,enchant=24sp_15crit
chest=skyweaver_robes,stats=347armor_86hit_94haste_151sp_116sta_116int,gems=12sp_10spi_10haste_12sp_23sp_9sp,enchant=10str_10agi_10sta_10int_10spi
waist=cord_of_biting_cold,stats=195armor_58hit_73crit_114sp_86sta_86int,gems=12sp_10spi_23sp_23sp_7sp
legs=velens_pants_of_triumph,stats=303armor_102hit_86haste_160sp_116sta_116int,gems=23sp_12sp_10spi_7sp,enchant=50sp_20spi
feet=boots_of_the_mourning_widow,stats=238armor_68haste_124sp_86sta_86int_76spi,gems=12sp_10spi_23sp_7sp,enchant=15sta
wrists=bejeweled_wizards_bracers,stats=145armor_42crit_50haste_80sp_58sta_58int,gems=23sp,enchant=30sp
hands=gloves_of_the_lifeless_touch,stats=217armor_60crit_76haste_114sp_86sta_86int,gems=12sp_10spi_23sp_7sp,enchant=28sp
finger1=band_of_deplorable_violence,stats=53crit_91sp_65sta_65int_50spi,gems=10haste_12sp_5sp,enchant=23sp
finger2=runed_signet_of_the_kirin_tor,stats=53crit_54haste_94sp_78sta_54int,gems=10haste_12sp,enchant=23sp
trinket1=reign_of_the_unliving,stats=168sp,equip=onspelldirectcrit_2117fire_3stack_2.0cd
trinket2=reign_of_the_unliving,stats=150sp,equip=onspelldirectcrit_1882fire_3stack_2.0cd
back=jainas_radiance,stats=182armor_65crit_57haste_105sp_74sta_74int,gems=23sp_5sp,enchant=lightweave_embroidery
main_hand=miserys_end,stats=44crit_66haste_701sp_66sta_66int,enchant=63sp,weapon=mace_1.80speed_108.12min_342.12max
off_hand=symbol_of_transgression,stats=57hit_57crit_100sp_65sta_65int
ranged=rod_of_imprisoned_souls,stats=31crit_24haste_50sp_40sta_29int
# Gear Summary
# gear_strength=10
# gear_agility=10
# gear_stamina=1218
# gear_intellect=1136
# gear_spirit=293
# gear_spell_power=3220
# gear_hit_rating=303
# gear_crit_rating=745
# gear_haste_rating=744
# gear_armor=2156
# meta_gem=chaotic_skyflare
# tier9_2pc_caster=1
# back=jainas_radiance,enchant=lightweave_embroidery
# main_hand=miserys_end,weapon=mace_1.80speed_108.12min_342.12max
Nets:
Int Spi SP Hit Crit Haste
Scale Factors 0.4472 0.9539 1.6557 2.5573 1.4785 1.5057
Normalized 0.2701 0.5761 1.0000 1.5445 0.8930 0.9094
I chose the profile that I did because Izolight used it when he started the Shadowpriest.com 3.3 BiS List. Another reason is that running my own various gear setups in SimCraft have shown me that sets with very close Haste and Crit ratings typically come out on top for DPS. Lastly most Shadow Priests raiding 25 man content should have a mix of 245, 258, and 264 making an ilvl 258 gearset an approximate mean.
That said I am a bit new to SimCraft, but with the GUI it seems pretty hard to screw up. All the same I would appreciate feedback/ criticisms.
Using the above scaling factors that would make the Gems:
Red
Runed Cardinal Ruby: 23*1 = 23 PP
Yellow
Reckless Ametrine: (12*1) + (10*0.9094) ~ 12 + 9.1 ~ 21.1 PP
Making it worth gemming over Runed Cardinal Ruby if the Socket Bonus is >= 2 SP, >= 3 Haste, >= 3 Crit
Blue
Purified Dreadstone: (12*1) + (10*0.5761) ~ 12 + 5.8 ~ 17.8 PP
Making it worth gemming over Runed Cardinal Ruby if the Socket Bonus is >= 6 SP, >= 6 Haste, >= 6 Crit. After the 2 highest PP Blue Socket Bonuses for the Meta are taken.
I am gemming Prurified Dreadstones in >= 5 SP socket bonuses because I'm ok with taking the 1 PP hit for a bit more passive regen, but that's purely personal preference.
I am also wondering about what would be the best way to go about calculating the Haste PP at the different levels?
Thanks
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12/16/09, 6:33 AM
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#11
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Don Flamenco
Dwarf Priest
Eitrigg (EU)
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You might want to add intellect (and stamina and spirit) to additive stats raid buffs
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12/16/09, 6:40 AM
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#12
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Mr. Sandman
Dwarf Priest
Defias Brotherhood (EU)
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Surprised to see crit and haste so close. Probably using black magic pushes the value of crit up a lot.
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12/16/09, 6:46 AM
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#13
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Von Kaiser
Night Elf Priest
Proudmoore
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Originally Posted by Mearis
Surprised to see crit and haste so close. Probably using black magic pushes the value of crit up a lot.
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Profiler - Wowhead
+63 SP to 1H was used for this profile (for consistency would be my guess).
On the topic of Crit and Haste being so close I believe it has more to do with how close the ratings on the gear are. With raid buffs they come out to be roughly the same Percentages as well. Balance produces equality from what Simcraft is putting out.
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12/16/09, 8:48 AM
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#14
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Don Flamenco
Dwarf Priest
Eitrigg (EU)
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Now that all spells benefit from crit with 100% increased damage, and that haste benefits (nearly) all spells, the following "basic" model holds pretty well (as far that haste and crit are concerned):
Introducing combat ratings and coefficients, this leads to (where %_{BaseCrit} means the Crit percents than comes from Intellect / talents / buffs):
Now, the gain in dps from 1 rating is the partial derivative, which are respectively
With equal effective Crit and Haste percentage, Haste is better than Crit, by a factor equal to 4591/3279 = 1.4 .
With higher (resp. lower) effective haste, this factor decreases (resp. increases).
Finally, Crit has a slightly better solution in live than in this model, because it can crit on SW:P (whereas haste is no use for that spell), because haste doesn't decrease the cd of MB, and because latency is usually a bad factor for short spells (and therefore haste).
Similarly, I guess (but I'm too lazy to check) that there is more temporary haste buffs (as bloodlust / blackmagic / Power Infusion) than temporary crit buffs. Crit can also triggers Glyph of Shadow and IST (if you took it).
For this reasons, I'm not so surprized to see crit and haste not too far away, as long as you don't have more crit than haste.
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12/16/09, 10:37 AM
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#15
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Glass Joe
Worgen Priest
Argent Dawn (EU)
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The TBC enchant "Major Spirit" (+15 Spirit on chest) now provides a slightly higher dps increase than Powerful Stats and could be listed as a viable alternative.
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