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04/16/10, 5:07 AM
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#16
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Von Kaiser
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Originally Posted by Hegen
Thanks for the combat logs, though I'd prefer having a log with real tank healing. Mark damage is very predictable, spiky damage may see different results.
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WoW Meters Online - Combatlog Replay
LK normal, with Disc + Pally on tanks (2 discs in raid). Early kill, basically tunneled the MT 95% of the fight. The numbers still run fairly close to 10%ish (throw in bonus healing from crits, on the proc's, gives you extra fluctuation). Was done before the 4pc change, but I don't think I had 4pc at the time. At the time, we were having issues with tanks getting near instagibbed, so was told to exclusively tunnel the tanks (which was what turned out to be needed tank swaps... or CD's... but ehh :P).
Funny, spamming Flash Heal, and Penance during bursts of dmg on 2 tanks, and I still end up with 35-40% of my effective healing, through PW:S on tanks.
Disc excels more at burst dmg, rather than sustained HPS. Druid's and Shaman both can put out higher sustained single target HPS than a Disc priest (Druid HoT stack + Nourish spam = 9-11k single target HPS, I think the resto sham rotation worked out to be like 7-10k depending on the proc's from Ancestral Awakening).
Last edited by Sgat8516 : 04/16/10 at 5:13 AM.
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04/16/10, 5:53 AM
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#17
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In gear/DCT lock pin
Human Priest
Alleria (EU)
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Originally Posted by Sgat8516
LK normal, with Disc + Pally on tanks (2 discs in raid). Early kill, basically tunneled the MT 95% of the fight. The numbers still run fairly close to 10%ish (throw in bonus healing from crits, on the proc's, gives you extra fluctuation).
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Funny, spamming Flash Heal, and Penance during bursts of dmg on 2 tanks, and I still end up with 35-40% of my effective healing, through PW:S on tanks.
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That is what I was looking for. The high Pw:S quota is due to only 20% of your flashs landing as effective heal, which isn't suprising given the scenario you described.
I suppose we can say the 2pc T10 is a bit better in a 2 tank scenario, this does seem to get more ticks to land as effective healing.
On a completely unrelated note, the compendium finally has a glyph section that asks for feedback.
Last edited by Hegen : 04/16/10 at 7:31 AM.
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Originally Posted by Jeremy Clarkson
The simple fact is this. We are told to concentrate more. But we can only do that if we are allowed to go considerably faster.
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04/16/10, 8:41 AM
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#18
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Glass Joe
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Another log for you - Blood Princes kill, with me chasing the orb tank around the room. The HoT accounted for about 1.8% of my healing even though I used relatively few flash heals over the course of the fight.
World of Logs - Real Time Raid Analysis
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04/16/10, 1:22 PM
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#19
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Von Kaiser
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Originally Posted by Hegen
- XII. d) Surge of Light & Inspiration Proc Chance: checking this is low priority to me, volunteers gladly accepted
- Value of Holy Reach. Not sure whether Holy reach 1/2 is still the way to go in ICC.
- Is the shadowfiend glyph still necessary? Input from heroic content requested.
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Shadowfiend doesn't really ever die directly on boss fights anymore (although exceptions are possible, on fights where there are newly spawned adds, and the fiend can actually target one of those that hit the priest with an attack, and pull aggro on it directly, and die). But, its a Minor Glyph slot, and seeing as there aren't really that many choices (choice between Fortitude mana cost reduction, Shadow Prot time extend, or Levitate reagent removal?). Doesn't hurt to keep it around, cause who knows, maybe it'll die 14 sec into its duration, and reward 50-60% from attacks and another 5% mana from dying heh.
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iii) Calculations with Blessed Resilience & Test of Faith (w/ spiritual healing modifier) -
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This kinda went back to the same 'personal preference' talents like Renew, since way back in Naxx/Ulduar content. Comparing 5/5 Emp healing+0/3 ToF vs 3/3 BR+2/3 ToF isn't really accurate, since 98%? of Holy Priest's would be using 3/3 ToF, regardless of their choice.
I worked the math out in one of the other priest threads, and it more or less came down to which 'type' of Holy priest style you used. If your 'go-to' spell was Renew, then 3/3 BR would have a greater overall improvement on total healing, that 3 additional points into EmpH; but if that go-to spell was Fheal (at around 25% of total healing in a fight), those 3 points would yield a slightly higher total output with those points being spent on the Emp Healing talent.
But that goes back to personal preference to style, more so than hard numbers. I typically run with 2-3 Resto Druid's, so renew is pretty low on my priority list for healing abilities, and typically only gets applied to Tanks.
As for SoL proc's, I see those as 100% guaranteed effective healing abilities. A free/instant cast 6-7k raid heal, which probably 50-75% of the time, would benefit from ToF also (for any medium raid dmg fight, there should probably always be someone at low HP).
Last edited by Sgat8516 : 04/16/10 at 1:25 PM.
Reason: Typos
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04/17/10, 12:41 PM
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#20
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Glass Joe
Human Priest
Alleria (EU)
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Calculations with Blessed Resilience & Test of Faith
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Since we got to Sindragosa I respecced to 5/5 empowered healing which I found also very useful in ICC10 Hardmode. We never run with a Holy Paladin, so it's quite useful if I have to tank heal or for stuff like mark of the fallen champion. In addition to that flashheal is the best cast to save someone's life, and greater heal with three stacks of serendipity is very efficient on low HP targets.
Therefore I have no problem giving up blessed resilience and test of faith. But if I ever respec and drop empowered healing I will be going to use test of faith over blessed resilience for one main reason: 12% on low HP targets is worth more than 3% on every heal in terms of saving lives.
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04/18/10, 5:23 AM
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#21
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Glass Joe
Undead Priest
Conseil des Ombres (EU)
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Thanks for you valuable work !
However I have a major disagreement on the following point:
Originally Posted by Hegen
VI.b) Raiding as Discipline (changes incoming)
Raid Healing: Disc is actually a viable raid healer now, due to GCD-based PW:S, Holy Nova and targetable PoH. It doesn't have the sheer throughput of Holy, but if you think you're going to be tank healing for part of the fight and raid healing the rest, Disc is the way to go. Use Borrowed Time liberally to haste your PoH casts, keep PoM on cooldown, and toss off lots of shields if you're in a lull. You can very effectively heal Razorscale or XT by just pre-shielding half the raid in-between the AoE or incoming damage bursts.
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That was true for Ulduar, but things have changed a bit since Crusader's Coliseum, and totally changed for Icecrown Citadel.
Raid healing is the main assignment of the Disc Priest (mandatory for 25 players raid, and advised for a 10 player raid, depending on the healers composition). Here are the reasons why:
- Holy Pal do the tank healing job more than twice better than us, because of the holy beacon, their mana efficiency, and their HPS on a single target. Every serious raid assigns Holy Pal on tanks.
- Holy Priest and Disc Priest, when compared in a tank healing situation, are somewhat equivalents: depending on the encounter, Holy can be better (better hps on a single target compared to hps+absorbs of a disc priest, on hard-hitting encouters), or Disc can be better (if you want to absorb avoid spike damages, and if you know when they will occur).
- [PoM+Shield]-spamming Disc Priest is VASTLY superior in a pure raid healing situation compared to the Holy Priest in ICC. That is what I've seen from my personal experience, but you can find the evidences of this statement in the Healing Rankings of WorldofLogs: Disc is 20% to 50% superior to Holy in every ICC25HM, exept for two encounters (Sindragosa were Holy does +40%, and BQL were Holy and Disc are equals). The reason is because of the nature of the encounters. From a TC point of view, the Holy's HPS is better if he keeps a Renew rotation, but most of the times the overhealing % is too high compared to the almost 0% not-absorbing of the PW:S. Only in the encounters were the rad dmg is so high that their is no overhealing from Hots, does the Holy do a better performance than Disc.
For LK, Putricide, and Rotface, the superiority of Disc for raid healing is more than striking.
Hope I could help.
EDIT: I've just seen the "changes incoming" ... sorry if I sounded aggressive ...
Last edited by Grouikette : 04/18/10 at 5:32 AM.
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04/18/10, 3:18 PM
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#22
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Von Kaiser
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Originally Posted by Grouikette
- [PoM+Shield]-spamming Disc Priest is VASTLY superior in a pure raid healing situation compared to the Holy Priest in ICC. That is what I've seen from my personal experience, but you can find the evidences of this statement in the Healing Rankings of WorldofLogs: Disc is 20% to 50% superior to Holy in every ICC25HM, exept for two encounters (Sindragosa were Holy does +40%, and BQL were Holy and Disc are equals). The reason is because of the nature of the encounters. From a TC point of view, the Holy's HPS is better if he keeps a Renew rotation, but most of the times the overhealing % is too high compared to the almost 0% not-absorbing of the PW:S. Only in the encounters were the rad dmg is so high that their is no overhealing from Hots, does the Holy do a better performance than Disc.
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This seems to be an artifact of the collection methodology of rewarding only the first heal. Let's suppose for a second we have a disc priest and holy priest who, ignoring overhealing, can generate identical amounts of raid healing (let's say 10k HPS). Now add in a resto druid who also does identical raid healing ignoring overheals. Finally, let's assume that the amount of healing required is 12k HPS.
In the Resto+Holy scenario, they will be equally as likely to overheal. Thus they will both have 40% overhealing, to make the total healing equal to 12k HPS (6k HPS each). However, in the Resto+Disc scenario, half (for the sake of argument) of the heals from the disc priest are shields, which do 0 overhealing. As a result, there are only 7k remaining damage to split among the two healers. If we assume a 2:1 split in favor of the druid here (based on the remaining unaccounted-for HPS), we would see 2.67K HPS get credited to the disc priest, and 4.33K HPS get credited to the druid. As a result, the disc priest gets 7.67K HPS, and the resto druid gets 4.33K HPS.
Does that make the disc priest better at handling raid damage? Hardly. It just means they're better at sniping heals.
You correctly note that this reverses when there is no overhealing, which seems to suggest that the maximum HPS of a holy priest raid-healing is larger than for disc.
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04/18/10, 5:08 PM
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#23
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In gear/DCT lock pin
Human Priest
Alleria (EU)
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As you noticed, section "VI.b) Raiding as Discipline" is - like many of the sections - still labeled as outdated. Most of these sections were written sometime between the start of Ulduar and ToGC.
The strengths of classes and builds have changed since then due to equipment scaling and of course new encounters, making some non-theorycrafting sections outdated or even useless.
Regarding the description of the discipline healing style - this is a rare case where I haven't agreed with this compendium even at Ulduar times. When healing tanks in 10 man, it was very clear in comparison that as soon as a holy paladin entered the raid, the discipline priest's role as tank healer was over, because he was just utterly inferior. On encounters where it mattered, like Steelbreaker P3, or Thorim hard, not running a holy paladin was a major setback for every 10 man raid.
The role that then existed and in my opinion still exists today, is what I would call a tank healer support. A discipline priest is an ideal solution to smooth a paladin's tank healing by supplying shields, inspiration, and penance for damage spikes. When thinking about beacon's healing delay and renewing beacons now and then, this applies to a paladin healing two tanks, too.
That said, the question is when this becomes relevant, because the first discipline priest in a 25 man raid will surely be tasked to spam shields. So, in my opinion, this niche of tank healer support only applies when running as the second discipline priest in a raid, which currently is a rarity.
Regarding the rewrite of said sections of the guide, I will mostly deal with the raid healing role. The tank healing role will be more targeted towards 10-man where you might be tasked to heal tanks, and the guide just wouldn't be complete without describing how to do that.
Originally Posted by Grouikette
- [PoM+Shield]-spamming Disc Priest is VASTLY superior in a pure raid healing situation compared to the Holy Priest in ICC. That is what I've seen from my personal experience, but you can find the evidences of this statement in the Healing Rankings of WorldofLogs: Disc is 20% to 50% superior to Holy in every ICC25HM, exept for two encounters (Sindragosa were Holy does +40%, and BQL were Holy and Disc are equals).
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I do not agree with this reasoning. Due to the damage prevention nature of shields, we cannot say disc has more throughput, just because it looks better on meters. It is, however, a valid argument to say a shield of size X is worth more than a heal of size X because it can be applied before the damage hits, making it even better than an instant heal of size X.
This argument alone is enough to make the first priest in a 25 man raid a discipline priest, and for the second priest, things change. So, for the rewrite of these sections, there's no need to get into opinionated territory of who's the better raid healer. The answer is, in 25 man you want both, and in 10 man, it depends on the raid composition and on how much HPS exactly is required. 2-healing BQL as disc with a holy paladin in early 10 man gear and without aura was no fun - at all. You just switched in a 3rd healer because the HPS to do it safely just wasn't there. 10% more throughput did it, however: the same thing today, with better gear and aura, is a piece of cake.
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Originally Posted by Jeremy Clarkson
The simple fact is this. We are told to concentrate more. But we can only do that if we are allowed to go considerably faster.
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04/18/10, 7:09 PM
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#24
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Von Kaiser
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Originally Posted by Hegen
I do not agree with this reasoning. Due to the damage prevention nature of shields, we cannot say disc has more throughput.
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Since raid dmg for current HM content, is for the most part, a fixed constant; the only variable is how much of that effective healing is done by individual healers.
Example:
Festergut's Pungent Blight.
If this ability is going to do 18k raid dmg per player, x 25 (450k) / number of raid healers (lets say 4, of 6 total).
If the Disc priest shields 15 of those players with a 10k shield (aura isn't ticking during that time), thats 150k of that 450k AoE, that is completely negated (doing 1/3 of the healing, for 1/4 of the healer slots, before the AoE even happens), and that assumes the Disc is only able to get 15 shields up (which would likely be more, depending on raid assignment), and still doesn't figure in the reactive healing done after the fact (Granted, in the above scenario, the disc priest should actually continue to spam shields, because the aura tick is now back, so should continue around where he left off on shield spam, at least until those players recieve healing from the other raid healers, to stabilize the raid).
Does a HPriest have higher sustained HPS than a Disc? Probably not.
Does a HPriest have higher burst HPS than a Disc? Definately.
So lets get a total of HPriest abilities over a 15 sec time
CoH: 4001 (plus crit %, which is +(crit x 50%, or 800 HPS for 40%) = 4801 x6 hits x 3 used
Renew: 3568 per 3 (/w glyph)x 4) / 12 + 2141 Direct = 3330 x 13 casts
PoM: Variable.. Lets say 1 proc per 3sec, which is the aura tick for most fights. 6038 +crit = 7245 x5 ticks
Totals (using that same Putricide HM25 for overheal values):
CoH: 86,418 OH 54.2% = 46,838
Renew: 213,369 OH 65% = 138,689
PoM: 36,225 OH 49.7% = 18,003
Raw Healing: 336,012, EfHeal: 203,503
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Disc PW:S Spam: 11.5k PW:S + 20% Glyph of PW:S
PW:S 172,500
Glyph of PW:S: 34,500 OH 48%= 16560
Raw Healing: 207,000 EfHeal: 189,060
(this also doesn't factor Aegis proc's from GoPW:S either, but those are the odd-balls..)
Granted, this is assuming the Holy Priest doing ONLY the exact thing thats the absolutely most effective HPS, and that at all times, when a CD came up, it was time to use that. In this scenario, the Hpriest is also recieving 2/3 of their effective healing, through Renew, which is about DOUBLE the typical breakdown for a Hpriest (typically 20-30%).
And even in the best case scenario, there isn't even a 10% difference from the max HPS of a Hpriest, to the indefinately sustained output of the Disc priest (Disc = blue energy bar vs Holy = I need another Innervate).
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04/19/10, 12:24 AM
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#25
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Von Kaiser
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Originally Posted by Sgat8516
Does a HPriest have higher sustained HPS than a Disc? Probably not.
Does a HPriest have higher burst HPS than a Disc? Definately.
So lets get a total of HPriest abilities over a 15 sec time
(snip)
Raw Healing: 336,012, EfHeal: 203,503
VS
(snip)
Disc Raw Healing: 207,000 EfHeal: 189,060
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I think you're looking at the numbers incorrectly (in using the overall overheal percents to penalize the hpriest). Ultimately the contribution of a healer is what they can do when you have below-average overhealing (aka the stressful parts of the fight). And here is where the raw raid-healing power of an hpriest can come through.
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04/19/10, 1:50 AM
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#26
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Von Kaiser
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In regards to the disc vs holy HPS discussion: by not factoring in the DA procs you are also gimping the disc priest out of a significant amount of healing.
Some of my ideas and views on if the shadowfiend glyph is necessary.
We have very few options that really aid us in our minor glyphs. Levitate and fading are typically taken along with fiend. Even if the pet dies only 5% of the time, that's still more beneficial than lowering the cost of Prayer of Fortitude in my opinion. Typically you can avoid letting the pet die, don't use it during Pungent Blight, during LK phase change, ect.
In a perfect world, if you could time it perfectly to have the pet die to raid damage right before his own 15 second life expires, then you would be gaining yourself an additional 5% mana, but raid environments are not perfect vacuums.
Last edited by Miarose : 04/19/10 at 2:14 AM.
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"If I was gold capped I'd blow it all on drugs and sex." - Phrozenn
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04/19/10, 7:23 AM
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#27
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Don Flamenco
Dwarf Priest
Eitrigg (EU)
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Originally Posted by Sgat8516
Example:
Festergut's Pungent Blight.
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Before Pungent Blight, Festergut hits like a truck, and most healers will be healing the tanks.
I prefer our Disc priest to be also on the tank at that time : shields / divine aegis will smooth a little the damage, the fast flash heal spam will also smooth the health, and inspiration is goodly good when most of the raid damage is physical damage on 1 tank. I can see tanks dying between 2 holy lights casts at that time.
Pungeant blight is not deadly at all if the raid used correctly the spores. It's pretty easy for 1/2 holy priest, and shamys / druids to top up the raid after it.
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04/19/10, 7:29 AM
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#28
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Glass Joe
Human Priest
Alleria (EU)
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I do not see the point of the whole "holy vs disc" discussion. I have two PvE Speccs, one for holy and the other for disc, and also some items to change out when switching speccs. I healed both disc and holy for whole IDs, depending on what was missing. And I can say that that they are nearly equal in terms of hps, each of them with strengths and weaknesses.
Overall, my hps as disc is higher, mostly because of the fact that shields don't overheal. But yeah, disc is lacking burst, I often have the feeling that power infusion + prayer of healing is not enough sometimes. Unfortunately there are only few fights in ICC where I would say holy > disc: Lanathel and Sindragosa (and Dreamwalker boss healing of course). Maybe also Festergut. On every other encounter there is no unpredictable burst aoe that I can't handle being disc and beside the mentioned bosses shields are way better than renew/pom/coh. I'd love to see an encounter with high burst damage like Ignis, XT, Kologarn or Hodir again. These were bosses where holypriests could reach their full potential. Maybe Ruby Sanctum...
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04/19/10, 8:35 AM
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#29
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In gear/DCT lock pin
Human Priest
Alleria (EU)
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Originally Posted by Elimbras
I prefer our Disc priest to be also on the tank at that time : shields / divine aegis will smooth a little the damage, the fast flash heal spam will also smooth the health, and inspiration is goodly good when most of the raid damage is physical damage on 1 tank.
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That's basically what I called the "tank healer support" role earlier. Festergut is actually a good example for an encounter where this role exists, though only for parts of the fight. Nice one.
Originally Posted by Amoenitas
I do not see the point of the whole "holy vs disc" discussion.
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Yes, and it won't go into the compendium, though mostly for the reason that in 25 man it's a complete non-issue anyway. Regarding pure meters performance, disc is bound to pull ahead anyway, due to the ICC aura increasing in strength. Since disc has a very low overheal quota, my suspicion is that disc will profit the most (on the meters). We have already seen disc move forward quite bit in the rankings since the aura has progressed from 0 to 10%.
In 10 man, however, there is a real choice between disc and holy for raid healing in most raid compositions. The choice can be an interesting one, and it's fully worth discussing which spec effectively provides the most HPS. So, in my opinion, the discussion is still a good one.
The only thing I ask is getting away from a meters discussion.
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Originally Posted by Jeremy Clarkson
The simple fact is this. We are told to concentrate more. But we can only do that if we are allowed to go considerably faster.
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04/19/10, 10:33 AM
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#30
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Don Flamenco
Dwarf Priest
Eitrigg (EU)
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Originally Posted by Hegen
That's basically what I called the "tank healer support" role earlier. Festergut is actually a good example for an encounter where this role exists, though only for parts of the fight. Nice one.
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Another one is Rotface in fact. The OT takes rare burst damage, which disc is king to heal. And disc also has perfect tools to take over MT healing duty when MT healers need to move. In fact, I love this reactive healing part of disc, in order to save tanks. I think it's their best use : no other healer can do it, and up to now, I've not seen any fight where the HP-buffing role is crucial (as it was with Freya).
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