Originally Posted by hasic
Maybe I've misunderstood something, but there are a couple of things I'm unsure of regarding this spreadsheet. First, how come the projected dps of sub is about 3k higher than combat? This basically leads me to the next question; how do I actually use this spreadsheet? I'm kind of new to this whole theorycrafting area but I'd love to learn more.
I've filled in the green boxes, but.. what now? I read something about adding 40 agility etc, but in which boxes? Sorry for a total newbie question, but I'd really like to learn more.
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The first question is one I've been trying to answer for several days actually. It's not implausible that the specs aren't particularly balanced at the moment but the spreadsheet projection has been pretty extreme. Some live server testing last night led me to find a couple of bugs that were inflating sub's overall damage without affecting the value of the stats much and one bug that was inflating the value of agility in particular. (New version of the spreadsheet momentarily). Stat priorities for sub aren't going to change, but matching socket bonuses is going to seem like a more worthwhile endeavor and the projected difference between the two specs is more reasonable. Also, as I said in the original post, the combat sheet doesn't implement Bandit's Guile at all, which is more or less a 10% buff to combat's damage on a single target fight.
Note that the bug with HAT's combo points has made the spec virtually unplayable in ICC fights that aren't festergut and BQL, at least for the time being. Seems like the kind of thing that's server side (and thus could be hotfixed without a client patch) but at the same time maybe not blizzard's highest priority bug at the moment.
As for using the spreadsheet, I fear getting the modelling into a first order approximation of right has been more pressing than user friendliness. After you've entered your gear/spec, etc into the green boxes you can do one of a couple of things. First, you can change some of the talent points or glyphs around to see what yields the highest predicted DPS. Second, you can get a personalized value for each of the stats. Start by copying the listed DPS number in cell H26 (the value not the forumula) into the green cell F28. That's your baseline number. Now go to the agility number in the upper left and change it to be 50 lower, and then copy the new DPS number into F29. Then put agility back to what it was, and take 40 away from crit, copy that into F30, and so on. When you're done with all of those (remembering to add 40 to mastery rather than subtract), the sheet will tell you in column H what the value of the stats is relative to agility.
Final Note: Because of some changes I made to the sheet when fixing a bug, users of v0.11 or later wishing to get appropriate stat lines for subtlety need to do -50 agi and -40 other stats instead of -40 across the board. (40 * 1.25 = 50). It's not pretty, but it'll have to do for the moment. I changed the description so that if you're using the subtlety calcs it reminds you.