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Old 01/02/11, 6:30 AM   #196
khanthal
Glass Joe
 
khanthal's Avatar
 
Tauren Druid
 
Uldum
My testing as a Feral Cat supports a 1 PPM model as well. If my logs would be useful to you please let me know.

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Old 01/02/11, 9:37 AM   #197
Moutardentube
Glass Joe
 
Night Elf Rogue
 
Archimonde (EU)
Hi,
I didn't see testings on IP damage on the first page, so I was wondering if anyone could tell me it's damage formula?
Thanks in advance.

Edit : Oh fine, the math wasn't difficult after all. It's (base damage+0.09*AP)*(1.2+mastery bonus)

Edit : Now I have problems modeling Rupture... the game show theorical damage that increases with mastery - it must be a bug, because higher mastery doesn't increase damage on dummies. But the formula given by wowhead doesn't work work for me.

Last edited by Moutardentube : 01/02/11 at 10:43 PM.

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Old 01/02/11, 4:53 PM   #198
Goldengiff
Von Kaiser
 
Worgen Hunter
 
Tichondrius
World of Logs - Real Time Raid Analysis

Player you're looking for is Rudolph. 1hr 26min test on level 85 dummy (not boss dummy). Proc rate of 3.518% with a 2.0 speed bow and no haste, no talents, no gear. 1PPM would expect proc rate of 3.333%

Gonna do another test with a 1.5 speed bow later today

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Old 01/02/11, 5:14 PM   #199
thirus
Glass Joe
 
Troll Rogue
 
Gorgonnash (EU)
Tried to confirm if Rupture and Main Gauche are able to proc DMC:H.

First off Main Gauche, I took on all my combat gear + Tia's Grace, 2.7speed MH and unequipped my offhand to be able to better distinguish which attacks in the combat log lead to the DMC:H-Proc. The test took place with the following stats: 10.42% haste, 12.29% meleehit, 621 exp-rating, 854 mastery-rating, weaponspeed after haste 2.31.

World of Logs - Real Time Raid Analysis

126 proccs were expected 118 proccs actually happened. I witnessed no double procs(looked trough the expression editor)
and there were no DMC:H-Proccs I can definitely correlate with Main Gauche.

Regarding Rupture I didn't really know how to setup a pretty solid test for the proc behaviour. I did it with a 2.7speed MH and no other items equipped but DMC:H. I cheap shotted the Dummy and afterwards ruptured it while trying to not let a autoattack happen. After rupture was applied I retargetted the Dummy to see if any rupture ticks can proc the trinket.

World of Logs - Real Time Raid Analysis

[18:39:27.477] Thirus casts Rupture on Training Dummy
[18:39:27.477] Thirus hits Training Dummy 1 (O: 1257)
[18:39:27.730] Training Dummy afflicted by Rupture from Thirus
[18:39:27.730] Thirus gains 25 energy from Thirus's Relentless Strikes Effect
[18:39:28.903] Thirus Lightning Strike Training Dummy 1 (O: 5925)

I don't know if the test was too short to be sure if rupture ticks can proc DMC:H - the above combatlogquote was the only proc you could probably locate to the application of rupture itself.

Edith: World of Logs - Real Time Raid Analysis

Tested it the way Istarian described it - thanks to him. Zero procs of rupture ticks and the rupture application itself.

Last edited by thirus : 01/02/11 at 8:07 PM.

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Old 01/02/11, 5:38 PM   #200
Istarian
Glass Joe
 
Human Rogue
 
Lightninghoof
There is an angle at which your character is capable of specials but not of autoattacks. If you angle your character so that it is barely facing the dummy you should eventually be able to find the proper positioning. From this point you can SS spam up to 5 (or 1, however many you want for testing) CPs and Rupture. Be sure to wait to Rupture after you've gotten your 5th combo point and to not use Sinister Strike while Rupture is ticking to be able to more clearly distinguish possible procs. This may be a good way of testing whether or not Rupture can proc it. I still have no tips, however, for testing of Main Gauch : /

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Old 01/03/11, 10:13 AM   #201
thirus
Glass Joe
 
Troll Rogue
 
Gorgonnash (EU)
Some new infos regarding DMC:H.

The 3% damage-aura of a retribution pala, arcane mage or beastmaster hunter do affect the proc of DMC:H.

Imageshack - wowscrnshot010311160011.jpg (6428dmg proc)
ImageShack® - Online Photo and Video Hosting (tooltip change)

Tricks does as well affect the proc of DMC:H the tooltip changes to 5500 Nature damage.

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Old 01/04/11, 12:55 PM   #202
O_t
Glass Joe
 
Undead Rogue
 
<pi>
Aegwynn (EU)
Ot active: 1/4 14:21:45.328 - 1/4 17:17:59.680 (2:56:14.352)
Landslide 19.373873873873872hpp 1.2613636363636365ppm 5.161590327830737% uptime 39:41.419 (22.52070859755756%)
minimum time between 2 applies/casts: 2.316
171apply/cast 51refresh 171remove

thats my result for autoattack mainhand (2.6 speed 6% haste talented) hit&exp capped - offhand some book

main gauche fun information:
it can proc while having a 2h weapon equipped (fishing rod). damage is the same as if you had no weapon equipped.
it can proc while having offhand frill equipped: it will deal no damage and will not show up in the combat log BUT it can still proc combat potency and it will play the main gauche animation.


edit:
Landslide has 0 icd:
1/5 03:08:11.017 SPELL_AURA_APPLIED,0x028000000197562B,"Ot",0x511,0x028000000197562B,"Ot",0x511,74245, "Landslide",0x8,BUFF
1/5 03:08:11.017 SPELL_AURA_REFRESH,0x028000000197562B,"Ot",0x511,0x028000000197562B,"Ot",0x511,74245, "Landslide",0x8,BUFF

Last edited by O_t : 01/05/11 at 9:12 AM.

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Old 01/05/11, 2:52 PM   #203
Ultionis19k
Glass Joe
 
Goblin Rogue
 
Maelstrom
Low CP rupture vs high CP rupture

I'm interested in testing using low CP ruptures vs high CP ruptures to see if there are any major differences.

I did some personal testing in 2million dmg intervals ( 2 , 4 , 6 , 8 ) and posted the results, but nobody even discussed them. I'm not sure if this was because it was in the wrong thread (didn't get an infraction) or because I'm not considered a reliable source or because my test sample is too low, so I figure I would ask here about proper testing etiquette.


Should I base my tests off damage intervals or time? What is the range, I know longer time / higher dmg means more accurate results, but are we talking an hour and 100 million dmg or like 10minutes and 10 million dmg?

I test on the raiding dummy when nobody else is using it, and use no cooldowns. Is that the preferred method?

My previous testing suggested using smaller ruptures ended up being better, because the rupture damage is trivial and the venomous wounds is what is important. The test really is to see if the extra energy for more mutilates and envenoms outweigh the dmg lost from rupture. Either way rupture uptime will be near 100% ideally.

Thanks!

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Old 01/05/11, 5:51 PM   #204
Syncness
Von Kaiser
 
Night Elf Hunter
 
Caelestrasz
The main reason to test for Rupture is to compare the CP:Energy ratio, as the damage is truly miniscule.

This post should be relevant, and also answer your question.

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Old 01/05/11, 5:59 PM   #205
Ultionis19k
Glass Joe
 
Goblin Rogue
 
Maelstrom
An excellent post that helps with opening, but what I'm trying to test is whether or not throughout the fight using (optimally) 1-2cp ruptures does more dmg than going for higher cp ruptures (4-5cp)

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Old 01/05/11, 6:20 PM   #206
Feist-Mok
Im***est.
 
Feist-Mok's Avatar
 
Human Rogue
 
Ysera
Originally Posted by Ultionis19k View Post
I'm interested in testing using low CP ruptures vs high CP ruptures to see if there are any major differences.

I did some personal testing in 2million dmg intervals ( 2 , 4 , 6 , 8 ) and posted the results, but nobody even discussed them. I'm not sure if this was because it was in the wrong thread (didn't get an infraction) or because I'm not considered a reliable source or because my test sample is too low, so I figure I would ask here about proper testing etiquette.


Should I base my tests off damage intervals or time? What is the range, I know longer time / higher dmg means more accurate results, but are we talking an hour and 100 million dmg or like 10minutes and 10 million dmg?

I test on the raiding dummy when nobody else is using it, and use no cooldowns. Is that the preferred method?

My previous testing suggested using smaller ruptures ended up being better, because the rupture damage is trivial and the venomous wounds is what is important. The test really is to see if the extra energy for more mutilates and envenoms outweigh the dmg lost from rupture. Either way rupture uptime will be near 100% ideally.

Thanks!
I think, fundamentally, you're misunderstanding what we test for and the value of testing on things like dummies.

What do we use dummies to test for? Mechanics. What is the damage of ability X. Is it affected by talent Y? What about debuff Z? Is it multiplicative or additive? What's the attack power coefficient? Does it crit for 150 or 200% of base damage? Can it proc enchant or trinkets A, B, or C? How often does it light up? These are the sorts of things where, the best way to get the answer, is to walk up to a dummy and hit it. Sometimes just a few times. Sometimes a whole lot of times. Sometimes naked. Etc.

What don't we use dummies for? Stat priorities. Rotation analysis. DPS projections. For those things, we use all the information we learned from the aforementioned mechanics tests, which make up the bulk of this thread, and and we plug in the numbers and do math instead. We use spreadsheets with average case numbers, or simulators, or other programmatic models like the in development Shadowcraft to figure out what produces the best results. This has a few advantages. For one, it's not subject to randomness. In order for your dummy tests to give us a degree of confidence that we wanted... well, you'd have to run them until your keyboard breaks, and run them some more. We'd be in a new tier of content by the time you finished. Not just that, but when you did your dummy tests, did you bring a full 25 man raid group with you to keep up all the relevant buffs and debuffs? Did you Flask and eat Food? Did you pop a potion? Did you get Bloodlust/Heroism/Timewarp every 10 minutes? Were you playing absolutely perfectly, or did you maybe get sloppy here and there?

Simply doing the math instead lets us sidestep all these questions and understand what rotation, spell selection, stats, etc. will be the best quickly, and in a form that provides for a large amount of precision in terms of exactly what sort of impacts you're likely to see most of the time.

As to your specific question? I seem to recall Aldriana saying he'd looked into it, and that it might be viable, but the modelling in Shadowcraft lacked the sophistication for him to strictly say whether running low CP ruptures was better or not. Regardless, the answer to the question is more likely to show up in this thread, and not here, as this thread is more directed towards mechanics testing and identifying 'how stuff works'.

Originally Posted by missiletoad View Post
You're still up for First Degree Slaughter of English Spelling, so sit the fuck down, defendant.

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Old 01/07/11, 7:44 AM   #207
atroxes
Von Kaiser
 
Human Rogue
 
Auchindoun (EU)
Originally Posted by Feist-Mok View Post
As to your specific question? I seem to recall Aldriana saying he'd looked into it, and that it might be viable, but the modelling in Shadowcraft lacked the sophistication for him to strictly say whether running low CP ruptures was better or not. Regardless, the answer to the question is more likely to show up in this thread, and not here, as this thread is more directed towards mechanics testing and identifying 'how stuff works'.
I quickly threw some numbers into a spreadsheet created a graph of Ticks pr. CP spent and Energy pr. CP spent.

Looking at the lines, it's quite clear that the more CP you spend on each Rupture, the less ticks pr. CP you get. 1 CP is 4 ticks (4 ticks pr. CP) and 5 CP is 8 ticks (1,6 ticks pr. CP) However you do spend the exact same amount of energy doing that, so ofcourse the more CP you spend, the better the energy return is, due to Relentless Strikes, but also the amount of VW procs.

When firing off a Rupture, due to having RS and VW talents, we actually gain energy overall. Looking at the Energy gained pr. CP, the numbers start to show stuff:

Energy gained pr. CP spent
1 CP - 4,00 energy - 04 gained total
2 CP - 7,50 energy - 15 gained total
3 CP - 8,67 energy - 26 gained total
4 CP - 9,25 energy - 37 gained total
5 CP - 9,50 energy - 48 gained total


Ticks pr. CP spent
1 CP - 4
2 CP - 5
3 CP - 6
4 CP - 7
5 CP - 8

Looking at the ticks pr. CP, this also means that the damage return from VW get lower and lower pr. CP spent the more CP you use.

I don't have the sufficient skills to continue from here on, but it does seem like there could be more than one way to use Rupture. Using less CP for Rupture, frees up CP for use on Envenom and as long as your Envenom doesn't have a 100% uptime, you can shift CP's into more Envenom uptime.

You're basically trading in less energy gained for more VW damage pr. CP and more CP's for Envenom if you use lower Rupture's.

Last edited by atroxes : 01/07/11 at 7:56 AM.

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Old 01/07/11, 10:49 PM   #208
O_t
Glass Joe
 
Undead Rogue
 
<pi>
Aegwynn (EU)
ptr 406(outdated) data: 2.6mh landslide instant poison
main gauche:
minimum time between 2 applies/casts: 1.515 between casts(243&244) (line 14087 14112)
703apply/cast (521hits & 182crits (25%))
at 25% chance it should have chain procced by now. -> cant chain proc

Main gauche procs were delayed by almost a second on average - guess its because ptr log is laggy...
mh enchant refresh fastest ever: 0.384
instant poison min delay: 0.734
those values seem to indicate that main gauche does proc mh poison & mh weapon enchant

edit:
uptime for oh weapon enchant dropped more than mh enchant uptime increased.

Last edited by O_t : 01/12/11 at 12:44 PM.

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Old 01/10/11, 12:18 AM   #209
Furtim
Piston Honda
 
Troll Rogue
 
Kargath
DMC: Hurricane Testing

DMC:H appears to be proccing for me at about 17PPM during a 13:38 Raider's Dummy Test with 700 haste, a [Thundering Skyflare Diamond] Meta, and dual Hurricane.

It also shows the Meta as having an 11.1% uptime during the test.

Original Log is located here.

* Forgot to mention that this is as Assassination.

Last edited by Furtim : 01/10/11 at 12:27 AM. Reason: Forgot to mention that this is as Assassination.

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Old 01/12/11, 7:03 PM   #210
O_t
Glass Joe
 
Undead Rogue
 
<pi>
Aegwynn (EU)
ptr 13482:
Main Gauche no longer procs Combat Potency
Main Gauche damage seems to be normalized to 2.4 for sword & axe and 1.8 for daggers (not 100% sure)

SS,RvS,Evis can proc MG
Rupture cannot proc MG

Last edited by O_t : 01/12/11 at 7:53 PM.

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