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Old 02/02/12, 7:03 AM   #316
Pathal
Don Flamenco
 
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Worgen Rogue
 
Doomhammer
You might want to reconsider your ability usage setup, seeing as AR no longer triggers a GCD.

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Old 02/02/12, 7:06 AM   #317
Sarvius
Don Flamenco
 
Goblin Rogue
 
Maiev
AR is cast every ~70-90 seconds with the legendary under optimal conditions. So if you'll get more than half of the duration of AR, since you'll be cutting at least 40 seconds off the cooldown, it should net at least neutral. This ignores the fact that you get 20% additional attack speed as well. Since you will necessarily be getting a lot more than half of the duration (even if you activate it exactly as fury procs), that means it will absolutely be optimal to hit AR while fury is up. This is especially easy now that AR is off the GCD so that you can do it mid-proc without wasting anything.

That's far from a perfect analysis, but hopefully the idea that you're sacrificing 5-20% of the duration of AR in order to cut its cooldown in half should be obvious enough to show the correct answer.

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Old 02/02/12, 7:09 AM   #318
Exisled
Glass Joe
 
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Night Elf Rogue
 
Azjol-Nerub (EU)
Oh wow, completely forgot >.<
Definitely not a problem then, thanks.

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Old 02/03/12, 5:32 PM   #319
Jinchi_Ikizu
Glass Joe
 
Worgen Rogue
 
Moon Guard
Originally Posted by Aldriana View Post
12. AR and Vitality apply additively; haste regen is then applied to that sum multiplicatively. Blade Flurry and Overkill still need to be tested. Credit: Lightshadow
I'd noticed this and done some testing myself. Given that the adjustments are the same at all levels for Overkill, Adrenaline Rush, Vitality, and Haste rating, I had gone ahead and used my Lv.70 Night Elf Rogue to do the testing.

According to what I've determined, adjustments in Energy Regen are done in the following order:
  1. Vitality [x1.25] & Adrenaline Rush [x2.00]
  2. Haste rating [Varies]
  3. Overkill [x1.30] & Blade Flurry [x0.85]

So, the formula could be considered as this:

( ( ( 10.00 x Vitality[YES: 1.25, NO: 1.00] x Adrenaline Rush[YES: 2.00, NO: 1.00] ) x Haste Rating[YES: 1.00+#.####, NO: 1.00] ) x Overkill[YES: 1.30, NO: 1.00] x Blade Flurry[YES: 0.85, NO: 1.00] )
On the off chance that you have Overkill still up when switching over to Combat spec... it does not matter which is calculated first between Overkill and Blade Flurry - the numbers come out the same. This is the same way with Adrenaline Rush and Vitality when doing their calculations.

The testing I did was with Haste rating included, as I felt it necessary to show that the order mentioned is how Energy Regen is calculated.

Of course, we all know that the absolute base Energy Regen is 10.00/sec. From here, we go into the calculations. It appears that the system rounds up to the nearest second decimal place (when displaying the Energy Regen value) when reaching a certain threshold for the calculation, as evidenced below. I'm still not certain on this threshold, however.

Combat spec adjustments
-
1. Vitality + Haste rating

(((10.00 x 1.25) x 1.00) x 1.2067) x 1.00 = 15.08375 [rounded to 15.09]
2. Vitality + Haste rating + Blade Flurry

(((10.00 x 1.25) x 1.00) x 1.2067) x 0.85 = 12.8211875 [rounded to 12.82]
3. Vitality + Adrenaline Rush + Haste rating

(((10.00 x 1.25) x 2.00) x 1.2067) x 1.00 = 30.1675 [rounded to 30.17]
4. Vitality + Adrenaline Rush + Haste rating + Blade Flurry

(((10.00 x 1.25) x 2.00) x 1.2067) x 0.85 = 25.642375 [rounded to 25.64]

Assassination spec adjustments
-
1. Haste rating

(((10.00 x 1.00) x 1.00) x 1.2067) x 1.00 = 12.067 [rounded to 12.07]
2. Haste rating + Overkill

(((10.00 x 1.00) x 1.00) x 1.2067) x 1.30 = 15.6871 [rounded to 15.69]

Last edited by Jinchi_Ikizu : 02/04/12 at 12:16 PM.

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Old 02/04/12, 9:45 AM   #320
sp00n
Bald Bull
 
Night Elf Rogue
 
Wrathbringer (EU)
Originally Posted by Jinchi_Ikizu View Post
Of course, we all know that the absolute base Energy Regen is 10.00/sec. From here, we go into the calculations. It appears that the system rounds up to the nearest second decimal place (when displaying the Energy Regen value) when reaching a certain threshold for the calculation, as evidenced below. I'm still not certain on this threshold, however.
If you really want to go down into the threshold issue, you'll probably not come around to account for the "real" haste value.
According to Combat Ratings at level 85 (Cataclysm) this is 326/(10*82/(262-3*70)) ¹ at level 70.
Although there may be another round of rounding involved in the calculation of the haste value itself (and which is different to what the character sheet says).


¹ Haste Rating / ( Base Rating at Level 60 * ( 82 / (262 - 3 * Level) ) )

Stopped Playing

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Old 02/04/12, 11:50 AM   #321
Jinchi_Ikizu
Glass Joe
 
Worgen Rogue
 
Moon Guard
Originally Posted by sp00n View Post
If you really want to go down into the threshold issue, you'll probably not come around to account for the "real" haste value.
According to Combat Ratings at level 85 (Cataclysm) this is 326/(10*82/(262-3*70)) ¹ at level 70.
Although there may be another round of rounding involved in the calculation of the haste value itself (and which is different to what the character sheet says).


¹ Haste Rating / ( Base Rating at Level 60 * ( 82 / (262 - 3 * Level) ) )
Interesting. I will say that (thankfully) the calculations end up still being extremely close.
I did test on my 85 (which is only Combat however) to make sure I was correct, and the numbers in-game came out virtually the same as the manually figured numbers. I say it with such words since there's still rounding involved.

Oh yes, and I do have a new question to ask. What are the proc rates of the dagger sets' Suffering, Nightmare, and Shadows of the Destroyer buffs?

Last edited by Jinchi_Ikizu : 02/04/12 at 12:47 PM.

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Old 02/08/12, 4:53 PM   #322
Exisled
Glass Joe
 
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Night Elf Rogue
 
Azjol-Nerub (EU)
4. The legendary proc is currently being modeled as purely a stacking Agility effect rather than a resetting stacking buff with free finishers mixed in.

Considering this means that I cannot simply 'ask shadowcraft', how much does the value of Coup de Grace increase with the legendary? And if so, is it worth moving a point from Lethality into CdG? (And is rupture still worth using in the rotation with this spec?)

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Old 02/10/12, 8:24 PM   #323
Cetlysm
Glass Joe
 
Worgen Rogue
 
Blackhand
Originally Posted by Exisled View Post
4. The legendary proc is currently being modeled as purely a stacking Agility effect rather than a resetting stacking buff with free finishers mixed in.

Considering this means that I cannot simply 'ask shadowcraft', how much does the value of Coup de Grace increase with the legendary? And if so, is it worth moving a point from Lethality into CdG? (And is rupture still worth using in the rotation with this spec?)
I'm pretty sure 3/3 CdG is superior, it was already starting to out-value Lethality by a few digits for rupture-less play before legendary.

My question now is, how much value does Ruthlessness loses? Will 3/3, 3/3 be clearly superior now?

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